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Drops the polymorphic XuiActionPayload variant and the per-pad setXuiServerAction/getXuiServerAction polling on IGameServices in favour of a std::variant of typed action structs in minecraft/server/ServerAction.h. MinecraftServer owns the queue, drains it from the tick loop via std::visit, and exposes queueServerAction() that any thread can call. Eliminates the dynamic_cast across the minecraft<-app boundary, the per-pad slot, and two busy-wait-for-Idle loops. |
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| .. | ||
| StructureActions | ||
| ApplySchematicRuleDefinition.cpp | ||
| ApplySchematicRuleDefinition.h | ||
| BiomeOverride.cpp | ||
| BiomeOverride.h | ||
| ConsoleGenerateStructure.cpp | ||
| ConsoleGenerateStructure.h | ||
| ConsoleGenerateStructureAction.h | ||
| ConsoleSchematicFile.cpp | ||
| ConsoleSchematicFile.h | ||
| LevelGenerationOptions.cpp | ||
| LevelGenerators.cpp | ||
| LevelGenerators.h | ||
| StartFeature.cpp | ||
| StartFeature.h | ||