fix redstone tick persistence on chunk unload (#1423)
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@ -1795,6 +1795,7 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
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chunkPacketManagement_PostTick();
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chunkPacketManagement_PostTick();
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}
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}
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lastTime = getCurrentTimeMillis();
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// int64_t afterall = System::currentTimeMillis();
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// int64_t afterall = System::currentTimeMillis();
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// PIXReportCounter(L"Server time all",(float)(afterall-beforeall));
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// PIXReportCounter(L"Server time all",(float)(afterall-beforeall));
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// PIXReportCounter(L"Server ticks",(float)tickcount);
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// PIXReportCounter(L"Server ticks",(float)tickcount);
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@ -678,7 +678,7 @@ bool ServerLevel::tickPendingTicks(bool force)
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}
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}
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else
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else
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{
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{
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addToTickNextTick(td.x, td.y, td.z, td.tileId, 0);
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forceAddTileTick(td.x, td.y, td.z, td.tileId, 0, td.priorityTilt);
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}
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}
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}
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}
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