allow displaying item lore (#1384)
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@ -615,7 +615,7 @@ vector<HtmlString> *ItemInstance::getHoverText(shared_ptr<Player> player, bool a
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if (tag->contains(L"display"))
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if (tag->contains(L"display"))
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{
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{
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//CompoundTag *display = tag->getCompound(L"display");
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CompoundTag *display = tag->getCompound(L"display");
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//if (display->contains(L"color"))
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//if (display->contains(L"color"))
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//{
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//{
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@ -631,8 +631,7 @@ vector<HtmlString> *ItemInstance::getHoverText(shared_ptr<Player> player, bool a
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// }
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// }
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//}
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//}
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// 4J: Lore isn't in use in game
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if (display->contains(L"Lore"))
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/*if (display->contains(L"Lore"))
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{
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{
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ListTag<StringTag> *lore = (ListTag<StringTag> *) display->getList(L"Lore");
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ListTag<StringTag> *lore = (ListTag<StringTag> *) display->getList(L"Lore");
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if (lore->size() > 0)
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if (lore->size() > 0)
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@ -643,7 +642,7 @@ vector<HtmlString> *ItemInstance::getHoverText(shared_ptr<Player> player, bool a
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lines->push_back(lore->get(i)->data);
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lines->push_back(lore->get(i)->data);
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}
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}
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}
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}
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}*/
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}
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}
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}
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}
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}
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