4jcraft/targets/app/common/GameRules
MatthewBeshay 3304b2e3db refactor: replace XuiActionPayload polling with server-owned typed action queue
Drops the polymorphic XuiActionPayload variant and the per-pad
setXuiServerAction/getXuiServerAction polling on IGameServices in
favour of a std::variant of typed action structs in
minecraft/server/ServerAction.h. MinecraftServer owns the queue,
drains it from the tick loop via std::visit, and exposes
queueServerAction() that any thread can call. Eliminates the
dynamic_cast across the minecraft<-app boundary, the per-pad slot,
and two busy-wait-for-Idle loops.
2026-04-09 15:24:13 +10:00
..
LevelGeneration refactor: replace XuiActionPayload polling with server-owned typed action queue 2026-04-09 15:24:13 +10:00
LevelRules style: clang-format the entire project 2026-04-09 15:24:13 +10:00
ConsoleGameRules.h style: clang-format the entire project 2026-04-09 15:24:13 +10:00
GameRuleManager.cpp style: clang-format the entire project 2026-04-09 15:24:13 +10:00
GameRuleManager.h style: clang-format the entire project 2026-04-09 15:24:13 +10:00