* Fixed bug where Bonus Chests would spawn again when loading back into it. Fixes #982 Added a check for if the world is new. Meaning no more additional chests if the world is loaded up again. * Replace NULL with nullptr for chest check
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@ -23,6 +23,9 @@ bool BonusChestFeature::place(Level *level, Random *random, int x, int y, int z)
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// any surrounding torches where appropriate.
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// any surrounding torches where appropriate.
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bool BonusChestFeature::place(Level *level, Random *random, int x, int y, int z, bool force)
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bool BonusChestFeature::place(Level *level, Random *random, int x, int y, int z, bool force)
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{
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//Will only spawn a bonus chest if the world is new and has never been saved.
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if (level->isNew)
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{
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{
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if( !force )
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if( !force )
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{
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{
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@ -85,4 +88,6 @@ bool BonusChestFeature::place(Level *level, Random *random, int x, int y, int z,
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}
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}
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return false;
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return false;
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}
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}
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}
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