From 7f917af01c2ab5d45b027acf2d9cb46010f72280 Mon Sep 17 00:00:00 2001 From: notmatthewbeshay <92357869+NotMachow@users.noreply.github.com> Date: Tue, 10 Mar 2026 22:50:46 +1100 Subject: [PATCH] Use standard save image buffers in load or join menu --- .../Platform/Common/UI/UIScene_LoadOrJoinMenu.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Minecraft.Client/Platform/Common/UI/UIScene_LoadOrJoinMenu.cpp b/Minecraft.Client/Platform/Common/UI/UIScene_LoadOrJoinMenu.cpp index 27d57421b..c002cd9d8 100644 --- a/Minecraft.Client/Platform/Common/UI/UIScene_LoadOrJoinMenu.cpp +++ b/Minecraft.Client/Platform/Common/UI/UIScene_LoadOrJoinMenu.cpp @@ -2437,10 +2437,10 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter const char* pNameUTF8 = app.getRemoteStorage()->getSaveNameUTF8(); mbstowcs(wSaveName, pNameUTF8, strlen(pNameUTF8)+1); // plus null StorageManager.SetSaveTitle(wSaveName); - PBYTE pbThumbnailData=NULL; + std::uint8_t *pbThumbnailData = NULL; DWORD dwThumbnailDataSize=0; - PBYTE pbDataSaveImage=NULL; + std::uint8_t *pbDataSaveImage = NULL; DWORD dwDataSizeSaveImage=0; StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t @@ -2597,10 +2597,10 @@ int UIScene_LoadOrJoinMenu::DownloadSonyCrossSaveThreadProc( LPVOID lpParameter StorageManager.ResetSaveData(); { - PBYTE pbThumbnailData=NULL; + std::uint8_t *pbThumbnailData = NULL; DWORD dwThumbnailDataSize=0; - PBYTE pbDataSaveImage=NULL; + std::uint8_t *pbDataSaveImage = NULL; DWORD dwDataSizeSaveImage=0; StorageManager.GetDefaultSaveImage(&pbDataSaveImage, &dwDataSizeSaveImage); // Get the default save thumbnail (as set by SetDefaultImages) for use on saving games t