From 98c8d49eaff20c9394578390b3c88587650f55ab Mon Sep 17 00:00:00 2001 From: Tropical <42101043+tropicaaal@users.noreply.github.com> Date: Fri, 27 Mar 2026 10:24:44 -0500 Subject: [PATCH] fix: make hit outline width 1 pixel --- Minecraft.Client/Rendering/LevelRenderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Minecraft.Client/Rendering/LevelRenderer.cpp b/Minecraft.Client/Rendering/LevelRenderer.cpp index f2ed64ceb..9471f43cc 100644 --- a/Minecraft.Client/Rendering/LevelRenderer.cpp +++ b/Minecraft.Client/Rendering/LevelRenderer.cpp @@ -2481,7 +2481,7 @@ void LevelRenderer::renderHitOutline(std::shared_ptr player, // draw hit outline RenderManager.StateSetColour(0.0f, 0.0f, 0.0f, 0.4f); - RenderManager.StateSetLineWidth(2.0f); + RenderManager.StateSetLineWidth(1.0f); // hack glDepthFunc(GL_LEQUAL);