Remove VOID from compression helpers

This commit is contained in:
notmatthewbeshay 2026-03-10 09:56:26 +11:00
parent afca289848
commit 32773137e1
2 changed files with 2 additions and 2 deletions

View file

@ -354,7 +354,7 @@ HRESULT Compression::Decompress(void *pDestination, unsigned int *pDestSize, voi
// MGH - same as VirtualDecompress in PSVitaStubs, but for use on other platforms (so no virtual mem stuff)
#ifndef _XBOX
VOID Compression::VitaVirtualDecompress(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize) // (LPVOID buf, SIZE_T dwSize, LPVOID dst)
void Compression::VitaVirtualDecompress(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize) // (LPVOID buf, SIZE_T dwSize, LPVOID dst)
{
uint8_t *pSrc = (uint8_t *)pSource;
int Offset = 0;

View file

@ -46,7 +46,7 @@ public:
HRESULT CompressRLE(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize);
HRESULT DecompressRLE(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize);
#ifndef _XBOX
static VOID VitaVirtualDecompress(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize);
static void VitaVirtualDecompress(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize);
#endif
void SetDecompressionType(ECompressionTypes type) { m_decompressType = type; } // for loading a save from a different platform (Sony cloud storage cross play)