From 32773137e15c5c3c76d23d4845aa68382291314e Mon Sep 17 00:00:00 2001 From: notmatthewbeshay <92357869+NotMachow@users.noreply.github.com> Date: Tue, 10 Mar 2026 09:56:26 +1100 Subject: [PATCH] Remove VOID from compression helpers --- Minecraft.World/IO/Streams/Compression.cpp | 2 +- Minecraft.World/IO/Streams/Compression.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Minecraft.World/IO/Streams/Compression.cpp b/Minecraft.World/IO/Streams/Compression.cpp index 8e55dcd34..c38bf096e 100644 --- a/Minecraft.World/IO/Streams/Compression.cpp +++ b/Minecraft.World/IO/Streams/Compression.cpp @@ -354,7 +354,7 @@ HRESULT Compression::Decompress(void *pDestination, unsigned int *pDestSize, voi // MGH - same as VirtualDecompress in PSVitaStubs, but for use on other platforms (so no virtual mem stuff) #ifndef _XBOX -VOID Compression::VitaVirtualDecompress(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize) // (LPVOID buf, SIZE_T dwSize, LPVOID dst) +void Compression::VitaVirtualDecompress(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize) // (LPVOID buf, SIZE_T dwSize, LPVOID dst) { uint8_t *pSrc = (uint8_t *)pSource; int Offset = 0; diff --git a/Minecraft.World/IO/Streams/Compression.h b/Minecraft.World/IO/Streams/Compression.h index f76a059af..080e2b349 100644 --- a/Minecraft.World/IO/Streams/Compression.h +++ b/Minecraft.World/IO/Streams/Compression.h @@ -46,7 +46,7 @@ public: HRESULT CompressRLE(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize); HRESULT DecompressRLE(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize); #ifndef _XBOX - static VOID VitaVirtualDecompress(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize); + static void VitaVirtualDecompress(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize); #endif void SetDecompressionType(ECompressionTypes type) { m_decompressType = type; } // for loading a save from a different platform (Sony cloud storage cross play)