Commit graph

11 commits

Author SHA1 Message Date
MatthewBeshay 3304b2e3db refactor: replace XuiActionPayload polling with server-owned typed action queue
Drops the polymorphic XuiActionPayload variant and the per-pad
setXuiServerAction/getXuiServerAction polling on IGameServices in
favour of a std::variant of typed action structs in
minecraft/server/ServerAction.h. MinecraftServer owns the queue,
drains it from the tick loop via std::visit, and exposes
queueServerAction() that any thread can call. Eliminates the
dynamic_cast across the minecraft<-app boundary, the per-pad slot,
and two busy-wait-for-Idle loops.
2026-04-09 15:24:13 +10:00
MatthewBeshay a3b8adeb5a refactor: move Console_Debug_enum.h into minecraft 2026-04-09 15:24:13 +10:00
MatthewBeshay d7eca58551 refactor: split App_Defines.h up by concern and drop the umbrella 2026-04-09 15:24:12 +10:00
Tropical 8a1b3cc1c4 attempt to clean up renderer 2026-04-07 15:55:45 -05:00
Tropical 28931d5380 split out platform/storage 2026-04-07 14:43:07 -05:00
Tropical 25e6f7159e split out platform/profile to its own folder 2026-04-07 12:24:36 -05:00
Tropical a3a21557f8 split out platform/input to its own folder 2026-04-07 12:12:42 -05:00
Tropical 2672ad5493 remove unused includes 2026-04-06 21:40:30 -05:00
MatthewBeshay 5d9bcac156 refactor: decouple minecraft/ from app/ via IGameServices virtual interface 2026-04-06 20:32:24 -05:00
MatthewBeshay 7787015025 refactor: move HandleXuiActions to separate translation unit 2026-04-06 20:32:24 -05:00
MatthewBeshay 3b47b80762 refactor: extract GameSettingsManager, DLCController, NetworkController, MenuController from Game 2026-04-06 20:32:24 -05:00