Use standard locals in storage and connection

This commit is contained in:
notmatthewbeshay 2026-03-11 07:32:55 +11:00
parent e5d5fb07be
commit ee7945ea54
2 changed files with 3 additions and 3 deletions

View file

@ -33,7 +33,7 @@ ChunkStorage *McRegionLevelStorage::createChunkStorage(Dimension *dimension)
std::vector<FileEntry *> *netherFiles = m_saveFile->getRegionFilesByDimension(1);
if(netherFiles!=NULL)
{
DWORD bytesWritten = 0;
unsigned int bytesWritten = 0;
for(AUTO_VAR(it, netherFiles->begin()); it != netherFiles->end(); ++it)
{
m_saveFile->zeroFile(*it, (*it)->getFileSize(), &bytesWritten);
@ -100,4 +100,4 @@ void McRegionLevelStorage::saveLevelData(LevelData *levelData, std::vector<std::
void McRegionLevelStorage::closeAll()
{
RegionFileCache::clear();
}
}

View file

@ -606,7 +606,7 @@ int Connection::runWrite(void* lpParam)
// 4J Stu - Adding this to force us to run through the writeTick at least once after the event is fired
// Otherwise there is a race between the calling thread setting the running flag and this loop checking the condition
DWORD waitResult = WAIT_TIMEOUT;
unsigned int waitResult = WAIT_TIMEOUT;
while ((con->running || waitResult == 0 ) && ShutdownManager::ShouldRun(ShutdownManager::eConnectionWriteThreads))
{