From ee7945ea5459cb739afbe466a0d3daa462dd68d4 Mon Sep 17 00:00:00 2001 From: notmatthewbeshay <92357869+NotMachow@users.noreply.github.com> Date: Wed, 11 Mar 2026 07:32:55 +1100 Subject: [PATCH] Use standard locals in storage and connection --- Minecraft.World/Level/Storage/McRegionLevelStorage.cpp | 4 ++-- Minecraft.World/Network/Connection.cpp | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Minecraft.World/Level/Storage/McRegionLevelStorage.cpp b/Minecraft.World/Level/Storage/McRegionLevelStorage.cpp index 5dcea66cc..336b2f372 100644 --- a/Minecraft.World/Level/Storage/McRegionLevelStorage.cpp +++ b/Minecraft.World/Level/Storage/McRegionLevelStorage.cpp @@ -33,7 +33,7 @@ ChunkStorage *McRegionLevelStorage::createChunkStorage(Dimension *dimension) std::vector *netherFiles = m_saveFile->getRegionFilesByDimension(1); if(netherFiles!=NULL) { - DWORD bytesWritten = 0; + unsigned int bytesWritten = 0; for(AUTO_VAR(it, netherFiles->begin()); it != netherFiles->end(); ++it) { m_saveFile->zeroFile(*it, (*it)->getFileSize(), &bytesWritten); @@ -100,4 +100,4 @@ void McRegionLevelStorage::saveLevelData(LevelData *levelData, std::vectorrunning || waitResult == 0 ) && ShutdownManager::ShouldRun(ShutdownManager::eConnectionWriteThreads)) {