..
Culling
wip: removing vec3 tls
2026-03-26 01:10:27 -05:00
EntityRenderers
Replace all CRITICAL_SECTION usage with std::mutex and std::lock_guard
2026-03-30 18:45:55 +11:00
Models
Replace remaining WinAPI types with standard C++ equivalents
2026-03-30 17:36:15 +11:00
Particles
Merge branch 'upstream-dev' into cleanup/nullptr-replacement
2026-03-30 16:28:40 +11:00
Camera.cpp
Merge branch 'upstream-dev' into cleanup/shared-portability-reset-v2
2026-03-30 15:21:08 +11:00
Camera.h
chore: format files touched by refactor/remove-vec3-tls
2026-03-26 14:13:45 -05:00
Chunk.cpp
Replace all CRITICAL_SECTION usage with std::mutex and std::lock_guard
2026-03-30 18:45:55 +11:00
Chunk.h
Replace all CRITICAL_SECTION usage with std::mutex and std::lock_guard
2026-03-30 18:45:55 +11:00
Cube.cpp
chore: fmt
2026-03-29 18:40:55 -05:00
Cube.h
fix: OOB when iterating over all cube faces
2026-03-28 13:50:35 -05:00
Frustum.cpp
batch 2: fixing chunk rendering & frustum culling; rewrote most of it, but now it works. next step is to fix the "highlight" effect & add the optimizations i wrote on optifromhell.txt
2026-03-29 20:55:56 -05:00
Frustum.h
chore: format Minecraft.Client
2026-03-13 17:10:10 -05:00
FrustumCuller.cpp
chore: format Minecraft.Client
2026-03-13 17:10:10 -05:00
FrustumCuller.h
chore: format Minecraft.Client
2026-03-13 17:10:10 -05:00
FrustumData.cpp
fix(linux): restore UI GL state handoff for core renderer
2026-03-29 20:55:57 -05:00
FrustumData.h
chore: format Minecraft.Client
2026-03-13 17:10:10 -05:00
GameRenderer.cpp
Replace all CRITICAL_SECTION usage with std::mutex and std::lock_guard
2026-03-30 18:45:55 +11:00
GameRenderer.h
Replace all CRITICAL_SECTION usage with std::mutex and std::lock_guard
2026-03-30 18:45:55 +11:00
glWrapper.cpp
cleanup: flatten dead branches in client render texture and runtime code
2026-03-26 20:29:59 +11:00
LevelRenderer.cpp
Replace all CRITICAL_SECTION usage with std::mutex and std::lock_guard
2026-03-30 18:45:55 +11:00
LevelRenderer.h
Replace all CRITICAL_SECTION usage with std::mutex and std::lock_guard
2026-03-30 18:45:55 +11:00
Lighting.cpp
revert unintentional turnOnGui
2026-03-29 20:55:57 -05:00
Lighting.h
chore: format Minecraft.Client
2026-03-13 17:10:10 -05:00
Minimap.cpp
Merge branch 'upstream-dev' into cleanup/nullptr-replacement
2026-03-30 16:28:40 +11:00
Minimap.h
cleanup: flatten dead branches in client render texture and runtime code
2026-03-26 20:29:59 +11:00
OffsettedRenderList.cpp
chore: format Minecraft.Client
2026-03-13 17:10:10 -05:00
OffsettedRenderList.h
chore: format Minecraft.Client
2026-03-13 17:10:10 -05:00
Polygon.cpp
chore: fmt
2026-03-29 18:40:55 -05:00
Polygon.h
chore: fmt
2026-03-29 18:40:55 -05:00
Tesselator.cpp
Merge branch 'upstream-dev' into cleanup/shared-portability-reset-v2
2026-03-30 15:21:08 +11:00
Tesselator.h
Replace remaining WinAPI types with standard C++ equivalents
2026-03-30 17:36:15 +11:00
TexOffs.cpp
chore: format Minecraft.Client
2026-03-13 17:10:10 -05:00
TexOffs.h
chore: format Minecraft.Client
2026-03-13 17:10:10 -05:00
Vertex.cpp
refactor: remove VertexArray
2026-03-28 12:53:07 -05:00
Vertex.h
chore: fmt
2026-03-29 18:40:55 -05:00