Remove AUTO_VAR macro and _toString function (#592)
This commit is contained in:
parent
7d6658fe5b
commit
55231bb8d3
18
.clang-tidy
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18
.clang-tidy
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@ -0,0 +1,18 @@
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---
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# Enable all modernize checks, but explicitly exclude trailing return types
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Checks: >
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-*,
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modernize-*,
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google-readability-casting,
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cppcoreguidelines-pro-type-cstyle-cast,
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-modernize-use-trailing-return-type
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# Pass the C++14 flag to the internal Clang compiler
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ExtraArgs: ['-std=c++14']
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CheckOptions:
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- key: modernize-loop-convert.MinConfidence
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value: reasonable
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- key: modernize-use-auto.MinTypeNameLength
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value: 5
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...
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30
Minecraft.Client/.clangd
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30
Minecraft.Client/.clangd
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@ -0,0 +1,30 @@
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CompileFlags:
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Add: [-std=c++14,
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-m64,
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-Wno-unused-includes
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]
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Remove: [-W*]
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Index:
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StandardLibrary: true
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Diagnostics:
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Suppress: unused-includes
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UnusedIncludes: None
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ClangTidy:
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Add: [modernize-loop-convert]
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Completion:
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AllScopes: Yes
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ArgumentLists: Delimiters
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HeaderInsertion: Never
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InlayHints:
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BlockEnd: true
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ParameterNames: false
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DeducedTypes: false
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Designators: false
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DefaultArguments: false
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Hover:
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ShowAKA: true
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@ -53,11 +53,8 @@ void AbstractContainerScreen::render(int xm, int ym, float a)
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Slot *hoveredSlot = NULL;
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Slot *hoveredSlot = NULL;
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AUTO_VAR(itEnd, menu->slots->end());
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for ( Slot *slot : *menu->slots )
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for (AUTO_VAR(it, menu->slots->begin()); it != itEnd; it++)
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{
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{
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Slot *slot = *it; //menu->slots->at(i);
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renderSlot(slot);
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renderSlot(slot);
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if (isHovering(slot, xm, ym))
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if (isHovering(slot, xm, ym))
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@ -150,10 +147,8 @@ void AbstractContainerScreen::renderSlot(Slot *slot)
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Slot *AbstractContainerScreen::findSlot(int x, int y)
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Slot *AbstractContainerScreen::findSlot(int x, int y)
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{
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{
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AUTO_VAR(itEnd, menu->slots->end());
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for (Slot* slot : menu->slots )
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for (AUTO_VAR(it, menu->slots->begin()); it != itEnd; it++)
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{
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{
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Slot *slot = *it; //menu->slots->at(i);
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if (isHovering(slot, x, y)) return slot;
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if (isHovering(slot, x, y)) return slot;
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}
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}
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return NULL;
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return NULL;
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@ -262,11 +262,9 @@ void AchievementScreen::renderBg(int xm, int ym, float a)
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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AUTO_VAR(itEnd, Achievements::achievements->end());
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for ( Achievement *ach : *Achievements::achievements )
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for (AUTO_VAR(it, Achievements::achievements->begin()); it != itEnd; it++)
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{
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{
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Achievement *ach = *it; //Achievements::achievements->at(i);
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if ( ach == nullptr || ach->requires == nullptr) continue;
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if (ach->requires == NULL) continue;
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int x1 = ach->x * ACHIEVEMENT_COORD_SCALE - (int) xScroll + 11 + xBigMap;
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int x1 = ach->x * ACHIEVEMENT_COORD_SCALE - (int) xScroll + 11 + xBigMap;
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int y1 = ach->y * ACHIEVEMENT_COORD_SCALE - (int) yScroll + 11 + yBigMap;
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int y1 = ach->y * ACHIEVEMENT_COORD_SCALE - (int) yScroll + 11 + yBigMap;
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@ -299,11 +297,8 @@ void AchievementScreen::renderBg(int xm, int ym, float a)
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glEnable(GL_RESCALE_NORMAL);
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glEnable(GL_RESCALE_NORMAL);
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glEnable(GL_COLOR_MATERIAL);
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glEnable(GL_COLOR_MATERIAL);
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itEnd = Achievements::achievements->end();
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for ( Achievement *ach : *Achievements::achievements )
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for (AUTO_VAR(it, Achievements::achievements->begin()); it != itEnd; it++)
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{
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{
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Achievement *ach = *it; //Achievements::achievements->at(i);
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int x = ach->x * ACHIEVEMENT_COORD_SCALE - (int) xScroll;
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int x = ach->x * ACHIEVEMENT_COORD_SCALE - (int) xScroll;
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int y = ach->y * ACHIEVEMENT_COORD_SCALE - (int) yScroll;
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int y = ach->y * ACHIEVEMENT_COORD_SCALE - (int) yScroll;
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@ -78,11 +78,8 @@ vector<wstring> *ArchiveFile::getFileList()
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{
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{
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vector<wstring> *out = new vector<wstring>();
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vector<wstring> *out = new vector<wstring>();
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for ( AUTO_VAR(it, m_index.begin());
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for ( const auto& it : m_index )
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it != m_index.end();
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out->push_back( it.first );
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it++ )
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out->push_back( it->first );
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return out;
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return out;
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}
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}
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@ -100,7 +97,7 @@ int ArchiveFile::getFileSize(const wstring &filename)
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byteArray ArchiveFile::getFile(const wstring &filename)
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byteArray ArchiveFile::getFile(const wstring &filename)
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{
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{
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byteArray out;
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byteArray out;
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AUTO_VAR(it,m_index.find(filename));
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auto it = m_index.find(filename);
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if(it == m_index.end())
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if(it == m_index.end())
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{
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{
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@ -149,7 +149,7 @@ BufferedImage::BufferedImage(const wstring& File, bool filenameHasExtension /*=f
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wstring mipMapPath = L"";
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wstring mipMapPath = L"";
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if( l != 0 )
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if( l != 0 )
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{
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{
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mipMapPath = L"MipMapLevel" + _toString<int>(l+1);
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mipMapPath = L"MipMapLevel" + std::to_wstring(l+1);
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}
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}
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if( filenameHasExtension )
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if( filenameHasExtension )
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{
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{
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@ -207,7 +207,7 @@ BufferedImage::BufferedImage(DLCPack *dlcPack, const wstring& File, bool filenam
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wstring mipMapPath = L"";
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wstring mipMapPath = L"";
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if( l != 0 )
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if( l != 0 )
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{
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{
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mipMapPath = L"MipMapLevel" + _toString<int>(l+1);
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mipMapPath = L"MipMapLevel" + std::to_wstring(l+1);
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}
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}
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if( filenameHasExtension )
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if( filenameHasExtension )
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{
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{
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@ -484,7 +484,6 @@ void Chunk::rebuild()
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PIXEndNamedEvent();
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PIXEndNamedEvent();
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PIXBeginNamedEvent(0,"Rebuild section D");
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PIXBeginNamedEvent(0,"Rebuild section D");
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// 4J - have rewritten the way that tile entities are stored globally to make it work more easily with split screen. Chunks are now
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// 4J - have rewritten the way that tile entities are stored globally to make it work more easily with split screen. Chunks are now
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// stored globally in the levelrenderer, in a hashmap with a special key made up from the dimension and chunk position (using same index
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// stored globally in the levelrenderer, in a hashmap with a special key made up from the dimension and chunk position (using same index
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// as is used for global flags)
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// as is used for global flags)
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@ -493,25 +492,25 @@ void Chunk::rebuild()
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EnterCriticalSection(globalRenderableTileEntities_cs);
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EnterCriticalSection(globalRenderableTileEntities_cs);
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if( renderableTileEntities.size() )
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if( renderableTileEntities.size() )
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{
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{
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AUTO_VAR(it, globalRenderableTileEntities->find(key));
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auto it = globalRenderableTileEntities->find(key);
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if( it != globalRenderableTileEntities->end() )
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if( it != globalRenderableTileEntities->end() )
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{
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{
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// We've got some renderable tile entities that we want associated with this chunk, and an existing list of things that used to be.
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// We've got some renderable tile entities that we want associated with this chunk, and an existing list of things that used to be.
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// We need to flag any that we don't need any more to be removed, keep those that we do, and add any new ones
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// We need to flag any that we don't need any more to be removed, keep those that we do, and add any new ones
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// First pass - flag everything already existing to be removed
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// First pass - flag everything already existing to be removed
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for( AUTO_VAR(it2, it->second.begin()); it2 != it->second.end(); it2++ )
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for(auto& it2 : it->second)
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{
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{
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(*it2)->setRenderRemoveStage(TileEntity::e_RenderRemoveStageFlaggedAtChunk);
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it2->setRenderRemoveStage(TileEntity::e_RenderRemoveStageFlaggedAtChunk);
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}
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}
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// Now go through the current list. If these are already in the list, then unflag the remove flag. If they aren't, then add
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// Now go through the current list. If these are already in the list, then unflag the remove flag. If they aren't, then add
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for( int i = 0; i < renderableTileEntities.size(); i++ )
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for(const auto& it3 : renderableTileEntities)
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{
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{
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AUTO_VAR(it2, find( it->second.begin(), it->second.end(), renderableTileEntities[i] ));
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auto it2 = find(it->second.begin(), it->second.end(), it3);
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if( it2 == it->second.end() )
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if( it2 == it->second.end() )
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{
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{
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(*globalRenderableTileEntities)[key].push_back(renderableTileEntities[i]);
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(*globalRenderableTileEntities)[key].push_back(it3);
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}
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}
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else
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else
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{
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{
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@ -531,12 +530,12 @@ void Chunk::rebuild()
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else
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else
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{
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{
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// Another easy case - we don't want any renderable tile entities associated with this chunk. Flag all to be removed.
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// Another easy case - we don't want any renderable tile entities associated with this chunk. Flag all to be removed.
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AUTO_VAR(it, globalRenderableTileEntities->find(key));
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auto it = globalRenderableTileEntities->find(key);
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if( it != globalRenderableTileEntities->end() )
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if( it != globalRenderableTileEntities->end() )
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{
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{
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for( AUTO_VAR(it2, it->second.begin()); it2 != it->second.end(); it2++ )
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for(auto& it2 : it->second)
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{
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{
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(*it2)->setRenderRemoveStage(TileEntity::e_RenderRemoveStageFlaggedAtChunk);
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it2->setRenderRemoveStage(TileEntity::e_RenderRemoveStageFlaggedAtChunk);
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}
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}
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}
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}
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}
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}
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@ -559,7 +558,7 @@ void Chunk::rebuild()
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unordered_set<shared_ptr<TileEntity> > newTileEntities(renderableTileEntities.begin(),renderableTileEntities.end());
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unordered_set<shared_ptr<TileEntity> > newTileEntities(renderableTileEntities.begin(),renderableTileEntities.end());
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AUTO_VAR(endIt, oldTileEntities.end());
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auto endIt = oldTileEntities.end();
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for( unordered_set<shared_ptr<TileEntity> >::iterator it = oldTileEntities.begin(); it != endIt; it++ )
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for( unordered_set<shared_ptr<TileEntity> >::iterator it = oldTileEntities.begin(); it != endIt; it++ )
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{
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{
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newTileEntities.erase(*it);
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newTileEntities.erase(*it);
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@ -576,7 +575,7 @@ void Chunk::rebuild()
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// 4J - All these new things added to globalRenderableTileEntities
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// 4J - All these new things added to globalRenderableTileEntities
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AUTO_VAR(endItRTE, renderableTileEntities.end());
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auto endItRTE = renderableTileEntities.end();
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for( vector<shared_ptr<TileEntity> >::iterator it = renderableTileEntities.begin(); it != endItRTE; it++ )
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for( vector<shared_ptr<TileEntity> >::iterator it = renderableTileEntities.begin(); it != endItRTE; it++ )
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{
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{
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oldTileEntities.erase(*it);
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oldTileEntities.erase(*it);
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@ -814,14 +813,14 @@ void Chunk::rebuild_SPU()
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EnterCriticalSection(globalRenderableTileEntities_cs);
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EnterCriticalSection(globalRenderableTileEntities_cs);
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if( renderableTileEntities.size() )
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if( renderableTileEntities.size() )
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{
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{
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AUTO_VAR(it, globalRenderableTileEntities->find(key));
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auto it = globalRenderableTileEntities->find(key);
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if( it != globalRenderableTileEntities->end() )
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if( it != globalRenderableTileEntities->end() )
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{
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{
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// We've got some renderable tile entities that we want associated with this chunk, and an existing list of things that used to be.
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// We've got some renderable tile entities that we want associated with this chunk, and an existing list of things that used to be.
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// We need to flag any that we don't need any more to be removed, keep those that we do, and add any new ones
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// We need to flag any that we don't need any more to be removed, keep those that we do, and add any new ones
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// First pass - flag everything already existing to be removed
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// First pass - flag everything already existing to be removed
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for( AUTO_VAR(it2, it->second.begin()); it2 != it->second.end(); it2++ )
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for( auto it2 = it->second.begin(); it2 != it->second.end(); it2++ )
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{
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{
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(*it2)->setRenderRemoveStage(TileEntity::e_RenderRemoveStageFlaggedAtChunk);
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(*it2)->setRenderRemoveStage(TileEntity::e_RenderRemoveStageFlaggedAtChunk);
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}
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}
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@ -829,7 +828,7 @@ void Chunk::rebuild_SPU()
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// Now go through the current list. If these are already in the list, then unflag the remove flag. If they aren't, then add
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// Now go through the current list. If these are already in the list, then unflag the remove flag. If they aren't, then add
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for( int i = 0; i < renderableTileEntities.size(); i++ )
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for( int i = 0; i < renderableTileEntities.size(); i++ )
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{
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{
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AUTO_VAR(it2, find( it->second.begin(), it->second.end(), renderableTileEntities[i] ));
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auto it2 = find( it->second.begin(), it->second.end(), renderableTileEntities[i] );
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if( it2 == it->second.end() )
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if( it2 == it->second.end() )
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{
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{
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(*globalRenderableTileEntities)[key].push_back(renderableTileEntities[i]);
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(*globalRenderableTileEntities)[key].push_back(renderableTileEntities[i]);
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@ -852,10 +851,10 @@ void Chunk::rebuild_SPU()
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else
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else
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{
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{
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// Another easy case - we don't want any renderable tile entities associated with this chunk. Flag all to be removed.
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// Another easy case - we don't want any renderable tile entities associated with this chunk. Flag all to be removed.
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AUTO_VAR(it, globalRenderableTileEntities->find(key));
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auto it = globalRenderableTileEntities->find(key);
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if( it != globalRenderableTileEntities->end() )
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if( it != globalRenderableTileEntities->end() )
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{
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{
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for( AUTO_VAR(it2, it->second.begin()); it2 != it->second.end(); it2++ )
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for( auto it2 = it->second.begin(); it2 != it->second.end(); it2++ )
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{
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{
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(*it2)->setRenderRemoveStage(TileEntity::e_RenderRemoveStageFlaggedAtChunk);
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(*it2)->setRenderRemoveStage(TileEntity::e_RenderRemoveStageFlaggedAtChunk);
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}
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}
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@ -879,7 +878,7 @@ void Chunk::rebuild_SPU()
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unordered_set<shared_ptr<TileEntity> > newTileEntities(renderableTileEntities.begin(),renderableTileEntities.end());
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unordered_set<shared_ptr<TileEntity> > newTileEntities(renderableTileEntities.begin(),renderableTileEntities.end());
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AUTO_VAR(endIt, oldTileEntities.end());
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auto endIt = oldTileEntities.end();
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for( unordered_set<shared_ptr<TileEntity> >::iterator it = oldTileEntities.begin(); it != endIt; it++ )
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for( unordered_set<shared_ptr<TileEntity> >::iterator it = oldTileEntities.begin(); it != endIt; it++ )
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{
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{
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newTileEntities.erase(*it);
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newTileEntities.erase(*it);
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@ -896,7 +895,7 @@ void Chunk::rebuild_SPU()
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// 4J - All these new things added to globalRenderableTileEntities
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// 4J - All these new things added to globalRenderableTileEntities
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AUTO_VAR(endItRTE, renderableTileEntities.end());
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auto endItRTE = renderableTileEntities.end();
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for( vector<shared_ptr<TileEntity> >::iterator it = renderableTileEntities.begin(); it != endItRTE; it++ )
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for( vector<shared_ptr<TileEntity> >::iterator it = renderableTileEntities.begin(); it != endItRTE; it++ )
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{
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{
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oldTileEntities.erase(*it);
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oldTileEntities.erase(*it);
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@ -627,15 +627,12 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
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}
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}
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vector<shared_ptr<Entity> > *subEntities = e->getSubEntities();
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vector<shared_ptr<Entity> > *subEntities = e->getSubEntities();
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if (subEntities != NULL)
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if (subEntities)
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{
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{
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int offs = packet->id - e->entityId;
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int offs = packet->id - e->entityId;
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//for (int i = 0; i < subEntities.length; i++)
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for ( auto it : *subEntities )
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for(AUTO_VAR(it, subEntities->begin()); it != subEntities->end(); ++it)
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{
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{
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(*it)->entityId += offs;
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it->entityId += offs;
|
||||||
//subEntities[i].entityId += offs;
|
|
||||||
//System.out.println(subEntities[i].entityId);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -2345,14 +2342,12 @@ void ClientConnection::handleAddMob(shared_ptr<AddMobPacket> packet)
|
||||||
mob->xRotp = packet->xRot;
|
mob->xRotp = packet->xRot;
|
||||||
|
|
||||||
vector<shared_ptr<Entity> > *subEntities = mob->getSubEntities();
|
vector<shared_ptr<Entity> > *subEntities = mob->getSubEntities();
|
||||||
if (subEntities != NULL)
|
if (subEntities)
|
||||||
{
|
{
|
||||||
int offs = packet->id - mob->entityId;
|
int offs = packet->id - mob->entityId;
|
||||||
//for (int i = 0; i < subEntities.length; i++)
|
for (auto& it : *subEntities )
|
||||||
for(AUTO_VAR(it, subEntities->begin()); it != subEntities->end(); ++it)
|
|
||||||
{
|
{
|
||||||
//subEntities[i].entityId += offs;
|
it->entityId += offs;
|
||||||
(*it)->entityId += offs;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -3897,29 +3892,29 @@ void ClientConnection::handleUpdateAttributes(shared_ptr<UpdateAttributesPacket>
|
||||||
|
|
||||||
BaseAttributeMap *attributes = (dynamic_pointer_cast<LivingEntity>(entity))->getAttributes();
|
BaseAttributeMap *attributes = (dynamic_pointer_cast<LivingEntity>(entity))->getAttributes();
|
||||||
unordered_set<UpdateAttributesPacket::AttributeSnapshot *> attributeSnapshots = packet->getValues();
|
unordered_set<UpdateAttributesPacket::AttributeSnapshot *> attributeSnapshots = packet->getValues();
|
||||||
for (AUTO_VAR(it,attributeSnapshots.begin()); it != attributeSnapshots.end(); ++it)
|
for ( UpdateAttributesPacket::AttributeSnapshot *attribute : attributeSnapshots )
|
||||||
{
|
{
|
||||||
UpdateAttributesPacket::AttributeSnapshot *attribute = *it;
|
|
||||||
AttributeInstance *instance = attributes->getInstance(attribute->getId());
|
AttributeInstance *instance = attributes->getInstance(attribute->getId());
|
||||||
|
|
||||||
if (instance == NULL)
|
if (instance)
|
||||||
{
|
{
|
||||||
// 4J - TODO: revisit, not familiar with the attribute system, why are we passing in MIN_NORMAL (Java's smallest non-zero value conforming to IEEE Standard 754 (?)) and MAX_VALUE
|
// 4J - TODO: revisit, not familiar with the attribute system, why are we passing in MIN_NORMAL (Java's smallest non-zero value conforming to IEEE Standard 754 (?)) and MAX_VALUE
|
||||||
instance = attributes->registerAttribute(new RangedAttribute(attribute->getId(), 0, Double::MIN_NORMAL, Double::MAX_VALUE));
|
instance = attributes->registerAttribute(new RangedAttribute(attribute->getId(), 0, Double::MIN_NORMAL, Double::MAX_VALUE));
|
||||||
}
|
|
||||||
|
|
||||||
instance->setBaseValue(attribute->getBase());
|
instance->setBaseValue(attribute->getBase());
|
||||||
instance->removeModifiers();
|
instance->removeModifiers();
|
||||||
|
|
||||||
unordered_set<AttributeModifier *> *modifiers = attribute->getModifiers();
|
unordered_set<AttributeModifier *> *modifiers = attribute->getModifiers();
|
||||||
|
|
||||||
for (AUTO_VAR(it2,modifiers->begin()); it2 != modifiers->end(); ++it2)
|
if ( modifiers )
|
||||||
|
{
|
||||||
|
for ( AttributeModifier* modifier : *modifiers )
|
||||||
{
|
{
|
||||||
AttributeModifier* modifier = *it2;
|
|
||||||
instance->addModifier(new AttributeModifier(modifier->getId(), modifier->getAmount(), modifier->getOperation()));
|
instance->addModifier(new AttributeModifier(modifier->getId(), modifier->getAmount(), modifier->getOperation()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// 4J: Check for deferred entity link packets related to this entity ID and handle them
|
// 4J: Check for deferred entity link packets related to this entity ID and handle them
|
||||||
void ClientConnection::checkDeferredEntityLinkPackets(int newEntityId)
|
void ClientConnection::checkDeferredEntityLinkPackets(int newEntityId)
|
||||||
|
|
|
||||||
|
|
@ -42,7 +42,7 @@ void ConsoleSoundEngine::tick()
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
for(AUTO_VAR(it,scheduledSounds.begin()); it != scheduledSounds.end();)
|
for (auto it = scheduledSounds.begin(); it != scheduledSounds.end();)
|
||||||
{
|
{
|
||||||
SoundEngine::ScheduledSound *next = *it;
|
SoundEngine::ScheduledSound *next = *it;
|
||||||
next->delay--;
|
next->delay--;
|
||||||
|
|
|
||||||
|
|
@ -355,7 +355,7 @@ void ColourTable::loadColoursFromData(PBYTE pbData, DWORD dwLength)
|
||||||
wstring colourId = dis.readUTF();
|
wstring colourId = dis.readUTF();
|
||||||
int colourValue = dis.readInt();
|
int colourValue = dis.readInt();
|
||||||
setColour(colourId, colourValue);
|
setColour(colourId, colourValue);
|
||||||
AUTO_VAR(it,s_colourNamesMap.find(colourId));
|
auto it = s_colourNamesMap.find(colourId); // ?
|
||||||
}
|
}
|
||||||
|
|
||||||
bais.reset();
|
bais.reset();
|
||||||
|
|
@ -363,7 +363,7 @@ void ColourTable::loadColoursFromData(PBYTE pbData, DWORD dwLength)
|
||||||
|
|
||||||
void ColourTable::setColour(const wstring &colourName, int value)
|
void ColourTable::setColour(const wstring &colourName, int value)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it,s_colourNamesMap.find(colourName));
|
auto it = s_colourNamesMap.find(colourName);
|
||||||
if(it != s_colourNamesMap.end())
|
if(it != s_colourNamesMap.end())
|
||||||
{
|
{
|
||||||
m_colourValues[(int)it->second] = value;
|
m_colourValues[(int)it->second] = value;
|
||||||
|
|
|
||||||
|
|
@ -1475,9 +1475,8 @@ void CMinecraftApp::ActionGameSettings(int iPad,eGameSetting eVal)
|
||||||
app.SetXuiServerAction(iPad,eXuiServerAction_ServerSettingChanged_Gamertags);
|
app.SetXuiServerAction(iPad,eXuiServerAction_ServerSettingChanged_Gamertags);
|
||||||
|
|
||||||
PlayerList *players = MinecraftServer::getInstance()->getPlayerList();
|
PlayerList *players = MinecraftServer::getInstance()->getPlayerList();
|
||||||
for(AUTO_VAR(it3, players->players.begin()); it3 != players->players.end(); ++it3)
|
for( auto& decorationPlayer : players->players )
|
||||||
{
|
{
|
||||||
shared_ptr<ServerPlayer> decorationPlayer = *it3;
|
|
||||||
decorationPlayer->setShowOnMaps((app.GetGameHostOption(eGameHostOption_Gamertags)!=0)?true:false);
|
decorationPlayer->setShowOnMaps((app.GetGameHostOption(eGameHostOption_Gamertags)!=0)?true:false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -5641,7 +5640,7 @@ bool CMinecraftApp::isXuidNotch(PlayerUID xuid)
|
||||||
|
|
||||||
bool CMinecraftApp::isXuidDeadmau5(PlayerUID xuid)
|
bool CMinecraftApp::isXuidDeadmau5(PlayerUID xuid)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, MojangData.find( xuid )); // 4J Stu - The .at and [] accessors insert elements if they don't exist
|
auto it = MojangData.find(xuid); // 4J Stu - The .at and [] accessors insert elements if they don't exist
|
||||||
if (it != MojangData.end() )
|
if (it != MojangData.end() )
|
||||||
{
|
{
|
||||||
MOJANG_DATA *pMojangData=MojangData[xuid];
|
MOJANG_DATA *pMojangData=MojangData[xuid];
|
||||||
|
|
@ -5659,7 +5658,7 @@ void CMinecraftApp::AddMemoryTextureFile(const wstring &wName,PBYTE pbData,DWORD
|
||||||
EnterCriticalSection(&csMemFilesLock);
|
EnterCriticalSection(&csMemFilesLock);
|
||||||
// check it's not already in
|
// check it's not already in
|
||||||
PMEMDATA pData=NULL;
|
PMEMDATA pData=NULL;
|
||||||
AUTO_VAR(it, m_MEM_Files.find(wName));
|
auto it = m_MEM_Files.find(wName);
|
||||||
if(it != m_MEM_Files.end())
|
if(it != m_MEM_Files.end())
|
||||||
{
|
{
|
||||||
#ifndef _CONTENT_PACKAGE
|
#ifndef _CONTENT_PACKAGE
|
||||||
|
|
@ -5704,7 +5703,7 @@ void CMinecraftApp::RemoveMemoryTextureFile(const wstring &wName)
|
||||||
{
|
{
|
||||||
EnterCriticalSection(&csMemFilesLock);
|
EnterCriticalSection(&csMemFilesLock);
|
||||||
|
|
||||||
AUTO_VAR(it, m_MEM_Files.find(wName));
|
auto it = m_MEM_Files.find(wName);
|
||||||
if(it != m_MEM_Files.end())
|
if(it != m_MEM_Files.end())
|
||||||
{
|
{
|
||||||
#ifndef _CONTENT_PACKAGE
|
#ifndef _CONTENT_PACKAGE
|
||||||
|
|
@ -5730,7 +5729,7 @@ bool CMinecraftApp::DefaultCapeExists()
|
||||||
bool val = false;
|
bool val = false;
|
||||||
|
|
||||||
EnterCriticalSection(&csMemFilesLock);
|
EnterCriticalSection(&csMemFilesLock);
|
||||||
AUTO_VAR(it, m_MEM_Files.find(wTex));
|
auto it = m_MEM_Files.find(wTex);
|
||||||
if(it != m_MEM_Files.end()) val = true;
|
if(it != m_MEM_Files.end()) val = true;
|
||||||
LeaveCriticalSection(&csMemFilesLock);
|
LeaveCriticalSection(&csMemFilesLock);
|
||||||
|
|
||||||
|
|
@ -5742,7 +5741,7 @@ bool CMinecraftApp::IsFileInMemoryTextures(const wstring &wName)
|
||||||
bool val = false;
|
bool val = false;
|
||||||
|
|
||||||
EnterCriticalSection(&csMemFilesLock);
|
EnterCriticalSection(&csMemFilesLock);
|
||||||
AUTO_VAR(it, m_MEM_Files.find(wName));
|
auto it = m_MEM_Files.find(wName);
|
||||||
if(it != m_MEM_Files.end()) val = true;
|
if(it != m_MEM_Files.end()) val = true;
|
||||||
LeaveCriticalSection(&csMemFilesLock);
|
LeaveCriticalSection(&csMemFilesLock);
|
||||||
|
|
||||||
|
|
@ -5752,7 +5751,7 @@ bool CMinecraftApp::IsFileInMemoryTextures(const wstring &wName)
|
||||||
void CMinecraftApp::GetMemFileDetails(const wstring &wName,PBYTE *ppbData,DWORD *pdwBytes)
|
void CMinecraftApp::GetMemFileDetails(const wstring &wName,PBYTE *ppbData,DWORD *pdwBytes)
|
||||||
{
|
{
|
||||||
EnterCriticalSection(&csMemFilesLock);
|
EnterCriticalSection(&csMemFilesLock);
|
||||||
AUTO_VAR(it, m_MEM_Files.find(wName));
|
auto it = m_MEM_Files.find(wName);
|
||||||
if(it != m_MEM_Files.end())
|
if(it != m_MEM_Files.end())
|
||||||
{
|
{
|
||||||
PMEMDATA pData = (*it).second;
|
PMEMDATA pData = (*it).second;
|
||||||
|
|
@ -5767,7 +5766,7 @@ void CMinecraftApp::AddMemoryTPDFile(int iConfig,PBYTE pbData,DWORD dwBytes)
|
||||||
EnterCriticalSection(&csMemTPDLock);
|
EnterCriticalSection(&csMemTPDLock);
|
||||||
// check it's not already in
|
// check it's not already in
|
||||||
PMEMDATA pData=NULL;
|
PMEMDATA pData=NULL;
|
||||||
AUTO_VAR(it, m_MEM_TPD.find(iConfig));
|
auto it = m_MEM_TPD.find(iConfig);
|
||||||
if(it == m_MEM_TPD.end())
|
if(it == m_MEM_TPD.end())
|
||||||
{
|
{
|
||||||
pData = (PMEMDATA)new BYTE[sizeof(MEMDATA)];
|
pData = (PMEMDATA)new BYTE[sizeof(MEMDATA)];
|
||||||
|
|
@ -5787,7 +5786,7 @@ void CMinecraftApp::RemoveMemoryTPDFile(int iConfig)
|
||||||
EnterCriticalSection(&csMemTPDLock);
|
EnterCriticalSection(&csMemTPDLock);
|
||||||
// check it's not already in
|
// check it's not already in
|
||||||
PMEMDATA pData=NULL;
|
PMEMDATA pData=NULL;
|
||||||
AUTO_VAR(it, m_MEM_TPD.find(iConfig));
|
auto it = m_MEM_TPD.find(iConfig);
|
||||||
if(it != m_MEM_TPD.end())
|
if(it != m_MEM_TPD.end())
|
||||||
{
|
{
|
||||||
pData=m_MEM_TPD[iConfig];
|
pData=m_MEM_TPD[iConfig];
|
||||||
|
|
@ -5844,7 +5843,7 @@ bool CMinecraftApp::IsFileInTPD(int iConfig)
|
||||||
bool val = false;
|
bool val = false;
|
||||||
|
|
||||||
EnterCriticalSection(&csMemTPDLock);
|
EnterCriticalSection(&csMemTPDLock);
|
||||||
AUTO_VAR(it, m_MEM_TPD.find(iConfig));
|
auto it = m_MEM_TPD.find(iConfig);
|
||||||
if(it != m_MEM_TPD.end()) val = true;
|
if(it != m_MEM_TPD.end()) val = true;
|
||||||
LeaveCriticalSection(&csMemTPDLock);
|
LeaveCriticalSection(&csMemTPDLock);
|
||||||
|
|
||||||
|
|
@ -5854,7 +5853,7 @@ bool CMinecraftApp::IsFileInTPD(int iConfig)
|
||||||
void CMinecraftApp::GetTPD(int iConfig,PBYTE *ppbData,DWORD *pdwBytes)
|
void CMinecraftApp::GetTPD(int iConfig,PBYTE *ppbData,DWORD *pdwBytes)
|
||||||
{
|
{
|
||||||
EnterCriticalSection(&csMemTPDLock);
|
EnterCriticalSection(&csMemTPDLock);
|
||||||
AUTO_VAR(it, m_MEM_TPD.find(iConfig));
|
auto it = m_MEM_TPD.find(iConfig);
|
||||||
if(it != m_MEM_TPD.end())
|
if(it != m_MEM_TPD.end())
|
||||||
{
|
{
|
||||||
PMEMDATA pData = (*it).second;
|
PMEMDATA pData = (*it).second;
|
||||||
|
|
@ -6989,7 +6988,7 @@ HRESULT CMinecraftApp::RegisterDLCData(eDLCContentType eType, WCHAR *pwchBannerN
|
||||||
// check if we already have this info from the local DLC file
|
// check if we already have this info from the local DLC file
|
||||||
wstring wsTemp=wchUppercaseProductID;
|
wstring wsTemp=wchUppercaseProductID;
|
||||||
|
|
||||||
AUTO_VAR(it, DLCInfo_Full.find(wsTemp));
|
auto it = DLCInfo_Full.find(wsTemp);
|
||||||
if( it == DLCInfo_Full.end() )
|
if( it == DLCInfo_Full.end() )
|
||||||
{
|
{
|
||||||
// Not found
|
// Not found
|
||||||
|
|
@ -7097,7 +7096,7 @@ HRESULT CMinecraftApp::RegisterDLCData(char *pchDLCName, unsigned int uiSortInde
|
||||||
#if defined( __PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
|
#if defined( __PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
|
||||||
bool CMinecraftApp::GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,ULONGLONG *pullVal)
|
bool CMinecraftApp::GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,ULONGLONG *pullVal)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, DLCInfo_SkinName.find(FirstSkin));
|
auto it = DLCInfo_SkinName.find(FirstSkin);
|
||||||
if( it == DLCInfo_SkinName.end() )
|
if( it == DLCInfo_SkinName.end() )
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
|
|
@ -7110,7 +7109,7 @@ bool CMinecraftApp::GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,ULONGLON
|
||||||
}
|
}
|
||||||
bool CMinecraftApp::GetDLCNameForPackID(const int iPackID,char **ppchKeyID)
|
bool CMinecraftApp::GetDLCNameForPackID(const int iPackID,char **ppchKeyID)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, DLCTextures_PackID.find(iPackID));
|
auto it = DLCTextures_PackID.find(iPackID);
|
||||||
if( it == DLCTextures_PackID.end() )
|
if( it == DLCTextures_PackID.end() )
|
||||||
{
|
{
|
||||||
*ppchKeyID=NULL;
|
*ppchKeyID=NULL;
|
||||||
|
|
@ -7128,7 +7127,7 @@ DLC_INFO *CMinecraftApp::GetDLCInfo(char *pchDLCName)
|
||||||
|
|
||||||
if(DLCInfo.size()>0)
|
if(DLCInfo.size()>0)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, DLCInfo.find(tempString));
|
auto it = DLCInfo.find(tempString);
|
||||||
|
|
||||||
if( it == DLCInfo.end() )
|
if( it == DLCInfo.end() )
|
||||||
{
|
{
|
||||||
|
|
@ -7185,7 +7184,7 @@ char *CMinecraftApp::GetDLCInfoTextures(int iIndex)
|
||||||
#elif defined _XBOX_ONE
|
#elif defined _XBOX_ONE
|
||||||
bool CMinecraftApp::GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,wstring &ProductId)
|
bool CMinecraftApp::GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,wstring &ProductId)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, DLCInfo_SkinName.find(FirstSkin));
|
auto it = DLCInfo_SkinName.find(FirstSkin);
|
||||||
if( it == DLCInfo_SkinName.end() )
|
if( it == DLCInfo_SkinName.end() )
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
|
|
@ -7198,7 +7197,7 @@ bool CMinecraftApp::GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,wstring
|
||||||
}
|
}
|
||||||
bool CMinecraftApp::GetDLCFullOfferIDForPackID(const int iPackID,wstring &ProductId)
|
bool CMinecraftApp::GetDLCFullOfferIDForPackID(const int iPackID,wstring &ProductId)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, DLCTextures_PackID.find(iPackID));
|
auto it = DLCTextures_PackID.find(iPackID);
|
||||||
if( it == DLCTextures_PackID.end() )
|
if( it == DLCTextures_PackID.end() )
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
|
|
@ -7243,7 +7242,7 @@ wstring CMinecraftApp::GetDLCInfoTexturesFullOffer(int iIndex)
|
||||||
#else
|
#else
|
||||||
bool CMinecraftApp::GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,ULONGLONG *pullVal)
|
bool CMinecraftApp::GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,ULONGLONG *pullVal)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, DLCInfo_SkinName.find(FirstSkin));
|
auto it = DLCInfo_SkinName.find(FirstSkin);
|
||||||
if( it == DLCInfo_SkinName.end() )
|
if( it == DLCInfo_SkinName.end() )
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
|
|
@ -7256,15 +7255,15 @@ bool CMinecraftApp::GetDLCFullOfferIDForSkinID(const wstring &FirstSkin,ULONGLON
|
||||||
}
|
}
|
||||||
bool CMinecraftApp::GetDLCFullOfferIDForPackID(const int iPackID,ULONGLONG *pullVal)
|
bool CMinecraftApp::GetDLCFullOfferIDForPackID(const int iPackID,ULONGLONG *pullVal)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, DLCTextures_PackID.find(iPackID));
|
auto it = DLCTextures_PackID.find(iPackID);
|
||||||
if( it == DLCTextures_PackID.end() )
|
if( it == DLCTextures_PackID.end() )
|
||||||
{
|
{
|
||||||
*pullVal=(ULONGLONG)0;
|
*pullVal=0ULL;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
*pullVal=(ULONGLONG)it->second;
|
*pullVal=it->second;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -7273,7 +7272,7 @@ DLC_INFO *CMinecraftApp::GetDLCInfoForTrialOfferID(ULONGLONG ullOfferID_Trial)
|
||||||
//DLC_INFO *pDLCInfo=NULL;
|
//DLC_INFO *pDLCInfo=NULL;
|
||||||
if(DLCInfo_Trial.size()>0)
|
if(DLCInfo_Trial.size()>0)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, DLCInfo_Trial.find(ullOfferID_Trial));
|
auto it = DLCInfo_Trial.find(ullOfferID_Trial);
|
||||||
|
|
||||||
if( it == DLCInfo_Trial.end() )
|
if( it == DLCInfo_Trial.end() )
|
||||||
{
|
{
|
||||||
|
|
@ -7330,7 +7329,7 @@ DLC_INFO *CMinecraftApp::GetDLCInfoForFullOfferID(WCHAR *pwchProductID)
|
||||||
wstring wsTemp = pwchProductID;
|
wstring wsTemp = pwchProductID;
|
||||||
if(DLCInfo_Full.size()>0)
|
if(DLCInfo_Full.size()>0)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, DLCInfo_Full.find(wsTemp));
|
auto it = DLCInfo_Full.find(wsTemp);
|
||||||
|
|
||||||
if( it == DLCInfo_Full.end() )
|
if( it == DLCInfo_Full.end() )
|
||||||
{
|
{
|
||||||
|
|
@ -7370,7 +7369,7 @@ DLC_INFO *CMinecraftApp::GetDLCInfoForFullOfferID(ULONGLONG ullOfferID_Full)
|
||||||
|
|
||||||
if(DLCInfo_Full.size()>0)
|
if(DLCInfo_Full.size()>0)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, DLCInfo_Full.find(ullOfferID_Full));
|
auto it = DLCInfo_Full.find(ullOfferID_Full);
|
||||||
|
|
||||||
if( it == DLCInfo_Full.end() )
|
if( it == DLCInfo_Full.end() )
|
||||||
{
|
{
|
||||||
|
|
@ -7570,9 +7569,8 @@ void CMinecraftApp::AddLevelToBannedLevelList(int iPad, PlayerUID xuid, char *ps
|
||||||
DWORD dwDataBytes=(DWORD)(sizeof(BANNEDLISTDATA)*m_vBannedListA[iPad]->size());
|
DWORD dwDataBytes=(DWORD)(sizeof(BANNEDLISTDATA)*m_vBannedListA[iPad]->size());
|
||||||
PBANNEDLISTDATA pBannedList = (BANNEDLISTDATA *)(new CHAR [dwDataBytes]);
|
PBANNEDLISTDATA pBannedList = (BANNEDLISTDATA *)(new CHAR [dwDataBytes]);
|
||||||
int iCount=0;
|
int iCount=0;
|
||||||
for(AUTO_VAR(it, m_vBannedListA[iPad]->begin()); it != m_vBannedListA[iPad]->end(); ++it)
|
for (PBANNEDLISTDATA pData : *m_vBannedListA[iPad] )
|
||||||
{
|
{
|
||||||
PBANNEDLISTDATA pData=*it;
|
|
||||||
memcpy(&pBannedList[iCount++],pData,sizeof(BANNEDLISTDATA));
|
memcpy(&pBannedList[iCount++],pData,sizeof(BANNEDLISTDATA));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -7590,9 +7588,8 @@ void CMinecraftApp::AddLevelToBannedLevelList(int iPad, PlayerUID xuid, char *ps
|
||||||
|
|
||||||
bool CMinecraftApp::IsInBannedLevelList(int iPad, PlayerUID xuid, char *pszLevelName)
|
bool CMinecraftApp::IsInBannedLevelList(int iPad, PlayerUID xuid, char *pszLevelName)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_vBannedListA[iPad]->begin()); it != m_vBannedListA[iPad]->end(); ++it)
|
for( PBANNEDLISTDATA pData : *m_vBannedListA[iPad] )
|
||||||
{
|
{
|
||||||
PBANNEDLISTDATA pData=*it;
|
|
||||||
#ifdef _XBOX_ONE
|
#ifdef _XBOX_ONE
|
||||||
PlayerUID bannedPlayerUID = pData->wchPlayerUID;
|
PlayerUID bannedPlayerUID = pData->wchPlayerUID;
|
||||||
if(IsEqualXUID (bannedPlayerUID,xuid) && (strcmp(pData->pszLevelName,pszLevelName)==0))
|
if(IsEqualXUID (bannedPlayerUID,xuid) && (strcmp(pData->pszLevelName,pszLevelName)==0))
|
||||||
|
|
@ -7613,7 +7610,7 @@ void CMinecraftApp::RemoveLevelFromBannedLevelList(int iPad, PlayerUID xuid, cha
|
||||||
//bool bRes;
|
//bool bRes;
|
||||||
|
|
||||||
// we will have retrieved the banned level list from TMS, so remove this one from it and write it back to TMS
|
// we will have retrieved the banned level list from TMS, so remove this one from it and write it back to TMS
|
||||||
for(AUTO_VAR(it, m_vBannedListA[iPad]->begin()); it != m_vBannedListA[iPad]->end(); )
|
for (auto it = m_vBannedListA[iPad]->begin(); it != m_vBannedListA[iPad]->end(); )
|
||||||
{
|
{
|
||||||
PBANNEDLISTDATA pBannedListData = *it;
|
PBANNEDLISTDATA pBannedListData = *it;
|
||||||
|
|
||||||
|
|
@ -8321,10 +8318,8 @@ unsigned int CMinecraftApp::CreateImageTextData(PBYTE bTextMetadata, __int64 see
|
||||||
void CMinecraftApp::AddTerrainFeaturePosition(_eTerrainFeatureType eFeatureType,int x,int z)
|
void CMinecraftApp::AddTerrainFeaturePosition(_eTerrainFeatureType eFeatureType,int x,int z)
|
||||||
{
|
{
|
||||||
// check we don't already have this in
|
// check we don't already have this in
|
||||||
for(AUTO_VAR(it, m_vTerrainFeatures.begin()); it < m_vTerrainFeatures.end(); ++it)
|
for( FEATURE_DATA *pFeatureData : m_vTerrainFeatures )
|
||||||
{
|
{
|
||||||
FEATURE_DATA *pFeatureData=*it;
|
|
||||||
|
|
||||||
if((pFeatureData->eTerrainFeature==eFeatureType) &&(pFeatureData->x==x) && (pFeatureData->z==z)) return;
|
if((pFeatureData->eTerrainFeature==eFeatureType) &&(pFeatureData->x==x) && (pFeatureData->z==z)) return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -8338,10 +8333,8 @@ void CMinecraftApp::AddTerrainFeaturePosition(_eTerrainFeatureType eFeatureType,
|
||||||
|
|
||||||
_eTerrainFeatureType CMinecraftApp::IsTerrainFeature(int x,int z)
|
_eTerrainFeatureType CMinecraftApp::IsTerrainFeature(int x,int z)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_vTerrainFeatures.begin()); it < m_vTerrainFeatures.end(); ++it)
|
for(FEATURE_DATA *pFeatureData : m_vTerrainFeatures )
|
||||||
{
|
{
|
||||||
FEATURE_DATA *pFeatureData=*it;
|
|
||||||
|
|
||||||
if((pFeatureData->x==x) && (pFeatureData->z==z)) return pFeatureData->eTerrainFeature;
|
if((pFeatureData->x==x) && (pFeatureData->z==z)) return pFeatureData->eTerrainFeature;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -8350,10 +8343,8 @@ _eTerrainFeatureType CMinecraftApp::IsTerrainFeature(int x,int z)
|
||||||
|
|
||||||
bool CMinecraftApp::GetTerrainFeaturePosition(_eTerrainFeatureType eType,int *pX, int *pZ)
|
bool CMinecraftApp::GetTerrainFeaturePosition(_eTerrainFeatureType eType,int *pX, int *pZ)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_vTerrainFeatures.begin()); it < m_vTerrainFeatures.end(); ++it)
|
for ( const FEATURE_DATA *pFeatureData : m_vTerrainFeatures )
|
||||||
{
|
{
|
||||||
FEATURE_DATA *pFeatureData=*it;
|
|
||||||
|
|
||||||
if(pFeatureData->eTerrainFeature==eType)
|
if(pFeatureData->eTerrainFeature==eType)
|
||||||
{
|
{
|
||||||
*pX=pFeatureData->x;
|
*pX=pFeatureData->x;
|
||||||
|
|
@ -8489,10 +8480,8 @@ unsigned int CMinecraftApp::AddDLCRequest(eDLCMarketplaceType eType, bool bPromo
|
||||||
|
|
||||||
// If it's already in there, promote it to the top of the list
|
// If it's already in there, promote it to the top of the list
|
||||||
int iPosition=0;
|
int iPosition=0;
|
||||||
for(AUTO_VAR(it, m_DLCDownloadQueue.begin()); it != m_DLCDownloadQueue.end(); ++it)
|
for( DLCRequest *pCurrent : m_DLCDownloadQueue )
|
||||||
{
|
{
|
||||||
DLCRequest *pCurrent = *it;
|
|
||||||
|
|
||||||
if(pCurrent->dwType==m_dwContentTypeA[eType])
|
if(pCurrent->dwType==m_dwContentTypeA[eType])
|
||||||
{
|
{
|
||||||
// already got this in the list
|
// already got this in the list
|
||||||
|
|
@ -8543,7 +8532,7 @@ unsigned int CMinecraftApp::AddTMSPPFileTypeRequest(eDLCContentType eType, bool
|
||||||
bool bPromoted=false;
|
bool bPromoted=false;
|
||||||
|
|
||||||
|
|
||||||
for(AUTO_VAR(it, m_TMSPPDownloadQueue.begin()); it != m_TMSPPDownloadQueue.end(); ++it)
|
for ( TMSPPRequest *pCurrent : m_TMSPPDownloadQueue )
|
||||||
{
|
{
|
||||||
TMSPPRequest *pCurrent = *it;
|
TMSPPRequest *pCurrent = *it;
|
||||||
|
|
||||||
|
|
@ -8601,10 +8590,8 @@ unsigned int CMinecraftApp::AddTMSPPFileTypeRequest(eDLCContentType eType, bool
|
||||||
// this may already be present in the vector because of a previous trial/full offer
|
// this may already be present in the vector because of a previous trial/full offer
|
||||||
|
|
||||||
bool bAlreadyInQueue=false;
|
bool bAlreadyInQueue=false;
|
||||||
for(AUTO_VAR(it, m_TMSPPDownloadQueue.begin()); it != m_TMSPPDownloadQueue.end(); ++it)
|
for( TMSPPRequest *pCurrent : m_TMSPPDownloadQueue )
|
||||||
{
|
{
|
||||||
TMSPPRequest *pCurrent = *it;
|
|
||||||
|
|
||||||
if(wcscmp(pDLC->wchDataFile,pCurrent->wchFilename)==0)
|
if(wcscmp(pDLC->wchDataFile,pCurrent->wchFilename)==0)
|
||||||
{
|
{
|
||||||
bAlreadyInQueue=true;
|
bAlreadyInQueue=true;
|
||||||
|
|
@ -8664,10 +8651,8 @@ unsigned int CMinecraftApp::AddTMSPPFileTypeRequest(eDLCContentType eType, bool
|
||||||
if(!bPresent) // retrieve it from TMSPP
|
if(!bPresent) // retrieve it from TMSPP
|
||||||
{
|
{
|
||||||
bool bAlreadyInQueue=false;
|
bool bAlreadyInQueue=false;
|
||||||
for(AUTO_VAR(it, m_TMSPPDownloadQueue.begin()); it != m_TMSPPDownloadQueue.end(); ++it)
|
for( TMSPPRequest *pCurrent : m_TMSPPDownloadQueue )
|
||||||
{
|
{
|
||||||
TMSPPRequest *pCurrent = *it;
|
|
||||||
|
|
||||||
if(wcscmp(pDLC->wchBanner,pCurrent->wchFilename)==0)
|
if(wcscmp(pDLC->wchBanner,pCurrent->wchFilename)==0)
|
||||||
{
|
{
|
||||||
bAlreadyInQueue=true;
|
bAlreadyInQueue=true;
|
||||||
|
|
@ -8721,10 +8706,8 @@ unsigned int CMinecraftApp::AddTMSPPFileTypeRequest(eDLCContentType eType, bool
|
||||||
// this may already be present in the vector because of a previous trial/full offer
|
// this may already be present in the vector because of a previous trial/full offer
|
||||||
|
|
||||||
bool bAlreadyInQueue=false;
|
bool bAlreadyInQueue=false;
|
||||||
for(AUTO_VAR(it, m_TMSPPDownloadQueue.begin()); it != m_TMSPPDownloadQueue.end(); ++it)
|
for( TMSPPRequest *pCurrent : m_TMSPPDownloadQueue )
|
||||||
{
|
{
|
||||||
TMSPPRequest *pCurrent = *it;
|
|
||||||
|
|
||||||
if(wcscmp(pDLC->wchBanner,pCurrent->wchFilename)==0)
|
if(wcscmp(pDLC->wchBanner,pCurrent->wchFilename)==0)
|
||||||
{
|
{
|
||||||
bAlreadyInQueue=true;
|
bAlreadyInQueue=true;
|
||||||
|
|
@ -8767,10 +8750,8 @@ unsigned int CMinecraftApp::AddTMSPPFileTypeRequest(eDLCContentType eType, bool
|
||||||
bool CMinecraftApp::CheckTMSDLCCanStop()
|
bool CMinecraftApp::CheckTMSDLCCanStop()
|
||||||
{
|
{
|
||||||
EnterCriticalSection(&csTMSPPDownloadQueue);
|
EnterCriticalSection(&csTMSPPDownloadQueue);
|
||||||
for(AUTO_VAR(it, m_TMSPPDownloadQueue.begin()); it != m_TMSPPDownloadQueue.end(); ++it)
|
for( TMSPPRequest *pCurrent : m_TMSPPDownloadQueue )
|
||||||
{
|
{
|
||||||
TMSPPRequest *pCurrent = *it;
|
|
||||||
|
|
||||||
if(pCurrent->eState==e_TMS_ContentState_Retrieving)
|
if(pCurrent->eState==e_TMS_ContentState_Retrieving)
|
||||||
{
|
{
|
||||||
LeaveCriticalSection(&csTMSPPDownloadQueue);
|
LeaveCriticalSection(&csTMSPPDownloadQueue);
|
||||||
|
|
@ -8796,10 +8777,8 @@ bool CMinecraftApp::RetrieveNextDLCContent()
|
||||||
}
|
}
|
||||||
|
|
||||||
EnterCriticalSection(&csDLCDownloadQueue);
|
EnterCriticalSection(&csDLCDownloadQueue);
|
||||||
for(AUTO_VAR(it, m_DLCDownloadQueue.begin()); it != m_DLCDownloadQueue.end(); ++it)
|
for( const DLCRequest* pCurrent : m_DLCDownloadQueue )
|
||||||
{
|
{
|
||||||
DLCRequest *pCurrent = *it;
|
|
||||||
|
|
||||||
if(pCurrent->eState==e_DLC_ContentState_Retrieving)
|
if(pCurrent->eState==e_DLC_ContentState_Retrieving)
|
||||||
{
|
{
|
||||||
LeaveCriticalSection(&csDLCDownloadQueue);
|
LeaveCriticalSection(&csDLCDownloadQueue);
|
||||||
|
|
@ -8808,10 +8787,8 @@ bool CMinecraftApp::RetrieveNextDLCContent()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Now look for the next retrieval
|
// Now look for the next retrieval
|
||||||
for(AUTO_VAR(it, m_DLCDownloadQueue.begin()); it != m_DLCDownloadQueue.end(); ++it)
|
for( DLCRequest *pCurrent : m_DLCDownloadQueue )
|
||||||
{
|
{
|
||||||
DLCRequest *pCurrent = *it;
|
|
||||||
|
|
||||||
if(pCurrent->eState==e_DLC_ContentState_Idle)
|
if(pCurrent->eState==e_DLC_ContentState_Idle)
|
||||||
{
|
{
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
|
|
@ -8853,9 +8830,8 @@ int CMinecraftApp::TMSPPFileReturned(LPVOID pParam,int iPad,int iUserData,C4JSto
|
||||||
|
|
||||||
// find the right one in the vector
|
// find the right one in the vector
|
||||||
EnterCriticalSection(&pClass->csTMSPPDownloadQueue);
|
EnterCriticalSection(&pClass->csTMSPPDownloadQueue);
|
||||||
for(AUTO_VAR(it, pClass->m_TMSPPDownloadQueue.begin()); it != pClass->m_TMSPPDownloadQueue.end(); ++it)
|
for( TMSPPRequest *pCurrent : pClass->m_TMSPPDownloadQueue )
|
||||||
{
|
{
|
||||||
TMSPPRequest *pCurrent = *it;
|
|
||||||
#if defined(_XBOX) || defined(_WINDOWS64)
|
#if defined(_XBOX) || defined(_WINDOWS64)
|
||||||
char szFile[MAX_TMSFILENAME_SIZE];
|
char szFile[MAX_TMSFILENAME_SIZE];
|
||||||
wcstombs(szFile,pCurrent->wchFilename,MAX_TMSFILENAME_SIZE);
|
wcstombs(szFile,pCurrent->wchFilename,MAX_TMSFILENAME_SIZE);
|
||||||
|
|
@ -8956,8 +8932,7 @@ bool CMinecraftApp::RetrieveNextTMSPPContent()
|
||||||
|
|
||||||
if(ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad())==false) return false;
|
if(ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad())==false) return false;
|
||||||
|
|
||||||
EnterCriticalSection(&csTMSPPDownloadQueue);
|
for( TMSPPRequest *pCurrent : m_TMSPPDownloadQueue )
|
||||||
for(AUTO_VAR(it, m_TMSPPDownloadQueue.begin()); it != m_TMSPPDownloadQueue.end(); ++it)
|
|
||||||
{
|
{
|
||||||
TMSPPRequest *pCurrent = *it;
|
TMSPPRequest *pCurrent = *it;
|
||||||
|
|
||||||
|
|
@ -8970,7 +8945,7 @@ bool CMinecraftApp::RetrieveNextTMSPPContent()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Now look for the next retrieval
|
// Now look for the next retrieval
|
||||||
for(AUTO_VAR(it, m_TMSPPDownloadQueue.begin()); it != m_TMSPPDownloadQueue.end(); ++it)
|
for( TMSPPRequest *pCurrent : m_TMSPPDownloadQueue )
|
||||||
{
|
{
|
||||||
TMSPPRequest *pCurrent = *it;
|
TMSPPRequest *pCurrent = *it;
|
||||||
|
|
||||||
|
|
@ -9074,10 +9049,9 @@ void CMinecraftApp::ClearAndResetDLCDownloadQueue()
|
||||||
|
|
||||||
int iPosition=0;
|
int iPosition=0;
|
||||||
EnterCriticalSection(&csTMSPPDownloadQueue);
|
EnterCriticalSection(&csTMSPPDownloadQueue);
|
||||||
for(AUTO_VAR(it, m_DLCDownloadQueue.begin()); it != m_DLCDownloadQueue.end(); ++it)
|
for( DLCRequest *pCurrent : m_DLCDownloadQueue )
|
||||||
{
|
{
|
||||||
DLCRequest *pCurrent = *it;
|
if ( pCurrent )
|
||||||
|
|
||||||
delete pCurrent;
|
delete pCurrent;
|
||||||
iPosition++;
|
iPosition++;
|
||||||
}
|
}
|
||||||
|
|
@ -9100,10 +9074,9 @@ void CMinecraftApp::ClearTMSPPFilesRetrieved()
|
||||||
{
|
{
|
||||||
int iPosition=0;
|
int iPosition=0;
|
||||||
EnterCriticalSection(&csTMSPPDownloadQueue);
|
EnterCriticalSection(&csTMSPPDownloadQueue);
|
||||||
for(AUTO_VAR(it, m_TMSPPDownloadQueue.begin()); it != m_TMSPPDownloadQueue.end(); ++it)
|
for ( TMSPPRequest *pCurrent : m_TMSPPDownloadQueue )
|
||||||
{
|
{
|
||||||
TMSPPRequest *pCurrent = *it;
|
if ( pCurrent )
|
||||||
|
|
||||||
delete pCurrent;
|
delete pCurrent;
|
||||||
iPosition++;
|
iPosition++;
|
||||||
}
|
}
|
||||||
|
|
@ -9118,10 +9091,8 @@ int CMinecraftApp::DLCOffersReturned(void *pParam, int iOfferC, DWORD dwType, in
|
||||||
|
|
||||||
// find the right one in the vector
|
// find the right one in the vector
|
||||||
EnterCriticalSection(&pClass->csTMSPPDownloadQueue);
|
EnterCriticalSection(&pClass->csTMSPPDownloadQueue);
|
||||||
for(AUTO_VAR(it, pClass->m_DLCDownloadQueue.begin()); it != pClass->m_DLCDownloadQueue.end(); ++it)
|
for( DLCRequest *pCurrent : pClass->m_DLCDownloadQueue )
|
||||||
{
|
{
|
||||||
DLCRequest *pCurrent = *it;
|
|
||||||
|
|
||||||
// avatar items are coming back as type Content, so we can't trust the type setting
|
// avatar items are coming back as type Content, so we can't trust the type setting
|
||||||
if(pCurrent->dwType==dwType)
|
if(pCurrent->dwType==dwType)
|
||||||
{
|
{
|
||||||
|
|
@ -9151,10 +9122,8 @@ bool CMinecraftApp::DLCContentRetrieved(eDLCMarketplaceType eType)
|
||||||
// If there's already a retrieve in progress, quit
|
// If there's already a retrieve in progress, quit
|
||||||
// we may have re-ordered the list, so need to check every item
|
// we may have re-ordered the list, so need to check every item
|
||||||
EnterCriticalSection(&csDLCDownloadQueue);
|
EnterCriticalSection(&csDLCDownloadQueue);
|
||||||
for(AUTO_VAR(it, m_DLCDownloadQueue.begin()); it != m_DLCDownloadQueue.end(); ++it)
|
for( DLCRequest *pCurrent : m_DLCDownloadQueue )
|
||||||
{
|
{
|
||||||
DLCRequest *pCurrent = *it;
|
|
||||||
|
|
||||||
if((pCurrent->dwType==m_dwContentTypeA[eType]) && (pCurrent->eState==e_DLC_ContentState_Retrieved))
|
if((pCurrent->dwType==m_dwContentTypeA[eType]) && (pCurrent->eState==e_DLC_ContentState_Retrieved))
|
||||||
{
|
{
|
||||||
LeaveCriticalSection(&csDLCDownloadQueue);
|
LeaveCriticalSection(&csDLCDownloadQueue);
|
||||||
|
|
@ -9208,17 +9177,17 @@ vector<ModelPart *> * CMinecraftApp::SetAdditionalSkinBoxes(DWORD dwSkinID, vect
|
||||||
app.DebugPrintf("*** SetAdditionalSkinBoxes - Inserting model parts for skin %d from array of Skin Boxes\n",dwSkinID&0x0FFFFFFF);
|
app.DebugPrintf("*** SetAdditionalSkinBoxes - Inserting model parts for skin %d from array of Skin Boxes\n",dwSkinID&0x0FFFFFFF);
|
||||||
|
|
||||||
// convert the skin boxes into model parts, and add to the humanoid model
|
// convert the skin boxes into model parts, and add to the humanoid model
|
||||||
for(AUTO_VAR(it, pvSkinBoxA->begin());it != pvSkinBoxA->end(); ++it)
|
for( auto& it : *pvSkinBoxA )
|
||||||
{
|
{
|
||||||
if(pModel)
|
if(pModel)
|
||||||
{
|
{
|
||||||
ModelPart *pModelPart=pModel->AddOrRetrievePart(*it);
|
ModelPart *pModelPart=pModel->AddOrRetrievePart(it);
|
||||||
pvModelPart->push_back(pModelPart);
|
pvModelPart->push_back(pModelPart);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_AdditionalModelParts.insert( std::pair<DWORD, vector<ModelPart *> *>(dwSkinID, pvModelPart) );
|
m_AdditionalModelParts.emplace(dwSkinID, pvModelPart);
|
||||||
m_AdditionalSkinBoxes.insert( std::pair<DWORD, vector<SKIN_BOX *> *>(dwSkinID, pvSkinBoxA) );
|
m_AdditionalSkinBoxes.emplace(dwSkinID, pvSkinBoxA);
|
||||||
|
|
||||||
LeaveCriticalSection( &csAdditionalSkinBoxes );
|
LeaveCriticalSection( &csAdditionalSkinBoxes );
|
||||||
LeaveCriticalSection( &csAdditionalModelParts );
|
LeaveCriticalSection( &csAdditionalModelParts );
|
||||||
|
|
@ -9232,7 +9201,7 @@ vector<ModelPart *> *CMinecraftApp::GetAdditionalModelParts(DWORD dwSkinID)
|
||||||
vector<ModelPart *> *pvModelParts=NULL;
|
vector<ModelPart *> *pvModelParts=NULL;
|
||||||
if(m_AdditionalModelParts.size()>0)
|
if(m_AdditionalModelParts.size()>0)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, m_AdditionalModelParts.find(dwSkinID));
|
auto it = m_AdditionalModelParts.find(dwSkinID);
|
||||||
if(it!=m_AdditionalModelParts.end())
|
if(it!=m_AdditionalModelParts.end())
|
||||||
{
|
{
|
||||||
pvModelParts = (*it).second;
|
pvModelParts = (*it).second;
|
||||||
|
|
@ -9249,7 +9218,7 @@ vector<SKIN_BOX *> *CMinecraftApp::GetAdditionalSkinBoxes(DWORD dwSkinID)
|
||||||
vector<SKIN_BOX *> *pvSkinBoxes=NULL;
|
vector<SKIN_BOX *> *pvSkinBoxes=NULL;
|
||||||
if(m_AdditionalSkinBoxes.size()>0)
|
if(m_AdditionalSkinBoxes.size()>0)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it,m_AdditionalSkinBoxes.find(dwSkinID));
|
auto it = m_AdditionalSkinBoxes.find(dwSkinID);
|
||||||
if(it!=m_AdditionalSkinBoxes.end())
|
if(it!=m_AdditionalSkinBoxes.end())
|
||||||
{
|
{
|
||||||
pvSkinBoxes = (*it).second;
|
pvSkinBoxes = (*it).second;
|
||||||
|
|
@ -9267,7 +9236,7 @@ unsigned int CMinecraftApp::GetAnimOverrideBitmask(DWORD dwSkinID)
|
||||||
|
|
||||||
if(m_AnimOverrides.size()>0)
|
if(m_AnimOverrides.size()>0)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, m_AnimOverrides.find(dwSkinID));
|
auto it = m_AnimOverrides.find(dwSkinID);
|
||||||
if(it!=m_AnimOverrides.end())
|
if(it!=m_AnimOverrides.end())
|
||||||
{
|
{
|
||||||
uiAnimOverrideBitmask = (*it).second;
|
uiAnimOverrideBitmask = (*it).second;
|
||||||
|
|
@ -9285,7 +9254,7 @@ void CMinecraftApp::SetAnimOverrideBitmask(DWORD dwSkinID,unsigned int uiAnimOve
|
||||||
|
|
||||||
if(m_AnimOverrides.size()>0)
|
if(m_AnimOverrides.size()>0)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, m_AnimOverrides.find(dwSkinID));
|
auto it = m_AnimOverrides.find(dwSkinID);
|
||||||
if(it!=m_AnimOverrides.end())
|
if(it!=m_AnimOverrides.end())
|
||||||
{
|
{
|
||||||
LeaveCriticalSection( &csAnimOverrideBitmask );
|
LeaveCriticalSection( &csAnimOverrideBitmask );
|
||||||
|
|
|
||||||
|
|
@ -178,7 +178,7 @@ bool DLCAudioFile::processDLCDataFile(PBYTE pbData, DWORD dwLength)
|
||||||
{
|
{
|
||||||
//EAudioParameterType paramType = e_AudioParamType_Invalid;
|
//EAudioParameterType paramType = e_AudioParamType_Invalid;
|
||||||
|
|
||||||
AUTO_VAR(it, parameterMapping.find( pParams->dwType ));
|
auto it = parameterMapping.find(pParams->dwType);
|
||||||
|
|
||||||
if(it != parameterMapping.end() )
|
if(it != parameterMapping.end() )
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -32,9 +32,9 @@ DLCManager::DLCManager()
|
||||||
|
|
||||||
DLCManager::~DLCManager()
|
DLCManager::~DLCManager()
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
|
for ( DLCPack *pack : m_packs )
|
||||||
{
|
{
|
||||||
DLCPack *pack = *it;
|
if ( pack )
|
||||||
delete pack;
|
delete pack;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -60,10 +60,9 @@ DWORD DLCManager::getPackCount(EDLCType type /*= e_DLCType_All*/)
|
||||||
DWORD packCount = 0;
|
DWORD packCount = 0;
|
||||||
if( type != e_DLCType_All )
|
if( type != e_DLCType_All )
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
|
for( DLCPack *pack : m_packs )
|
||||||
{
|
{
|
||||||
DLCPack *pack = *it;
|
if( pack && pack->getDLCItemsCount(type) > 0 )
|
||||||
if( pack->getDLCItemsCount(type) > 0 )
|
|
||||||
{
|
{
|
||||||
++packCount;
|
++packCount;
|
||||||
}
|
}
|
||||||
|
|
@ -85,7 +84,7 @@ void DLCManager::removePack(DLCPack *pack)
|
||||||
{
|
{
|
||||||
if(pack != NULL)
|
if(pack != NULL)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, find(m_packs.begin(),m_packs.end(),pack));
|
auto it = find(m_packs.begin(), m_packs.end(), pack);
|
||||||
if(it != m_packs.end() ) m_packs.erase(it);
|
if(it != m_packs.end() ) m_packs.erase(it);
|
||||||
delete pack;
|
delete pack;
|
||||||
}
|
}
|
||||||
|
|
@ -93,9 +92,9 @@ void DLCManager::removePack(DLCPack *pack)
|
||||||
|
|
||||||
void DLCManager::removeAllPacks(void)
|
void DLCManager::removeAllPacks(void)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
|
for( DLCPack *pack : m_packs )
|
||||||
{
|
{
|
||||||
DLCPack *pack = (DLCPack *)*it;
|
if ( pack )
|
||||||
delete pack;
|
delete pack;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -104,23 +103,19 @@ void DLCManager::removeAllPacks(void)
|
||||||
|
|
||||||
void DLCManager::LanguageChanged(void)
|
void DLCManager::LanguageChanged(void)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
|
for( DLCPack *pack : m_packs )
|
||||||
{
|
{
|
||||||
DLCPack *pack = (DLCPack *)*it;
|
|
||||||
// update the language
|
// update the language
|
||||||
pack->UpdateLanguage();
|
pack->UpdateLanguage();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
DLCPack *DLCManager::getPack(const wstring &name)
|
DLCPack *DLCManager::getPack(const wstring &name)
|
||||||
{
|
{
|
||||||
DLCPack *pack = NULL;
|
DLCPack *pack = NULL;
|
||||||
//DWORD currentIndex = 0;
|
//DWORD currentIndex = 0;
|
||||||
DLCPack *currentPack = NULL;
|
for( DLCPack * currentPack : m_packs )
|
||||||
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
|
|
||||||
{
|
{
|
||||||
currentPack = *it;
|
|
||||||
wstring wsName=currentPack->getName();
|
wstring wsName=currentPack->getName();
|
||||||
|
|
||||||
if(wsName.compare(name) == 0)
|
if(wsName.compare(name) == 0)
|
||||||
|
|
@ -136,11 +131,8 @@ DLCPack *DLCManager::getPack(const wstring &name)
|
||||||
DLCPack *DLCManager::getPackFromProductID(const wstring &productID)
|
DLCPack *DLCManager::getPackFromProductID(const wstring &productID)
|
||||||
{
|
{
|
||||||
DLCPack *pack = NULL;
|
DLCPack *pack = NULL;
|
||||||
//DWORD currentIndex = 0;
|
for( DLCPack *currentPack : m_packs )
|
||||||
DLCPack *currentPack = NULL;
|
|
||||||
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
|
|
||||||
{
|
{
|
||||||
currentPack = *it;
|
|
||||||
wstring wsName=currentPack->getPurchaseOfferId();
|
wstring wsName=currentPack->getPurchaseOfferId();
|
||||||
|
|
||||||
if(wsName.compare(productID) == 0)
|
if(wsName.compare(productID) == 0)
|
||||||
|
|
@ -159,10 +151,8 @@ DLCPack *DLCManager::getPack(DWORD index, EDLCType type /*= e_DLCType_All*/)
|
||||||
if( type != e_DLCType_All )
|
if( type != e_DLCType_All )
|
||||||
{
|
{
|
||||||
DWORD currentIndex = 0;
|
DWORD currentIndex = 0;
|
||||||
DLCPack *currentPack = NULL;
|
for( DLCPack *currentPack : m_packs )
|
||||||
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
|
|
||||||
{
|
{
|
||||||
currentPack = *it;
|
|
||||||
if(currentPack->getDLCItemsCount(type)>0)
|
if(currentPack->getDLCItemsCount(type)>0)
|
||||||
{
|
{
|
||||||
if(currentIndex == index)
|
if(currentIndex == index)
|
||||||
|
|
@ -200,9 +190,8 @@ DWORD DLCManager::getPackIndex(DLCPack *pack, bool &found, EDLCType type /*= e_D
|
||||||
if( type != e_DLCType_All )
|
if( type != e_DLCType_All )
|
||||||
{
|
{
|
||||||
DWORD index = 0;
|
DWORD index = 0;
|
||||||
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
|
for( DLCPack *thisPack : m_packs )
|
||||||
{
|
{
|
||||||
DLCPack *thisPack = *it;
|
|
||||||
if(thisPack->getDLCItemsCount(type)>0)
|
if(thisPack->getDLCItemsCount(type)>0)
|
||||||
{
|
{
|
||||||
if(thisPack == pack)
|
if(thisPack == pack)
|
||||||
|
|
@ -218,9 +207,8 @@ DWORD DLCManager::getPackIndex(DLCPack *pack, bool &found, EDLCType type /*= e_D
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
DWORD index = 0;
|
DWORD index = 0;
|
||||||
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
|
for( DLCPack *thisPack : m_packs )
|
||||||
{
|
{
|
||||||
DLCPack *thisPack = *it;
|
|
||||||
if(thisPack == pack)
|
if(thisPack == pack)
|
||||||
{
|
{
|
||||||
found = true;
|
found = true;
|
||||||
|
|
@ -238,9 +226,8 @@ DWORD DLCManager::getPackIndexContainingSkin(const wstring &path, bool &found)
|
||||||
DWORD foundIndex = 0;
|
DWORD foundIndex = 0;
|
||||||
found = false;
|
found = false;
|
||||||
DWORD index = 0;
|
DWORD index = 0;
|
||||||
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
|
for( DLCPack *pack : m_packs )
|
||||||
{
|
{
|
||||||
DLCPack *pack = *it;
|
|
||||||
if(pack->getDLCItemsCount(e_DLCType_Skin)>0)
|
if(pack->getDLCItemsCount(e_DLCType_Skin)>0)
|
||||||
{
|
{
|
||||||
if(pack->doesPackContainSkin(path))
|
if(pack->doesPackContainSkin(path))
|
||||||
|
|
@ -258,9 +245,8 @@ DWORD DLCManager::getPackIndexContainingSkin(const wstring &path, bool &found)
|
||||||
DLCPack *DLCManager::getPackContainingSkin(const wstring &path)
|
DLCPack *DLCManager::getPackContainingSkin(const wstring &path)
|
||||||
{
|
{
|
||||||
DLCPack *foundPack = NULL;
|
DLCPack *foundPack = NULL;
|
||||||
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
|
for( DLCPack *pack : m_packs )
|
||||||
{
|
{
|
||||||
DLCPack *pack = *it;
|
|
||||||
if(pack->getDLCItemsCount(e_DLCType_Skin)>0)
|
if(pack->getDLCItemsCount(e_DLCType_Skin)>0)
|
||||||
{
|
{
|
||||||
if(pack->doesPackContainSkin(path))
|
if(pack->doesPackContainSkin(path))
|
||||||
|
|
@ -276,9 +262,8 @@ DLCPack *DLCManager::getPackContainingSkin(const wstring &path)
|
||||||
DLCSkinFile *DLCManager::getSkinFile(const wstring &path)
|
DLCSkinFile *DLCManager::getSkinFile(const wstring &path)
|
||||||
{
|
{
|
||||||
DLCSkinFile *foundSkinfile = NULL;
|
DLCSkinFile *foundSkinfile = NULL;
|
||||||
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
|
for( DLCPack *pack : m_packs )
|
||||||
{
|
{
|
||||||
DLCPack *pack = *it;
|
|
||||||
foundSkinfile=pack->getSkinFile(path);
|
foundSkinfile=pack->getSkinFile(path);
|
||||||
if(foundSkinfile!=NULL)
|
if(foundSkinfile!=NULL)
|
||||||
{
|
{
|
||||||
|
|
@ -291,12 +276,10 @@ DLCSkinFile *DLCManager::getSkinFile(const wstring &path)
|
||||||
DWORD DLCManager::checkForCorruptDLCAndAlert(bool showMessage /*= true*/)
|
DWORD DLCManager::checkForCorruptDLCAndAlert(bool showMessage /*= true*/)
|
||||||
{
|
{
|
||||||
DWORD corruptDLCCount = m_dwUnnamedCorruptDLCCount;
|
DWORD corruptDLCCount = m_dwUnnamedCorruptDLCCount;
|
||||||
DLCPack *pack = NULL;
|
|
||||||
DLCPack *firstCorruptPack = NULL;
|
DLCPack *firstCorruptPack = NULL;
|
||||||
|
|
||||||
for(AUTO_VAR(it, m_packs.begin()); it != m_packs.end(); ++it)
|
for( DLCPack *pack : m_packs )
|
||||||
{
|
{
|
||||||
pack = *it;
|
|
||||||
if( pack->IsCorrupt() )
|
if( pack->IsCorrupt() )
|
||||||
{
|
{
|
||||||
++corruptDLCCount;
|
++corruptDLCCount;
|
||||||
|
|
@ -468,7 +451,7 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
|
||||||
{
|
{
|
||||||
//DLCManager::EDLCParameterType paramType = DLCManager::e_DLCParamType_Invalid;
|
//DLCManager::EDLCParameterType paramType = DLCManager::e_DLCParamType_Invalid;
|
||||||
|
|
||||||
AUTO_VAR(it, parameterMapping.find( pParams->dwType ));
|
auto it = parameterMapping.find(pParams->dwType);
|
||||||
|
|
||||||
if(it != parameterMapping.end() )
|
if(it != parameterMapping.end() )
|
||||||
{
|
{
|
||||||
|
|
@ -658,7 +641,7 @@ DWORD DLCManager::retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack)
|
||||||
pParams = (C4JStorage::DLC_FILE_PARAM *)pbTemp;
|
pParams = (C4JStorage::DLC_FILE_PARAM *)pbTemp;
|
||||||
for(unsigned int j=0;j<uiParameterCount;j++)
|
for(unsigned int j=0;j<uiParameterCount;j++)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, parameterMapping.find( pParams->dwType ));
|
auto it = parameterMapping.find(pParams->dwType);
|
||||||
|
|
||||||
if(it != parameterMapping.end() )
|
if(it != parameterMapping.end() )
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -54,16 +54,18 @@ DLCPack::DLCPack(const wstring &name,const wstring &productID,DWORD dwLicenseMas
|
||||||
|
|
||||||
DLCPack::~DLCPack()
|
DLCPack::~DLCPack()
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_childPacks.begin()); it != m_childPacks.end(); ++it)
|
for( auto& it : m_childPacks )
|
||||||
{
|
{
|
||||||
delete *it;
|
if ( it )
|
||||||
|
delete it;
|
||||||
}
|
}
|
||||||
|
|
||||||
for(unsigned int i = 0; i < DLCManager::e_DLCType_Max; ++i)
|
for(unsigned int i = 0; i < DLCManager::e_DLCType_Max; ++i)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it,m_files[i].begin()); it != m_files[i].end(); ++it)
|
for (auto& it : m_files[i] )
|
||||||
{
|
{
|
||||||
delete *it;
|
if ( it )
|
||||||
|
delete it;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -161,7 +163,7 @@ void DLCPack::addParameter(DLCManager::EDLCParameterType type, const wstring &va
|
||||||
|
|
||||||
bool DLCPack::getParameterAsUInt(DLCManager::EDLCParameterType type, unsigned int ¶m)
|
bool DLCPack::getParameterAsUInt(DLCManager::EDLCParameterType type, unsigned int ¶m)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it,m_parameters.find((int)type));
|
auto it = m_parameters.find((int)type);
|
||||||
if(it != m_parameters.end())
|
if(it != m_parameters.end())
|
||||||
{
|
{
|
||||||
switch(type)
|
switch(type)
|
||||||
|
|
@ -270,7 +272,7 @@ bool DLCPack::doesPackContainFile(DLCManager::EDLCType type, const wstring &path
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
g_pathCmpString = &path;
|
g_pathCmpString = &path;
|
||||||
AUTO_VAR(it, find_if( m_files[type].begin(), m_files[type].end(), pathCmp ));
|
auto it = find_if(m_files[type].begin(), m_files[type].end(), pathCmp);
|
||||||
hasFile = it != m_files[type].end();
|
hasFile = it != m_files[type].end();
|
||||||
if(!hasFile && m_parentPack )
|
if(!hasFile && m_parentPack )
|
||||||
{
|
{
|
||||||
|
|
@ -316,7 +318,7 @@ DLCFile *DLCPack::getFile(DLCManager::EDLCType type, const wstring &path)
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
g_pathCmpString = &path;
|
g_pathCmpString = &path;
|
||||||
AUTO_VAR(it, find_if( m_files[type].begin(), m_files[type].end(), pathCmp ));
|
auto it = find_if(m_files[type].begin(), m_files[type].end(), pathCmp);
|
||||||
|
|
||||||
if(it == m_files[type].end())
|
if(it == m_files[type].end())
|
||||||
{
|
{
|
||||||
|
|
@ -368,9 +370,9 @@ DWORD DLCPack::getFileIndexAt(DLCManager::EDLCType type, const wstring &path, bo
|
||||||
DWORD foundIndex = 0;
|
DWORD foundIndex = 0;
|
||||||
found = false;
|
found = false;
|
||||||
DWORD index = 0;
|
DWORD index = 0;
|
||||||
for(AUTO_VAR(it, m_files[type].begin()); it != m_files[type].end(); ++it)
|
for( auto& it : m_files[type] )
|
||||||
{
|
{
|
||||||
if(path.compare((*it)->getPath()) == 0)
|
if(path.compare(it->getPath()) == 0)
|
||||||
{
|
{
|
||||||
foundIndex = index;
|
foundIndex = index;
|
||||||
found = true;
|
found = true;
|
||||||
|
|
|
||||||
|
|
@ -14,10 +14,10 @@ void AddEnchantmentRuleDefinition::writeAttributes(DataOutputStream *dos, UINT n
|
||||||
GameRuleDefinition::writeAttributes(dos, numAttributes + 2);
|
GameRuleDefinition::writeAttributes(dos, numAttributes + 2);
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_enchantmentId);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_enchantmentId);
|
||||||
dos->writeUTF( _toString( m_enchantmentId ) );
|
dos->writeUTF( std::to_wstring( m_enchantmentId ) );
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_enchantmentLevel);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_enchantmentLevel);
|
||||||
dos->writeUTF( _toString( m_enchantmentLevel ) );
|
dos->writeUTF( std::to_wstring( m_enchantmentLevel ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
void AddEnchantmentRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
|
void AddEnchantmentRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
|
||||||
|
|
|
||||||
|
|
@ -17,26 +17,26 @@ void AddItemRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttrs
|
||||||
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
|
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_itemId);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_itemId);
|
||||||
dos->writeUTF( _toString( m_itemId ) );
|
dos->writeUTF( std::to_wstring( m_itemId ) );
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_quantity);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_quantity);
|
||||||
dos->writeUTF( _toString( m_quantity ) );
|
dos->writeUTF( std::to_wstring( m_quantity ) );
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_auxValue);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_auxValue);
|
||||||
dos->writeUTF( _toString( m_auxValue ) );
|
dos->writeUTF( std::to_wstring( m_auxValue ) );
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dataTag);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dataTag);
|
||||||
dos->writeUTF( _toString( m_dataTag ) );
|
dos->writeUTF( std::to_wstring( m_dataTag ) );
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_slot);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_slot);
|
||||||
dos->writeUTF( _toString( m_slot ) );
|
dos->writeUTF( std::to_wstring( m_slot ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
void AddItemRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
|
void AddItemRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
|
||||||
{
|
{
|
||||||
GameRuleDefinition::getChildren( children );
|
GameRuleDefinition::getChildren( children );
|
||||||
for (AUTO_VAR(it, m_enchantments.begin()); it != m_enchantments.end(); it++)
|
for ( const auto& it : m_enchantments )
|
||||||
children->push_back( *it );
|
children->push_back( it );
|
||||||
}
|
}
|
||||||
|
|
||||||
GameRuleDefinition *AddItemRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
|
GameRuleDefinition *AddItemRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
|
||||||
|
|
@ -99,13 +99,13 @@ bool AddItemRuleDefinition::addItemToContainer(shared_ptr<Container> container,
|
||||||
bool added = false;
|
bool added = false;
|
||||||
if(Item::items[m_itemId] != NULL)
|
if(Item::items[m_itemId] != NULL)
|
||||||
{
|
{
|
||||||
int quantity = min(m_quantity, Item::items[m_itemId]->getMaxStackSize());
|
int quantity = std::min<int>(m_quantity, Item::items[m_itemId]->getMaxStackSize());
|
||||||
shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>(new ItemInstance(m_itemId,quantity,m_auxValue) );
|
shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>(new ItemInstance(m_itemId,quantity,m_auxValue) );
|
||||||
newItem->set4JData(m_dataTag);
|
newItem->set4JData(m_dataTag);
|
||||||
|
|
||||||
for(AUTO_VAR(it, m_enchantments.begin()); it != m_enchantments.end(); ++it)
|
for( auto& it : m_enchantments )
|
||||||
{
|
{
|
||||||
(*it)->enchantItem(newItem);
|
it->enchantItem(newItem);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(m_slot >= 0 && m_slot < container->getContainerSize() )
|
if(m_slot >= 0 && m_slot < container->getContainerSize() )
|
||||||
|
|
|
||||||
|
|
@ -37,19 +37,19 @@ void ApplySchematicRuleDefinition::writeAttributes(DataOutputStream *dos, UINT n
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_filename);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_filename);
|
||||||
dos->writeUTF(m_schematicName);
|
dos->writeUTF(m_schematicName);
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
|
||||||
dos->writeUTF(_toString(m_location->x));
|
dos->writeUTF(std::to_wstring(m_location->x));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
|
||||||
dos->writeUTF(_toString(m_location->y));
|
dos->writeUTF(std::to_wstring(m_location->y));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
|
||||||
dos->writeUTF(_toString(m_location->z));
|
dos->writeUTF(std::to_wstring(m_location->z));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_rot);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_rot);
|
||||||
|
|
||||||
switch (m_rotation)
|
switch (m_rotation)
|
||||||
{
|
{
|
||||||
case ConsoleSchematicFile::eSchematicRot_0: dos->writeUTF(_toString( 0 )); break;
|
case ConsoleSchematicFile::eSchematicRot_0: dos->writeUTF(L"0"); break;
|
||||||
case ConsoleSchematicFile::eSchematicRot_90: dos->writeUTF(_toString( 90 )); break;
|
case ConsoleSchematicFile::eSchematicRot_90: dos->writeUTF(L"90"); break;
|
||||||
case ConsoleSchematicFile::eSchematicRot_180: dos->writeUTF(_toString( 180 )); break;
|
case ConsoleSchematicFile::eSchematicRot_180: dos->writeUTF(L"180"); break;
|
||||||
case ConsoleSchematicFile::eSchematicRot_270: dos->writeUTF(_toString( 270 )); break;
|
case ConsoleSchematicFile::eSchematicRot_270: dos->writeUTF(L"270"); break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -14,11 +14,11 @@ void BiomeOverride::writeAttributes(DataOutputStream *dos, UINT numAttrs)
|
||||||
GameRuleDefinition::writeAttributes(dos, numAttrs + 3);
|
GameRuleDefinition::writeAttributes(dos, numAttrs + 3);
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_biomeId);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_biomeId);
|
||||||
dos->writeUTF(_toString(m_biomeId));
|
dos->writeUTF(std::to_wstring(m_biomeId));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_tileId);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_tileId);
|
||||||
dos->writeUTF(_toString(m_tile));
|
dos->writeUTF(std::to_wstring(m_tile));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_topTileId);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_topTileId);
|
||||||
dos->writeUTF(_toString(m_topTile));
|
dos->writeUTF(std::to_wstring(m_topTile));
|
||||||
}
|
}
|
||||||
|
|
||||||
void BiomeOverride::addAttribute(const wstring &attributeName, const wstring &attributeValue)
|
void BiomeOverride::addAttribute(const wstring &attributeName, const wstring &attributeValue)
|
||||||
|
|
|
||||||
|
|
@ -22,13 +22,13 @@ void CollectItemRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numA
|
||||||
GameRuleDefinition::writeAttributes(dos, numAttributes + 3);
|
GameRuleDefinition::writeAttributes(dos, numAttributes + 3);
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_itemId);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_itemId);
|
||||||
dos->writeUTF( _toString( m_itemId ) );
|
dos->writeUTF( std::to_wstring( m_itemId ) );
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_auxValue);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_auxValue);
|
||||||
dos->writeUTF( _toString( m_auxValue ) );
|
dos->writeUTF( std::to_wstring( m_auxValue ) );
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_quantity);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_quantity);
|
||||||
dos->writeUTF( _toString( m_quantity ) );
|
dos->writeUTF( std::to_wstring( m_quantity ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
void CollectItemRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
|
void CollectItemRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
|
||||||
|
|
@ -108,9 +108,9 @@ wstring CollectItemRuleDefinition::generateXml(shared_ptr<ItemInstance> item)
|
||||||
wstring xml = L"";
|
wstring xml = L"";
|
||||||
if(item != NULL)
|
if(item != NULL)
|
||||||
{
|
{
|
||||||
xml = L"<CollectItemRule itemId=\"" + _toString<int>(item->id) + L"\" quantity=\"SET\" descriptionName=\"OPTIONAL\" promptName=\"OPTIONAL\"";
|
xml = L"<CollectItemRule itemId=\"" + std::to_wstring(item->id) + L"\" quantity=\"SET\" descriptionName=\"OPTIONAL\" promptName=\"OPTIONAL\"";
|
||||||
if(item->getAuxValue() != 0) xml += L" auxValue=\"" + _toString<int>(item->getAuxValue()) + L"\"";
|
if(item->getAuxValue() != 0) xml += L" auxValue=\"" + std::to_wstring(item->getAuxValue()) + L"\"";
|
||||||
if(item->get4JData() != 0) xml += L" dataTag=\"" + _toString<int>(item->get4JData()) + L"\"";
|
if(item->get4JData() != 0) xml += L" dataTag=\"" + std::to_wstring(item->get4JData()) + L"\"";
|
||||||
xml += L"/>\n";
|
xml += L"/>\n";
|
||||||
}
|
}
|
||||||
return xml;
|
return xml;
|
||||||
|
|
|
||||||
|
|
@ -28,12 +28,12 @@ void CompleteAllRuleDefinition::updateStatus(GameRule *rule)
|
||||||
{
|
{
|
||||||
int goal = 0;
|
int goal = 0;
|
||||||
int progress = 0;
|
int progress = 0;
|
||||||
for(AUTO_VAR(it, rule->m_parameters.begin()); it != rule->m_parameters.end(); ++it)
|
for (auto& it : rule->m_parameters )
|
||||||
{
|
{
|
||||||
if(it->second.isPointer)
|
if(it.second.isPointer)
|
||||||
{
|
{
|
||||||
goal += it->second.gr->getGameRuleDefinition()->getGoal();
|
goal += it.second.gr->getGameRuleDefinition()->getGoal();
|
||||||
progress += it->second.gr->getGameRuleDefinition()->getProgress(it->second.gr);
|
progress += it.second.gr->getGameRuleDefinition()->getProgress(it.second.gr);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(rule->getConnection() != NULL)
|
if(rule->getConnection() != NULL)
|
||||||
|
|
@ -60,7 +60,7 @@ wstring CompleteAllRuleDefinition::generateDescriptionString(const wstring &desc
|
||||||
{
|
{
|
||||||
PacketData *values = (PacketData *)data;
|
PacketData *values = (PacketData *)data;
|
||||||
wstring newDesc = description;
|
wstring newDesc = description;
|
||||||
newDesc = replaceAll(newDesc,L"{*progress*}",_toString<int>(values->progress));
|
newDesc = replaceAll(newDesc,L"{*progress*}",std::to_wstring(values->progress));
|
||||||
newDesc = replaceAll(newDesc,L"{*goal*}",_toString<int>(values->goal));
|
newDesc = replaceAll(newDesc,L"{*goal*}",std::to_wstring(values->goal));
|
||||||
return newDesc;
|
return newDesc;
|
||||||
}
|
}
|
||||||
|
|
@ -11,17 +11,17 @@ CompoundGameRuleDefinition::CompoundGameRuleDefinition()
|
||||||
|
|
||||||
CompoundGameRuleDefinition::~CompoundGameRuleDefinition()
|
CompoundGameRuleDefinition::~CompoundGameRuleDefinition()
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it)
|
for (auto it : m_children )
|
||||||
{
|
{
|
||||||
delete (*it);
|
delete it;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CompoundGameRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
|
void CompoundGameRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
|
||||||
{
|
{
|
||||||
GameRuleDefinition::getChildren(children);
|
GameRuleDefinition::getChildren(children);
|
||||||
for (AUTO_VAR(it, m_children.begin()); it != m_children.end(); it++)
|
for (auto& it : m_children )
|
||||||
children->push_back(*it);
|
children->push_back(it);
|
||||||
}
|
}
|
||||||
|
|
||||||
GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
|
GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
|
||||||
|
|
@ -57,17 +57,17 @@ void CompoundGameRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesI
|
||||||
{
|
{
|
||||||
GameRule *newRule = NULL;
|
GameRule *newRule = NULL;
|
||||||
int i = 0;
|
int i = 0;
|
||||||
for(AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it)
|
for (auto& it : m_children )
|
||||||
{
|
{
|
||||||
newRule = new GameRule(*it, rule->getConnection() );
|
newRule = new GameRule(it, rule->getConnection() );
|
||||||
(*it)->populateGameRule(type,newRule);
|
it->populateGameRule(type,newRule);
|
||||||
|
|
||||||
GameRule::ValueType value;
|
GameRule::ValueType value;
|
||||||
value.gr = newRule;
|
value.gr = newRule;
|
||||||
value.isPointer = true;
|
value.isPointer = true;
|
||||||
|
|
||||||
// Somehow add the newRule to the current rule
|
// Somehow add the newRule to the current rule
|
||||||
rule->setParameter(L"rule" + _toString<int>(i),value);
|
rule->setParameter(L"rule" + std::to_wstring(i),value);
|
||||||
++i;
|
++i;
|
||||||
}
|
}
|
||||||
GameRuleDefinition::populateGameRule(type, rule);
|
GameRuleDefinition::populateGameRule(type, rule);
|
||||||
|
|
@ -76,14 +76,14 @@ void CompoundGameRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesI
|
||||||
bool CompoundGameRuleDefinition::onUseTile(GameRule *rule, int tileId, int x, int y, int z)
|
bool CompoundGameRuleDefinition::onUseTile(GameRule *rule, int tileId, int x, int y, int z)
|
||||||
{
|
{
|
||||||
bool statusChanged = false;
|
bool statusChanged = false;
|
||||||
for(AUTO_VAR(it, rule->m_parameters.begin()); it != rule->m_parameters.end(); ++it)
|
for (auto& it : rule->m_parameters )
|
||||||
{
|
{
|
||||||
if(it->second.isPointer)
|
if(it.second.isPointer)
|
||||||
{
|
{
|
||||||
bool changed = it->second.gr->getGameRuleDefinition()->onUseTile(it->second.gr,tileId,x,y,z);
|
bool changed = it.second.gr->getGameRuleDefinition()->onUseTile(it.second.gr,tileId,x,y,z);
|
||||||
if(!statusChanged && changed)
|
if(!statusChanged && changed)
|
||||||
{
|
{
|
||||||
m_lastRuleStatusChanged = it->second.gr->getGameRuleDefinition();
|
m_lastRuleStatusChanged = it.second.gr->getGameRuleDefinition();
|
||||||
statusChanged = true;
|
statusChanged = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -94,14 +94,14 @@ bool CompoundGameRuleDefinition::onUseTile(GameRule *rule, int tileId, int x, in
|
||||||
bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item)
|
bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item)
|
||||||
{
|
{
|
||||||
bool statusChanged = false;
|
bool statusChanged = false;
|
||||||
for(AUTO_VAR(it, rule->m_parameters.begin()); it != rule->m_parameters.end(); ++it)
|
for (auto& it : rule->m_parameters )
|
||||||
{
|
{
|
||||||
if(it->second.isPointer)
|
if(it.second.isPointer)
|
||||||
{
|
{
|
||||||
bool changed = it->second.gr->getGameRuleDefinition()->onCollectItem(it->second.gr,item);
|
bool changed = it.second.gr->getGameRuleDefinition()->onCollectItem(it.second.gr,item);
|
||||||
if(!statusChanged && changed)
|
if(!statusChanged && changed)
|
||||||
{
|
{
|
||||||
m_lastRuleStatusChanged = it->second.gr->getGameRuleDefinition();
|
m_lastRuleStatusChanged = it.second.gr->getGameRuleDefinition();
|
||||||
statusChanged = true;
|
statusChanged = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -111,8 +111,8 @@ bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemIn
|
||||||
|
|
||||||
void CompoundGameRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
|
void CompoundGameRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it)
|
for (auto it : m_children )
|
||||||
{
|
{
|
||||||
(*it)->postProcessPlayer(player);
|
it->postProcessPlayer(player);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -19,8 +19,8 @@ void ConsoleGenerateStructure::getChildren(vector<GameRuleDefinition *> *childre
|
||||||
{
|
{
|
||||||
GameRuleDefinition::getChildren(children);
|
GameRuleDefinition::getChildren(children);
|
||||||
|
|
||||||
for(AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); it++)
|
for ( auto& action : m_actions )
|
||||||
children->push_back( *it );
|
children->push_back( action );
|
||||||
}
|
}
|
||||||
|
|
||||||
GameRuleDefinition *ConsoleGenerateStructure::addChild(ConsoleGameRules::EGameRuleType ruleType)
|
GameRuleDefinition *ConsoleGenerateStructure::addChild(ConsoleGameRules::EGameRuleType ruleType)
|
||||||
|
|
@ -60,16 +60,16 @@ void ConsoleGenerateStructure::writeAttributes(DataOutputStream *dos, UINT numAt
|
||||||
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
|
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
|
||||||
dos->writeUTF(_toString(m_x));
|
dos->writeUTF(std::to_wstring(m_x));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
|
||||||
dos->writeUTF(_toString(m_y));
|
dos->writeUTF(std::to_wstring(m_y));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
|
||||||
dos->writeUTF(_toString(m_z));
|
dos->writeUTF(std::to_wstring(m_z));
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
|
||||||
dos->writeUTF(_toString(orientation));
|
dos->writeUTF(std::to_wstring(orientation));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dimension);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dimension);
|
||||||
dos->writeUTF(_toString(m_dimension));
|
dos->writeUTF(std::to_wstring(m_dimension));
|
||||||
}
|
}
|
||||||
|
|
||||||
void ConsoleGenerateStructure::addAttribute(const wstring &attributeName, const wstring &attributeValue)
|
void ConsoleGenerateStructure::addAttribute(const wstring &attributeName, const wstring &attributeValue)
|
||||||
|
|
@ -117,12 +117,11 @@ BoundingBox* ConsoleGenerateStructure::getBoundingBox()
|
||||||
// Find the max bounds
|
// Find the max bounds
|
||||||
int maxX, maxY, maxZ;
|
int maxX, maxY, maxZ;
|
||||||
maxX = maxY = maxZ = 1;
|
maxX = maxY = maxZ = 1;
|
||||||
for(AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); ++it)
|
for( ConsoleGenerateStructureAction *action : m_actions )
|
||||||
{
|
{
|
||||||
ConsoleGenerateStructureAction *action = *it;
|
maxX = std::max<int>(maxX,action->getEndX());
|
||||||
maxX = max(maxX,action->getEndX());
|
maxY = std::max<int>(maxY,action->getEndY());
|
||||||
maxY = max(maxY,action->getEndY());
|
maxZ = std::max<int>(maxZ,action->getEndZ());
|
||||||
maxZ = max(maxZ,action->getEndZ());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
boundingBox = new BoundingBox(m_x, m_y, m_z, m_x + maxX, m_y + maxY, m_z + maxZ);
|
boundingBox = new BoundingBox(m_x, m_y, m_z, m_x + maxX, m_y + maxY, m_z + maxZ);
|
||||||
|
|
@ -134,10 +133,8 @@ bool ConsoleGenerateStructure::postProcess(Level *level, Random *random, Boundin
|
||||||
{
|
{
|
||||||
if(level->dimension->id != m_dimension) return false;
|
if(level->dimension->id != m_dimension) return false;
|
||||||
|
|
||||||
for(AUTO_VAR(it, m_actions.begin()); it != m_actions.end(); ++it)
|
for( ConsoleGenerateStructureAction *action : m_actions )
|
||||||
{
|
{
|
||||||
ConsoleGenerateStructureAction *action = *it;
|
|
||||||
|
|
||||||
switch(action->getActionType())
|
switch(action->getActionType())
|
||||||
{
|
{
|
||||||
case ConsoleGameRules::eGameRuleType_GenerateBox:
|
case ConsoleGameRules::eGameRuleType_GenerateBox:
|
||||||
|
|
|
||||||
|
|
@ -167,18 +167,18 @@ void ConsoleSchematicFile::save_tags(DataOutputStream *dos)
|
||||||
ListTag<CompoundTag> *tileEntityTags = new ListTag<CompoundTag>();
|
ListTag<CompoundTag> *tileEntityTags = new ListTag<CompoundTag>();
|
||||||
tag->put(L"TileEntities", tileEntityTags);
|
tag->put(L"TileEntities", tileEntityTags);
|
||||||
|
|
||||||
for (AUTO_VAR(it, m_tileEntities.begin()); it != m_tileEntities.end(); it++)
|
for ( auto& it : m_tileEntities )
|
||||||
{
|
{
|
||||||
CompoundTag *cTag = new CompoundTag();
|
CompoundTag *cTag = new CompoundTag();
|
||||||
(*it)->save(cTag);
|
it->save(cTag);
|
||||||
tileEntityTags->add(cTag);
|
tileEntityTags->add(cTag);
|
||||||
}
|
}
|
||||||
|
|
||||||
ListTag<CompoundTag> *entityTags = new ListTag<CompoundTag>();
|
ListTag<CompoundTag> *entityTags = new ListTag<CompoundTag>();
|
||||||
tag->put(L"Entities", entityTags);
|
tag->put(L"Entities", entityTags);
|
||||||
|
|
||||||
for (AUTO_VAR(it, m_entities.begin()); it != m_entities.end(); it++)
|
for (auto& it : m_entities )
|
||||||
entityTags->add( (CompoundTag *)(*it).second->copy() );
|
entityTags->add( (CompoundTag *)(it).second->copy() );
|
||||||
|
|
||||||
NbtIo::write(tag,dos);
|
NbtIo::write(tag,dos);
|
||||||
delete tag;
|
delete tag;
|
||||||
|
|
@ -186,15 +186,15 @@ void ConsoleSchematicFile::save_tags(DataOutputStream *dos)
|
||||||
|
|
||||||
__int64 ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
|
__int64 ConsoleSchematicFile::applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
|
||||||
{
|
{
|
||||||
int xStart = max(destinationBox->x0, (double)chunk->x*16);
|
int xStart = static_cast<int>(std::fmax<double>(destinationBox->x0, (double)chunk->x*16));
|
||||||
int xEnd = min(destinationBox->x1, (double)((xStart>>4)<<4) + 16);
|
int xEnd = static_cast<int>(std::fmin<double>(destinationBox->x1, (double)((xStart >> 4) << 4) + 16));
|
||||||
|
|
||||||
int yStart = destinationBox->y0;
|
int yStart = destinationBox->y0;
|
||||||
int yEnd = destinationBox->y1;
|
int yEnd = destinationBox->y1;
|
||||||
if(yEnd > Level::maxBuildHeight) yEnd = Level::maxBuildHeight;
|
if(yEnd > Level::maxBuildHeight) yEnd = Level::maxBuildHeight;
|
||||||
|
|
||||||
int zStart = max(destinationBox->z0, (double)chunk->z*16);
|
int zStart = static_cast<int>(std::fmax<double>(destinationBox->z0, (double)chunk->z * 16));
|
||||||
int zEnd = min(destinationBox->z1, (double)((zStart>>4)<<4) + 16);
|
int zEnd = static_cast<int>(std::fmin<double>(destinationBox->z1, (double)((zStart >> 4) << 4) + 16));
|
||||||
|
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
app.DebugPrintf("Range is (%d,%d,%d) to (%d,%d,%d)\n",xStart,yStart,zStart,xEnd-1,yEnd-1,zEnd-1);
|
app.DebugPrintf("Range is (%d,%d,%d) to (%d,%d,%d)\n",xStart,yStart,zStart,xEnd-1,yEnd-1,zEnd-1);
|
||||||
|
|
@ -431,10 +431,8 @@ void ConsoleSchematicFile::schematicCoordToChunkCoord(AABB *destinationBox, doub
|
||||||
|
|
||||||
void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
|
void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_tileEntities.begin()); it != m_tileEntities.end();++it)
|
for (auto& te : m_tileEntities )
|
||||||
{
|
{
|
||||||
shared_ptr<TileEntity> te = *it;
|
|
||||||
|
|
||||||
double targetX = te->x;
|
double targetX = te->x;
|
||||||
double targetY = te->y + destinationBox->y0;
|
double targetY = te->y + destinationBox->y0;
|
||||||
double targetZ = te->z;
|
double targetZ = te->z;
|
||||||
|
|
@ -477,7 +475,7 @@ void ConsoleSchematicFile::applyTileEntities(LevelChunk *chunk, AABB *chunkBox,
|
||||||
teCopy->setChanged();
|
teCopy->setChanged();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for(AUTO_VAR(it, m_entities.begin()); it != m_entities.end();)
|
for (auto it = m_entities.begin(); it != m_entities.end();)
|
||||||
{
|
{
|
||||||
Vec3 *source = it->first;
|
Vec3 *source = it->first;
|
||||||
|
|
||||||
|
|
@ -679,9 +677,8 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
|
||||||
for (int zc = zc0; zc <= zc1; zc++)
|
for (int zc = zc0; zc <= zc1; zc++)
|
||||||
{
|
{
|
||||||
vector<shared_ptr<TileEntity> > *tileEntities = getTileEntitiesInRegion(level->getChunk(xc, zc), xStart, yStart, zStart, xStart + xSize, yStart + ySize, zStart + zSize);
|
vector<shared_ptr<TileEntity> > *tileEntities = getTileEntitiesInRegion(level->getChunk(xc, zc), xStart, yStart, zStart, xStart + xSize, yStart + ySize, zStart + zSize);
|
||||||
for(AUTO_VAR(it, tileEntities->begin()); it != tileEntities->end(); ++it)
|
for( auto& te : *tileEntities )
|
||||||
{
|
{
|
||||||
shared_ptr<TileEntity> te = *it;
|
|
||||||
CompoundTag *teTag = new CompoundTag();
|
CompoundTag *teTag = new CompoundTag();
|
||||||
shared_ptr<TileEntity> teCopy = te->clone();
|
shared_ptr<TileEntity> teCopy = te->clone();
|
||||||
|
|
||||||
|
|
@ -701,10 +698,8 @@ void ConsoleSchematicFile::generateSchematicFile(DataOutputStream *dos, Level *l
|
||||||
vector<shared_ptr<Entity> > *entities = level->getEntities(nullptr, bb);
|
vector<shared_ptr<Entity> > *entities = level->getEntities(nullptr, bb);
|
||||||
ListTag<CompoundTag> *entitiesTag = new ListTag<CompoundTag>(L"entities");
|
ListTag<CompoundTag> *entitiesTag = new ListTag<CompoundTag>(L"entities");
|
||||||
|
|
||||||
for(AUTO_VAR(it, entities->begin()); it != entities->end(); ++it)
|
for (auto& e : *entities )
|
||||||
{
|
{
|
||||||
shared_ptr<Entity> e = *it;
|
|
||||||
|
|
||||||
bool mobCanBeSaved = false;
|
bool mobCanBeSaved = false;
|
||||||
if (bSaveMobs)
|
if (bSaveMobs)
|
||||||
{
|
{
|
||||||
|
|
@ -1012,13 +1007,16 @@ void ConsoleSchematicFile::setBlocksAndData(LevelChunk *chunk, byteArray blockDa
|
||||||
vector<shared_ptr<TileEntity> > *ConsoleSchematicFile::getTileEntitiesInRegion(LevelChunk *chunk, int x0, int y0, int z0, int x1, int y1, int z1)
|
vector<shared_ptr<TileEntity> > *ConsoleSchematicFile::getTileEntitiesInRegion(LevelChunk *chunk, int x0, int y0, int z0, int x1, int y1, int z1)
|
||||||
{
|
{
|
||||||
vector<shared_ptr<TileEntity> > *result = new vector<shared_ptr<TileEntity> >;
|
vector<shared_ptr<TileEntity> > *result = new vector<shared_ptr<TileEntity> >;
|
||||||
for (AUTO_VAR(it, chunk->tileEntities.begin()); it != chunk->tileEntities.end(); ++it)
|
if ( result )
|
||||||
{
|
{
|
||||||
shared_ptr<TileEntity> te = it->second;
|
for ( auto& it : chunk->tileEntities )
|
||||||
|
{
|
||||||
|
shared_ptr<TileEntity> te = it.second;
|
||||||
if (te->x >= x0 && te->y >= y0 && te->z >= z0 && te->x < x1 && te->y < y1 && te->z < z1)
|
if (te->x >= x0 && te->y >= y0 && te->z >= z0 && te->x < x1 && te->y < y1 && te->z < z1)
|
||||||
{
|
{
|
||||||
result->push_back(te);
|
result->push_back(te);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -9,11 +9,11 @@ GameRule::GameRule(GameRuleDefinition *definition, Connection *connection)
|
||||||
|
|
||||||
GameRule::~GameRule()
|
GameRule::~GameRule()
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_parameters.begin()); it != m_parameters.end(); ++it)
|
for(auto& it : m_parameters )
|
||||||
{
|
{
|
||||||
if(it->second.isPointer)
|
if(it.second.isPointer)
|
||||||
{
|
{
|
||||||
delete it->second.gr;
|
delete it.second.gr;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -59,12 +59,12 @@ void GameRule::write(DataOutputStream *dos)
|
||||||
{
|
{
|
||||||
// Find required parameters.
|
// Find required parameters.
|
||||||
dos->writeInt(m_parameters.size());
|
dos->writeInt(m_parameters.size());
|
||||||
for (AUTO_VAR(it, m_parameters.begin()); it != m_parameters.end(); it++)
|
for ( const auto& parameter : m_parameters )
|
||||||
{
|
{
|
||||||
wstring pName = (*it).first;
|
wstring pName = parameter.first;
|
||||||
ValueType vType = (*it).second;
|
ValueType vType = parameter.second;
|
||||||
|
|
||||||
dos->writeUTF( (*it).first );
|
dos->writeUTF( parameter.first );
|
||||||
dos->writeBoolean( vType.isPointer );
|
dos->writeBoolean( vType.isPointer );
|
||||||
|
|
||||||
if (vType.isPointer)
|
if (vType.isPointer)
|
||||||
|
|
|
||||||
|
|
@ -25,8 +25,8 @@ void GameRuleDefinition::write(DataOutputStream *dos)
|
||||||
|
|
||||||
// Write children.
|
// Write children.
|
||||||
dos->writeInt( children->size() );
|
dos->writeInt( children->size() );
|
||||||
for (AUTO_VAR(it, children->begin()); it != children->end(); it++)
|
for ( auto& it : *children )
|
||||||
(*it)->write(dos);
|
it->write(dos);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes)
|
void GameRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes)
|
||||||
|
|
@ -40,7 +40,7 @@ void GameRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttribut
|
||||||
dos->writeUTF(m_promptId);
|
dos->writeUTF(m_promptId);
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dataTag);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dataTag);
|
||||||
dos->writeUTF(_toString(m_4JDataValue));
|
dos->writeUTF(std::to_wstring(m_4JDataValue));
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameRuleDefinition::getChildren(vector<GameRuleDefinition *> *children) {}
|
void GameRuleDefinition::getChildren(vector<GameRuleDefinition *> *children) {}
|
||||||
|
|
@ -121,8 +121,8 @@ unordered_map<GameRuleDefinition *, int> *GameRuleDefinition::enumerateMap()
|
||||||
|
|
||||||
int i = 0;
|
int i = 0;
|
||||||
vector<GameRuleDefinition *> *gRules = enumerate();
|
vector<GameRuleDefinition *> *gRules = enumerate();
|
||||||
for (AUTO_VAR(it, gRules->begin()); it != gRules->end(); it++)
|
for ( auto& it : *gRules )
|
||||||
out->insert( pair<GameRuleDefinition *, int>( *it, i++ ) );
|
out->emplace(it, i++);
|
||||||
|
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -344,11 +344,10 @@ void GameRuleManager::writeRuleFile(DataOutputStream *dos)
|
||||||
// Write schematic files.
|
// Write schematic files.
|
||||||
unordered_map<wstring, ConsoleSchematicFile *> *files;
|
unordered_map<wstring, ConsoleSchematicFile *> *files;
|
||||||
files = getLevelGenerationOptions()->getUnfinishedSchematicFiles();
|
files = getLevelGenerationOptions()->getUnfinishedSchematicFiles();
|
||||||
dos->writeInt( files->size() );
|
for ( auto& it : *files )
|
||||||
for (AUTO_VAR(it, files->begin()); it != files->end(); it++)
|
|
||||||
{
|
{
|
||||||
wstring filename = it->first;
|
const wstring& filename = it.first;
|
||||||
ConsoleSchematicFile *file = it->second;
|
ConsoleSchematicFile *file = it.second;
|
||||||
|
|
||||||
ByteArrayOutputStream fileBaos;
|
ByteArrayOutputStream fileBaos;
|
||||||
DataOutputStream fileDos(&fileBaos);
|
DataOutputStream fileDos(&fileBaos);
|
||||||
|
|
@ -519,7 +518,7 @@ bool GameRuleManager::readRuleFile(LevelGenerationOptions *lgo, byte *dIn, UINT
|
||||||
{
|
{
|
||||||
int tagId = contentDis->readInt();
|
int tagId = contentDis->readInt();
|
||||||
ConsoleGameRules::EGameRuleType tagVal = ConsoleGameRules::eGameRuleType_Invalid;
|
ConsoleGameRules::EGameRuleType tagVal = ConsoleGameRules::eGameRuleType_Invalid;
|
||||||
AUTO_VAR(it,tagIdMap.find(tagId));
|
auto it = tagIdMap.find(tagId);
|
||||||
if(it != tagIdMap.end()) tagVal = it->second;
|
if(it != tagIdMap.end()) tagVal = it->second;
|
||||||
|
|
||||||
GameRuleDefinition *rule = NULL;
|
GameRuleDefinition *rule = NULL;
|
||||||
|
|
@ -595,7 +594,7 @@ void GameRuleManager::readChildren(DataInputStream *dis, vector<wstring> *tagsAn
|
||||||
{
|
{
|
||||||
int tagId = dis->readInt();
|
int tagId = dis->readInt();
|
||||||
ConsoleGameRules::EGameRuleType tagVal = ConsoleGameRules::eGameRuleType_Invalid;
|
ConsoleGameRules::EGameRuleType tagVal = ConsoleGameRules::eGameRuleType_Invalid;
|
||||||
AUTO_VAR(it,tagIdMap->find(tagId));
|
auto it = tagIdMap->find(tagId);
|
||||||
if(it != tagIdMap->end()) tagVal = it->second;
|
if(it != tagIdMap->end()) tagVal = it->second;
|
||||||
|
|
||||||
GameRuleDefinition *childRule = NULL;
|
GameRuleDefinition *childRule = NULL;
|
||||||
|
|
@ -640,18 +639,6 @@ void GameRuleManager::loadDefaultGameRules()
|
||||||
m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(app.GetString(IDS_TUTORIALSAVENAME));
|
m_levelGenerators.getLevelGenerators()->at(0)->setDefaultSaveName(app.GetString(IDS_TUTORIALSAVENAME));
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifndef _CONTENT_PACKAGE
|
|
||||||
// 4J Stu - Remove these just now
|
|
||||||
//File testRulesPath(L"GAME:\\GameRules");
|
|
||||||
//vector<File *> *packFiles = testRulesPath.listFiles();
|
|
||||||
|
|
||||||
//for(AUTO_VAR(it,packFiles->begin()); it != packFiles->end(); ++it)
|
|
||||||
//{
|
|
||||||
// loadGameRulesPack(*it);
|
|
||||||
//}
|
|
||||||
//delete packFiles;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#else // _XBOX
|
#else // _XBOX
|
||||||
|
|
||||||
#ifdef _WINDOWS64
|
#ifdef _WINDOWS64
|
||||||
|
|
|
||||||
|
|
@ -67,23 +67,24 @@ LevelGenerationOptions::~LevelGenerationOptions()
|
||||||
{
|
{
|
||||||
clearSchematics();
|
clearSchematics();
|
||||||
if(m_spawnPos != NULL) delete m_spawnPos;
|
if(m_spawnPos != NULL) delete m_spawnPos;
|
||||||
for(AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end(); ++it)
|
for (auto& it : m_schematicRules )
|
||||||
{
|
{
|
||||||
delete *it;
|
delete it;
|
||||||
}
|
|
||||||
for(AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); ++it)
|
|
||||||
{
|
|
||||||
delete *it;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for(AUTO_VAR(it, m_biomeOverrides.begin()); it != m_biomeOverrides.end(); ++it)
|
for (auto& it : m_structureRules )
|
||||||
{
|
{
|
||||||
delete *it;
|
delete it;
|
||||||
}
|
}
|
||||||
|
|
||||||
for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it)
|
for (auto& it : m_biomeOverrides )
|
||||||
{
|
{
|
||||||
delete *it;
|
delete it;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& it : m_features )
|
||||||
|
{
|
||||||
|
delete it;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_stringTable)
|
if (m_stringTable)
|
||||||
|
|
@ -100,16 +101,16 @@ void LevelGenerationOptions::writeAttributes(DataOutputStream *dos, UINT numAttr
|
||||||
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
|
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX);
|
||||||
dos->writeUTF(_toString(m_spawnPos->x));
|
dos->writeUTF(std::to_wstring(m_spawnPos->x));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY);
|
||||||
dos->writeUTF(_toString(m_spawnPos->y));
|
dos->writeUTF(std::to_wstring(m_spawnPos->y));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnZ);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnZ);
|
||||||
dos->writeUTF(_toString(m_spawnPos->z));
|
dos->writeUTF(std::to_wstring(m_spawnPos->z));
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_seed);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_seed);
|
||||||
dos->writeUTF(_toString(m_seed));
|
dos->writeUTF(std::to_wstring(m_seed));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_flatworld);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_flatworld);
|
||||||
dos->writeUTF(_toString(m_useFlatWorld));
|
dos->writeUTF(std::to_wstring(m_useFlatWorld));
|
||||||
}
|
}
|
||||||
|
|
||||||
void LevelGenerationOptions::getChildren(vector<GameRuleDefinition *> *children)
|
void LevelGenerationOptions::getChildren(vector<GameRuleDefinition *> *children)
|
||||||
|
|
@ -117,18 +118,25 @@ void LevelGenerationOptions::getChildren(vector<GameRuleDefinition *> *children)
|
||||||
GameRuleDefinition::getChildren(children);
|
GameRuleDefinition::getChildren(children);
|
||||||
|
|
||||||
vector<ApplySchematicRuleDefinition *> used_schematics;
|
vector<ApplySchematicRuleDefinition *> used_schematics;
|
||||||
for (AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end(); it++)
|
for (auto& it : m_schematicRules )
|
||||||
if ( !(*it)->isComplete() )
|
if ( it && !it->isComplete() )
|
||||||
used_schematics.push_back( *it );
|
used_schematics.push_back( it );
|
||||||
|
|
||||||
for(AUTO_VAR(it, m_structureRules.begin()); it!=m_structureRules.end(); it++)
|
for (auto& it : m_structureRules)
|
||||||
children->push_back( *it );
|
if ( it )
|
||||||
for(AUTO_VAR(it, used_schematics.begin()); it!=used_schematics.end(); it++)
|
children->push_back( it );
|
||||||
children->push_back( *it );
|
|
||||||
for(AUTO_VAR(it, m_biomeOverrides.begin()); it != m_biomeOverrides.end(); ++it)
|
for (auto& it : used_schematics)
|
||||||
children->push_back( *it );
|
if ( it )
|
||||||
for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it)
|
children->push_back( it );
|
||||||
children->push_back( *it );
|
|
||||||
|
for (auto& it : m_biomeOverrides)
|
||||||
|
if ( it )
|
||||||
|
children->push_back( it );
|
||||||
|
|
||||||
|
for (auto& it : m_features)
|
||||||
|
if ( it )
|
||||||
|
children->push_back( it );
|
||||||
}
|
}
|
||||||
|
|
||||||
GameRuleDefinition *LevelGenerationOptions::addChild(ConsoleGameRules::EGameRuleType ruleType)
|
GameRuleDefinition *LevelGenerationOptions::addChild(ConsoleGameRules::EGameRuleType ruleType)
|
||||||
|
|
@ -249,19 +257,14 @@ void LevelGenerationOptions::processSchematics(LevelChunk *chunk)
|
||||||
{
|
{
|
||||||
PIXBeginNamedEvent(0,"Processing schematics for chunk (%d,%d)", chunk->x, chunk->z);
|
PIXBeginNamedEvent(0,"Processing schematics for chunk (%d,%d)", chunk->x, chunk->z);
|
||||||
AABB *chunkBox = AABB::newTemp(chunk->x*16,0,chunk->z*16,chunk->x*16 + 16,Level::maxBuildHeight,chunk->z*16 + 16);
|
AABB *chunkBox = AABB::newTemp(chunk->x*16,0,chunk->z*16,chunk->x*16 + 16,Level::maxBuildHeight,chunk->z*16 + 16);
|
||||||
for( AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it)
|
for( ApplySchematicRuleDefinition *rule : m_schematicRules )
|
||||||
{
|
|
||||||
ApplySchematicRuleDefinition *rule = *it;
|
|
||||||
rule->processSchematic(chunkBox, chunk);
|
rule->processSchematic(chunkBox, chunk);
|
||||||
}
|
|
||||||
|
|
||||||
int cx = (chunk->x << 4);
|
int cx = (chunk->x << 4);
|
||||||
int cz = (chunk->z << 4);
|
int cz = (chunk->z << 4);
|
||||||
|
|
||||||
for( AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); it++ )
|
for ( ConsoleGenerateStructure *structureStart : m_structureRules )
|
||||||
{
|
{
|
||||||
ConsoleGenerateStructure *structureStart = *it;
|
|
||||||
|
|
||||||
if (structureStart->getBoundingBox()->intersects(cx, cz, cx + 15, cz + 15))
|
if (structureStart->getBoundingBox()->intersects(cx, cz, cx + 15, cz + 15))
|
||||||
{
|
{
|
||||||
BoundingBox *bb = new BoundingBox(cx, cz, cx + 15, cz + 15);
|
BoundingBox *bb = new BoundingBox(cx, cz, cx + 15, cz + 15);
|
||||||
|
|
@ -276,9 +279,8 @@ void LevelGenerationOptions::processSchematicsLighting(LevelChunk *chunk)
|
||||||
{
|
{
|
||||||
PIXBeginNamedEvent(0,"Processing schematics (lighting) for chunk (%d,%d)", chunk->x, chunk->z);
|
PIXBeginNamedEvent(0,"Processing schematics (lighting) for chunk (%d,%d)", chunk->x, chunk->z);
|
||||||
AABB *chunkBox = AABB::newTemp(chunk->x*16,0,chunk->z*16,chunk->x*16 + 16,Level::maxBuildHeight,chunk->z*16 + 16);
|
AABB *chunkBox = AABB::newTemp(chunk->x*16,0,chunk->z*16,chunk->x*16 + 16,Level::maxBuildHeight,chunk->z*16 + 16);
|
||||||
for( AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it)
|
for ( ApplySchematicRuleDefinition *rule : m_schematicRules )
|
||||||
{
|
{
|
||||||
ApplySchematicRuleDefinition *rule = *it;
|
|
||||||
rule->processSchematicLighting(chunkBox, chunk);
|
rule->processSchematicLighting(chunkBox, chunk);
|
||||||
}
|
}
|
||||||
PIXEndNamedEvent();
|
PIXEndNamedEvent();
|
||||||
|
|
@ -292,16 +294,14 @@ bool LevelGenerationOptions::checkIntersects(int x0, int y0, int z0, int x1, int
|
||||||
// a) ores generally being below ground/sea level and b) tutorial world additions generally being above ground/sea level
|
// a) ores generally being below ground/sea level and b) tutorial world additions generally being above ground/sea level
|
||||||
if(!m_bHaveMinY)
|
if(!m_bHaveMinY)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it)
|
for ( ApplySchematicRuleDefinition *rule : m_schematicRules )
|
||||||
{
|
{
|
||||||
ApplySchematicRuleDefinition *rule = *it;
|
|
||||||
int minY = rule->getMinY();
|
int minY = rule->getMinY();
|
||||||
if(minY < m_minY) m_minY = minY;
|
if(minY < m_minY) m_minY = minY;
|
||||||
}
|
}
|
||||||
|
|
||||||
for( AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); it++ )
|
for ( ConsoleGenerateStructure *structureStart : m_structureRules )
|
||||||
{
|
{
|
||||||
ConsoleGenerateStructure *structureStart = *it;
|
|
||||||
int minY = structureStart->getMinY();
|
int minY = structureStart->getMinY();
|
||||||
if(minY < m_minY) m_minY = minY;
|
if(minY < m_minY) m_minY = minY;
|
||||||
}
|
}
|
||||||
|
|
@ -313,18 +313,16 @@ bool LevelGenerationOptions::checkIntersects(int x0, int y0, int z0, int x1, int
|
||||||
if( y1 < m_minY ) return false;
|
if( y1 < m_minY ) return false;
|
||||||
|
|
||||||
bool intersects = false;
|
bool intersects = false;
|
||||||
for(AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it)
|
for( ApplySchematicRuleDefinition *rule : m_schematicRules )
|
||||||
{
|
{
|
||||||
ApplySchematicRuleDefinition *rule = *it;
|
|
||||||
intersects = rule->checkIntersects(x0,y0,z0,x1,y1,z1);
|
intersects = rule->checkIntersects(x0,y0,z0,x1,y1,z1);
|
||||||
if(intersects) break;
|
if(intersects) break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!intersects)
|
if(!intersects)
|
||||||
{
|
{
|
||||||
for( AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); it++ )
|
for( ConsoleGenerateStructure *structureStart : m_structureRules )
|
||||||
{
|
{
|
||||||
ConsoleGenerateStructure *structureStart = *it;
|
|
||||||
intersects = structureStart->checkIntersects(x0,y0,z0,x1,y1,z1);
|
intersects = structureStart->checkIntersects(x0,y0,z0,x1,y1,z1);
|
||||||
if(intersects) break;
|
if(intersects) break;
|
||||||
}
|
}
|
||||||
|
|
@ -335,9 +333,9 @@ bool LevelGenerationOptions::checkIntersects(int x0, int y0, int z0, int x1, int
|
||||||
|
|
||||||
void LevelGenerationOptions::clearSchematics()
|
void LevelGenerationOptions::clearSchematics()
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_schematics.begin()); it != m_schematics.end(); ++it)
|
for ( auto& it : m_schematics )
|
||||||
{
|
{
|
||||||
delete it->second;
|
delete it.second;
|
||||||
}
|
}
|
||||||
m_schematics.clear();
|
m_schematics.clear();
|
||||||
}
|
}
|
||||||
|
|
@ -345,7 +343,7 @@ void LevelGenerationOptions::clearSchematics()
|
||||||
ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &filename, PBYTE pbData, DWORD dwLen)
|
ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &filename, PBYTE pbData, DWORD dwLen)
|
||||||
{
|
{
|
||||||
// If we have already loaded this, just return
|
// If we have already loaded this, just return
|
||||||
AUTO_VAR(it, m_schematics.find(filename));
|
auto it = m_schematics.find(filename);
|
||||||
if(it != m_schematics.end())
|
if(it != m_schematics.end())
|
||||||
{
|
{
|
||||||
#ifndef _CONTENT_PACKAGE
|
#ifndef _CONTENT_PACKAGE
|
||||||
|
|
@ -370,7 +368,7 @@ ConsoleSchematicFile *LevelGenerationOptions::getSchematicFile(const wstring &fi
|
||||||
{
|
{
|
||||||
ConsoleSchematicFile *schematic = NULL;
|
ConsoleSchematicFile *schematic = NULL;
|
||||||
// If we have already loaded this, just return
|
// If we have already loaded this, just return
|
||||||
AUTO_VAR(it, m_schematics.find(filename));
|
auto it = m_schematics.find(filename);
|
||||||
if(it != m_schematics.end())
|
if(it != m_schematics.end())
|
||||||
{
|
{
|
||||||
schematic = it->second;
|
schematic = it->second;
|
||||||
|
|
@ -381,7 +379,7 @@ ConsoleSchematicFile *LevelGenerationOptions::getSchematicFile(const wstring &fi
|
||||||
void LevelGenerationOptions::releaseSchematicFile(const wstring &filename)
|
void LevelGenerationOptions::releaseSchematicFile(const wstring &filename)
|
||||||
{
|
{
|
||||||
// 4J Stu - We don't want to delete them when done, but probably want to keep a set of active schematics for the current world
|
// 4J Stu - We don't want to delete them when done, but probably want to keep a set of active schematics for the current world
|
||||||
//AUTO_VAR(it, m_schematics.find(filename));
|
// auto it = m_schematics.find(filename);
|
||||||
//if(it != m_schematics.end())
|
//if(it != m_schematics.end())
|
||||||
//{
|
//{
|
||||||
// ConsoleSchematicFile *schematic = it->second;
|
// ConsoleSchematicFile *schematic = it->second;
|
||||||
|
|
@ -413,10 +411,9 @@ LPCWSTR LevelGenerationOptions::getString(const wstring &key)
|
||||||
|
|
||||||
void LevelGenerationOptions::getBiomeOverride(int biomeId, BYTE &tile, BYTE &topTile)
|
void LevelGenerationOptions::getBiomeOverride(int biomeId, BYTE &tile, BYTE &topTile)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_biomeOverrides.begin()); it != m_biomeOverrides.end(); ++it)
|
for ( BiomeOverride *bo : m_biomeOverrides )
|
||||||
{
|
{
|
||||||
BiomeOverride *bo = *it;
|
if ( bo && bo->isBiome(biomeId) )
|
||||||
if(bo->isBiome(biomeId))
|
|
||||||
{
|
{
|
||||||
bo->getTileValues(tile,topTile);
|
bo->getTileValues(tile,topTile);
|
||||||
break;
|
break;
|
||||||
|
|
@ -428,9 +425,8 @@ bool LevelGenerationOptions::isFeatureChunk(int chunkX, int chunkZ, StructureFea
|
||||||
{
|
{
|
||||||
bool isFeature = false;
|
bool isFeature = false;
|
||||||
|
|
||||||
for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it)
|
for( StartFeature *sf : m_features )
|
||||||
{
|
{
|
||||||
StartFeature *sf = *it;
|
|
||||||
if(sf->isFeatureChunk(chunkX, chunkZ, feature, orientation))
|
if(sf->isFeatureChunk(chunkX, chunkZ, feature, orientation))
|
||||||
{
|
{
|
||||||
isFeature = true;
|
isFeature = true;
|
||||||
|
|
@ -444,15 +440,15 @@ unordered_map<wstring, ConsoleSchematicFile *> *LevelGenerationOptions::getUnfin
|
||||||
{
|
{
|
||||||
// Clean schematic rules.
|
// Clean schematic rules.
|
||||||
unordered_set<wstring> usedFiles = unordered_set<wstring>();
|
unordered_set<wstring> usedFiles = unordered_set<wstring>();
|
||||||
for (AUTO_VAR(it, m_schematicRules.begin()); it!=m_schematicRules.end(); it++)
|
for ( auto& it : m_schematicRules )
|
||||||
if ( !(*it)->isComplete() )
|
if ( !it->isComplete() )
|
||||||
usedFiles.insert( (*it)->getSchematicName() );
|
usedFiles.insert( it->getSchematicName() );
|
||||||
|
|
||||||
// Clean schematic files.
|
// Clean schematic files.
|
||||||
unordered_map<wstring, ConsoleSchematicFile *> *out
|
unordered_map<wstring, ConsoleSchematicFile *> *out
|
||||||
= new unordered_map<wstring, ConsoleSchematicFile *>();
|
= new unordered_map<wstring, ConsoleSchematicFile *>();
|
||||||
for (AUTO_VAR(it, usedFiles.begin()); it!=usedFiles.end(); it++)
|
for ( auto& it : usedFiles )
|
||||||
out->insert( pair<wstring, ConsoleSchematicFile *>(*it, getSchematicFile(*it)) );
|
out->insert( pair<wstring, ConsoleSchematicFile *>(it, getSchematicFile(it)) );
|
||||||
|
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
|
|
@ -619,11 +615,10 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
|
||||||
|
|
||||||
void LevelGenerationOptions::reset_start()
|
void LevelGenerationOptions::reset_start()
|
||||||
{
|
{
|
||||||
for ( AUTO_VAR( it, m_schematicRules.begin());
|
for ( auto& it : m_schematicRules )
|
||||||
it != m_schematicRules.end();
|
|
||||||
it++ )
|
|
||||||
{
|
{
|
||||||
(*it)->reset();
|
if ( it )
|
||||||
|
it->reset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -11,7 +11,7 @@ LevelRuleset::LevelRuleset()
|
||||||
|
|
||||||
LevelRuleset::~LevelRuleset()
|
LevelRuleset::~LevelRuleset()
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_areas.begin()); it != m_areas.end(); ++it)
|
for (auto it = m_areas.begin(); it != m_areas.end(); ++it)
|
||||||
{
|
{
|
||||||
delete *it;
|
delete *it;
|
||||||
}
|
}
|
||||||
|
|
@ -20,8 +20,8 @@ LevelRuleset::~LevelRuleset()
|
||||||
void LevelRuleset::getChildren(vector<GameRuleDefinition *> *children)
|
void LevelRuleset::getChildren(vector<GameRuleDefinition *> *children)
|
||||||
{
|
{
|
||||||
CompoundGameRuleDefinition::getChildren(children);
|
CompoundGameRuleDefinition::getChildren(children);
|
||||||
for (AUTO_VAR(it, m_areas.begin()); it != m_areas.end(); it++)
|
for (const auto& area : m_areas)
|
||||||
children->push_back(*it);
|
children->push_back(area);
|
||||||
}
|
}
|
||||||
|
|
||||||
GameRuleDefinition *LevelRuleset::addChild(ConsoleGameRules::EGameRuleType ruleType)
|
GameRuleDefinition *LevelRuleset::addChild(ConsoleGameRules::EGameRuleType ruleType)
|
||||||
|
|
@ -58,12 +58,12 @@ LPCWSTR LevelRuleset::getString(const wstring &key)
|
||||||
|
|
||||||
AABB *LevelRuleset::getNamedArea(const wstring &areaName)
|
AABB *LevelRuleset::getNamedArea(const wstring &areaName)
|
||||||
{
|
{
|
||||||
AABB *area = NULL;
|
AABB *area = nullptr;
|
||||||
for(AUTO_VAR(it, m_areas.begin()); it != m_areas.end(); ++it)
|
for(auto& it : m_areas)
|
||||||
{
|
{
|
||||||
if( (*it)->getName().compare(areaName) == 0 )
|
if( it->getName().compare(areaName) == 0 )
|
||||||
{
|
{
|
||||||
area = (*it)->getArea();
|
area = it->getArea();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -22,18 +22,18 @@ void NamedAreaRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAtt
|
||||||
dos->writeUTF(m_name);
|
dos->writeUTF(m_name);
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x0);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x0);
|
||||||
dos->writeUTF(_toString(m_area->x0));
|
dos->writeUTF(std::to_wstring(m_area->x0));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y0);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y0);
|
||||||
dos->writeUTF(_toString(m_area->y0));
|
dos->writeUTF(std::to_wstring(m_area->y0));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z0);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z0);
|
||||||
dos->writeUTF(_toString(m_area->z0));
|
dos->writeUTF(std::to_wstring(m_area->z0));
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x1);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x1);
|
||||||
dos->writeUTF(_toString(m_area->x1));
|
dos->writeUTF(std::to_wstring(m_area->x1));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y1);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y1);
|
||||||
dos->writeUTF(_toString(m_area->y1));
|
dos->writeUTF(std::to_wstring(m_area->y1));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z1);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z1);
|
||||||
dos->writeUTF(_toString(m_area->z1));
|
dos->writeUTF(std::to_wstring(m_area->z1));
|
||||||
}
|
}
|
||||||
|
|
||||||
void NamedAreaRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
|
void NamedAreaRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
|
||||||
|
|
|
||||||
|
|
@ -15,13 +15,13 @@ void StartFeature::writeAttributes(DataOutputStream *dos, UINT numAttrs)
|
||||||
GameRuleDefinition::writeAttributes(dos, numAttrs + 4);
|
GameRuleDefinition::writeAttributes(dos, numAttrs + 4);
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkX);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkX);
|
||||||
dos->writeUTF(_toString(m_chunkX));
|
dos->writeUTF(std::to_wstring(m_chunkX));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkZ);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkZ);
|
||||||
dos->writeUTF(_toString(m_chunkZ));
|
dos->writeUTF(std::to_wstring(m_chunkZ));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_feature);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_feature);
|
||||||
dos->writeUTF(_toString((int)m_feature));
|
dos->writeUTF(std::to_wstring((int)m_feature));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
|
||||||
dos->writeUTF(_toString(m_orientation));
|
dos->writeUTF(std::to_wstring(m_orientation));
|
||||||
}
|
}
|
||||||
|
|
||||||
void StartFeature::addAttribute(const wstring &attributeName, const wstring &attributeValue)
|
void StartFeature::addAttribute(const wstring &attributeName, const wstring &attributeValue)
|
||||||
|
|
|
||||||
|
|
@ -18,9 +18,9 @@ UpdatePlayerRuleDefinition::UpdatePlayerRuleDefinition()
|
||||||
|
|
||||||
UpdatePlayerRuleDefinition::~UpdatePlayerRuleDefinition()
|
UpdatePlayerRuleDefinition::~UpdatePlayerRuleDefinition()
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it)
|
for(auto& item : m_items)
|
||||||
{
|
{
|
||||||
delete *it;
|
delete item;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -33,34 +33,34 @@ void UpdatePlayerRuleDefinition::writeAttributes(DataOutputStream *dos, UINT num
|
||||||
GameRuleDefinition::writeAttributes(dos, numAttributes + attrCount );
|
GameRuleDefinition::writeAttributes(dos, numAttributes + attrCount );
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX);
|
||||||
dos->writeUTF(_toString(m_spawnPos->x));
|
dos->writeUTF(std::to_wstring(m_spawnPos->x));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY);
|
||||||
dos->writeUTF(_toString(m_spawnPos->y));
|
dos->writeUTF(std::to_wstring(m_spawnPos->y));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnZ);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnZ);
|
||||||
dos->writeUTF(_toString(m_spawnPos->z));
|
dos->writeUTF(std::to_wstring(m_spawnPos->z));
|
||||||
|
|
||||||
if(m_bUpdateYRot)
|
if(m_bUpdateYRot)
|
||||||
{
|
{
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_yRot);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_yRot);
|
||||||
dos->writeUTF(_toString(m_yRot));
|
dos->writeUTF(std::to_wstring(m_yRot));
|
||||||
}
|
}
|
||||||
if(m_bUpdateHealth)
|
if(m_bUpdateHealth)
|
||||||
{
|
{
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_food);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_food);
|
||||||
dos->writeUTF(_toString(m_health));
|
dos->writeUTF(std::to_wstring(m_health));
|
||||||
}
|
}
|
||||||
if(m_bUpdateFood)
|
if(m_bUpdateFood)
|
||||||
{
|
{
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_health);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_health);
|
||||||
dos->writeUTF(_toString(m_food));
|
dos->writeUTF(std::to_wstring(m_food));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdatePlayerRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
|
void UpdatePlayerRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
|
||||||
{
|
{
|
||||||
GameRuleDefinition::getChildren(children);
|
GameRuleDefinition::getChildren(children);
|
||||||
for(AUTO_VAR(it, m_items.begin()); it!=m_items.end(); it++)
|
for(auto& item : m_items)
|
||||||
children->push_back(*it);
|
children->push_back(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
GameRuleDefinition *UpdatePlayerRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
|
GameRuleDefinition *UpdatePlayerRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
|
||||||
|
|
@ -162,10 +162,8 @@ void UpdatePlayerRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
|
||||||
|
|
||||||
if(m_spawnPos != NULL || m_bUpdateYRot) player->absMoveTo(x,y,z,yRot,xRot);
|
if(m_spawnPos != NULL || m_bUpdateYRot) player->absMoveTo(x,y,z,yRot,xRot);
|
||||||
|
|
||||||
for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it)
|
for(auto& addItem : m_items)
|
||||||
{
|
{
|
||||||
AddItemRuleDefinition *addItem = *it;
|
|
||||||
|
|
||||||
addItem->addItemToContainer(player->inventory, -1);
|
addItem->addItemToContainer(player->inventory, -1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -13,19 +13,19 @@ void UseTileRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttri
|
||||||
GameRuleDefinition::writeAttributes(dos, numAttributes + 5);
|
GameRuleDefinition::writeAttributes(dos, numAttributes + 5);
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_tileId);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_tileId);
|
||||||
dos->writeUTF(_toString(m_tileId));
|
dos->writeUTF(std::to_wstring(m_tileId));
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_useCoords);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_useCoords);
|
||||||
dos->writeUTF(_toString(m_useCoords));
|
dos->writeUTF(std::to_wstring(m_useCoords));
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
|
||||||
dos->writeUTF(_toString(m_coordinates.x));
|
dos->writeUTF(std::to_wstring(m_coordinates.x));
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
|
||||||
dos->writeUTF(_toString(m_coordinates.y));
|
dos->writeUTF(std::to_wstring(m_coordinates.y));
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
|
||||||
dos->writeUTF(_toString(m_coordinates.z));
|
dos->writeUTF(std::to_wstring(m_coordinates.z));
|
||||||
}
|
}
|
||||||
|
|
||||||
void UseTileRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
|
void UseTileRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
|
||||||
|
|
|
||||||
|
|
@ -14,25 +14,25 @@ void XboxStructureActionGenerateBox::writeAttributes(DataOutputStream *dos, UINT
|
||||||
ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 9);
|
ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 9);
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x0);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x0);
|
||||||
dos->writeUTF(_toString(m_x0));
|
dos->writeUTF(std::to_wstring(m_x0));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y0);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y0);
|
||||||
dos->writeUTF(_toString(m_y0));
|
dos->writeUTF(std::to_wstring(m_y0));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z0);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z0);
|
||||||
dos->writeUTF(_toString(m_z0));
|
dos->writeUTF(std::to_wstring(m_z0));
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x1);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x1);
|
||||||
dos->writeUTF(_toString(m_x1));
|
dos->writeUTF(std::to_wstring(m_x1));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y1);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y1);
|
||||||
dos->writeUTF(_toString(m_y1));
|
dos->writeUTF(std::to_wstring(m_y1));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z1);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z1);
|
||||||
dos->writeUTF(_toString(m_z1));
|
dos->writeUTF(std::to_wstring(m_z1));
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_edgeTile);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_edgeTile);
|
||||||
dos->writeUTF(_toString(m_edgeTile));
|
dos->writeUTF(std::to_wstring(m_edgeTile));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_fillTile);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_fillTile);
|
||||||
dos->writeUTF(_toString(m_fillTile));
|
dos->writeUTF(std::to_wstring(m_fillTile));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_skipAir);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_skipAir);
|
||||||
dos->writeUTF(_toString(m_skipAir));
|
dos->writeUTF(std::to_wstring(m_skipAir));
|
||||||
}
|
}
|
||||||
|
|
||||||
void XboxStructureActionGenerateBox::addAttribute(const wstring &attributeName, const wstring &attributeValue)
|
void XboxStructureActionGenerateBox::addAttribute(const wstring &attributeName, const wstring &attributeValue)
|
||||||
|
|
|
||||||
|
|
@ -13,16 +13,16 @@ void XboxStructureActionPlaceBlock::writeAttributes(DataOutputStream *dos, UINT
|
||||||
ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 5);
|
ConsoleGenerateStructureAction::writeAttributes(dos, numAttrs + 5);
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
|
||||||
dos->writeUTF(_toString(m_x));
|
dos->writeUTF(std::to_wstring(m_x));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
|
||||||
dos->writeUTF(_toString(m_y));
|
dos->writeUTF(std::to_wstring(m_y));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
|
||||||
dos->writeUTF(_toString(m_z));
|
dos->writeUTF(std::to_wstring(m_z));
|
||||||
|
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_data);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_data);
|
||||||
dos->writeUTF(_toString(m_data));
|
dos->writeUTF(std::to_wstring(m_data));
|
||||||
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_block);
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_block);
|
||||||
dos->writeUTF(_toString(m_tile));
|
dos->writeUTF(std::to_wstring(m_tile));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -14,9 +14,9 @@ XboxStructureActionPlaceContainer::XboxStructureActionPlaceContainer()
|
||||||
|
|
||||||
XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer()
|
XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer()
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it)
|
for(auto& item : m_items)
|
||||||
{
|
{
|
||||||
delete *it;
|
delete item;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -27,8 +27,8 @@ XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer()
|
||||||
void XboxStructureActionPlaceContainer::getChildren(vector<GameRuleDefinition *> *children)
|
void XboxStructureActionPlaceContainer::getChildren(vector<GameRuleDefinition *> *children)
|
||||||
{
|
{
|
||||||
XboxStructureActionPlaceBlock::getChildren(children);
|
XboxStructureActionPlaceBlock::getChildren(children);
|
||||||
for(AUTO_VAR(it, m_items.begin()); it!=m_items.end(); it++)
|
for(auto & item : m_items)
|
||||||
children->push_back( *it );
|
children->push_back( item );
|
||||||
}
|
}
|
||||||
|
|
||||||
GameRuleDefinition *XboxStructureActionPlaceContainer::addChild(ConsoleGameRules::EGameRuleType ruleType)
|
GameRuleDefinition *XboxStructureActionPlaceContainer::addChild(ConsoleGameRules::EGameRuleType ruleType)
|
||||||
|
|
@ -86,7 +86,7 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st
|
||||||
level->setData( worldX, worldY, worldZ, m_data, Tile::UPDATE_CLIENTS);
|
level->setData( worldX, worldY, worldZ, m_data, Tile::UPDATE_CLIENTS);
|
||||||
// Add items
|
// Add items
|
||||||
int slotId = 0;
|
int slotId = 0;
|
||||||
for(AUTO_VAR(it, m_items.begin()); it != m_items.end() && (slotId < container->getContainerSize()); ++it, ++slotId )
|
for (auto it = m_items.begin(); it != m_items.end() && (slotId < container->getContainerSize()); ++it, ++slotId)
|
||||||
{
|
{
|
||||||
AddItemRuleDefinition *addItem = *it;
|
AddItemRuleDefinition *addItem = *it;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -492,9 +492,10 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
// We need to keep ticking the connections for players that already logged in
|
// We need to keep ticking the connections for players that already logged in
|
||||||
for(AUTO_VAR(it, createdConnections.begin()); it < createdConnections.end(); ++it)
|
for (auto& it : createdConnections )
|
||||||
{
|
{
|
||||||
(*it)->tick();
|
if ( it )
|
||||||
|
it->tick();
|
||||||
}
|
}
|
||||||
|
|
||||||
// 4J Stu - We were ticking this way too fast which could cause the connection to time out
|
// 4J Stu - We were ticking this way too fast which could cause the connection to time out
|
||||||
|
|
@ -522,7 +523,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
connection->close();
|
connection->close();
|
||||||
AUTO_VAR(it, find( createdConnections.begin(), createdConnections.end(), connection ));
|
auto it = find(createdConnections.begin(), createdConnections.end(), connection);
|
||||||
if(it != createdConnections.end() ) createdConnections.erase( it );
|
if(it != createdConnections.end() ) createdConnections.erase( it );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -539,9 +540,9 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
|
||||||
|
|
||||||
if(g_NetworkManager.IsLeavingGame() || !IsInSession() )
|
if(g_NetworkManager.IsLeavingGame() || !IsInSession() )
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, createdConnections.begin()); it < createdConnections.end(); ++it)
|
for (auto& it : createdConnections)
|
||||||
{
|
{
|
||||||
(*it)->close();
|
it->close();
|
||||||
}
|
}
|
||||||
// assert(false);
|
// assert(false);
|
||||||
MinecraftServer::HaltServer();
|
MinecraftServer::HaltServer();
|
||||||
|
|
@ -1218,9 +1219,8 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
|
||||||
if( pServer != NULL )
|
if( pServer != NULL )
|
||||||
{
|
{
|
||||||
PlayerList *players = pServer->getPlayers();
|
PlayerList *players = pServer->getPlayers();
|
||||||
for(AUTO_VAR(it, players->players.begin()); it < players->players.end(); ++it)
|
for(auto& servPlayer : players->players)
|
||||||
{
|
{
|
||||||
shared_ptr<ServerPlayer> servPlayer = *it;
|
|
||||||
if( servPlayer->connection->isLocal() && !servPlayer->connection->isGuest() )
|
if( servPlayer->connection->isLocal() && !servPlayer->connection->isGuest() )
|
||||||
{
|
{
|
||||||
servPlayer->connection->connection->getSocket()->setPlayer(NULL);
|
servPlayer->connection->connection->getSocket()->setPlayer(NULL);
|
||||||
|
|
@ -1286,9 +1286,8 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
|
||||||
PlayerUID localPlayerXuid = pMinecraft->localplayers[index]->getXuid();
|
PlayerUID localPlayerXuid = pMinecraft->localplayers[index]->getXuid();
|
||||||
|
|
||||||
PlayerList *players = pServer->getPlayers();
|
PlayerList *players = pServer->getPlayers();
|
||||||
for(AUTO_VAR(it, players->players.begin()); it < players->players.end(); ++it)
|
for(auto& servPlayer : players->players)
|
||||||
{
|
{
|
||||||
shared_ptr<ServerPlayer> servPlayer = *it;
|
|
||||||
if( servPlayer->getXuid() == localPlayerXuid )
|
if( servPlayer->getXuid() == localPlayerXuid )
|
||||||
{
|
{
|
||||||
servPlayer->connection->connection->getSocket()->setPlayer( g_NetworkManager.GetLocalPlayerByUserIndex(index) );
|
servPlayer->connection->connection->getSocket()->setPlayer( g_NetworkManager.GetLocalPlayerByUserIndex(index) );
|
||||||
|
|
|
||||||
|
|
@ -64,9 +64,8 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
|
||||||
{
|
{
|
||||||
// Do we already have a primary player for this system?
|
// Do we already have a primary player for this system?
|
||||||
bool systemHasPrimaryPlayer = false;
|
bool systemHasPrimaryPlayer = false;
|
||||||
for(AUTO_VAR(it, m_machineQNetPrimaryPlayers.begin()); it < m_machineQNetPrimaryPlayers.end(); ++it)
|
for (auto& pQNetPrimaryPlayer : m_machineQNetPrimaryPlayers)
|
||||||
{
|
{
|
||||||
IQNetPlayer *pQNetPrimaryPlayer = *it;
|
|
||||||
if( pQNetPlayer->IsSameSystem(pQNetPrimaryPlayer) )
|
if( pQNetPlayer->IsSameSystem(pQNetPrimaryPlayer) )
|
||||||
{
|
{
|
||||||
systemHasPrimaryPlayer = true;
|
systemHasPrimaryPlayer = true;
|
||||||
|
|
@ -318,8 +317,8 @@ bool CPlatformNetworkManagerStub::LeaveGame(bool bMigrateHost)
|
||||||
m_pIQNet->EndGame();
|
m_pIQNet->EndGame();
|
||||||
}
|
}
|
||||||
|
|
||||||
for (AUTO_VAR(it, currentNetworkPlayers.begin()); it != currentNetworkPlayers.end(); it++)
|
for (auto & it : currentNetworkPlayers)
|
||||||
delete* it;
|
delete it;
|
||||||
currentNetworkPlayers.clear();
|
currentNetworkPlayers.clear();
|
||||||
m_machineQNetPrimaryPlayers.clear();
|
m_machineQNetPrimaryPlayers.clear();
|
||||||
SystemFlagReset();
|
SystemFlagReset();
|
||||||
|
|
@ -844,7 +843,7 @@ INetworkPlayer *CPlatformNetworkManagerStub::addNetworkPlayer(IQNetPlayer *pQNet
|
||||||
void CPlatformNetworkManagerStub::removeNetworkPlayer(IQNetPlayer *pQNetPlayer)
|
void CPlatformNetworkManagerStub::removeNetworkPlayer(IQNetPlayer *pQNetPlayer)
|
||||||
{
|
{
|
||||||
INetworkPlayer *pNetworkPlayer = getNetworkPlayer(pQNetPlayer);
|
INetworkPlayer *pNetworkPlayer = getNetworkPlayer(pQNetPlayer);
|
||||||
for( AUTO_VAR(it, currentNetworkPlayers.begin()); it != currentNetworkPlayers.end(); it++ )
|
for (auto it = currentNetworkPlayers.begin(); it != currentNetworkPlayers.end(); it++)
|
||||||
{
|
{
|
||||||
if( *it == pNetworkPlayer )
|
if( *it == pNetworkPlayer )
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -188,9 +188,8 @@ void CPlatformNetworkManagerSony::HandlePlayerJoined(SQRNetworkPlayer *
|
||||||
{
|
{
|
||||||
// Do we already have a primary player for this system?
|
// Do we already have a primary player for this system?
|
||||||
bool systemHasPrimaryPlayer = false;
|
bool systemHasPrimaryPlayer = false;
|
||||||
for(AUTO_VAR(it, m_machineSQRPrimaryPlayers.begin()); it < m_machineSQRPrimaryPlayers.end(); ++it)
|
for( SQRNetworkPlayer *pQNetPrimaryPlayer : m_machineSQRPrimaryPlayers )
|
||||||
{
|
{
|
||||||
SQRNetworkPlayer *pQNetPrimaryPlayer = *it;
|
|
||||||
if( pSQRPlayer->IsSameSystem(pQNetPrimaryPlayer) )
|
if( pSQRPlayer->IsSameSystem(pQNetPrimaryPlayer) )
|
||||||
{
|
{
|
||||||
systemHasPrimaryPlayer = true;
|
systemHasPrimaryPlayer = true;
|
||||||
|
|
@ -293,7 +292,7 @@ void CPlatformNetworkManagerSony::HandlePlayerLeaving(SQRNetworkPlayer *pSQRPlay
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
AUTO_VAR(it, find( m_machineSQRPrimaryPlayers.begin(), m_machineSQRPrimaryPlayers.end(), pSQRPlayer));
|
auto it = find( m_machineSQRPrimaryPlayers.begin(), m_machineSQRPrimaryPlayers.end(), pSQRPlayer);
|
||||||
if( it != m_machineSQRPrimaryPlayers.end() )
|
if( it != m_machineSQRPrimaryPlayers.end() )
|
||||||
{
|
{
|
||||||
m_machineSQRPrimaryPlayers.erase( it );
|
m_machineSQRPrimaryPlayers.erase( it );
|
||||||
|
|
@ -529,9 +528,8 @@ int CPlatformNetworkManagerSony::CorrectErrorIDS(int IDS)
|
||||||
bool CPlatformNetworkManagerSony::isSystemPrimaryPlayer(SQRNetworkPlayer *pSQRPlayer)
|
bool CPlatformNetworkManagerSony::isSystemPrimaryPlayer(SQRNetworkPlayer *pSQRPlayer)
|
||||||
{
|
{
|
||||||
bool playerIsSystemPrimary = false;
|
bool playerIsSystemPrimary = false;
|
||||||
for(AUTO_VAR(it, m_machineSQRPrimaryPlayers.begin()); it < m_machineSQRPrimaryPlayers.end(); ++it)
|
for( SQRNetworkPlayer *pSQRPrimaryPlayer : m_machineSQRPrimaryPlayers )
|
||||||
{
|
{
|
||||||
SQRNetworkPlayer *pSQRPrimaryPlayer = *it;
|
|
||||||
if( pSQRPrimaryPlayer == pSQRPlayer )
|
if( pSQRPrimaryPlayer == pSQRPlayer )
|
||||||
{
|
{
|
||||||
playerIsSystemPrimary = true;
|
playerIsSystemPrimary = true;
|
||||||
|
|
@ -1066,8 +1064,8 @@ bool CPlatformNetworkManagerSony::SystemFlagGet(INetworkPlayer *pNetworkPlayer,
|
||||||
wstring CPlatformNetworkManagerSony::GatherStats()
|
wstring CPlatformNetworkManagerSony::GatherStats()
|
||||||
{
|
{
|
||||||
#if 0
|
#if 0
|
||||||
return L"Queue messages: " + _toString(((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_MESSAGES ) )
|
return L"Queue messages: " + std::to_wstring(((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_MESSAGES ) )
|
||||||
+ L" Queue bytes: " + _toString( ((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_BYTES ) );
|
+ L" Queue bytes: " + std::to_wstring( ((NetworkPlayerXbox *)GetHostPlayer())->GetQNetPlayer()->GetSendQueueSize( NULL, QNET_GETSENDQUEUESIZE_BYTES ) );
|
||||||
#else
|
#else
|
||||||
return L"";
|
return L"";
|
||||||
#endif
|
#endif
|
||||||
|
|
@ -1192,7 +1190,7 @@ bool CPlatformNetworkManagerSony::GetGameSessionInfo(int iPad, SessionID session
|
||||||
|
|
||||||
bool foundSession = false;
|
bool foundSession = false;
|
||||||
FriendSessionInfo *sessionInfo = NULL;
|
FriendSessionInfo *sessionInfo = NULL;
|
||||||
AUTO_VAR(itFriendSession, friendsSessions[iPad].begin());
|
auto itFriendSession = friendsSessions[iPad].begin();
|
||||||
for(itFriendSession = friendsSessions[iPad].begin(); itFriendSession < friendsSessions[iPad].end(); ++itFriendSession)
|
for(itFriendSession = friendsSessions[iPad].begin(); itFriendSession < friendsSessions[iPad].end(); ++itFriendSession)
|
||||||
{
|
{
|
||||||
sessionInfo = *itFriendSession;
|
sessionInfo = *itFriendSession;
|
||||||
|
|
@ -1283,7 +1281,7 @@ INetworkPlayer *CPlatformNetworkManagerSony::addNetworkPlayer(SQRNetworkPlayer *
|
||||||
void CPlatformNetworkManagerSony::removeNetworkPlayer(SQRNetworkPlayer *pSQRPlayer)
|
void CPlatformNetworkManagerSony::removeNetworkPlayer(SQRNetworkPlayer *pSQRPlayer)
|
||||||
{
|
{
|
||||||
INetworkPlayer *pNetworkPlayer = getNetworkPlayer(pSQRPlayer);
|
INetworkPlayer *pNetworkPlayer = getNetworkPlayer(pSQRPlayer);
|
||||||
for( AUTO_VAR(it, currentNetworkPlayers.begin()); it != currentNetworkPlayers.end(); it++ )
|
for( auto it = currentNetworkPlayers.begin(); it != currentNetworkPlayers.end(); it++ )
|
||||||
{
|
{
|
||||||
if( *it == pNetworkPlayer )
|
if( *it == pNetworkPlayer )
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -23,9 +23,8 @@ bool AreaTask::isCompleted()
|
||||||
case eAreaTaskCompletion_CompleteOnConstraintsSatisfied:
|
case eAreaTaskCompletion_CompleteOnConstraintsSatisfied:
|
||||||
{
|
{
|
||||||
bool allSatisfied = true;
|
bool allSatisfied = true;
|
||||||
for(AUTO_VAR(it, constraints.begin()); it != constraints.end(); ++it)
|
for( auto& constraint : constraints )
|
||||||
{
|
{
|
||||||
TutorialConstraint *constraint = *it;
|
|
||||||
if(!constraint->isConstraintSatisfied(tutorial->getPad()))
|
if(!constraint->isConstraintSatisfied(tutorial->getPad()))
|
||||||
{
|
{
|
||||||
allSatisfied = false;
|
allSatisfied = false;
|
||||||
|
|
|
||||||
|
|
@ -53,15 +53,15 @@ bool ControllerTask::isCompleted()
|
||||||
|
|
||||||
if(m_bHasSouthpaw && app.GetGameSettings(pMinecraft->player->GetXboxPad(),eGameSetting_ControlSouthPaw))
|
if(m_bHasSouthpaw && app.GetGameSettings(pMinecraft->player->GetXboxPad(),eGameSetting_ControlSouthPaw))
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, southpawCompletedMappings.begin()); it != southpawCompletedMappings.end(); ++it)
|
for (auto& it : southpawCompletedMappings )
|
||||||
{
|
{
|
||||||
bool current = (*it).second;
|
bool current = it.second;
|
||||||
if(!current)
|
if(!current)
|
||||||
{
|
{
|
||||||
// TODO Use a different pad
|
// TODO Use a different pad
|
||||||
if( InputManager.GetValue(pMinecraft->player->GetXboxPad(), (*it).first) > 0 )
|
if( InputManager.GetValue(pMinecraft->player->GetXboxPad(), it.first) > 0 )
|
||||||
{
|
{
|
||||||
(*it).second = true;
|
it.second = true;
|
||||||
m_uiCompletionMask|=1<<iCurrent;
|
m_uiCompletionMask|=1<<iCurrent;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
@ -78,15 +78,15 @@ bool ControllerTask::isCompleted()
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, completedMappings.begin()); it != completedMappings.end(); ++it)
|
for (auto& it : completedMappings )
|
||||||
{
|
{
|
||||||
bool current = (*it).second;
|
bool current = it.second;
|
||||||
if(!current)
|
if(!current)
|
||||||
{
|
{
|
||||||
// TODO Use a different pad
|
// TODO Use a different pad
|
||||||
if( InputManager.GetValue(pMinecraft->player->GetXboxPad(), (*it).first) > 0 )
|
if( InputManager.GetValue(pMinecraft->player->GetXboxPad(), it.first) > 0 )
|
||||||
{
|
{
|
||||||
(*it).second = true;
|
it.second = true;
|
||||||
m_uiCompletionMask|=1<<iCurrent;
|
m_uiCompletionMask|=1<<iCurrent;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
||||||
|
|
@ -47,9 +47,9 @@ bool InfoTask::isCompleted()
|
||||||
{
|
{
|
||||||
// If a menu is displayed, then we use the handleUIInput to complete the task
|
// If a menu is displayed, then we use the handleUIInput to complete the task
|
||||||
bAllComplete = true;
|
bAllComplete = true;
|
||||||
for(AUTO_VAR(it, completedMappings.begin()); it != completedMappings.end(); ++it)
|
for( auto& it : completedMappings )
|
||||||
{
|
{
|
||||||
bool current = (*it).second;
|
bool current = it.second;
|
||||||
if(!current)
|
if(!current)
|
||||||
{
|
{
|
||||||
bAllComplete = false;
|
bAllComplete = false;
|
||||||
|
|
@ -61,18 +61,18 @@ bool InfoTask::isCompleted()
|
||||||
{
|
{
|
||||||
int iCurrent=0;
|
int iCurrent=0;
|
||||||
|
|
||||||
for(AUTO_VAR(it, completedMappings.begin()); it != completedMappings.end(); ++it)
|
for( auto& it : completedMappings )
|
||||||
{
|
{
|
||||||
bool current = (*it).second;
|
bool current = it.second;
|
||||||
if(!current)
|
if(!current)
|
||||||
{
|
{
|
||||||
#ifdef _WINDOWS64
|
#ifdef _WINDOWS64
|
||||||
if (InputManager.GetValue(pMinecraft->player->GetXboxPad(), (*it).first) > 0 || g_KBMInput.IsKeyDown(VK_SPACE))
|
if (InputManager.GetValue(pMinecraft->player->GetXboxPad(), it.first) > 0 || g_KBMInput.IsKeyDown(VK_SPACE))
|
||||||
#else
|
#else
|
||||||
if( InputManager.GetValue(pMinecraft->player->GetXboxPad(), (*it).first) > 0)
|
if( InputManager.GetValue(pMinecraft->player->GetXboxPad(), it.first) > 0)
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
(*it).second = true;
|
it.second = true;
|
||||||
bAllComplete=true;
|
bAllComplete=true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
@ -111,11 +111,11 @@ void InfoTask::handleUIInput(int iAction)
|
||||||
{
|
{
|
||||||
if(bHasBeenActivated)
|
if(bHasBeenActivated)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, completedMappings.begin()); it != completedMappings.end(); ++it)
|
for( auto& it : completedMappings )
|
||||||
{
|
{
|
||||||
if( iAction == (*it).first )
|
if( iAction == it.first )
|
||||||
{
|
{
|
||||||
(*it).second = true;
|
it.second = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -3,7 +3,7 @@
|
||||||
|
|
||||||
ProcedureCompoundTask::~ProcedureCompoundTask()
|
ProcedureCompoundTask::~ProcedureCompoundTask()
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < m_taskSequence.end(); ++it)
|
for (auto it = m_taskSequence.begin(); it < m_taskSequence.end(); ++it)
|
||||||
{
|
{
|
||||||
delete (*it);
|
delete (*it);
|
||||||
}
|
}
|
||||||
|
|
@ -24,10 +24,8 @@ int ProcedureCompoundTask::getDescriptionId()
|
||||||
|
|
||||||
// Return the id of the first task not completed
|
// Return the id of the first task not completed
|
||||||
int descriptionId = -1;
|
int descriptionId = -1;
|
||||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
for (auto& task : m_taskSequence)
|
||||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
if(!task->isCompleted())
|
if(!task->isCompleted())
|
||||||
{
|
{
|
||||||
task->setAsCurrentTask(true);
|
task->setAsCurrentTask(true);
|
||||||
|
|
@ -50,10 +48,8 @@ int ProcedureCompoundTask::getPromptId()
|
||||||
|
|
||||||
// Return the id of the first task not completed
|
// Return the id of the first task not completed
|
||||||
int promptId = -1;
|
int promptId = -1;
|
||||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
for(auto& task : m_taskSequence)
|
||||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
if(!task->isCompleted())
|
if(!task->isCompleted())
|
||||||
{
|
{
|
||||||
promptId = task->getPromptId();
|
promptId = task->getPromptId();
|
||||||
|
|
@ -69,11 +65,8 @@ bool ProcedureCompoundTask::isCompleted()
|
||||||
|
|
||||||
bool allCompleted = true;
|
bool allCompleted = true;
|
||||||
bool isCurrentTask = true;
|
bool isCurrentTask = true;
|
||||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
for(auto& task : m_taskSequence)
|
||||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
|
|
||||||
if(allCompleted && isCurrentTask)
|
if(allCompleted && isCurrentTask)
|
||||||
{
|
{
|
||||||
if(task->isCompleted())
|
if(task->isCompleted())
|
||||||
|
|
@ -100,10 +93,8 @@ bool ProcedureCompoundTask::isCompleted()
|
||||||
if(allCompleted)
|
if(allCompleted)
|
||||||
{
|
{
|
||||||
// Disable all constraints
|
// Disable all constraints
|
||||||
itEnd = m_taskSequence.end();
|
for(auto& task : m_taskSequence)
|
||||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
task->enableConstraints(false);
|
task->enableConstraints(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -113,20 +104,16 @@ bool ProcedureCompoundTask::isCompleted()
|
||||||
|
|
||||||
void ProcedureCompoundTask::onCrafted(shared_ptr<ItemInstance> item)
|
void ProcedureCompoundTask::onCrafted(shared_ptr<ItemInstance> item)
|
||||||
{
|
{
|
||||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
for(auto& task : m_taskSequence)
|
||||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
task->onCrafted(item);
|
task->onCrafted(item);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProcedureCompoundTask::handleUIInput(int iAction)
|
void ProcedureCompoundTask::handleUIInput(int iAction)
|
||||||
{
|
{
|
||||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
for(auto task : m_taskSequence)
|
||||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
task->handleUIInput(iAction);
|
task->handleUIInput(iAction);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -135,10 +122,8 @@ void ProcedureCompoundTask::handleUIInput(int iAction)
|
||||||
void ProcedureCompoundTask::setAsCurrentTask(bool active /*= true*/)
|
void ProcedureCompoundTask::setAsCurrentTask(bool active /*= true*/)
|
||||||
{
|
{
|
||||||
bool allCompleted = true;
|
bool allCompleted = true;
|
||||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
for(auto& task : m_taskSequence)
|
||||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
if(allCompleted && !task->isCompleted())
|
if(allCompleted && !task->isCompleted())
|
||||||
{
|
{
|
||||||
task->setAsCurrentTask(true);
|
task->setAsCurrentTask(true);
|
||||||
|
|
@ -157,10 +142,8 @@ bool ProcedureCompoundTask::ShowMinimumTime()
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
bool showMinimumTime = false;
|
bool showMinimumTime = false;
|
||||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
for(auto& task : m_taskSequence)
|
||||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
if(!task->isCompleted())
|
if(!task->isCompleted())
|
||||||
{
|
{
|
||||||
showMinimumTime = task->ShowMinimumTime();
|
showMinimumTime = task->ShowMinimumTime();
|
||||||
|
|
@ -176,10 +159,8 @@ bool ProcedureCompoundTask::hasBeenActivated()
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
bool hasBeenActivated = false;
|
bool hasBeenActivated = false;
|
||||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
for(auto& task : m_taskSequence)
|
||||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
if(!task->isCompleted())
|
if(!task->isCompleted())
|
||||||
{
|
{
|
||||||
hasBeenActivated = task->hasBeenActivated();
|
hasBeenActivated = task->hasBeenActivated();
|
||||||
|
|
@ -191,10 +172,8 @@ bool ProcedureCompoundTask::hasBeenActivated()
|
||||||
|
|
||||||
void ProcedureCompoundTask::setShownForMinimumTime()
|
void ProcedureCompoundTask::setShownForMinimumTime()
|
||||||
{
|
{
|
||||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
for(auto& task : m_taskSequence)
|
||||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
if(!task->isCompleted())
|
if(!task->isCompleted())
|
||||||
{
|
{
|
||||||
task->setShownForMinimumTime();
|
task->setShownForMinimumTime();
|
||||||
|
|
@ -209,10 +188,8 @@ bool ProcedureCompoundTask::AllowFade()
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
bool allowFade = true;
|
bool allowFade = true;
|
||||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
for(auto& task : m_taskSequence)
|
||||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
if(!task->isCompleted())
|
if(!task->isCompleted())
|
||||||
{
|
{
|
||||||
allowFade = task->AllowFade();
|
allowFade = task->AllowFade();
|
||||||
|
|
@ -224,40 +201,32 @@ bool ProcedureCompoundTask::AllowFade()
|
||||||
|
|
||||||
void ProcedureCompoundTask::useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z,bool bTestUseOnly)
|
void ProcedureCompoundTask::useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z,bool bTestUseOnly)
|
||||||
{
|
{
|
||||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
for(auto& task : m_taskSequence)
|
||||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
task->useItemOn(level, item, x, y, z, bTestUseOnly);
|
task->useItemOn(level, item, x, y, z, bTestUseOnly);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProcedureCompoundTask::useItem(shared_ptr<ItemInstance> item, bool bTestUseOnly)
|
void ProcedureCompoundTask::useItem(shared_ptr<ItemInstance> item, bool bTestUseOnly)
|
||||||
{
|
{
|
||||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
for(auto& task : m_taskSequence)
|
||||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
task->useItem(item, bTestUseOnly);
|
task->useItem(item, bTestUseOnly);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProcedureCompoundTask::onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux)
|
void ProcedureCompoundTask::onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAnyAux, unsigned int invItemCountThisAux)
|
||||||
{
|
{
|
||||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
for(auto& task : m_taskSequence)
|
||||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
task->onTake(item, invItemCountAnyAux, invItemCountThisAux);
|
task->onTake(item, invItemCountAnyAux, invItemCountThisAux);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ProcedureCompoundTask::onStateChange(eTutorial_State newState)
|
void ProcedureCompoundTask::onStateChange(eTutorial_State newState)
|
||||||
{
|
{
|
||||||
AUTO_VAR(itEnd, m_taskSequence.end());
|
for(auto& task : m_taskSequence)
|
||||||
for(AUTO_VAR(it, m_taskSequence.begin()); it < itEnd; ++it)
|
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
task->onStateChange(newState);
|
task->onStateChange(newState);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1144,23 +1144,23 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad( iPad )
|
||||||
|
|
||||||
Tutorial::~Tutorial()
|
Tutorial::~Tutorial()
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_globalConstraints.begin()); it != m_globalConstraints.end(); ++it)
|
for(auto& it : m_globalConstraints)
|
||||||
{
|
{
|
||||||
delete (*it);
|
delete it;
|
||||||
}
|
}
|
||||||
for(unordered_map<int, TutorialMessage *>::iterator it = messages.begin(); it != messages.end(); ++it)
|
for(auto& message : messages)
|
||||||
{
|
{
|
||||||
delete (*it).second;
|
delete message.second;
|
||||||
}
|
}
|
||||||
for(unsigned int i = 0; i < e_Tutorial_State_Max; ++i)
|
for(unsigned int i = 0; i < e_Tutorial_State_Max; ++i)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, activeTasks[i].begin()); it < activeTasks[i].end(); ++it)
|
for(auto& it : activeTasks[i])
|
||||||
{
|
{
|
||||||
delete (*it);
|
delete it;
|
||||||
}
|
}
|
||||||
for(AUTO_VAR(it, hints[i].begin()); it < hints[i].end(); ++it)
|
for(auto& it : hints[i])
|
||||||
{
|
{
|
||||||
delete (*it);
|
delete it;
|
||||||
}
|
}
|
||||||
|
|
||||||
currentTask[i] = NULL;
|
currentTask[i] = NULL;
|
||||||
|
|
@ -1188,10 +1188,10 @@ void Tutorial::setCompleted( int completableId )
|
||||||
|
|
||||||
|
|
||||||
int completableIndex = -1;
|
int completableIndex = -1;
|
||||||
for( AUTO_VAR(it, s_completableTasks.begin()); it < s_completableTasks.end(); ++it)
|
for (int task : s_completableTasks)
|
||||||
{
|
{
|
||||||
++completableIndex;
|
++completableIndex;
|
||||||
if( *it == completableId )
|
if( task == completableId )
|
||||||
{
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
@ -1220,10 +1220,10 @@ bool Tutorial::getCompleted( int completableId )
|
||||||
//}
|
//}
|
||||||
|
|
||||||
int completableIndex = -1;
|
int completableIndex = -1;
|
||||||
for( AUTO_VAR(it, s_completableTasks.begin()); it < s_completableTasks.end(); ++it)
|
for (int it : s_completableTasks)
|
||||||
{
|
{
|
||||||
++completableIndex;
|
++completableIndex;
|
||||||
if( *it == completableId )
|
if( it == completableId )
|
||||||
{
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
@ -1318,8 +1318,8 @@ void Tutorial::tick()
|
||||||
|
|
||||||
for(unsigned int state = 0; state < e_Tutorial_State_Max; ++state)
|
for(unsigned int state = 0; state < e_Tutorial_State_Max; ++state)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, constraintsToRemove[state].begin());
|
auto it = constraintsToRemove[state].begin();
|
||||||
while(it < constraintsToRemove[state].end() )
|
while(it != constraintsToRemove[state].end() )
|
||||||
{
|
{
|
||||||
++(*it).second;
|
++(*it).second;
|
||||||
if( (*it).second > m_iTutorialConstraintDelayRemoveTicks )
|
if( (*it).second > m_iTutorialConstraintDelayRemoveTicks )
|
||||||
|
|
@ -1427,9 +1427,8 @@ void Tutorial::tick()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check constraints
|
// Check constraints
|
||||||
for(AUTO_VAR(it, m_globalConstraints.begin()); it < m_globalConstraints.end(); ++it)
|
for (auto& constraint : m_globalConstraints)
|
||||||
{
|
{
|
||||||
TutorialConstraint *constraint = *it;
|
|
||||||
constraint->tick(m_iPad);
|
constraint->tick(m_iPad);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1443,9 +1442,8 @@ void Tutorial::tick()
|
||||||
|
|
||||||
if(hintsOn)
|
if(hintsOn)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
|
for (auto& hint : hints[m_CurrentState])
|
||||||
{
|
{
|
||||||
TutorialHint *hint = *it;
|
|
||||||
hintNeeded = hint->tick();
|
hintNeeded = hint->tick();
|
||||||
if(hintNeeded >= 0)
|
if(hintNeeded >= 0)
|
||||||
{
|
{
|
||||||
|
|
@ -1469,9 +1467,8 @@ void Tutorial::tick()
|
||||||
constraintChanged = true;
|
constraintChanged = true;
|
||||||
currentFailedConstraint[m_CurrentState] = NULL;
|
currentFailedConstraint[m_CurrentState] = NULL;
|
||||||
}
|
}
|
||||||
for(AUTO_VAR(it, constraints[m_CurrentState].begin()); it < constraints[m_CurrentState].end(); ++it)
|
for (auto& constraint : constraints[m_CurrentState])
|
||||||
{
|
{
|
||||||
TutorialConstraint *constraint = *it;
|
|
||||||
if( !constraint->isConstraintSatisfied(m_iPad) && constraint->isConstraintRestrictive(m_iPad) )
|
if( !constraint->isConstraintSatisfied(m_iPad) && constraint->isConstraintRestrictive(m_iPad) )
|
||||||
{
|
{
|
||||||
constraintChanged = true;
|
constraintChanged = true;
|
||||||
|
|
@ -1484,8 +1481,8 @@ void Tutorial::tick()
|
||||||
{
|
{
|
||||||
// Update tasks
|
// Update tasks
|
||||||
bool isCurrentTask = true;
|
bool isCurrentTask = true;
|
||||||
AUTO_VAR(it, activeTasks[m_CurrentState].begin());
|
auto it = activeTasks[m_CurrentState].begin();
|
||||||
while(activeTasks[m_CurrentState].size() > 0 && it < activeTasks[m_CurrentState].end())
|
while(activeTasks[m_CurrentState].size() > 0 && it != activeTasks[m_CurrentState].end())
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
TutorialTask *task = *it;
|
||||||
if( isCurrentTask || task->isPreCompletionEnabled() )
|
if( isCurrentTask || task->isPreCompletionEnabled() )
|
||||||
|
|
@ -1509,7 +1506,7 @@ void Tutorial::tick()
|
||||||
{
|
{
|
||||||
// 4J Stu - Move the delayed constraints to the gameplay state so that they are in
|
// 4J Stu - Move the delayed constraints to the gameplay state so that they are in
|
||||||
// effect for a bit longer
|
// effect for a bit longer
|
||||||
AUTO_VAR(itCon, constraintsToRemove[m_CurrentState].begin());
|
auto itCon = constraintsToRemove[m_CurrentState].begin();
|
||||||
while(itCon != constraintsToRemove[m_CurrentState].end() )
|
while(itCon != constraintsToRemove[m_CurrentState].end() )
|
||||||
{
|
{
|
||||||
constraints[e_Tutorial_State_Gameplay].push_back(itCon->first);
|
constraints[e_Tutorial_State_Gameplay].push_back(itCon->first);
|
||||||
|
|
@ -1521,9 +1518,9 @@ void Tutorial::tick()
|
||||||
}
|
}
|
||||||
// Fall through the the normal complete state
|
// Fall through the the normal complete state
|
||||||
case e_Tutorial_Completion_Complete_State:
|
case e_Tutorial_Completion_Complete_State:
|
||||||
for(AUTO_VAR(itRem, activeTasks[m_CurrentState].begin()); itRem < activeTasks[m_CurrentState].end(); ++itRem)
|
for (auto& itRem : activeTasks[m_CurrentState])
|
||||||
{
|
{
|
||||||
delete (*itRem);
|
delete itRem;
|
||||||
}
|
}
|
||||||
activeTasks[m_CurrentState].clear();
|
activeTasks[m_CurrentState].clear();
|
||||||
break;
|
break;
|
||||||
|
|
@ -1531,9 +1528,9 @@ void Tutorial::tick()
|
||||||
{
|
{
|
||||||
TutorialTask *lastTask = activeTasks[m_CurrentState].at( activeTasks[m_CurrentState].size() - 1 );
|
TutorialTask *lastTask = activeTasks[m_CurrentState].at( activeTasks[m_CurrentState].size() - 1 );
|
||||||
activeTasks[m_CurrentState].pop_back();
|
activeTasks[m_CurrentState].pop_back();
|
||||||
for(AUTO_VAR(itRem, activeTasks[m_CurrentState].begin()); itRem < activeTasks[m_CurrentState].end(); ++itRem)
|
for(auto& itRem : activeTasks[m_CurrentState])
|
||||||
{
|
{
|
||||||
delete (*itRem);
|
delete itRem;
|
||||||
}
|
}
|
||||||
activeTasks[m_CurrentState].clear();
|
activeTasks[m_CurrentState].clear();
|
||||||
activeTasks[m_CurrentState].push_back( lastTask );
|
activeTasks[m_CurrentState].push_back( lastTask );
|
||||||
|
|
@ -1697,7 +1694,7 @@ bool Tutorial::setMessage(PopupMessageDetails *message)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, messages.find(message->m_messageId));
|
auto it = messages.find(message->m_messageId);
|
||||||
if( it != messages.end() && it->second != NULL )
|
if( it != messages.end() && it->second != NULL )
|
||||||
{
|
{
|
||||||
TutorialMessage *messageString = it->second;
|
TutorialMessage *messageString = it->second;
|
||||||
|
|
@ -1727,7 +1724,7 @@ bool Tutorial::setMessage(PopupMessageDetails *message)
|
||||||
}
|
}
|
||||||
else if(message->m_promptId >= 0)
|
else if(message->m_promptId >= 0)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, messages.find(message->m_promptId));
|
auto it = messages.find(message->m_promptId);
|
||||||
if(it != messages.end() && it->second != NULL)
|
if(it != messages.end() && it->second != NULL)
|
||||||
{
|
{
|
||||||
TutorialMessage *prompt = it->second;
|
TutorialMessage *prompt = it->second;
|
||||||
|
|
@ -1828,36 +1825,32 @@ void Tutorial::showTutorialPopup(bool show)
|
||||||
|
|
||||||
void Tutorial::useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly)
|
void Tutorial::useItemOn(Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, bool bTestUseOnly)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it < activeTasks[m_CurrentState].end(); ++it)
|
for(auto& task : activeTasks[m_CurrentState])
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
task->useItemOn(level, item, x, y, z, bTestUseOnly);
|
task->useItemOn(level, item, x, y, z, bTestUseOnly);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Tutorial::useItemOn(shared_ptr<ItemInstance> item, bool bTestUseOnly)
|
void Tutorial::useItemOn(shared_ptr<ItemInstance> item, bool bTestUseOnly)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it < activeTasks[m_CurrentState].end(); ++it)
|
for(auto& task : activeTasks[m_CurrentState])
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
task->useItem(item, bTestUseOnly);
|
task->useItem(item, bTestUseOnly);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Tutorial::completeUsingItem(shared_ptr<ItemInstance> item)
|
void Tutorial::completeUsingItem(shared_ptr<ItemInstance> item)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it < activeTasks[m_CurrentState].end(); ++it)
|
for(auto task : activeTasks[m_CurrentState])
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
task->completeUsingItem(item);
|
task->completeUsingItem(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fix for #46922 - TU5: UI: Player receives a reminder that he is hungry while "hunger bar" is full (triggered in split-screen mode)
|
// Fix for #46922 - TU5: UI: Player receives a reminder that he is hungry while "hunger bar" is full (triggered in split-screen mode)
|
||||||
if(m_CurrentState != e_Tutorial_State_Gameplay)
|
if(m_CurrentState != e_Tutorial_State_Gameplay)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, activeTasks[e_Tutorial_State_Gameplay].begin()); it < activeTasks[e_Tutorial_State_Gameplay].end(); ++it)
|
for(auto task : activeTasks[e_Tutorial_State_Gameplay])
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
task->completeUsingItem(item);
|
task->completeUsingItem(item);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1866,9 +1859,8 @@ void Tutorial::completeUsingItem(shared_ptr<ItemInstance> item)
|
||||||
void Tutorial::startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile)
|
void Tutorial::startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile)
|
||||||
{
|
{
|
||||||
int hintNeeded = -1;
|
int hintNeeded = -1;
|
||||||
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
|
for(auto& hint : hints[m_CurrentState])
|
||||||
{
|
{
|
||||||
TutorialHint *hint = *it;
|
|
||||||
hintNeeded = hint->startDestroyBlock(item, tile);
|
hintNeeded = hint->startDestroyBlock(item, tile);
|
||||||
if(hintNeeded >= 0)
|
if(hintNeeded >= 0)
|
||||||
{
|
{
|
||||||
|
|
@ -1877,16 +1869,14 @@ void Tutorial::startDestroyBlock(shared_ptr<ItemInstance> item, Tile *tile)
|
||||||
setMessage( hint, message );
|
setMessage( hint, message );
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Tutorial::destroyBlock(Tile *tile)
|
void Tutorial::destroyBlock(Tile *tile)
|
||||||
{
|
{
|
||||||
int hintNeeded = -1;
|
int hintNeeded = -1;
|
||||||
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
|
for(auto& hint : hints[m_CurrentState])
|
||||||
{
|
{
|
||||||
TutorialHint *hint = *it;
|
|
||||||
hintNeeded = hint->destroyBlock(tile);
|
hintNeeded = hint->destroyBlock(tile);
|
||||||
if(hintNeeded >= 0)
|
if(hintNeeded >= 0)
|
||||||
{
|
{
|
||||||
|
|
@ -1895,16 +1885,14 @@ void Tutorial::destroyBlock(Tile *tile)
|
||||||
setMessage( hint, message );
|
setMessage( hint, message );
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Tutorial::attack(shared_ptr<Player> player, shared_ptr<Entity> entity)
|
void Tutorial::attack(shared_ptr<Player> player, shared_ptr<Entity> entity)
|
||||||
{
|
{
|
||||||
int hintNeeded = -1;
|
int hintNeeded = -1;
|
||||||
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
|
for(auto& hint : hints[m_CurrentState])
|
||||||
{
|
{
|
||||||
TutorialHint *hint = *it;
|
|
||||||
hintNeeded = hint->attack(player->inventory->getSelected(), entity);
|
hintNeeded = hint->attack(player->inventory->getSelected(), entity);
|
||||||
if(hintNeeded >= 0)
|
if(hintNeeded >= 0)
|
||||||
{
|
{
|
||||||
|
|
@ -1920,9 +1908,8 @@ void Tutorial::attack(shared_ptr<Player> player, shared_ptr<Entity> entity)
|
||||||
void Tutorial::itemDamaged(shared_ptr<ItemInstance> item)
|
void Tutorial::itemDamaged(shared_ptr<ItemInstance> item)
|
||||||
{
|
{
|
||||||
int hintNeeded = -1;
|
int hintNeeded = -1;
|
||||||
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
|
for(auto& hint : hints[m_CurrentState])
|
||||||
{
|
{
|
||||||
TutorialHint *hint = *it;
|
|
||||||
hintNeeded = hint->itemDamaged(item);
|
hintNeeded = hint->itemDamaged(item);
|
||||||
if(hintNeeded >= 0)
|
if(hintNeeded >= 0)
|
||||||
{
|
{
|
||||||
|
|
@ -1939,11 +1926,6 @@ void Tutorial::handleUIInput(int iAction)
|
||||||
{
|
{
|
||||||
if( m_hintDisplayed ) return;
|
if( m_hintDisplayed ) return;
|
||||||
|
|
||||||
//for(AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it < activeTasks[m_CurrentState].end(); ++it)
|
|
||||||
//{
|
|
||||||
// TutorialTask *task = *it;
|
|
||||||
// task->handleUIInput(iAction);
|
|
||||||
//}
|
|
||||||
if(currentTask[m_CurrentState] != NULL)
|
if(currentTask[m_CurrentState] != NULL)
|
||||||
currentTask[m_CurrentState]->handleUIInput(iAction);
|
currentTask[m_CurrentState]->handleUIInput(iAction);
|
||||||
}
|
}
|
||||||
|
|
@ -1951,9 +1933,8 @@ void Tutorial::handleUIInput(int iAction)
|
||||||
void Tutorial::createItemSelected(shared_ptr<ItemInstance> item, bool canMake)
|
void Tutorial::createItemSelected(shared_ptr<ItemInstance> item, bool canMake)
|
||||||
{
|
{
|
||||||
int hintNeeded = -1;
|
int hintNeeded = -1;
|
||||||
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
|
for(auto& hint : hints[m_CurrentState])
|
||||||
{
|
{
|
||||||
TutorialHint *hint = *it;
|
|
||||||
hintNeeded = hint->createItemSelected(item, canMake);
|
hintNeeded = hint->createItemSelected(item, canMake);
|
||||||
if(hintNeeded >= 0)
|
if(hintNeeded >= 0)
|
||||||
{
|
{
|
||||||
|
|
@ -1968,11 +1949,10 @@ void Tutorial::createItemSelected(shared_ptr<ItemInstance> item, bool canMake)
|
||||||
|
|
||||||
void Tutorial::onCrafted(shared_ptr<ItemInstance> item)
|
void Tutorial::onCrafted(shared_ptr<ItemInstance> item)
|
||||||
{
|
{
|
||||||
for(unsigned int state = 0; state < e_Tutorial_State_Max; ++state)
|
for(auto& subtasks : activeTasks)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, activeTasks[state].begin()); it < activeTasks[state].end(); ++it)
|
for(auto& task : subtasks)
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
task->onCrafted(item);
|
task->onCrafted(item);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1983,23 +1963,20 @@ void Tutorial::onTake(shared_ptr<ItemInstance> item, unsigned int invItemCountAn
|
||||||
if( !m_hintDisplayed )
|
if( !m_hintDisplayed )
|
||||||
{
|
{
|
||||||
bool hintNeeded = false;
|
bool hintNeeded = false;
|
||||||
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
|
for(auto hint : hints[m_CurrentState])
|
||||||
{
|
{
|
||||||
TutorialHint *hint = *it;
|
|
||||||
hintNeeded = hint->onTake(item);
|
hintNeeded = hint->onTake(item);
|
||||||
if(hintNeeded)
|
if(hintNeeded)
|
||||||
{
|
{
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for(unsigned int state = 0; state < e_Tutorial_State_Max; ++state)
|
for(auto& subtasks : activeTasks)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, activeTasks[state].begin()); it < activeTasks[state].end(); ++it)
|
for(auto& task : subtasks)
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
task->onTake(item, invItemCountAnyAux, invItemCountThisAux);
|
task->onTake(item, invItemCountAnyAux, invItemCountThisAux);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -2035,9 +2012,8 @@ void Tutorial::onLookAt(int id, int iData)
|
||||||
if( m_hintDisplayed ) return;
|
if( m_hintDisplayed ) return;
|
||||||
|
|
||||||
bool hintNeeded = false;
|
bool hintNeeded = false;
|
||||||
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
|
for(auto& hint : hints[m_CurrentState])
|
||||||
{
|
{
|
||||||
TutorialHint *hint = *it;
|
|
||||||
hintNeeded = hint->onLookAt(id, iData);
|
hintNeeded = hint->onLookAt(id, iData);
|
||||||
if(hintNeeded)
|
if(hintNeeded)
|
||||||
{
|
{
|
||||||
|
|
@ -2066,9 +2042,8 @@ void Tutorial::onLookAtEntity(shared_ptr<Entity> entity)
|
||||||
if( m_hintDisplayed ) return;
|
if( m_hintDisplayed ) return;
|
||||||
|
|
||||||
bool hintNeeded = false;
|
bool hintNeeded = false;
|
||||||
for(AUTO_VAR(it, hints[m_CurrentState].begin()); it < hints[m_CurrentState].end(); ++it)
|
for(auto& hint : hints[m_CurrentState])
|
||||||
{
|
{
|
||||||
TutorialHint *hint = *it;
|
|
||||||
hintNeeded = hint->onLookAtEntity(entity->GetType());
|
hintNeeded = hint->onLookAtEntity(entity->GetType());
|
||||||
if(hintNeeded)
|
if(hintNeeded)
|
||||||
{
|
{
|
||||||
|
|
@ -2081,9 +2056,9 @@ void Tutorial::onLookAtEntity(shared_ptr<Entity> entity)
|
||||||
changeTutorialState(e_Tutorial_State_Horse);
|
changeTutorialState(e_Tutorial_State_Horse);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it != activeTasks[m_CurrentState].end(); ++it)
|
for (auto& it : activeTasks[m_CurrentState])
|
||||||
{
|
{
|
||||||
(*it)->onLookAtEntity(entity);
|
it->onLookAtEntity(entity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -2098,17 +2073,16 @@ void Tutorial::onRideEntity(shared_ptr<Entity> entity)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it != activeTasks[m_CurrentState].end(); ++it)
|
for (auto& it : activeTasks[m_CurrentState])
|
||||||
{
|
{
|
||||||
(*it)->onRideEntity(entity);
|
it->onRideEntity(entity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Tutorial::onEffectChanged(MobEffect *effect, bool bRemoved)
|
void Tutorial::onEffectChanged(MobEffect *effect, bool bRemoved)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, activeTasks[m_CurrentState].begin()); it < activeTasks[m_CurrentState].end(); ++it)
|
for(auto& task : activeTasks[m_CurrentState])
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
task->onEffectChanged(effect,bRemoved);
|
task->onEffectChanged(effect,bRemoved);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -2116,9 +2090,8 @@ void Tutorial::onEffectChanged(MobEffect *effect, bool bRemoved)
|
||||||
bool Tutorial::canMoveToPosition(double xo, double yo, double zo, double xt, double yt, double zt)
|
bool Tutorial::canMoveToPosition(double xo, double yo, double zo, double xt, double yt, double zt)
|
||||||
{
|
{
|
||||||
bool allowed = true;
|
bool allowed = true;
|
||||||
for(AUTO_VAR(it, constraints[m_CurrentState].begin()); it < constraints[m_CurrentState].end(); ++it)
|
for(auto& constraint : constraints[m_CurrentState])
|
||||||
{
|
{
|
||||||
TutorialConstraint *constraint = *it;
|
|
||||||
if( !constraint->isConstraintSatisfied(m_iPad) && !constraint->canMoveToPosition(xo,yo,zo,xt,yt,zt) )
|
if( !constraint->isConstraintSatisfied(m_iPad) && !constraint->canMoveToPosition(xo,yo,zo,xt,yt,zt) )
|
||||||
{
|
{
|
||||||
allowed = false;
|
allowed = false;
|
||||||
|
|
@ -2136,9 +2109,8 @@ bool Tutorial::isInputAllowed(int mapping)
|
||||||
if( Minecraft::GetInstance()->localplayers[m_iPad]->isUnderLiquid(Material::water) ) return true;
|
if( Minecraft::GetInstance()->localplayers[m_iPad]->isUnderLiquid(Material::water) ) return true;
|
||||||
|
|
||||||
bool allowed = true;
|
bool allowed = true;
|
||||||
for(AUTO_VAR(it, constraints[m_CurrentState].begin()); it < constraints[m_CurrentState].end(); ++it)
|
for(auto& constraint : constraints[m_CurrentState])
|
||||||
{
|
{
|
||||||
TutorialConstraint *constraint = *it;
|
|
||||||
if( constraint->isMappingConstrained( m_iPad, mapping ) )
|
if( constraint->isMappingConstrained( m_iPad, mapping ) )
|
||||||
{
|
{
|
||||||
allowed = false;
|
allowed = false;
|
||||||
|
|
@ -2156,9 +2128,9 @@ vector<TutorialTask *> *Tutorial::getTasks()
|
||||||
unsigned int Tutorial::getCurrentTaskIndex()
|
unsigned int Tutorial::getCurrentTaskIndex()
|
||||||
{
|
{
|
||||||
unsigned int index = 0;
|
unsigned int index = 0;
|
||||||
for(AUTO_VAR(it, tasks.begin()); it < tasks.end(); ++it)
|
for(const auto& task : tasks)
|
||||||
{
|
{
|
||||||
if(*it == currentTask[e_Tutorial_State_Gameplay])
|
if(task == currentTask[e_Tutorial_State_Gameplay])
|
||||||
break;
|
break;
|
||||||
|
|
||||||
++index;
|
++index;
|
||||||
|
|
@ -2184,11 +2156,11 @@ void Tutorial::RemoveConstraint(TutorialConstraint *c, bool delayedRemove /*= fa
|
||||||
if( c->getQueuedForRemoval() )
|
if( c->getQueuedForRemoval() )
|
||||||
{
|
{
|
||||||
// If it is already queued for removal, remove it on the next tick
|
// If it is already queued for removal, remove it on the next tick
|
||||||
/*for(AUTO_VAR(it, constraintsToRemove[m_CurrentState].begin()); it < constraintsToRemove[m_CurrentState].end(); ++it)
|
/*for(auto& it : constraintsToRemove[m_CurrentState])
|
||||||
{
|
{
|
||||||
if( it->first == c )
|
if( it.first == c )
|
||||||
{
|
{
|
||||||
it->second = m_iTutorialConstraintDelayRemoveTicks;
|
it.second = m_iTutorialConstraintDelayRemoveTicks;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}*/
|
}*/
|
||||||
|
|
@ -2196,11 +2168,11 @@ void Tutorial::RemoveConstraint(TutorialConstraint *c, bool delayedRemove /*= fa
|
||||||
else if(delayedRemove)
|
else if(delayedRemove)
|
||||||
{
|
{
|
||||||
c->setQueuedForRemoval(true);
|
c->setQueuedForRemoval(true);
|
||||||
constraintsToRemove[m_CurrentState].push_back( pair<TutorialConstraint *, unsigned char>(c, 0) );
|
constraintsToRemove[m_CurrentState].emplace_back(c, 0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
for( AUTO_VAR(it, constraintsToRemove[m_CurrentState].begin()); it < constraintsToRemove[m_CurrentState].end(); ++it)
|
for (auto it = constraintsToRemove[m_CurrentState].begin(); it != constraintsToRemove[m_CurrentState].end(); ++it)
|
||||||
{
|
{
|
||||||
if( it->first == c )
|
if( it->first == c )
|
||||||
{
|
{
|
||||||
|
|
@ -2209,7 +2181,7 @@ void Tutorial::RemoveConstraint(TutorialConstraint *c, bool delayedRemove /*= fa
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
AUTO_VAR(it, find( constraints[m_CurrentState].begin(), constraints[m_CurrentState].end(), c));
|
auto it = find(constraints[m_CurrentState].begin(), constraints[m_CurrentState].end(), c);
|
||||||
if( it != constraints[m_CurrentState].end() ) constraints[m_CurrentState].erase( find( constraints[m_CurrentState].begin(), constraints[m_CurrentState].end(), c) );
|
if( it != constraints[m_CurrentState].end() ) constraints[m_CurrentState].erase( find( constraints[m_CurrentState].begin(), constraints[m_CurrentState].end(), c) );
|
||||||
|
|
||||||
// It may be in the gameplay list, so remove it from there if it is
|
// It may be in the gameplay list, so remove it from there if it is
|
||||||
|
|
@ -2304,9 +2276,8 @@ void Tutorial::changeTutorialState(eTutorial_State newState, UIScene *scene /*=
|
||||||
|
|
||||||
if( m_CurrentState != newState )
|
if( m_CurrentState != newState )
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, activeTasks[newState].begin()); it < activeTasks[newState].end(); ++it)
|
for (auto& task : activeTasks[newState] )
|
||||||
{
|
{
|
||||||
TutorialTask *task = *it;
|
|
||||||
task->onStateChange(newState);
|
task->onStateChange(newState);
|
||||||
}
|
}
|
||||||
m_CurrentState = newState;
|
m_CurrentState = newState;
|
||||||
|
|
|
||||||
|
|
@ -11,9 +11,8 @@ TutorialTask::TutorialTask(Tutorial *tutorial, int descriptionId, bool enablePre
|
||||||
{
|
{
|
||||||
if(inConstraints != NULL)
|
if(inConstraints != NULL)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, inConstraints->begin()); it < inConstraints->end(); ++it)
|
for(auto& constraint : *inConstraints)
|
||||||
{
|
{
|
||||||
TutorialConstraint *constraint = *it;
|
|
||||||
constraints.push_back( constraint );
|
constraints.push_back( constraint );
|
||||||
}
|
}
|
||||||
delete inConstraints;
|
delete inConstraints;
|
||||||
|
|
@ -26,10 +25,8 @@ TutorialTask::~TutorialTask()
|
||||||
{
|
{
|
||||||
enableConstraints(false);
|
enableConstraints(false);
|
||||||
|
|
||||||
for(AUTO_VAR(it, constraints.begin()); it < constraints.end(); ++it)
|
for(auto& constraint : constraints)
|
||||||
{
|
{
|
||||||
TutorialConstraint *constraint = *it;
|
|
||||||
|
|
||||||
if( constraint->getQueuedForRemoval() )
|
if( constraint->getQueuedForRemoval() )
|
||||||
{
|
{
|
||||||
constraint->setDeleteOnDeactivate(true);
|
constraint->setDeleteOnDeactivate(true);
|
||||||
|
|
@ -52,9 +49,8 @@ void TutorialTask::enableConstraints(bool enable, bool delayRemove /*= false*/)
|
||||||
if( !enable && (areConstraintsEnabled || !delayRemove) )
|
if( !enable && (areConstraintsEnabled || !delayRemove) )
|
||||||
{
|
{
|
||||||
// Remove
|
// Remove
|
||||||
for(AUTO_VAR(it, constraints.begin()); it != constraints.end(); ++it)
|
for(auto& constraint : constraints)
|
||||||
{
|
{
|
||||||
TutorialConstraint *constraint = *it;
|
|
||||||
//app.DebugPrintf(">>>>>>>> %i\n", constraints.size());
|
//app.DebugPrintf(">>>>>>>> %i\n", constraints.size());
|
||||||
tutorial->RemoveConstraint( constraint, delayRemove );
|
tutorial->RemoveConstraint( constraint, delayRemove );
|
||||||
}
|
}
|
||||||
|
|
@ -63,9 +59,8 @@ void TutorialTask::enableConstraints(bool enable, bool delayRemove /*= false*/)
|
||||||
else if( !areConstraintsEnabled && enable )
|
else if( !areConstraintsEnabled && enable )
|
||||||
{
|
{
|
||||||
// Add
|
// Add
|
||||||
for(AUTO_VAR(it, constraints.begin()); it != constraints.end(); ++it)
|
for(auto& constraint : constraints)
|
||||||
{
|
{
|
||||||
TutorialConstraint *constraint = *it;
|
|
||||||
tutorial->AddConstraint( constraint );
|
tutorial->AddConstraint( constraint );
|
||||||
}
|
}
|
||||||
areConstraintsEnabled = true;
|
areConstraintsEnabled = true;
|
||||||
|
|
|
||||||
|
|
@ -621,7 +621,7 @@ void IUIScene_CraftingMenu::CheckRecipesAvailable()
|
||||||
RecipyList *recipes = ((Recipes *)Recipes::getInstance())->getRecipies();
|
RecipyList *recipes = ((Recipes *)Recipes::getInstance())->getRecipies();
|
||||||
Recipy::INGREDIENTS_REQUIRED *pRecipeIngredientsRequired=Recipes::getInstance()->getRecipeIngredientsArray();
|
Recipy::INGREDIENTS_REQUIRED *pRecipeIngredientsRequired=Recipes::getInstance()->getRecipeIngredientsArray();
|
||||||
int iRecipeC=(int)recipes->size();
|
int iRecipeC=(int)recipes->size();
|
||||||
AUTO_VAR(itRecipe, recipes->begin());
|
auto itRecipe = recipes->begin();
|
||||||
|
|
||||||
// dump out the recipe products
|
// dump out the recipe products
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -828,7 +828,7 @@ void IUIScene_CreativeMenu::TabSpec::populateMenu(AbstractContainerMenu *menu, i
|
||||||
// Fill the dynamic group
|
// Fill the dynamic group
|
||||||
if(m_dynamicGroupsCount > 0 && m_dynamicGroupsA != NULL)
|
if(m_dynamicGroupsCount > 0 && m_dynamicGroupsA != NULL)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, categoryGroups[m_dynamicGroupsA[dynamicIndex]].rbegin()); it != categoryGroups[m_dynamicGroupsA[dynamicIndex]].rend() && lastSlotIndex < MAX_SIZE; ++it)
|
for (auto it = categoryGroups[m_dynamicGroupsA[dynamicIndex]].rbegin(); it != categoryGroups[m_dynamicGroupsA[dynamicIndex]].rend() && lastSlotIndex < MAX_SIZE; ++it)
|
||||||
{
|
{
|
||||||
Slot *slot = menu->getSlot(++lastSlotIndex);
|
Slot *slot = menu->getSlot(++lastSlotIndex);
|
||||||
slot->set( *it );
|
slot->set( *it );
|
||||||
|
|
|
||||||
|
|
@ -78,7 +78,7 @@ bool IUIScene_TradingMenu::handleKeyDown(int iPad, int iAction, bool bRepeat)
|
||||||
int buyBMatches = player->inventory->countMatches(buyBItem);
|
int buyBMatches = player->inventory->countMatches(buyBItem);
|
||||||
if( (buyAItem != NULL && buyAMatches >= buyAItem->count) && (buyBItem == NULL || buyBMatches >= buyBItem->count) )
|
if( (buyAItem != NULL && buyAMatches >= buyAItem->count) && (buyBItem == NULL || buyBMatches >= buyBItem->count) )
|
||||||
{
|
{
|
||||||
// 4J-JEV: Fix for PS4 #7111: [PATCH 1.12] Trading Librarian villagers for multiple ‘Enchanted Books’ will cause the title to crash.
|
// 4J-JEV: Fix for PS4 #7111: [PATCH 1.12] Trading Librarian villagers for multiple <EFBFBD>Enchanted Books<6B> will cause the title to crash.
|
||||||
int actualShopItem = m_activeOffers.at(selectedShopItem).second;
|
int actualShopItem = m_activeOffers.at(selectedShopItem).second;
|
||||||
|
|
||||||
m_merchant->notifyTrade(activeRecipe);
|
m_merchant->notifyTrade(activeRecipe);
|
||||||
|
|
@ -186,13 +186,12 @@ void IUIScene_TradingMenu::updateDisplay()
|
||||||
m_activeOffers.clear();
|
m_activeOffers.clear();
|
||||||
int unfilteredIndex = 0;
|
int unfilteredIndex = 0;
|
||||||
int firstValidTrade = INT_MAX;
|
int firstValidTrade = INT_MAX;
|
||||||
for(AUTO_VAR(it, unfilteredOffers->begin()); it != unfilteredOffers->end(); ++it)
|
for(auto& recipe : *unfilteredOffers)
|
||||||
{
|
{
|
||||||
MerchantRecipe *recipe = *it;
|
|
||||||
if(!recipe->isDeprecated())
|
if(!recipe->isDeprecated())
|
||||||
{
|
{
|
||||||
m_activeOffers.push_back( pair<MerchantRecipe *,int>(recipe,unfilteredIndex));
|
m_activeOffers.emplace_back(recipe,unfilteredIndex);
|
||||||
firstValidTrade = min(firstValidTrade,unfilteredIndex);
|
firstValidTrade = std::min<int>(firstValidTrade, unfilteredIndex);
|
||||||
}
|
}
|
||||||
++unfilteredIndex;
|
++unfilteredIndex;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -101,7 +101,7 @@ void UIControl_EnchantmentButton::render(IggyCustomDrawCallbackRegion *region)
|
||||||
glEnable(GL_ALPHA_TEST);
|
glEnable(GL_ALPHA_TEST);
|
||||||
glAlphaFunc(GL_GREATER, 0.1f);
|
glAlphaFunc(GL_GREATER, 0.1f);
|
||||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||||
wstring line = _toString<int>(cost);
|
wstring line = std::to_wstring(cost);
|
||||||
Font *font = pMinecraft->altFont;
|
Font *font = pMinecraft->altFont;
|
||||||
//int col = 0x685E4A;
|
//int col = 0x685E4A;
|
||||||
unsigned int col = m_textColour;
|
unsigned int col = m_textColour;
|
||||||
|
|
@ -165,7 +165,7 @@ void UIControl_EnchantmentButton::updateState()
|
||||||
|
|
||||||
if(cost != m_lastCost)
|
if(cost != m_lastCost)
|
||||||
{
|
{
|
||||||
setLabel( _toString<int>(cost) );
|
setLabel( std::to_wstring(cost) );
|
||||||
m_lastCost = cost;
|
m_lastCost = cost;
|
||||||
m_enchantmentString = EnchantmentNames::instance.getRandomName();
|
m_enchantmentString = EnchantmentNames::instance.getRandomName();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -225,10 +225,8 @@ void UIControl_PlayerSkinPreview::render(IggyCustomDrawCallbackRegion *region)
|
||||||
|
|
||||||
if(m_pvAdditionalModelParts && m_pvAdditionalModelParts->size()!=0)
|
if(m_pvAdditionalModelParts && m_pvAdditionalModelParts->size()!=0)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_pvAdditionalModelParts->begin()); it != m_pvAdditionalModelParts->end(); ++it)
|
for(auto& pModelPart : *m_pvAdditionalModelParts)
|
||||||
{
|
{
|
||||||
ModelPart *pModelPart=*it;
|
|
||||||
|
|
||||||
pModelPart->visible=true;
|
pModelPart->visible=true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -239,10 +237,8 @@ void UIControl_PlayerSkinPreview::render(IggyCustomDrawCallbackRegion *region)
|
||||||
// hide the additional parts
|
// hide the additional parts
|
||||||
if(m_pvAdditionalModelParts && m_pvAdditionalModelParts->size()!=0)
|
if(m_pvAdditionalModelParts && m_pvAdditionalModelParts->size()!=0)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_pvAdditionalModelParts->begin()); it != m_pvAdditionalModelParts->end(); ++it)
|
for(auto& pModelPart : *m_pvAdditionalModelParts)
|
||||||
{
|
{
|
||||||
ModelPart *pModelPart=*it;
|
|
||||||
|
|
||||||
pModelPart->visible=false;
|
pModelPart->visible=false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -500,7 +500,7 @@ void UIController::tick()
|
||||||
|
|
||||||
// Clear out the cached movie file data
|
// Clear out the cached movie file data
|
||||||
__int64 currentTime = System::currentTimeMillis();
|
__int64 currentTime = System::currentTimeMillis();
|
||||||
for(AUTO_VAR(it, m_cachedMovieData.begin()); it != m_cachedMovieData.end();)
|
for (auto it = m_cachedMovieData.begin(); it != m_cachedMovieData.end();)
|
||||||
{
|
{
|
||||||
if(it->second.m_expiry < currentTime)
|
if(it->second.m_expiry < currentTime)
|
||||||
{
|
{
|
||||||
|
|
@ -738,9 +738,8 @@ void UIController::CleanUpSkinReload()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for(AUTO_VAR(it,m_queuedMessageBoxData.begin()); it != m_queuedMessageBoxData.end(); ++it)
|
for(auto queuedData : m_queuedMessageBoxData)
|
||||||
{
|
{
|
||||||
QueuedMessageBoxData *queuedData = *it;
|
|
||||||
ui.NavigateToScene(queuedData->iPad, eUIScene_MessageBox, &queuedData->info, queuedData->layer, eUIGroup_Fullscreen);
|
ui.NavigateToScene(queuedData->iPad, eUIScene_MessageBox, &queuedData->info, queuedData->layer, eUIGroup_Fullscreen);
|
||||||
delete queuedData->info.uiOptionA;
|
delete queuedData->info.uiOptionA;
|
||||||
delete queuedData;
|
delete queuedData;
|
||||||
|
|
@ -752,7 +751,7 @@ byteArray UIController::getMovieData(const wstring &filename)
|
||||||
{
|
{
|
||||||
// Cache everything we load in the current tick
|
// Cache everything we load in the current tick
|
||||||
__int64 targetTime = System::currentTimeMillis() + (1000LL * 60);
|
__int64 targetTime = System::currentTimeMillis() + (1000LL * 60);
|
||||||
AUTO_VAR(it,m_cachedMovieData.find(filename));
|
auto it = m_cachedMovieData.find(filename);
|
||||||
if(it == m_cachedMovieData.end() )
|
if(it == m_cachedMovieData.end() )
|
||||||
{
|
{
|
||||||
byteArray baFile = app.getArchiveFile(filename);
|
byteArray baFile = app.getArchiveFile(filename);
|
||||||
|
|
@ -1645,12 +1644,12 @@ void RADLINK UIController::CustomDrawCallback(void *user_callback_data, Iggy *pl
|
||||||
//If your texture includes an alpha channel, you must use a premultiplied alpha (where the R,G, and B channels have been multiplied by the alpha value); all Iggy shaders assume premultiplied alpha (and it looks better anyway).
|
//If your texture includes an alpha channel, you must use a premultiplied alpha (where the R,G, and B channels have been multiplied by the alpha value); all Iggy shaders assume premultiplied alpha (and it looks better anyway).
|
||||||
GDrawTexture * RADLINK UIController::TextureSubstitutionCreateCallback ( void * user_callback_data , IggyUTF16 * texture_name , S32 * width , S32 * height , void * * destroy_callback_data )
|
GDrawTexture * RADLINK UIController::TextureSubstitutionCreateCallback ( void * user_callback_data , IggyUTF16 * texture_name , S32 * width , S32 * height , void * * destroy_callback_data )
|
||||||
{
|
{
|
||||||
UIController *uiController = (UIController *)user_callback_data;
|
UIController *uiController = static_cast<UIController *>(user_callback_data);
|
||||||
AUTO_VAR(it,uiController->m_substitutionTextures.find((wchar_t *)texture_name));
|
auto it = uiController->m_substitutionTextures.find(texture_name);
|
||||||
|
|
||||||
if(it != uiController->m_substitutionTextures.end())
|
if(it != uiController->m_substitutionTextures.end())
|
||||||
{
|
{
|
||||||
app.DebugPrintf("Found substitution texture %ls, with %d bytes\n", (wchar_t *)texture_name,it->second.length);
|
app.DebugPrintf("Found substitution texture %ls, with %d bytes\n", texture_name,it->second.length);
|
||||||
|
|
||||||
BufferedImage image(it->second.data, it->second.length);
|
BufferedImage image(it->second.data, it->second.length);
|
||||||
if( image.getData() != NULL )
|
if( image.getData() != NULL )
|
||||||
|
|
@ -1711,7 +1710,7 @@ void UIController::registerSubstitutionTexture(const wstring &textureName, PBYTE
|
||||||
|
|
||||||
void UIController::unregisterSubstitutionTexture(const wstring &textureName, bool deleteData)
|
void UIController::unregisterSubstitutionTexture(const wstring &textureName, bool deleteData)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it,m_substitutionTextures.find(textureName));
|
auto it = m_substitutionTextures.find(textureName);
|
||||||
|
|
||||||
if(it != m_substitutionTextures.end())
|
if(it != m_substitutionTextures.end())
|
||||||
{
|
{
|
||||||
|
|
@ -1953,7 +1952,7 @@ size_t UIController::RegisterForCallbackId(UIScene *scene)
|
||||||
void UIController::UnregisterCallbackId(size_t id)
|
void UIController::UnregisterCallbackId(size_t id)
|
||||||
{
|
{
|
||||||
EnterCriticalSection(&m_registeredCallbackScenesCS);
|
EnterCriticalSection(&m_registeredCallbackScenesCS);
|
||||||
AUTO_VAR(it, m_registeredCallbackScenes.find(id) );
|
auto it = m_registeredCallbackScenes.find(id);
|
||||||
if(it != m_registeredCallbackScenes.end() )
|
if(it != m_registeredCallbackScenes.end() )
|
||||||
{
|
{
|
||||||
m_registeredCallbackScenes.erase(it);
|
m_registeredCallbackScenes.erase(it);
|
||||||
|
|
@ -1964,7 +1963,7 @@ void UIController::UnregisterCallbackId(size_t id)
|
||||||
UIScene *UIController::GetSceneFromCallbackId(size_t id)
|
UIScene *UIController::GetSceneFromCallbackId(size_t id)
|
||||||
{
|
{
|
||||||
UIScene *scene = NULL;
|
UIScene *scene = NULL;
|
||||||
AUTO_VAR(it, m_registeredCallbackScenes.find(id) );
|
auto it = m_registeredCallbackScenes.find(id);
|
||||||
if(it != m_registeredCallbackScenes.end() )
|
if(it != m_registeredCallbackScenes.end() )
|
||||||
{
|
{
|
||||||
scene = it->second;
|
scene = it->second;
|
||||||
|
|
@ -3002,11 +3001,8 @@ void UIController::TouchBoxRebuild(UIScene *pUIScene)
|
||||||
ui.TouchBoxesClear(pUIScene);
|
ui.TouchBoxesClear(pUIScene);
|
||||||
|
|
||||||
// rebuild boxes
|
// rebuild boxes
|
||||||
AUTO_VAR(itEnd, pUIScene->GetControls()->end());
|
for ( UIControl *control : *pUIScene->GetControls() )
|
||||||
for (AUTO_VAR(it, pUIScene->GetControls()->begin()); it != itEnd; it++)
|
|
||||||
{
|
{
|
||||||
UIControl *control=(UIControl *)*it;
|
|
||||||
|
|
||||||
if(control->getControlType() == UIControl::eButton ||
|
if(control->getControlType() == UIControl::eButton ||
|
||||||
control->getControlType() == UIControl::eSlider ||
|
control->getControlType() == UIControl::eSlider ||
|
||||||
control->getControlType() == UIControl::eCheckBox ||
|
control->getControlType() == UIControl::eCheckBox ||
|
||||||
|
|
@ -3035,10 +3031,8 @@ void UIController::TouchBoxesClear(UIScene *pUIScene)
|
||||||
EUILayer eUILayer=pUIScene->GetParentLayer()->m_iLayer;
|
EUILayer eUILayer=pUIScene->GetParentLayer()->m_iLayer;
|
||||||
EUIScene eUIscene=pUIScene->getSceneType();
|
EUIScene eUIscene=pUIScene->getSceneType();
|
||||||
|
|
||||||
AUTO_VAR(itEnd, m_TouchBoxes[eUIGroup][eUILayer][eUIscene].end());
|
for ( UIELEMENT *element : m_TouchBoxes[eUIGroup][eUILayer][eUIscene] )
|
||||||
for (AUTO_VAR(it, m_TouchBoxes[eUIGroup][eUILayer][eUIscene].begin()); it != itEnd; it++)
|
|
||||||
{
|
{
|
||||||
UIELEMENT *element=(UIELEMENT *)*it;
|
|
||||||
delete element;
|
delete element;
|
||||||
}
|
}
|
||||||
m_TouchBoxes[eUIGroup][eUILayer][eUIscene].clear();
|
m_TouchBoxes[eUIGroup][eUILayer][eUIscene].clear();
|
||||||
|
|
@ -3056,10 +3050,8 @@ bool UIController::TouchBoxHit(UIScene *pUIScene,S32 x, S32 y)
|
||||||
|
|
||||||
if(m_TouchBoxes[eUIGroup][eUILayer][eUIscene].size()>0)
|
if(m_TouchBoxes[eUIGroup][eUILayer][eUIscene].size()>0)
|
||||||
{
|
{
|
||||||
AUTO_VAR(itEnd, m_TouchBoxes[eUIGroup][eUILayer][eUIscene].end());
|
for ( UIELEMENT *element : m_TouchBoxes[eUIGroup][eUILayer][eUIscene] )
|
||||||
for (AUTO_VAR(it, m_TouchBoxes[eUIGroup][eUILayer][eUIscene].begin()); it != itEnd; it++)
|
|
||||||
{
|
{
|
||||||
UIELEMENT *element=(UIELEMENT *)*it;
|
|
||||||
if(element->pControl->getHidden() == false && element->pControl->getVisible()) // ignore removed controls
|
if(element->pControl->getHidden() == false && element->pControl->getVisible()) // ignore removed controls
|
||||||
{
|
{
|
||||||
if((x>=element->x1) &&(x<=element->x2) && (y>=element->y1) && (y<=element->y2))
|
if((x>=element->x1) &&(x<=element->x2) && (y>=element->y1) && (y<=element->y2))
|
||||||
|
|
|
||||||
|
|
@ -18,18 +18,16 @@ void UILayer::tick()
|
||||||
{
|
{
|
||||||
// Delete old scenes - deleting a scene can cause a new scene to be deleted, so we need to make a copy of the scenes that we are going to try and destroy this tick
|
// Delete old scenes - deleting a scene can cause a new scene to be deleted, so we need to make a copy of the scenes that we are going to try and destroy this tick
|
||||||
vector<UIScene *>scenesToDeleteCopy;
|
vector<UIScene *>scenesToDeleteCopy;
|
||||||
for( AUTO_VAR(it,m_scenesToDelete.begin()); it != m_scenesToDelete.end(); it++)
|
for(auto& scene : m_scenesToDelete)
|
||||||
{
|
{
|
||||||
UIScene *scene = (*it);
|
|
||||||
scenesToDeleteCopy.push_back(scene);
|
scenesToDeleteCopy.push_back(scene);
|
||||||
}
|
}
|
||||||
m_scenesToDelete.clear();
|
m_scenesToDelete.clear();
|
||||||
|
|
||||||
// Delete the scenes in our copy if they are ready to delete, otherwise add back to the ones that are still to be deleted. Actually deleting a scene might also add something back into m_scenesToDelete.
|
// Delete the scenes in our copy if they are ready to delete, otherwise add back to the ones that are still to be deleted. Actually deleting a scene might also add something back into m_scenesToDelete.
|
||||||
for( AUTO_VAR(it,scenesToDeleteCopy.begin()); it != scenesToDeleteCopy.end(); it++)
|
for(auto& scene : scenesToDeleteCopy)
|
||||||
{
|
{
|
||||||
UIScene *scene = (*it);
|
if( scene && scene->isReadyToDelete())
|
||||||
if( scene->isReadyToDelete())
|
|
||||||
{
|
{
|
||||||
delete scene;
|
delete scene;
|
||||||
}
|
}
|
||||||
|
|
@ -47,13 +45,12 @@ void UILayer::tick()
|
||||||
}
|
}
|
||||||
m_scenesToDestroy.clear();
|
m_scenesToDestroy.clear();
|
||||||
|
|
||||||
for(AUTO_VAR(it,m_components.begin()); it != m_components.end(); ++it)
|
for(auto & component : m_components)
|
||||||
{
|
{
|
||||||
(*it)->tick();
|
component->tick();
|
||||||
}
|
}
|
||||||
// Note: reverse iterator, the last element is the top of the stack
|
// Note: reverse iterator, the last element is the top of the stack
|
||||||
int sceneIndex = m_sceneStack.size() - 1;
|
int sceneIndex = m_sceneStack.size() - 1;
|
||||||
//for(AUTO_VAR(it,m_sceneStack.rbegin()); it != m_sceneStack.rend(); ++it)
|
|
||||||
while( sceneIndex >= 0 && sceneIndex < m_sceneStack.size() )
|
while( sceneIndex >= 0 && sceneIndex < m_sceneStack.size() )
|
||||||
{
|
{
|
||||||
//(*it)->tick();
|
//(*it)->tick();
|
||||||
|
|
@ -68,15 +65,15 @@ void UILayer::render(S32 width, S32 height, C4JRender::eViewportType viewport)
|
||||||
{
|
{
|
||||||
if(!ui.IsExpectingOrReloadingSkin())
|
if(!ui.IsExpectingOrReloadingSkin())
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it,m_components.begin()); it != m_components.end(); ++it)
|
for(auto& it : m_components)
|
||||||
{
|
{
|
||||||
AUTO_VAR(itRef,m_componentRefCount.find((*it)->getSceneType()));
|
auto itRef = m_componentRefCount.find(it->getSceneType());
|
||||||
if(itRef != m_componentRefCount.end() && itRef->second.second)
|
if(itRef != m_componentRefCount.end() && itRef->second.second)
|
||||||
{
|
{
|
||||||
if((*it)->isVisible() )
|
if(it->isVisible() )
|
||||||
{
|
{
|
||||||
PIXBeginNamedEvent(0, "Rendering component %d", (*it)->getSceneType() );
|
PIXBeginNamedEvent(0, "Rendering component %d", it->getSceneType() );
|
||||||
(*it)->render(width, height,viewport);
|
it->render(width, height,viewport);
|
||||||
PIXEndNamedEvent();
|
PIXEndNamedEvent();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -139,9 +136,9 @@ bool UILayer::HasFocus(int iPad)
|
||||||
bool UILayer::hidesLowerScenes()
|
bool UILayer::hidesLowerScenes()
|
||||||
{
|
{
|
||||||
bool hidesScenes = false;
|
bool hidesScenes = false;
|
||||||
for(AUTO_VAR(it,m_components.begin()); it != m_components.end(); ++it)
|
for(auto& it : m_components)
|
||||||
{
|
{
|
||||||
if((*it)->hidesLowerScenes())
|
if(it->hidesLowerScenes())
|
||||||
{
|
{
|
||||||
hidesScenes = true;
|
hidesScenes = true;
|
||||||
break;
|
break;
|
||||||
|
|
@ -168,28 +165,27 @@ void UILayer::getRenderDimensions(S32 &width, S32 &height)
|
||||||
|
|
||||||
void UILayer::DestroyAll()
|
void UILayer::DestroyAll()
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it,m_components.begin()); it != m_components.end(); ++it)
|
for(auto& it : m_components)
|
||||||
{
|
{
|
||||||
(*it)->destroyMovie();
|
it->destroyMovie();
|
||||||
}
|
}
|
||||||
for(AUTO_VAR(it, m_sceneStack.begin()); it != m_sceneStack.end(); ++it)
|
for(auto& it : m_sceneStack)
|
||||||
{
|
{
|
||||||
(*it)->destroyMovie();
|
it->destroyMovie();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void UILayer::ReloadAll(bool force)
|
void UILayer::ReloadAll(bool force)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it,m_components.begin()); it != m_components.end(); ++it)
|
for(auto& it : m_components)
|
||||||
{
|
{
|
||||||
(*it)->reloadMovie(force);
|
it->reloadMovie(force);
|
||||||
}
|
}
|
||||||
if(!m_sceneStack.empty())
|
if(!m_sceneStack.empty())
|
||||||
{
|
{
|
||||||
int lowestRenderable = 0;
|
for(auto& lowestRenderable : m_sceneStack)
|
||||||
for(;lowestRenderable < m_sceneStack.size(); ++lowestRenderable)
|
|
||||||
{
|
{
|
||||||
m_sceneStack[lowestRenderable]->reloadMovie(force);
|
lowestRenderable->reloadMovie(force);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -493,7 +489,7 @@ bool UILayer::NavigateBack(int iPad, EUIScene eScene)
|
||||||
|
|
||||||
void UILayer::showComponent(int iPad, EUIScene scene, bool show)
|
void UILayer::showComponent(int iPad, EUIScene scene, bool show)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it,m_componentRefCount.find(scene));
|
auto it = m_componentRefCount.find(scene);
|
||||||
if(it != m_componentRefCount.end())
|
if(it != m_componentRefCount.end())
|
||||||
{
|
{
|
||||||
it->second.second = show;
|
it->second.second = show;
|
||||||
|
|
@ -505,7 +501,7 @@ void UILayer::showComponent(int iPad, EUIScene scene, bool show)
|
||||||
bool UILayer::isComponentVisible(EUIScene scene)
|
bool UILayer::isComponentVisible(EUIScene scene)
|
||||||
{
|
{
|
||||||
bool visible = false;
|
bool visible = false;
|
||||||
AUTO_VAR(it,m_componentRefCount.find(scene));
|
auto it = m_componentRefCount.find(scene);
|
||||||
if(it != m_componentRefCount.end())
|
if(it != m_componentRefCount.end())
|
||||||
{
|
{
|
||||||
visible = it->second.second;
|
visible = it->second.second;
|
||||||
|
|
@ -515,16 +511,16 @@ bool UILayer::isComponentVisible(EUIScene scene)
|
||||||
|
|
||||||
UIScene *UILayer::addComponent(int iPad, EUIScene scene, void *initData)
|
UIScene *UILayer::addComponent(int iPad, EUIScene scene, void *initData)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it,m_componentRefCount.find(scene));
|
auto it = m_componentRefCount.find(scene);
|
||||||
if(it != m_componentRefCount.end())
|
if(it != m_componentRefCount.end())
|
||||||
{
|
{
|
||||||
++it->second.first;
|
++it->second.first;
|
||||||
|
|
||||||
for(AUTO_VAR(itComp,m_components.begin()); itComp != m_components.end(); ++itComp)
|
for(auto& itComp : m_components)
|
||||||
{
|
{
|
||||||
if( (*itComp)->getSceneType() == scene )
|
if( itComp->getSceneType() == scene )
|
||||||
{
|
{
|
||||||
return *itComp;
|
return itComp;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
@ -586,7 +582,7 @@ UIScene *UILayer::addComponent(int iPad, EUIScene scene, void *initData)
|
||||||
|
|
||||||
void UILayer::removeComponent(EUIScene scene)
|
void UILayer::removeComponent(EUIScene scene)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it,m_componentRefCount.find(scene));
|
auto it = m_componentRefCount.find(scene);
|
||||||
if(it != m_componentRefCount.end())
|
if(it != m_componentRefCount.end())
|
||||||
{
|
{
|
||||||
--it->second.first;
|
--it->second.first;
|
||||||
|
|
@ -594,7 +590,7 @@ void UILayer::removeComponent(EUIScene scene)
|
||||||
if(it->second.first <= 0)
|
if(it->second.first <= 0)
|
||||||
{
|
{
|
||||||
m_componentRefCount.erase(it);
|
m_componentRefCount.erase(it);
|
||||||
for(AUTO_VAR(compIt, m_components.begin()) ; compIt != m_components.end(); )
|
for (auto compIt = m_components.begin(); compIt != m_components.end();)
|
||||||
{
|
{
|
||||||
if( (*compIt)->getSceneType() == scene)
|
if( (*compIt)->getSceneType() == scene)
|
||||||
{
|
{
|
||||||
|
|
@ -622,7 +618,7 @@ void UILayer::removeScene(UIScene *scene)
|
||||||
ui.TouchBoxesClear(scene);
|
ui.TouchBoxesClear(scene);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
AUTO_VAR(newEnd, std::remove(m_sceneStack.begin(), m_sceneStack.end(), scene) );
|
auto newEnd = std::remove(m_sceneStack.begin(), m_sceneStack.end(), scene);
|
||||||
m_sceneStack.erase(newEnd, m_sceneStack.end());
|
m_sceneStack.erase(newEnd, m_sceneStack.end());
|
||||||
|
|
||||||
m_scenesToDelete.push_back(scene);
|
m_scenesToDelete.push_back(scene);
|
||||||
|
|
@ -645,14 +641,14 @@ void UILayer::closeAllScenes()
|
||||||
vector<UIScene *> temp;
|
vector<UIScene *> temp;
|
||||||
temp.insert(temp.end(), m_sceneStack.begin(), m_sceneStack.end());
|
temp.insert(temp.end(), m_sceneStack.begin(), m_sceneStack.end());
|
||||||
m_sceneStack.clear();
|
m_sceneStack.clear();
|
||||||
for(AUTO_VAR(it, temp.begin()); it != temp.end(); ++it)
|
for(auto& it : temp)
|
||||||
{
|
{
|
||||||
#ifdef __PSVITA__
|
#ifdef __PSVITA__
|
||||||
// remove any touchboxes
|
// remove any touchboxes
|
||||||
ui.TouchBoxesClear(*it);
|
ui.TouchBoxesClear(it);
|
||||||
#endif
|
#endif
|
||||||
m_scenesToDelete.push_back(*it);
|
m_scenesToDelete.push_back(it);
|
||||||
(*it)->handleDestroy(); // For anything that might require the pointer be valid
|
it->handleDestroy(); // For anything that might require the pointer be valid
|
||||||
}
|
}
|
||||||
|
|
||||||
updateFocusState();
|
updateFocusState();
|
||||||
|
|
@ -696,7 +692,7 @@ bool UILayer::updateFocusState(bool allowedFocus /* = false */)
|
||||||
m_bIgnorePlayerJoinMenuDisplayed = false;
|
m_bIgnorePlayerJoinMenuDisplayed = false;
|
||||||
|
|
||||||
bool layerFocusSet = false;
|
bool layerFocusSet = false;
|
||||||
for(AUTO_VAR(it,m_sceneStack.rbegin()); it != m_sceneStack.rend(); ++it)
|
for (auto it = m_sceneStack.rbegin(); it != m_sceneStack.rend(); ++it)
|
||||||
{
|
{
|
||||||
UIScene *scene = *it;
|
UIScene *scene = *it;
|
||||||
|
|
||||||
|
|
@ -783,7 +779,7 @@ bool UILayer::updateFocusState(bool allowedFocus /* = false */)
|
||||||
UIScene *UILayer::getCurrentScene()
|
UIScene *UILayer::getCurrentScene()
|
||||||
{
|
{
|
||||||
// Note: reverse iterator, the last element is the top of the stack
|
// Note: reverse iterator, the last element is the top of the stack
|
||||||
for(AUTO_VAR(it,m_sceneStack.rbegin()); it != m_sceneStack.rend(); ++it)
|
for( auto it = m_sceneStack.rbegin(); it != m_sceneStack.rend(); ++it)
|
||||||
{
|
{
|
||||||
UIScene *scene = *it;
|
UIScene *scene = *it;
|
||||||
// 4J-PB - only used on Vita, so iPad 0 is fine
|
// 4J-PB - only used on Vita, so iPad 0 is fine
|
||||||
|
|
@ -800,7 +796,7 @@ UIScene *UILayer::getCurrentScene()
|
||||||
void UILayer::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
|
void UILayer::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
|
||||||
{
|
{
|
||||||
// Note: reverse iterator, the last element is the top of the stack
|
// Note: reverse iterator, the last element is the top of the stack
|
||||||
for(AUTO_VAR(it,m_sceneStack.rbegin()); it != m_sceneStack.rend(); ++it)
|
for (auto it = m_sceneStack.rbegin(); it != m_sceneStack.rend(); ++it)
|
||||||
{
|
{
|
||||||
UIScene *scene = *it;
|
UIScene *scene = *it;
|
||||||
if(scene->hasFocus(iPad) && scene->canHandleInput())
|
if(scene->hasFocus(iPad) && scene->canHandleInput())
|
||||||
|
|
@ -825,7 +821,7 @@ void UILayer::handleInput(int iPad, int key, bool repeat, bool pressed, bool rel
|
||||||
|
|
||||||
void UILayer::HandleDLCMountingComplete()
|
void UILayer::HandleDLCMountingComplete()
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it,m_sceneStack.rbegin()); it != m_sceneStack.rend(); ++it)
|
for (auto it = m_sceneStack.rbegin(); it != m_sceneStack.rend(); ++it)
|
||||||
{
|
{
|
||||||
UIScene *topScene = *it;
|
UIScene *topScene = *it;
|
||||||
app.DebugPrintf("UILayer::HandleDLCMountingComplete - topScene\n");
|
app.DebugPrintf("UILayer::HandleDLCMountingComplete - topScene\n");
|
||||||
|
|
@ -835,7 +831,7 @@ void UILayer::HandleDLCMountingComplete()
|
||||||
|
|
||||||
void UILayer::HandleDLCInstalled()
|
void UILayer::HandleDLCInstalled()
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it,m_sceneStack.rbegin()); it != m_sceneStack.rend(); ++it)
|
for (auto it = m_sceneStack.rbegin(); it != m_sceneStack.rend(); ++it)
|
||||||
{
|
{
|
||||||
UIScene *topScene = *it;
|
UIScene *topScene = *it;
|
||||||
topScene->HandleDLCInstalled();
|
topScene->HandleDLCInstalled();
|
||||||
|
|
@ -845,7 +841,7 @@ void UILayer::HandleDLCInstalled()
|
||||||
#ifdef _XBOX_ONE
|
#ifdef _XBOX_ONE
|
||||||
void UILayer::HandleDLCLicenseChange()
|
void UILayer::HandleDLCLicenseChange()
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it,m_sceneStack.rbegin()); it != m_sceneStack.rend(); ++it)
|
for( auto it = m_sceneStack.rbegin(); it != m_sceneStack.rend(); ++it)
|
||||||
{
|
{
|
||||||
UIScene *topScene = *it;
|
UIScene *topScene = *it;
|
||||||
topScene->HandleDLCLicenseChange();
|
topScene->HandleDLCLicenseChange();
|
||||||
|
|
@ -855,7 +851,7 @@ void UILayer::HandleDLCLicenseChange()
|
||||||
|
|
||||||
void UILayer::HandleMessage(EUIMessage message, void *data)
|
void UILayer::HandleMessage(EUIMessage message, void *data)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it,m_sceneStack.rbegin()); it != m_sceneStack.rend(); ++it)
|
for (auto it = m_sceneStack.rbegin(); it != m_sceneStack.rend(); ++it)
|
||||||
{
|
{
|
||||||
UIScene *topScene = *it;
|
UIScene *topScene = *it;
|
||||||
topScene->HandleMessage(message, data);
|
topScene->HandleMessage(message, data);
|
||||||
|
|
@ -875,9 +871,9 @@ C4JRender::eViewportType UILayer::getViewport()
|
||||||
|
|
||||||
void UILayer::handleUnlockFullVersion()
|
void UILayer::handleUnlockFullVersion()
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_sceneStack.begin()); it != m_sceneStack.end(); ++it)
|
for(auto& it : m_sceneStack)
|
||||||
{
|
{
|
||||||
(*it)->handleUnlockFullVersion();
|
it->handleUnlockFullVersion();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -885,13 +881,13 @@ void UILayer::PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic)
|
||||||
{
|
{
|
||||||
__int64 layerStatic = 0;
|
__int64 layerStatic = 0;
|
||||||
__int64 layerDynamic = 0;
|
__int64 layerDynamic = 0;
|
||||||
for(AUTO_VAR(it,m_components.begin()); it != m_components.end(); ++it)
|
for(auto& it : m_components)
|
||||||
{
|
{
|
||||||
(*it)->PrintTotalMemoryUsage(layerStatic, layerDynamic);
|
it->PrintTotalMemoryUsage(layerStatic, layerDynamic);
|
||||||
}
|
}
|
||||||
for(AUTO_VAR(it, m_sceneStack.begin()); it != m_sceneStack.end(); ++it)
|
for(auto& it : m_sceneStack)
|
||||||
{
|
{
|
||||||
(*it)->PrintTotalMemoryUsage(layerStatic, layerDynamic);
|
it->PrintTotalMemoryUsage(layerStatic, layerDynamic);
|
||||||
}
|
}
|
||||||
app.DebugPrintf(app.USER_SR, " \\- Layer static: %d , Layer dynamic: %d\n", layerStatic, layerDynamic);
|
app.DebugPrintf(app.USER_SR, " \\- Layer static: %d , Layer dynamic: %d\n", layerStatic, layerDynamic);
|
||||||
totalStatic += layerStatic;
|
totalStatic += layerStatic;
|
||||||
|
|
|
||||||
|
|
@ -39,9 +39,9 @@ UIScene::~UIScene()
|
||||||
/* Destroy the Iggy player. */
|
/* Destroy the Iggy player. */
|
||||||
IggyPlayerDestroy( swf );
|
IggyPlayerDestroy( swf );
|
||||||
|
|
||||||
for(AUTO_VAR(it,m_registeredTextures.begin()); it != m_registeredTextures.end(); ++it)
|
for(auto & it : m_registeredTextures)
|
||||||
{
|
{
|
||||||
ui.unregisterSubstitutionTexture( it->first, it->second );
|
ui.unregisterSubstitutionTexture( it.first, it.second );
|
||||||
}
|
}
|
||||||
|
|
||||||
if(m_callbackUniqueId != 0)
|
if(m_callbackUniqueId != 0)
|
||||||
|
|
@ -88,9 +88,9 @@ void UIScene::reloadMovie(bool force)
|
||||||
handlePreReload();
|
handlePreReload();
|
||||||
|
|
||||||
// Reload controls
|
// Reload controls
|
||||||
for(AUTO_VAR(it, m_controls.begin()); it != m_controls.end(); ++it)
|
for(auto & it : m_controls)
|
||||||
{
|
{
|
||||||
(*it)->ReInit();
|
it->ReInit();
|
||||||
}
|
}
|
||||||
|
|
||||||
updateComponents();
|
updateComponents();
|
||||||
|
|
@ -440,9 +440,9 @@ void UIScene::tick()
|
||||||
while(IggyPlayerReadyToTick( swf ))
|
while(IggyPlayerReadyToTick( swf ))
|
||||||
{
|
{
|
||||||
tickTimers();
|
tickTimers();
|
||||||
for(AUTO_VAR(it, m_controls.begin()); it != m_controls.end(); ++it)
|
for(auto & it : m_controls)
|
||||||
{
|
{
|
||||||
(*it)->tick();
|
it->tick();
|
||||||
}
|
}
|
||||||
IggyPlayerTickRS( swf );
|
IggyPlayerTickRS( swf );
|
||||||
m_hasTickedOnce = true;
|
m_hasTickedOnce = true;
|
||||||
|
|
@ -468,7 +468,7 @@ void UIScene::addTimer(int id, int ms)
|
||||||
|
|
||||||
void UIScene::killTimer(int id)
|
void UIScene::killTimer(int id)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, m_timers.find(id));
|
auto it = m_timers.find(id);
|
||||||
if(it != m_timers.end())
|
if(it != m_timers.end())
|
||||||
{
|
{
|
||||||
it->second.running = false;
|
it->second.running = false;
|
||||||
|
|
@ -478,7 +478,7 @@ void UIScene::killTimer(int id)
|
||||||
void UIScene::tickTimers()
|
void UIScene::tickTimers()
|
||||||
{
|
{
|
||||||
int currentTime = System::currentTimeMillis();
|
int currentTime = System::currentTimeMillis();
|
||||||
for(AUTO_VAR(it, m_timers.begin()); it != m_timers.end();)
|
for (auto it = m_timers.begin(); it != m_timers.end();)
|
||||||
{
|
{
|
||||||
if(!it->second.running)
|
if(!it->second.running)
|
||||||
{
|
{
|
||||||
|
|
@ -501,7 +501,7 @@ void UIScene::tickTimers()
|
||||||
IggyName UIScene::registerFastName(const wstring &name)
|
IggyName UIScene::registerFastName(const wstring &name)
|
||||||
{
|
{
|
||||||
IggyName var;
|
IggyName var;
|
||||||
AUTO_VAR(it,m_fastNames.find(name));
|
auto it = m_fastNames.find(name);
|
||||||
if(it != m_fastNames.end())
|
if(it != m_fastNames.end())
|
||||||
{
|
{
|
||||||
var = it->second;
|
var = it->second;
|
||||||
|
|
@ -642,9 +642,8 @@ void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iP
|
||||||
|
|
||||||
PIXBeginNamedEvent(0,"Draw all cache");
|
PIXBeginNamedEvent(0,"Draw all cache");
|
||||||
// Draw all the cached slots
|
// Draw all the cached slots
|
||||||
for(AUTO_VAR(it, m_cachedSlotDraw.begin()); it != m_cachedSlotDraw.end(); ++it)
|
for(auto& drawData : m_cachedSlotDraw)
|
||||||
{
|
{
|
||||||
CachedSlotDrawData *drawData = *it;
|
|
||||||
ui.setupCustomDrawMatrices(this, drawData->customDrawRegion);
|
ui.setupCustomDrawMatrices(this, drawData->customDrawRegion);
|
||||||
_customDrawSlotControl(drawData->customDrawRegion, iPad, drawData->item, drawData->fAlpha, drawData->isFoil, drawData->bDecorations, useCommandBuffers);
|
_customDrawSlotControl(drawData->customDrawRegion, iPad, drawData->item, drawData->fAlpha, drawData->isFoil, drawData->bDecorations, useCommandBuffers);
|
||||||
delete drawData->customDrawRegion;
|
delete drawData->customDrawRegion;
|
||||||
|
|
@ -1185,7 +1184,7 @@ void UIScene::registerSubstitutionTexture(const wstring &textureName, PBYTE pbDa
|
||||||
|
|
||||||
bool UIScene::hasRegisteredSubstitutionTexture(const wstring &textureName)
|
bool UIScene::hasRegisteredSubstitutionTexture(const wstring &textureName)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, m_registeredTextures.find( textureName ) );
|
auto it = m_registeredTextures.find(textureName);
|
||||||
|
|
||||||
return it != m_registeredTextures.end();
|
return it != m_registeredTextures.end();
|
||||||
}
|
}
|
||||||
|
|
@ -1240,10 +1239,8 @@ UIScene *UIScene::getBackScene()
|
||||||
#ifdef __PSVITA__
|
#ifdef __PSVITA__
|
||||||
void UIScene::UpdateSceneControls()
|
void UIScene::UpdateSceneControls()
|
||||||
{
|
{
|
||||||
AUTO_VAR(itEnd, GetControls()->end());
|
for ( UIControl *control : *GetControls() )
|
||||||
for (AUTO_VAR(it, GetControls()->begin()); it != itEnd; it++)
|
|
||||||
{
|
{
|
||||||
UIControl *control=(UIControl *)*it;
|
|
||||||
control->UpdateControl();
|
control->UpdateControl();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -191,13 +191,13 @@ void UIScene_DLCOffersMenu::handleInput(int iPad, int key, bool repeat, bool pre
|
||||||
switch(iTextC)
|
switch(iTextC)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
m_labelHTMLSellText.init("Voici un fantastique mini-pack de 24 apparences pour personnaliser votre personnage Minecraft et vous mettre dans l'ambiance des fêtes de fin d'année.<br><br>1-4 joueurs<br>2-8 joueurs en réseau<br><br> Cet article fait l’objet d’une licence ou d’une sous-licence de Sony Computer Entertainment America, et est soumis aux conditions générales du service du réseau, au contrat d’utilisateur, aux restrictions d’utilisation de cet article et aux autres conditions applicables, disponibles sur le site www.us.playstation.com/support/useragreements. Si vous ne souhaitez pas accepter ces conditions, ne téléchargez pas ce produit. Cet article peut être utilisé avec un maximum de deux systèmes PlayStation®3 activés associés à ce compte Sony Entertainment Network. <br><br>'Minecraft' est une marque commerciale de Notch Development AB.");
|
m_labelHTMLSellText.init("Voici un fantastique mini-pack de 24 apparences pour personnaliser votre personnage Minecraft et vous mettre dans l'ambiance des f<EFBFBD>tes de fin d'ann<6E>e.<br><br>1-4 joueurs<br>2-8 joueurs en r<>seau<br><br> Cet article fait l<>objet d<>une licence ou d<>une sous-licence de Sony Computer Entertainment America, et est soumis aux conditions g<>n<EFBFBD>rales du service du r<>seau, au contrat d<>utilisateur, aux restrictions d<>utilisation de cet article et aux autres conditions applicables, disponibles sur le site www.us.playstation.com/support/useragreements. Si vous ne souhaitez pas accepter ces conditions, ne t<EFBFBD>l<EFBFBD>chargez pas ce produit. Cet article peut <20>tre utilis<69> avec un maximum de deux syst<73>mes PlayStation<6F>3 activ<69>s associ<63>s <20> ce compte Sony Entertainment Network.<2E><br><br>'Minecraft' est une marque commerciale de Notch Development AB.");
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
m_labelHTMLSellText.init("Un fabuloso minipack de 24 aspectos para personalizar tu personaje de Minecraft y ponerte a tono con las fiestas.<br><br>1-4 jugadores<br>2-8 jugadores en red<br><br> Sony Computer Entertainment America le concede la licencia o sublicencia de este artículo, que está sujeto a los términos de servicio y al acuerdo de usuario de la red. Las restricciones de uso de este artículo, así como otros términos aplicables, se encuentran en www.us.playstation.com/support/useragreements. Si no desea aceptar todos estos términos, no descargue este artículo. Este artículo puede usarse en hasta dos sistemas PlayStation®3 activados asociados con esta cuenta de Sony Entertainment Network. <br><br>'Minecraft' es una marca comercial de Notch Development AB.");
|
m_labelHTMLSellText.init("Un fabuloso minipack de 24 aspectos para personalizar tu personaje de Minecraft y ponerte a tono con las fiestas.<br><br>1-4 jugadores<br>2-8 jugadores en red<br><br> Sony Computer Entertainment America le concede la licencia o sublicencia de este art<EFBFBD>culo, que est<73> sujeto a los t<>rminos de servicio y al acuerdo de usuario de la red. Las restricciones de uso de este art<72>culo, as<61> como otros t<>rminos aplicables, se encuentran en www.us.playstation.com/support/useragreements. Si no desea aceptar todos estos t<EFBFBD>rminos, no descargue este art<72>culo. Este art<72>culo puede usarse en hasta dos sistemas PlayStation<6F>3 activados asociados con esta cuenta de Sony Entertainment Network.<2E><br><br>'Minecraft' es una marca comercial de Notch Development AB.");
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
m_labelHTMLSellText.init("Este é um incrível pacote com 24 capas para personalizar seu personagem no Minecraft e entrar no clima de final de ano.<br><br>1-4 Jogadores<br>Jogadores em rede 2-8<br><br> Este item está sendo licenciado ou sublicenciado para você pela Sony Computer Entertainment America e está sujeito aos Termos de Serviço da Rede e Acordo do Usuário, as restrições de uso deste item e outros termos aplicáveis estão localizados em www.us.playstation.com/support/useragreements. Caso não queira aceitar todos esses termos, não baixe este item. Este item pode ser usado com até 2 sistemas PlayStation®3 ativados associados a esta Conta de Rede Sony Entertainment. <br><br>'Minecraft' é uma marca registrada da Notch Development AB");
|
m_labelHTMLSellText.init("Este <EFBFBD> um incr<63>vel pacote com 24 capas para personalizar seu personagem no Minecraft e entrar no clima de final de ano.<br><br>1-4 Jogadores<br>Jogadores em rede 2-8<br><br> Este item est<EFBFBD> sendo licenciado ou sublicenciado para voc<6F> pela Sony Computer Entertainment America e est<73> sujeito aos Termos de Servi<76>o da Rede e Acordo do Usu<73>rio, as restri<72><69>es de uso deste item e outros termos aplic<69>veis est<73>o localizados em www.us.playstation.com/support/useragreements. Caso n<>o queira aceitar todos esses termos, n<>o baixe este item. Este item pode ser usado com at<61> 2 sistemas PlayStation<6F>3 ativados associados a esta Conta de Rede Sony Entertainment.<2E><br><br>'Minecraft' <20> uma marca registrada da Notch Development AB");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
iTextC++;
|
iTextC++;
|
||||||
|
|
@ -660,25 +660,6 @@ void UIScene_DLCOffersMenu::tick()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// if(m_bBitmapOfferIconDisplayed==false)
|
|
||||||
// {
|
|
||||||
// // do we have it yet?
|
|
||||||
// if
|
|
||||||
// }
|
|
||||||
// retrieve the icons for the DLC
|
|
||||||
// if(m_vIconRetrieval.size()>0)
|
|
||||||
// {
|
|
||||||
// // for each icon, request it, and remove it from the list
|
|
||||||
// // the callback for the retrieval will update the display if needed
|
|
||||||
//
|
|
||||||
// AUTO_VAR(itEnd, m_vIconRetrieval.end());
|
|
||||||
// for (AUTO_VAR(it, m_vIconRetrieval.begin()); it != itEnd; it++)
|
|
||||||
// {
|
|
||||||
//
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// }
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -80,7 +80,7 @@ UIScene_DebugOverlay::UIScene_DebugOverlay(int iPad, void *initData, UILayer *pa
|
||||||
for(unsigned int level = ench->getMinLevel(); level <= ench->getMaxLevel(); ++level)
|
for(unsigned int level = ench->getMinLevel(); level <= ench->getMaxLevel(); ++level)
|
||||||
{
|
{
|
||||||
m_enchantmentIdAndLevels.push_back(pair<int,int>(ench->id,level));
|
m_enchantmentIdAndLevels.push_back(pair<int,int>(ench->id,level));
|
||||||
m_buttonListEnchantments.addItem(app.GetString( ench->getDescriptionId() ) + _toString<int>(level) );
|
m_buttonListEnchantments.addItem(app.GetString( ench->getDescriptionId() ) + std::to_wstring(level) );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -61,13 +61,13 @@ UIScene_EndPoem::UIScene_EndPoem(int iPad, void *initData, UILayer *parentLayer)
|
||||||
noNoiseString = replaceAll(noNoiseString,L"{*PLAYER*}",playerName);
|
noNoiseString = replaceAll(noNoiseString,L"{*PLAYER*}",playerName);
|
||||||
|
|
||||||
Random random(8124371);
|
Random random(8124371);
|
||||||
int found=(int)noNoiseString.find(L"{*NOISE*}");
|
size_t found=noNoiseString.find(L"{*NOISE*}");
|
||||||
int length;
|
int length;
|
||||||
while (found!=string::npos)
|
while (found!=string::npos)
|
||||||
{
|
{
|
||||||
length = random.nextInt(4) + 3;
|
length = random.nextInt(4) + 3;
|
||||||
m_noiseLengths.push_back(length);
|
m_noiseLengths.push_back(length);
|
||||||
found=(int)noNoiseString.find(L"{*NOISE*}",found+1);
|
found=noNoiseString.find(L"{*NOISE*}",found+1);
|
||||||
}
|
}
|
||||||
|
|
||||||
updateNoise();
|
updateNoise();
|
||||||
|
|
@ -209,8 +209,8 @@ void UIScene_EndPoem::updateNoise()
|
||||||
|
|
||||||
wstring tag = L"{*NOISE*}";
|
wstring tag = L"{*NOISE*}";
|
||||||
|
|
||||||
AUTO_VAR(it, m_noiseLengths.begin());
|
auto it = m_noiseLengths.begin();
|
||||||
int found=(int)noiseString.find(tag);
|
size_t found= noiseString.find(tag);
|
||||||
while (found!=string::npos && it != m_noiseLengths.end() )
|
while (found!=string::npos && it != m_noiseLengths.end() )
|
||||||
{
|
{
|
||||||
length = *it;
|
length = *it;
|
||||||
|
|
@ -275,6 +275,6 @@ void UIScene_EndPoem::updateNoise()
|
||||||
//ib.put(listPos + 256 + random->nextInt(2) + 8 + (darken ? 16 : 0));
|
//ib.put(listPos + 256 + random->nextInt(2) + 8 + (darken ? 16 : 0));
|
||||||
//ib.put(listPos + pos + 32);
|
//ib.put(listPos + pos + 32);
|
||||||
|
|
||||||
found=(int)noiseString.find(tag,found+1);
|
found=noiseString.find(tag,found+1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -261,10 +261,8 @@ void UIScene_InventoryMenu::updateEffectsDisplay()
|
||||||
int iValue = 0;
|
int iValue = 0;
|
||||||
IggyDataValue *UpdateValue = new IggyDataValue[activeEffects->size()*2];
|
IggyDataValue *UpdateValue = new IggyDataValue[activeEffects->size()*2];
|
||||||
|
|
||||||
for(AUTO_VAR(it, activeEffects->begin()); it != activeEffects->end(); ++it)
|
for(auto& effect : *activeEffects)
|
||||||
{
|
{
|
||||||
MobEffectInstance *effect = *it;
|
|
||||||
|
|
||||||
if(effect->getDuration() >= m_bEffectTime[effect->getId()])
|
if(effect->getDuration() >= m_bEffectTime[effect->getId()])
|
||||||
{
|
{
|
||||||
wstring effectString = app.GetString( effect->getDescriptionId() );//I18n.get(effect.getDescriptionId()).trim();
|
wstring effectString = app.GetString( effect->getDescriptionId() );//I18n.get(effect.getDescriptionId()).trim();
|
||||||
|
|
|
||||||
|
|
@ -1054,10 +1054,8 @@ void UIScene_LoadOrJoinMenu::AddDefaultButtons()
|
||||||
|
|
||||||
int i = 0;
|
int i = 0;
|
||||||
|
|
||||||
for(AUTO_VAR(it, app.getLevelGenerators()->begin()); it != app.getLevelGenerators()->end(); ++it)
|
for ( LevelGenerationOptions *levelGen : *app.getLevelGenerators() )
|
||||||
{
|
{
|
||||||
LevelGenerationOptions *levelGen = *it;
|
|
||||||
|
|
||||||
// retrieve the save icon from the texture pack, if there is one
|
// retrieve the save icon from the texture pack, if there is one
|
||||||
unsigned int uiTexturePackID=levelGen->getRequiredTexturePackId();
|
unsigned int uiTexturePackID=levelGen->getRequiredTexturePackId();
|
||||||
|
|
||||||
|
|
@ -1859,10 +1857,8 @@ void UIScene_LoadOrJoinMenu::UpdateGamesList()
|
||||||
unsigned int sessionIndex = 0;
|
unsigned int sessionIndex = 0;
|
||||||
m_buttonListGames.setCurrentSelection(0);
|
m_buttonListGames.setCurrentSelection(0);
|
||||||
|
|
||||||
for( AUTO_VAR(it, m_currentSessions->begin()); it < m_currentSessions->end(); ++it)
|
for( FriendSessionInfo *sessionInfo : *m_currentSessions )
|
||||||
{
|
{
|
||||||
FriendSessionInfo *sessionInfo = *it;
|
|
||||||
|
|
||||||
wchar_t textureName[64] = L"\0";
|
wchar_t textureName[64] = L"\0";
|
||||||
|
|
||||||
// Is this a default game or a texture pack game?
|
// Is this a default game or a texture pack game?
|
||||||
|
|
|
||||||
|
|
@ -74,7 +74,7 @@ void CXuiCtrl4JList::AddData( const LIST_ITEM_INFO& ItemInfo , int iSortListFrom
|
||||||
#ifdef _DEBUG
|
#ifdef _DEBUG
|
||||||
|
|
||||||
int iCount=0;
|
int iCount=0;
|
||||||
for (AUTO_VAR(it, m_vListData.begin()); it != m_vListData.end(); it++)
|
for ( auto it : m_vListData )
|
||||||
{
|
{
|
||||||
PLIST_ITEM_INFO pInfo=(PLIST_ITEM_INFO)*it;
|
PLIST_ITEM_INFO pInfo=(PLIST_ITEM_INFO)*it;
|
||||||
app.DebugPrintf("%d. ",iCount++);
|
app.DebugPrintf("%d. ",iCount++);
|
||||||
|
|
@ -103,18 +103,6 @@ void CXuiCtrl4JList::AddData( const LIST_ITEM_INFO& ItemInfo , int iSortListFrom
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
LeaveCriticalSection(&m_AccessListData);
|
LeaveCriticalSection(&m_AccessListData);
|
||||||
// #ifdef _DEBUG
|
|
||||||
//
|
|
||||||
// iCount=0;
|
|
||||||
// for (AUTO_VAR(it, m_vListData.begin()); it != m_vListData.end(); it++)
|
|
||||||
// {
|
|
||||||
// PLIST_ITEM_INFO pInfo=(PLIST_ITEM_INFO)*it;
|
|
||||||
// app.DebugPrintf("After Sort - %d. ",iCount++);
|
|
||||||
// OutputDebugStringW(pInfo->pwszText);
|
|
||||||
// app.DebugPrintf(" - %d\n",pInfo->iSortIndex);
|
|
||||||
//
|
|
||||||
// }
|
|
||||||
// #endif
|
|
||||||
InsertItems( 0, 1 );
|
InsertItems( 0, 1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -69,7 +69,7 @@ HRESULT CXuiCtrlEnchantmentButton::OnGetSourceDataText(XUIMessageGetSourceText *
|
||||||
// Light background and focus background
|
// Light background and focus background
|
||||||
SetEnable(TRUE);
|
SetEnable(TRUE);
|
||||||
}
|
}
|
||||||
m_costString = _toString<int>(cost);
|
m_costString = std::to_wstring(cost);
|
||||||
m_lastCost = cost;
|
m_lastCost = cost;
|
||||||
}
|
}
|
||||||
if(cost == 0)
|
if(cost == 0)
|
||||||
|
|
|
||||||
|
|
@ -124,7 +124,7 @@ HRESULT CXuiCtrlEnchantmentButtonText::OnRender(XUIMessageRender *pRenderData, B
|
||||||
glColor4f(1, 1, 1, 1);
|
glColor4f(1, 1, 1, 1);
|
||||||
if (cost != 0)
|
if (cost != 0)
|
||||||
{
|
{
|
||||||
wstring line = _toString<int>(cost);
|
wstring line = std::to_wstring(cost);
|
||||||
Font *font = pMinecraft->altFont;
|
Font *font = pMinecraft->altFont;
|
||||||
//int col = 0x685E4A;
|
//int col = 0x685E4A;
|
||||||
unsigned int col = m_textColour;
|
unsigned int col = m_textColour;
|
||||||
|
|
|
||||||
|
|
@ -256,10 +256,8 @@ HRESULT CXuiCtrlMinecraftSkinPreview::OnRender(XUIMessageRender *pRenderData, BO
|
||||||
|
|
||||||
if(m_pvAdditionalModelParts && m_pvAdditionalModelParts->size()!=0)
|
if(m_pvAdditionalModelParts && m_pvAdditionalModelParts->size()!=0)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_pvAdditionalModelParts->begin()); it != m_pvAdditionalModelParts->end(); ++it)
|
for(auto& pModelPart : *m_pvAdditionalModelParts)
|
||||||
{
|
{
|
||||||
ModelPart *pModelPart=*it;
|
|
||||||
|
|
||||||
pModelPart->visible=true;
|
pModelPart->visible=true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -270,10 +268,8 @@ HRESULT CXuiCtrlMinecraftSkinPreview::OnRender(XUIMessageRender *pRenderData, BO
|
||||||
// hide the additional parts
|
// hide the additional parts
|
||||||
if(m_pvAdditionalModelParts && m_pvAdditionalModelParts->size()!=0)
|
if(m_pvAdditionalModelParts && m_pvAdditionalModelParts->size()!=0)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_pvAdditionalModelParts->begin()); it != m_pvAdditionalModelParts->end(); ++it)
|
for(auto& pModelPart : *m_pvAdditionalModelParts)
|
||||||
{
|
{
|
||||||
ModelPart *pModelPart=*it;
|
|
||||||
|
|
||||||
pModelPart->visible=false;
|
pModelPart->visible=false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -137,9 +137,8 @@ wstring CXuiCtrlSlotItemCtrlBase::GetItemDescription( HXUIOBJ hObj, vector<wstri
|
||||||
wstring desc = L"";
|
wstring desc = L"";
|
||||||
vector<wstring> *strings = pUserDataContainer->slot->getItem()->getHoverText(Minecraft::GetInstance()->localplayers[pUserDataContainer->m_iPad], false, unformattedStrings);
|
vector<wstring> *strings = pUserDataContainer->slot->getItem()->getHoverText(Minecraft::GetInstance()->localplayers[pUserDataContainer->m_iPad], false, unformattedStrings);
|
||||||
bool firstLine = true;
|
bool firstLine = true;
|
||||||
for(AUTO_VAR(it, strings->begin()); it != strings->end(); ++it)
|
for ( wstring& thisString : *strings )
|
||||||
{
|
{
|
||||||
wstring thisString = *it;
|
|
||||||
if(!firstLine)
|
if(!firstLine)
|
||||||
{
|
{
|
||||||
desc.append( L"<br />" );
|
desc.append( L"<br />" );
|
||||||
|
|
|
||||||
|
|
@ -25,10 +25,10 @@ HRESULT CScene_DebugItemEditor::OnInit( XUIMessageInit *pInitData, BOOL &bHandle
|
||||||
m_icon->SetIcon(m_iPad, m_item->id,m_item->getAuxValue(),m_item->count,10,31,false,m_item->isFoil());
|
m_icon->SetIcon(m_iPad, m_item->id,m_item->getAuxValue(),m_item->count,10,31,false,m_item->isFoil());
|
||||||
m_itemName.SetText( app.GetString( Item::items[m_item->id]->getDescriptionId(m_item) ) );
|
m_itemName.SetText( app.GetString( Item::items[m_item->id]->getDescriptionId(m_item) ) );
|
||||||
|
|
||||||
m_itemId .SetText( _toString<int>(m_item->id).c_str() );
|
m_itemId .SetText( std::to_wstring(m_item->id).c_str() );
|
||||||
m_itemAuxValue .SetText( _toString<int>(m_item->getAuxValue()).c_str() );
|
m_itemAuxValue .SetText( std::to_wstring(m_item->getAuxValue()).c_str() );
|
||||||
m_itemCount .SetText( _toString<int>(m_item->count).c_str() );
|
m_itemCount .SetText( std::to_wstring(m_item->count).c_str() );
|
||||||
m_item4JData .SetText( _toString<int>(m_item->get4JData()).c_str() );
|
m_item4JData .SetText( std::to_wstring(m_item->get4JData()).c_str() );
|
||||||
}
|
}
|
||||||
|
|
||||||
m_itemId .SetKeyboardType(C_4JInput::EKeyboardMode_Numeric);
|
m_itemId .SetKeyboardType(C_4JInput::EKeyboardMode_Numeric);
|
||||||
|
|
|
||||||
|
|
@ -365,10 +365,10 @@ void CScene_DebugOverlay::SaveLimitedFile(int chunkRadius)
|
||||||
|
|
||||||
RegionFile *CScene_DebugOverlay::getRegionFile(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) // 4J - TODO was synchronized
|
RegionFile *CScene_DebugOverlay::getRegionFile(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) // 4J - TODO was synchronized
|
||||||
{
|
{
|
||||||
File file( prefix + wstring(L"r.") + _toString(chunkX>>5) + L"." + _toString(chunkZ>>5) + L".mcr" );
|
File file( prefix + wstring(L"r.") + std::to_wstring(chunkX>>5) + L"." + std::to_wstring(chunkZ>>5) + L".mcr" );
|
||||||
|
|
||||||
RegionFile *ref = NULL;
|
RegionFile *ref = NULL;
|
||||||
AUTO_VAR(it, newFileCache.find(file));
|
auto it = newFileCache.find(file);
|
||||||
if( it != newFileCache.end() )
|
if( it != newFileCache.end() )
|
||||||
ref = it->second;
|
ref = it->second;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -43,12 +43,12 @@ HRESULT CScene_DebugSetCamera::OnInit( XUIMessageInit *pInitData, BOOL &bHandled
|
||||||
m_yRot.SetKeyboardType(C_4JInput::EKeyboardMode_Full);
|
m_yRot.SetKeyboardType(C_4JInput::EKeyboardMode_Full);
|
||||||
m_elevation.SetKeyboardType(C_4JInput::EKeyboardMode_Full);
|
m_elevation.SetKeyboardType(C_4JInput::EKeyboardMode_Full);
|
||||||
|
|
||||||
m_camX.SetText((CONST WCHAR *) _toString<double>(currentPosition->m_camX).c_str());
|
m_camX.SetText((CONST WCHAR *) std::to_wstring(currentPosition->m_camX).c_str());
|
||||||
m_camY.SetText((CONST WCHAR *) _toString<double>(currentPosition->m_camY + 1.62).c_str());
|
m_camY.SetText((CONST WCHAR *) std::to_wstring(currentPosition->m_camY + 1.62).c_str());
|
||||||
m_camZ.SetText((CONST WCHAR *) _toString<double>(currentPosition->m_camZ).c_str());
|
m_camZ.SetText((CONST WCHAR *) std::to_wstring(currentPosition->m_camZ).c_str());
|
||||||
|
|
||||||
m_yRot.SetText((CONST WCHAR *) _toString<double>(currentPosition->m_yRot).c_str());
|
m_yRot.SetText((CONST WCHAR *) std::to_wstring(currentPosition->m_yRot).c_str());
|
||||||
m_elevation.SetText((CONST WCHAR *) _toString<double>(currentPosition->m_elev).c_str());
|
m_elevation.SetText((CONST WCHAR *) std::to_wstring(currentPosition->m_elev).c_str());
|
||||||
|
|
||||||
//fpp = new FreezePlayerParam();
|
//fpp = new FreezePlayerParam();
|
||||||
//fpp->player = playerNo;
|
//fpp->player = playerNo;
|
||||||
|
|
|
||||||
|
|
@ -267,9 +267,8 @@ void CScene_MultiGameJoinLoad::AddDefaultButtons()
|
||||||
int iGeneratorIndex = 0;
|
int iGeneratorIndex = 0;
|
||||||
m_iMashUpButtonsC=0;
|
m_iMashUpButtonsC=0;
|
||||||
|
|
||||||
for(AUTO_VAR(it, m_generators->begin()); it != m_generators->end(); ++it)
|
for (LevelGenerationOptions *levelGen : *m_generators )
|
||||||
{
|
{
|
||||||
LevelGenerationOptions *levelGen = *it;
|
|
||||||
ListInfo.pwszText = levelGen->getWorldName();
|
ListInfo.pwszText = levelGen->getWorldName();
|
||||||
ListInfo.fEnabled = TRUE;
|
ListInfo.fEnabled = TRUE;
|
||||||
ListInfo.iData = iGeneratorIndex++; // used to index into the list of generators
|
ListInfo.iData = iGeneratorIndex++; // used to index into the list of generators
|
||||||
|
|
@ -387,9 +386,9 @@ HRESULT CScene_MultiGameJoinLoad::OnDestroy()
|
||||||
{
|
{
|
||||||
g_NetworkManager.SetSessionsUpdatedCallback( NULL, NULL );
|
g_NetworkManager.SetSessionsUpdatedCallback( NULL, NULL );
|
||||||
|
|
||||||
for(AUTO_VAR(it, currentSessions.begin()); it < currentSessions.end(); ++it)
|
for (auto& it : currentSessions )
|
||||||
{
|
{
|
||||||
delete (*it);
|
delete it;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(m_bSaveTransferInProgress)
|
if(m_bSaveTransferInProgress)
|
||||||
|
|
@ -1145,9 +1144,9 @@ void CScene_MultiGameJoinLoad::UpdateGamesList()
|
||||||
if( pSelectedSession != NULL )selectedSessionId = pSelectedSession->sessionId;
|
if( pSelectedSession != NULL )selectedSessionId = pSelectedSession->sessionId;
|
||||||
pSelectedSession = NULL;
|
pSelectedSession = NULL;
|
||||||
|
|
||||||
for(AUTO_VAR(it, currentSessions.begin()); it < currentSessions.end(); ++it)
|
for (auto& it : currentSessions )
|
||||||
{
|
{
|
||||||
delete (*it);
|
delete it;
|
||||||
}
|
}
|
||||||
currentSessions.clear();
|
currentSessions.clear();
|
||||||
|
|
||||||
|
|
@ -1248,9 +1247,8 @@ void CScene_MultiGameJoinLoad::UpdateGamesList()
|
||||||
unsigned int sessionIndex = 0;
|
unsigned int sessionIndex = 0;
|
||||||
m_pGamesList->SetCurSel(0);
|
m_pGamesList->SetCurSel(0);
|
||||||
|
|
||||||
for( AUTO_VAR(it, currentSessions.begin()); it < currentSessions.end(); ++it)
|
for ( FriendSessionInfo *sessionInfo : currentSessions )
|
||||||
{
|
{
|
||||||
FriendSessionInfo *sessionInfo = *it;
|
|
||||||
HXUIBRUSH hXuiBrush;
|
HXUIBRUSH hXuiBrush;
|
||||||
CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
|
CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
|
||||||
|
|
||||||
|
|
@ -1390,7 +1388,7 @@ void CScene_MultiGameJoinLoad::UpdateGamesList(DWORD dwNumResults, IQNetGameSear
|
||||||
|
|
||||||
FriendSessionInfo *sessionInfo = NULL;
|
FriendSessionInfo *sessionInfo = NULL;
|
||||||
bool foundSession = false;
|
bool foundSession = false;
|
||||||
for(AUTO_VAR(it, friendsSessions.begin()); it < friendsSessions.end(); ++it)
|
for( auto it = friendsSessions.begin(); it != friendsSessions.end(); ++it)
|
||||||
{
|
{
|
||||||
sessionInfo = *it;
|
sessionInfo = *it;
|
||||||
if(memcmp( &pSearchResult->info.sessionID, &sessionInfo->sessionId, sizeof(SessionID) ) == 0)
|
if(memcmp( &pSearchResult->info.sessionID, &sessionInfo->sessionId, sizeof(SessionID) ) == 0)
|
||||||
|
|
|
||||||
|
|
@ -388,15 +388,15 @@ void CXuiSceneAbstractContainer::SetPointerText(const wstring &description, vect
|
||||||
}
|
}
|
||||||
|
|
||||||
bool smallPointer = m_bSplitscreen || (!RenderManager.IsHiDef() && !RenderManager.IsWidescreen());
|
bool smallPointer = m_bSplitscreen || (!RenderManager.IsHiDef() && !RenderManager.IsWidescreen());
|
||||||
wstring desc = L"<font size=\"" + _toString<int>(smallPointer ? 12 :14) + L"\">" + description + L"</font>";
|
wstring desc = L"<font size=\"" + std::to_wstring(smallPointer ? 12 :14) + L"\">" + description + L"</font>";
|
||||||
|
|
||||||
XUIRect tempXuiRect, xuiRect;
|
XUIRect tempXuiRect, xuiRect;
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
xuiRect.right = 0;
|
xuiRect.right = 0;
|
||||||
|
|
||||||
for(AUTO_VAR(it, unformattedStrings.begin()); it != unformattedStrings.end(); ++it)
|
for (auto& it : unformattedStrings )
|
||||||
{
|
{
|
||||||
XuiTextPresenterMeasureText(m_hPointerTextMeasurer, parseXMLSpecials((*it)).c_str(), &tempXuiRect);
|
XuiTextPresenterMeasureText(m_hPointerTextMeasurer, parseXMLSpecials(it).c_str(), &tempXuiRect);
|
||||||
if(tempXuiRect.right > xuiRect.right) xuiRect = tempXuiRect;
|
if(tempXuiRect.right > xuiRect.right) xuiRect = tempXuiRect;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -176,7 +176,7 @@ void CXuiSceneInventory::updateEffectsDisplay()
|
||||||
// Fill out details for display
|
// Fill out details for display
|
||||||
D3DXVECTOR3 position;
|
D3DXVECTOR3 position;
|
||||||
m_hEffectDisplayA[0]->GetPosition(&position);
|
m_hEffectDisplayA[0]->GetPosition(&position);
|
||||||
AUTO_VAR(it, activeEffects->begin());
|
auto it = activeEffects->begin();
|
||||||
for(unsigned int i = 0; i < MAX_EFFECTS; ++i)
|
for(unsigned int i = 0; i < MAX_EFFECTS; ++i)
|
||||||
{
|
{
|
||||||
if(it != activeEffects->end())
|
if(it != activeEffects->end())
|
||||||
|
|
|
||||||
|
|
@ -270,15 +270,15 @@ void CXuiSceneTrading::setOfferDescription(const wstring &name, vector<wstring>
|
||||||
}
|
}
|
||||||
|
|
||||||
bool smallPointer = m_bSplitscreen || (!RenderManager.IsHiDef() && !RenderManager.IsWidescreen());
|
bool smallPointer = m_bSplitscreen || (!RenderManager.IsHiDef() && !RenderManager.IsWidescreen());
|
||||||
wstring desc = L"<font size=\"" + _toString<int>(smallPointer ? 12 :14) + L"\">" + name + L"</font>";
|
wstring desc = L"<font size=\"" + std::to_wstring(smallPointer ? 12 :14) + L"\">" + name + L"</font>";
|
||||||
|
|
||||||
XUIRect tempXuiRect, xuiRect;
|
XUIRect tempXuiRect, xuiRect;
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
xuiRect.right = 0;
|
xuiRect.right = 0;
|
||||||
|
|
||||||
for(AUTO_VAR(it, unformattedStrings.begin()); it != unformattedStrings.end(); ++it)
|
for (auto& it : unformattedStrings )
|
||||||
{
|
{
|
||||||
XuiTextPresenterMeasureText(m_hOfferInfoTextMeasurer, (*it).c_str(), &tempXuiRect);
|
XuiTextPresenterMeasureText(m_hOfferInfoTextMeasurer, it.c_str(), &tempXuiRect);
|
||||||
if(tempXuiRect.right > xuiRect.right) xuiRect = tempXuiRect;
|
if(tempXuiRect.right > xuiRect.right) xuiRect = tempXuiRect;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -195,7 +195,7 @@ void CScene_Win::updateNoise()
|
||||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||||
noiseString = noNoiseString;
|
noiseString = noNoiseString;
|
||||||
|
|
||||||
int length = 0;
|
size_t length = 0;
|
||||||
wchar_t replacements[64];
|
wchar_t replacements[64];
|
||||||
wstring replaceString = L"";
|
wstring replaceString = L"";
|
||||||
wchar_t randomChar = L'a';
|
wchar_t randomChar = L'a';
|
||||||
|
|
@ -205,17 +205,17 @@ void CScene_Win::updateNoise()
|
||||||
|
|
||||||
wstring tag = L"{*NOISE*}";
|
wstring tag = L"{*NOISE*}";
|
||||||
|
|
||||||
AUTO_VAR(it, m_noiseLengths.begin());
|
auto it = m_noiseLengths.begin();
|
||||||
int found=(int)noiseString.find_first_of(L"{");
|
size_t found = noiseString.find_first_of(L"{");
|
||||||
while (found!=string::npos && it != m_noiseLengths.end() )
|
while (found!=string::npos && it != m_noiseLengths.end() )
|
||||||
{
|
{
|
||||||
length = *it;
|
length = *it;
|
||||||
++it;
|
++it;
|
||||||
|
|
||||||
replaceString = L"";
|
replaceString = L"";
|
||||||
for(int i = 0; i < length; ++i)
|
for(size_t i = 0; i < length; ++i)
|
||||||
{
|
{
|
||||||
randomChar = SharedConstants::acceptableLetters[random->nextInt((int)SharedConstants::acceptableLetters.length())];
|
randomChar = SharedConstants::acceptableLetters[random->nextInt(SharedConstants::acceptableLetters.length())];
|
||||||
|
|
||||||
wstring randomCharStr = L"";
|
wstring randomCharStr = L"";
|
||||||
randomCharStr.push_back(randomChar);
|
randomCharStr.push_back(randomChar);
|
||||||
|
|
@ -262,7 +262,7 @@ void CScene_Win::updateNoise()
|
||||||
//ib.put(listPos + 256 + random->nextInt(2) + 8 + (darken ? 16 : 0));
|
//ib.put(listPos + 256 + random->nextInt(2) + 8 + (darken ? 16 : 0));
|
||||||
//ib.put(listPos + pos + 32);
|
//ib.put(listPos + pos + 32);
|
||||||
|
|
||||||
found=(int)noiseString.find_first_of(L"{",found+1);
|
found = noiseString.find_first_of(L"{",found+1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -113,7 +113,7 @@ HRESULT CScene_TextEntry::InterpretString(wstring &wsText)
|
||||||
swscanf_s(wsText.c_str(), L"%s", wchCommand,40);
|
swscanf_s(wsText.c_str(), L"%s", wchCommand,40);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
AUTO_VAR(it, m_CommandSet.find(wchCommand));
|
auto it = m_CommandSet.find(wchCommand);
|
||||||
if(it != m_CommandSet.end())
|
if(it != m_CommandSet.end())
|
||||||
{
|
{
|
||||||
// found it
|
// found it
|
||||||
|
|
|
||||||
|
|
@ -48,7 +48,7 @@ void DeathScreen::render(int xm, int ym, float a)
|
||||||
glScalef(2, 2, 2);
|
glScalef(2, 2, 2);
|
||||||
drawCenteredString(font, L"Game over!", width / 2 / 2, 60 / 2, 0xffffff);
|
drawCenteredString(font, L"Game over!", width / 2 / 2, 60 / 2, 0xffffff);
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
drawCenteredString(font, L"Score: &e" + _toString( minecraft->player->getScore() ), width / 2, 100, 0xffffff);
|
drawCenteredString(font, L"Score: &e" + std::to_wstring( minecraft->player->getScore() ), width / 2, 100, 0xffffff);
|
||||||
|
|
||||||
Screen::render(xm, ym, a);
|
Screen::render(xm, ym, a);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -26,7 +26,7 @@ void DemoMode::tick()
|
||||||
{
|
{
|
||||||
if (day <= (DEMO_DAYS + 1))
|
if (day <= (DEMO_DAYS + 1))
|
||||||
{
|
{
|
||||||
minecraft->gui->displayClientMessage(L"demo.day." + _toString<__int64>(day));
|
minecraft->gui->displayClientMessage(L"demo.day." + std::to_wstring(day));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (day == 1)
|
else if (day == 1)
|
||||||
|
|
|
||||||
|
|
@ -171,7 +171,7 @@ int CConsoleMinecraftApp::LoadLocalDLCImages()
|
||||||
{
|
{
|
||||||
unordered_map<wstring,DLC_INFO * > *pDLCInfoA=app.GetDLCInfo();
|
unordered_map<wstring,DLC_INFO * > *pDLCInfoA=app.GetDLCInfo();
|
||||||
// 4J-PB - Any local graphic files for the Minecraft Store?
|
// 4J-PB - Any local graphic files for the Minecraft Store?
|
||||||
for( AUTO_VAR(it, pDLCInfoA->begin()); it != pDLCInfoA->end(); it++ )
|
for (auto it = pDLCInfoA->begin(); it != pDLCInfoA->end(); it++)
|
||||||
{
|
{
|
||||||
DLC_INFO * pDLCInfo=(*it).second;
|
DLC_INFO * pDLCInfo=(*it).second;
|
||||||
|
|
||||||
|
|
@ -185,7 +185,7 @@ void CConsoleMinecraftApp::FreeLocalDLCImages()
|
||||||
// 4J-PB - Any local graphic files for the Minecraft Store?
|
// 4J-PB - Any local graphic files for the Minecraft Store?
|
||||||
unordered_map<wstring,DLC_INFO * > *pDLCInfoA=app.GetDLCInfo();
|
unordered_map<wstring,DLC_INFO * > *pDLCInfoA=app.GetDLCInfo();
|
||||||
|
|
||||||
for( AUTO_VAR(it, pDLCInfoA->begin()); it != pDLCInfoA->end(); it++ )
|
for (auto it = pDLCInfoA->begin(); it != pDLCInfoA->end(); it++)
|
||||||
{
|
{
|
||||||
DLC_INFO * pDLCInfo=(*it).second;
|
DLC_INFO * pDLCInfo=(*it).second;
|
||||||
|
|
||||||
|
|
@ -567,8 +567,8 @@ int CConsoleMinecraftApp::Callback_TMSPPRetrieveFileList(void *pParam,int iPad,
|
||||||
// dump out the file list
|
// dump out the file list
|
||||||
app.DebugPrintf("TMSPP filecount - %d\nFiles - \n",pvTmsFileDetails->size());
|
app.DebugPrintf("TMSPP filecount - %d\nFiles - \n",pvTmsFileDetails->size());
|
||||||
int iCount=0;
|
int iCount=0;
|
||||||
AUTO_VAR(itEnd, pvTmsFileDetails->end());
|
auto itEnd = pvTmsFileDetails->end();
|
||||||
for( AUTO_VAR(it, pvTmsFileDetails->begin()); it != itEnd; it++ )
|
for (auto it = pvTmsFileDetails->begin(); it != itEnd; it++)
|
||||||
{
|
{
|
||||||
C4JStorage::PTMSPP_FILE_DETAILS fd = *it;
|
C4JStorage::PTMSPP_FILE_DETAILS fd = *it;
|
||||||
app.DebugPrintf("%2d. %ls (size - %d)\n",iCount++,fd->wchFilename,fd->ulFileSize);
|
app.DebugPrintf("%2d. %ls (size - %d)\n",iCount++,fd->wchFilename,fd->ulFileSize);
|
||||||
|
|
|
||||||
|
|
@ -1102,12 +1102,12 @@ SIZE_T WINAPI XMemSize(
|
||||||
void DumpMem()
|
void DumpMem()
|
||||||
{
|
{
|
||||||
int totalLeak = 0;
|
int totalLeak = 0;
|
||||||
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
|
for( auto& it : allocCounts )
|
||||||
{
|
{
|
||||||
if(it->second > 0 )
|
if(it.second > 0 )
|
||||||
{
|
{
|
||||||
app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second);
|
app.DebugPrintf("%d %d %d %d\n",( it.first >> 26 ) & 0x3f,it.first & 0x03ffffff, it.second, (it.first & 0x03ffffff) * it.second);
|
||||||
totalLeak += ( it->first & 0x03ffffff ) * it->second;
|
totalLeak += ( it.first & 0x03ffffff ) * it.second;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
app.DebugPrintf("Total %d\n",totalLeak);
|
app.DebugPrintf("Total %d\n",totalLeak);
|
||||||
|
|
@ -1150,13 +1150,13 @@ void MemPixStuff()
|
||||||
|
|
||||||
int totals[MAX_SECT] = {0};
|
int totals[MAX_SECT] = {0};
|
||||||
|
|
||||||
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
|
for ( auto& it : allocCounts )
|
||||||
{
|
{
|
||||||
if(it->second > 0 )
|
if ( it.second > 0 )
|
||||||
{
|
{
|
||||||
int sect = ( it->first >> 26 ) & 0x3f;
|
int sect = ( it.first >> 26 ) & 0x3f;
|
||||||
int bytes = it->first & 0x03ffffff;
|
int bytes = it.first & 0x03ffffff;
|
||||||
totals[sect] += bytes * it->second;
|
totals[sect] += bytes * it.second;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -28,43 +28,43 @@ DurangoLeaderboardManager::DurangoLeaderboardManager()
|
||||||
|
|
||||||
for(unsigned int difficulty = 0; difficulty < 4; ++difficulty)
|
for(unsigned int difficulty = 0; difficulty < 4; ++difficulty)
|
||||||
{
|
{
|
||||||
m_leaderboardNames[difficulty][eStatsType_Travelling] = L"LeaderboardTravelling" + _toString(difficulty);
|
m_leaderboardNames[difficulty][eStatsType_Travelling] = L"LeaderboardTravelling" + std::to_wstring(difficulty);
|
||||||
m_leaderboardNames[difficulty][eStatsType_Mining] = L"LeaderboardMining" + _toString(difficulty);
|
m_leaderboardNames[difficulty][eStatsType_Mining] = L"LeaderboardMining" + std::to_wstring(difficulty);
|
||||||
m_leaderboardNames[difficulty][eStatsType_Farming] = L"LeaderboardFarming" + _toString(difficulty);
|
m_leaderboardNames[difficulty][eStatsType_Farming] = L"LeaderboardFarming" + std::to_wstring(difficulty);
|
||||||
m_leaderboardNames[difficulty][eStatsType_Kills] = L"LeaderboardKills" + _toString(difficulty);
|
m_leaderboardNames[difficulty][eStatsType_Kills] = L"LeaderboardKills" + std::to_wstring(difficulty);
|
||||||
|
|
||||||
m_socialLeaderboardNames[difficulty][eStatsType_Travelling] = L"Leaderboard.LeaderboardId.0.DifficultyLevelId." + _toString(difficulty);
|
m_socialLeaderboardNames[difficulty][eStatsType_Travelling] = L"Leaderboard.LeaderboardId.0.DifficultyLevelId." + std::to_wstring(difficulty);
|
||||||
m_socialLeaderboardNames[difficulty][eStatsType_Mining] = L"Leaderboard.LeaderboardId.1.DifficultyLevelId." + _toString(difficulty);
|
m_socialLeaderboardNames[difficulty][eStatsType_Mining] = L"Leaderboard.LeaderboardId.1.DifficultyLevelId." + std::to_wstring(difficulty);
|
||||||
m_socialLeaderboardNames[difficulty][eStatsType_Farming] = L"Leaderboard.LeaderboardId.2.DifficultyLevelId." + _toString(difficulty);
|
m_socialLeaderboardNames[difficulty][eStatsType_Farming] = L"Leaderboard.LeaderboardId.2.DifficultyLevelId." + std::to_wstring(difficulty);
|
||||||
m_socialLeaderboardNames[difficulty][eStatsType_Kills] = L"Leaderboard.LeaderboardId.3.DifficultyLevelId." + _toString(difficulty);
|
m_socialLeaderboardNames[difficulty][eStatsType_Kills] = L"Leaderboard.LeaderboardId.3.DifficultyLevelId." + std::to_wstring(difficulty);
|
||||||
|
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Travelling].push_back( L"DistanceTravelled.DifficultyLevelId." + _toString(difficulty) + L".TravelMethodId.0"); // Walked
|
m_leaderboardStatNames[difficulty][eStatsType_Travelling].push_back( L"DistanceTravelled.DifficultyLevelId." + std::to_wstring(difficulty) + L".TravelMethodId.0"); // Walked
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Travelling].push_back( L"DistanceTravelled.DifficultyLevelId." + _toString(difficulty) + L".TravelMethodId.2"); // Fallen
|
m_leaderboardStatNames[difficulty][eStatsType_Travelling].push_back( L"DistanceTravelled.DifficultyLevelId." + std::to_wstring(difficulty) + L".TravelMethodId.2"); // Fallen
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Travelling].push_back( L"DistanceTravelled.DifficultyLevelId." + _toString(difficulty) + L".TravelMethodId.4"); // Minecart
|
m_leaderboardStatNames[difficulty][eStatsType_Travelling].push_back( L"DistanceTravelled.DifficultyLevelId." + std::to_wstring(difficulty) + L".TravelMethodId.4"); // Minecart
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Travelling].push_back( L"DistanceTravelled.DifficultyLevelId." + _toString(difficulty) + L".TravelMethodId.5"); // Boat
|
m_leaderboardStatNames[difficulty][eStatsType_Travelling].push_back( L"DistanceTravelled.DifficultyLevelId." + std::to_wstring(difficulty) + L".TravelMethodId.5"); // Boat
|
||||||
|
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + _toString(difficulty) + L".BlockId.3"); // Dirt
|
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + std::to_wstring(difficulty) + L".BlockId.3"); // Dirt
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + _toString(difficulty) + L".BlockId.4"); // Cobblestone
|
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + std::to_wstring(difficulty) + L".BlockId.4"); // Cobblestone
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + _toString(difficulty) + L".BlockId.12"); // Sand
|
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + std::to_wstring(difficulty) + L".BlockId.12"); // Sand
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + _toString(difficulty) + L".BlockId.1"); // Stone
|
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + std::to_wstring(difficulty) + L".BlockId.1"); // Stone
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + _toString(difficulty) + L".BlockId.13"); // Gravel
|
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + std::to_wstring(difficulty) + L".BlockId.13"); // Gravel
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + _toString(difficulty) + L".BlockId.82"); // Clay
|
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + std::to_wstring(difficulty) + L".BlockId.82"); // Clay
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + _toString(difficulty) + L".BlockId.49"); // Obsidian
|
m_leaderboardStatNames[difficulty][eStatsType_Mining].push_back( L"BlockBroken.DifficultyLevelId." + std::to_wstring(difficulty) + L".BlockId.49"); // Obsidian
|
||||||
|
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"McItemAcquired.DifficultyLevelId." + _toString(difficulty) + L".AcquisitionMethodId.1.ItemId.344"); // Eggs
|
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"McItemAcquired.DifficultyLevelId." + std::to_wstring(difficulty) + L".AcquisitionMethodId.1.ItemId.344"); // Eggs
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"BlockBroken.DifficultyLevelId." + _toString(difficulty) + L".BlockId.59"); // Wheat
|
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"BlockBroken.DifficultyLevelId." + std::to_wstring(difficulty) + L".BlockId.59"); // Wheat
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"BlockBroken.DifficultyLevelId." + _toString(difficulty) + L".BlockId.39"); // Mushroom
|
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"BlockBroken.DifficultyLevelId." + std::to_wstring(difficulty) + L".BlockId.39"); // Mushroom
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"BlockBroken.DifficultyLevelId." + _toString(difficulty) + L".BlockId.83"); // Sugarcane
|
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"BlockBroken.DifficultyLevelId." + std::to_wstring(difficulty) + L".BlockId.83"); // Sugarcane
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"McItemAcquired.DifficultyLevelId." + _toString(difficulty) + L".AcquisitionMethodId.2.ItemId.335"); // Milk
|
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"McItemAcquired.DifficultyLevelId." + std::to_wstring(difficulty) + L".AcquisitionMethodId.2.ItemId.335"); // Milk
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"McItemAcquired.DifficultyLevelId." + _toString(difficulty) + L".AcquisitionMethodId.1.ItemId.86"); // Pumpkin
|
m_leaderboardStatNames[difficulty][eStatsType_Farming].push_back( L"McItemAcquired.DifficultyLevelId." + std::to_wstring(difficulty) + L".AcquisitionMethodId.1.ItemId.86"); // Pumpkin
|
||||||
|
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + _toString(difficulty) + L".EnemyRoleId.54"); // Zombie
|
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + std::to_wstring(difficulty) + L".EnemyRoleId.54"); // Zombie
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + _toString(difficulty) + L".EnemyRoleId.51"); // Skeleton
|
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + std::to_wstring(difficulty) + L".EnemyRoleId.51"); // Skeleton
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + _toString(difficulty) + L".EnemyRoleId.50"); // Creeper
|
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + std::to_wstring(difficulty) + L".EnemyRoleId.50"); // Creeper
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + _toString(difficulty) + L".EnemyRoleId.52"); // Spider
|
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + std::to_wstring(difficulty) + L".EnemyRoleId.52"); // Spider
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + _toString(difficulty) + L".EnemyRoleId.49"); // Spider Jockey
|
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + std::to_wstring(difficulty) + L".EnemyRoleId.49"); // Spider Jockey
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + _toString(difficulty) + L".EnemyRoleId.57"); // Zombie Pigman
|
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + std::to_wstring(difficulty) + L".EnemyRoleId.57"); // Zombie Pigman
|
||||||
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + _toString(difficulty) + L".EnemyRoleId.55"); // Slime
|
m_leaderboardStatNames[difficulty][eStatsType_Kills].push_back( L"MobKilledTotal.DifficultyLevelId." + std::to_wstring(difficulty) + L".EnemyRoleId.55"); // Slime
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1460,7 +1460,7 @@ void DQRNetworkManager::UpdateRoomSyncPlayers(RoomSyncData *pNewSyncData)
|
||||||
{
|
{
|
||||||
PlayerSyncData *pNewPlayer = &pNewSyncData->players[i];
|
PlayerSyncData *pNewPlayer = &pNewSyncData->players[i];
|
||||||
bool bAlreadyExisted = false;
|
bool bAlreadyExisted = false;
|
||||||
for( AUTO_VAR(it, tempPlayers.begin()); it != tempPlayers.end(); it++ )
|
for (auto it = tempPlayers.begin(); it != tempPlayers.end(); it++)
|
||||||
{
|
{
|
||||||
if( pNewPlayer->m_smallId == (*it)->GetSmallId() )
|
if( pNewPlayer->m_smallId == (*it)->GetSmallId() )
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -131,9 +131,8 @@ void CPlatformNetworkManagerDurango::HandlePlayerJoined(DQRNetworkPlayer *pDQRPl
|
||||||
{
|
{
|
||||||
// Do we already have a primary player for this system?
|
// Do we already have a primary player for this system?
|
||||||
bool systemHasPrimaryPlayer = false;
|
bool systemHasPrimaryPlayer = false;
|
||||||
for(AUTO_VAR(it, m_machineDQRPrimaryPlayers.begin()); it < m_machineDQRPrimaryPlayers.end(); ++it)
|
for ( DQRNetworkPlayer *pQNetPrimaryPlayer : m_machineDQRPrimaryPlayers )
|
||||||
{
|
{
|
||||||
DQRNetworkPlayer *pQNetPrimaryPlayer = *it;
|
|
||||||
if( pDQRPlayer->IsSameSystem(pQNetPrimaryPlayer) )
|
if( pDQRPlayer->IsSameSystem(pQNetPrimaryPlayer) )
|
||||||
{
|
{
|
||||||
systemHasPrimaryPlayer = true;
|
systemHasPrimaryPlayer = true;
|
||||||
|
|
@ -233,7 +232,7 @@ void CPlatformNetworkManagerDurango::HandlePlayerLeaving(DQRNetworkPlayer *pDQRP
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
AUTO_VAR(it, find( m_machineDQRPrimaryPlayers.begin(), m_machineDQRPrimaryPlayers.end(), pDQRPlayer));
|
auto it = find(m_machineDQRPrimaryPlayers.begin(), m_machineDQRPrimaryPlayers.end(), pDQRPlayer);
|
||||||
if( it != m_machineDQRPrimaryPlayers.end() )
|
if( it != m_machineDQRPrimaryPlayers.end() )
|
||||||
{
|
{
|
||||||
m_machineDQRPrimaryPlayers.erase( it );
|
m_machineDQRPrimaryPlayers.erase( it );
|
||||||
|
|
@ -847,7 +846,7 @@ INetworkPlayer *CPlatformNetworkManagerDurango::addNetworkPlayer(DQRNetworkPlaye
|
||||||
void CPlatformNetworkManagerDurango::removeNetworkPlayer(DQRNetworkPlayer *pDQRPlayer)
|
void CPlatformNetworkManagerDurango::removeNetworkPlayer(DQRNetworkPlayer *pDQRPlayer)
|
||||||
{
|
{
|
||||||
INetworkPlayer *pNetworkPlayer = getNetworkPlayer(pDQRPlayer);
|
INetworkPlayer *pNetworkPlayer = getNetworkPlayer(pDQRPlayer);
|
||||||
for( AUTO_VAR(it, currentNetworkPlayers.begin()); it != currentNetworkPlayers.end(); it++ )
|
for (auto it = currentNetworkPlayers.begin(); it != currentNetworkPlayers.end(); ++it)
|
||||||
{
|
{
|
||||||
if( *it == pNetworkPlayer )
|
if( *it == pNetworkPlayer )
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -974,11 +974,11 @@ DurangoStats *CDurangoTelemetryManager::durangoStats()
|
||||||
wstring CDurangoTelemetryManager::guid2str(LPCGUID guid)
|
wstring CDurangoTelemetryManager::guid2str(LPCGUID guid)
|
||||||
{
|
{
|
||||||
wstring out = L"GUID<";
|
wstring out = L"GUID<";
|
||||||
out += _toString<unsigned long>(guid->Data1);
|
out += std::to_wstring(guid->Data1);
|
||||||
out += L":";
|
out += L":";
|
||||||
out += _toString<unsigned short>(guid->Data2);
|
out += std::to_wstring(guid->Data2);
|
||||||
out += L":";
|
out += L":";
|
||||||
out += _toString<unsigned short>(guid->Data3);
|
out += std::to_wstring(guid->Data3);
|
||||||
//out += L":";
|
//out += L":";
|
||||||
//out += convStringToWstring(string((char*)&guid->Data4,8));
|
//out += convStringToWstring(string((char*)&guid->Data4,8));
|
||||||
out += L">";
|
out += L">";
|
||||||
|
|
|
||||||
|
|
@ -169,10 +169,9 @@ EntityRenderDispatcher::EntityRenderDispatcher()
|
||||||
renderers[eTYPE_LIGHTNINGBOLT] = new LightningBoltRenderer();
|
renderers[eTYPE_LIGHTNINGBOLT] = new LightningBoltRenderer();
|
||||||
glDisable(GL_LIGHTING);
|
glDisable(GL_LIGHTING);
|
||||||
|
|
||||||
AUTO_VAR(itEnd, renderers.end());
|
for( auto& it : renderers )
|
||||||
for( classToRendererMap::iterator it = renderers.begin(); it != itEnd; it++ )
|
|
||||||
{
|
{
|
||||||
it->second->init(this);
|
it.second->init(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
isGuiRender = false; // 4J added
|
isGuiRender = false; // 4J added
|
||||||
|
|
@ -182,7 +181,7 @@ EntityRenderer *EntityRenderDispatcher::getRenderer(eINSTANCEOF e)
|
||||||
{
|
{
|
||||||
if( (e & eTYPE_PLAYER) == eTYPE_PLAYER) e = eTYPE_PLAYER;
|
if( (e & eTYPE_PLAYER) == eTYPE_PLAYER) e = eTYPE_PLAYER;
|
||||||
//EntityRenderer * r = renderers[e];
|
//EntityRenderer * r = renderers[e];
|
||||||
AUTO_VAR(it, renderers.find( e )); // 4J Stu - The .at and [] accessors insert elements if they don't exist
|
auto it = renderers.find(e); // 4J Stu - The .at and [] accessors insert elements if they don't exist
|
||||||
|
|
||||||
if( it == renderers.end() )
|
if( it == renderers.end() )
|
||||||
{
|
{
|
||||||
|
|
@ -305,10 +304,9 @@ Font *EntityRenderDispatcher::getFont()
|
||||||
|
|
||||||
void EntityRenderDispatcher::registerTerrainTextures(IconRegister *iconRegister)
|
void EntityRenderDispatcher::registerTerrainTextures(IconRegister *iconRegister)
|
||||||
{
|
{
|
||||||
//for (EntityRenderer<? extends Entity> renderer : renderers.values())
|
for( auto& it : renderers )
|
||||||
for(AUTO_VAR(it, renderers.begin()); it != renderers.end(); ++it)
|
|
||||||
{
|
{
|
||||||
EntityRenderer *renderer = it->second;
|
EntityRenderer *renderer = it.second;
|
||||||
renderer->registerTerrainTextures(iconRegister);
|
renderer->registerTerrainTextures(iconRegister);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -33,11 +33,11 @@ void EntityTracker::addEntity(shared_ptr<Entity> e)
|
||||||
{
|
{
|
||||||
addEntity(e, 32 * 16, 2);
|
addEntity(e, 32 * 16, 2);
|
||||||
shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(e);
|
shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(e);
|
||||||
for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
|
for ( auto& it : entities )
|
||||||
{
|
{
|
||||||
if( (*it)->e != player )
|
if( it && it->e != player )
|
||||||
{
|
{
|
||||||
(*it)->updatePlayer(this, player);
|
it->updatePlayer(this, player);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -95,7 +95,7 @@ void EntityTracker::addEntity(shared_ptr<Entity> e, int range, int updateInterva
|
||||||
// This is to allow us to now choose to remove the player as a "seenBy" only when the player has actually been removed from the level's own player array
|
// This is to allow us to now choose to remove the player as a "seenBy" only when the player has actually been removed from the level's own player array
|
||||||
void EntityTracker::removeEntity(shared_ptr<Entity> e)
|
void EntityTracker::removeEntity(shared_ptr<Entity> e)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, entityMap.find(e->entityId));
|
auto it = entityMap.find(e->entityId);
|
||||||
if( it != entityMap.end() )
|
if( it != entityMap.end() )
|
||||||
{
|
{
|
||||||
shared_ptr<TrackedEntity> te = it->second;
|
shared_ptr<TrackedEntity> te = it->second;
|
||||||
|
|
@ -110,9 +110,10 @@ void EntityTracker::removePlayer(shared_ptr<Entity> e)
|
||||||
if (e->GetType() == eTYPE_SERVERPLAYER)
|
if (e->GetType() == eTYPE_SERVERPLAYER)
|
||||||
{
|
{
|
||||||
shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(e);
|
shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(e);
|
||||||
for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
|
for( auto& it : entities )
|
||||||
{
|
{
|
||||||
(*it)->removePlayer(player);
|
if ( it )
|
||||||
|
it->removePlayer(player);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 4J: Flush now to ensure remove packets are sent before player respawns and add entity packets are sent
|
// 4J: Flush now to ensure remove packets are sent before player respawns and add entity packets are sent
|
||||||
|
|
@ -123,15 +124,17 @@ void EntityTracker::removePlayer(shared_ptr<Entity> e)
|
||||||
void EntityTracker::tick()
|
void EntityTracker::tick()
|
||||||
{
|
{
|
||||||
vector<shared_ptr<ServerPlayer> > movedPlayers;
|
vector<shared_ptr<ServerPlayer> > movedPlayers;
|
||||||
for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
|
for( auto& te : entities )
|
||||||
|
{
|
||||||
|
if ( te )
|
||||||
{
|
{
|
||||||
shared_ptr<TrackedEntity> te = *it;
|
|
||||||
te->tick(this, &level->players);
|
te->tick(this, &level->players);
|
||||||
if (te->moved && te->e->GetType() == eTYPE_SERVERPLAYER)
|
if (te->moved && te->e->GetType() == eTYPE_SERVERPLAYER)
|
||||||
{
|
{
|
||||||
movedPlayers.push_back(dynamic_pointer_cast<ServerPlayer>(te->e));
|
movedPlayers.push_back(dynamic_pointer_cast<ServerPlayer>(te->e));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// 4J Stu - If one player on a system is updated, then make sure they all are as they all have their
|
// 4J Stu - If one player on a system is updated, then make sure they all are as they all have their
|
||||||
// range extended to include entities visible by any other player on the system
|
// range extended to include entities visible by any other player on the system
|
||||||
|
|
@ -168,10 +171,9 @@ void EntityTracker::tick()
|
||||||
{
|
{
|
||||||
shared_ptr<ServerPlayer> player = movedPlayers[i];
|
shared_ptr<ServerPlayer> player = movedPlayers[i];
|
||||||
if(player->connection == NULL) continue;
|
if(player->connection == NULL) continue;
|
||||||
for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
|
for( auto& te : entities )
|
||||||
{
|
{
|
||||||
shared_ptr<TrackedEntity> te = *it;
|
if ( te && te->e != player)
|
||||||
if (te->e != player)
|
|
||||||
{
|
{
|
||||||
te->updatePlayer(this, player);
|
te->updatePlayer(this, player);
|
||||||
}
|
}
|
||||||
|
|
@ -179,10 +181,10 @@ void EntityTracker::tick()
|
||||||
}
|
}
|
||||||
|
|
||||||
// 4J Stu - We want to do this for dead players as they don't tick normally
|
// 4J Stu - We want to do this for dead players as they don't tick normally
|
||||||
for(AUTO_VAR(it, level->players.begin()); it != level->players.end(); ++it)
|
for (auto& it : level->players )
|
||||||
{
|
{
|
||||||
shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(*it);
|
shared_ptr<ServerPlayer> player = dynamic_pointer_cast<ServerPlayer>(it);
|
||||||
if(!player->isAlive())
|
if( player && !player->isAlive())
|
||||||
{
|
{
|
||||||
player->flushEntitiesToRemove();
|
player->flushEntitiesToRemove();
|
||||||
}
|
}
|
||||||
|
|
@ -191,7 +193,7 @@ void EntityTracker::tick()
|
||||||
|
|
||||||
void EntityTracker::broadcast(shared_ptr<Entity> e, shared_ptr<Packet> packet)
|
void EntityTracker::broadcast(shared_ptr<Entity> e, shared_ptr<Packet> packet)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, entityMap.find( e->entityId ));
|
auto it = entityMap.find(e->entityId);
|
||||||
if( it != entityMap.end() )
|
if( it != entityMap.end() )
|
||||||
{
|
{
|
||||||
shared_ptr<TrackedEntity> te = it->second;
|
shared_ptr<TrackedEntity> te = it->second;
|
||||||
|
|
@ -201,7 +203,7 @@ void EntityTracker::broadcast(shared_ptr<Entity> e, shared_ptr<Packet> packet)
|
||||||
|
|
||||||
void EntityTracker::broadcastAndSend(shared_ptr<Entity> e, shared_ptr<Packet> packet)
|
void EntityTracker::broadcastAndSend(shared_ptr<Entity> e, shared_ptr<Packet> packet)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, entityMap.find( e->entityId ));
|
auto it = entityMap.find(e->entityId);
|
||||||
if( it != entityMap.end() )
|
if( it != entityMap.end() )
|
||||||
{
|
{
|
||||||
shared_ptr<TrackedEntity> te = it->second;
|
shared_ptr<TrackedEntity> te = it->second;
|
||||||
|
|
@ -211,18 +213,17 @@ void EntityTracker::broadcastAndSend(shared_ptr<Entity> e, shared_ptr<Packet> pa
|
||||||
|
|
||||||
void EntityTracker::clear(shared_ptr<ServerPlayer> serverPlayer)
|
void EntityTracker::clear(shared_ptr<ServerPlayer> serverPlayer)
|
||||||
{
|
{
|
||||||
for( AUTO_VAR(it, entities.begin()); it != entities.end(); it++ )
|
for ( auto& te : entities )
|
||||||
{
|
{
|
||||||
shared_ptr<TrackedEntity> te = *it;
|
if ( te )
|
||||||
te->clear(serverPlayer);
|
te->clear(serverPlayer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityTracker::playerLoadedChunk(shared_ptr<ServerPlayer> player, LevelChunk *chunk)
|
void EntityTracker::playerLoadedChunk(shared_ptr<ServerPlayer> player, LevelChunk *chunk)
|
||||||
{
|
{
|
||||||
for (AUTO_VAR(it,entities.begin()); it != entities.end(); ++it)
|
for ( auto& te : entities )
|
||||||
{
|
{
|
||||||
shared_ptr<TrackedEntity> te = *it;
|
|
||||||
if (te->e != player && te->e->xChunk == chunk->x && te->e->zChunk == chunk->z)
|
if (te->e != player && te->e->xChunk == chunk->x && te->e->zChunk == chunk->z)
|
||||||
{
|
{
|
||||||
te->updatePlayer(this, player);
|
te->updatePlayer(this, player);
|
||||||
|
|
@ -239,7 +240,7 @@ void EntityTracker::updateMaxRange()
|
||||||
|
|
||||||
shared_ptr<TrackedEntity> EntityTracker::getTracker(shared_ptr<Entity> e)
|
shared_ptr<TrackedEntity> EntityTracker::getTracker(shared_ptr<Entity> e)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, entityMap.find(e->entityId));
|
auto it = entityMap.find(e->entityId);
|
||||||
if( it != entityMap.end() )
|
if( it != entityMap.end() )
|
||||||
{
|
{
|
||||||
return it->second;
|
return it->second;
|
||||||
|
|
|
||||||
|
|
@ -366,13 +366,12 @@ void Font::drawWordWrapInternal(const wstring& string, int x, int y, int w, int
|
||||||
vector<wstring>lines = stringSplit(string,L'\n');
|
vector<wstring>lines = stringSplit(string,L'\n');
|
||||||
if (lines.size() > 1)
|
if (lines.size() > 1)
|
||||||
{
|
{
|
||||||
AUTO_VAR(itEnd, lines.end());
|
for ( auto& it : lines )
|
||||||
for (AUTO_VAR(it, lines.begin()); it != itEnd; it++)
|
|
||||||
{
|
{
|
||||||
// 4J Stu - Don't draw text that will be partially cutoff/overlap something it shouldn't
|
// 4J Stu - Don't draw text that will be partially cutoff/overlap something it shouldn't
|
||||||
if( (y + this->wordWrapHeight(*it, w)) > h) break;
|
if( (y + this->wordWrapHeight(it, w)) > h) break;
|
||||||
drawWordWrapInternal(*it, x, y, w, col, h);
|
drawWordWrapInternal(it, x, y, w, col, h);
|
||||||
y += this->wordWrapHeight(*it, w);
|
y += this->wordWrapHeight(it, w);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
@ -418,10 +417,9 @@ int Font::wordWrapHeight(const wstring& string, int w)
|
||||||
if (lines.size() > 1)
|
if (lines.size() > 1)
|
||||||
{
|
{
|
||||||
int h = 0;
|
int h = 0;
|
||||||
AUTO_VAR(itEnd, lines.end());
|
for ( auto& it : lines )
|
||||||
for (AUTO_VAR(it, lines.begin()); it != itEnd; it++)
|
|
||||||
{
|
{
|
||||||
h += this->wordWrapHeight(*it, w);
|
h += this->wordWrapHeight(it, w);
|
||||||
}
|
}
|
||||||
return h;
|
return h;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -308,11 +308,9 @@ void GameRenderer::pick(float a)
|
||||||
vector<shared_ptr<Entity> > *objects = mc->level->getEntities(mc->cameraTargetPlayer, mc->cameraTargetPlayer->bb->expand(b->x * (range), b->y * (range), b->z * (range))->grow(overlap, overlap, overlap));
|
vector<shared_ptr<Entity> > *objects = mc->level->getEntities(mc->cameraTargetPlayer, mc->cameraTargetPlayer->bb->expand(b->x * (range), b->y * (range), b->z * (range))->grow(overlap, overlap, overlap));
|
||||||
double nearest = dist;
|
double nearest = dist;
|
||||||
|
|
||||||
AUTO_VAR(itEnd, objects->end());
|
for (auto& e : *objects )
|
||||||
for (AUTO_VAR(it, objects->begin()); it != itEnd; it++)
|
|
||||||
{
|
{
|
||||||
shared_ptr<Entity> e = *it; //objects->at(i);
|
if ( e == nullptr || !e->isPickable() ) continue;
|
||||||
if (!e->isPickable()) continue;
|
|
||||||
|
|
||||||
float rr = e->getPickRadius();
|
float rr = e->getPickRadius();
|
||||||
AABB *bb = e->bb->grow(rr, rr, rr);
|
AABB *bb = e->bb->grow(rr, rr, rr);
|
||||||
|
|
@ -325,7 +323,7 @@ void GameRenderer::pick(float a)
|
||||||
nearest = 0;
|
nearest = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (p != NULL)
|
else if (p != nullptr)
|
||||||
{
|
{
|
||||||
double dd = from->distanceTo(p->pos);
|
double dd = from->distanceTo(p->pos);
|
||||||
if (e == mc->cameraTargetPlayer->riding != NULL)
|
if (e == mc->cameraTargetPlayer->riding != NULL)
|
||||||
|
|
|
||||||
|
|
@ -849,7 +849,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
|
||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
if (Minecraft::warezTime > 0) glTranslatef(0, 32, 0);
|
if (Minecraft::warezTime > 0) glTranslatef(0, 32, 0);
|
||||||
font->drawShadow(ClientConstants::VERSION_STRING + L" (" + minecraft->fpsString + L")", iSafezoneXHalf+2, 20, 0xffffff);
|
font->drawShadow(ClientConstants::VERSION_STRING + L" (" + minecraft->fpsString + L")", iSafezoneXHalf+2, 20, 0xffffff);
|
||||||
font->drawShadow(L"Seed: " + _toString<__int64>(minecraft->level->getLevelData()->getSeed() ), iSafezoneXHalf+2, 32 + 00, 0xffffff);
|
font->drawShadow(L"Seed: " + std::to_wstring(minecraft->level->getLevelData()->getSeed() ), iSafezoneXHalf+2, 32 + 00, 0xffffff);
|
||||||
font->drawShadow(minecraft->gatherStats1(), iSafezoneXHalf+2, 32 + 10, 0xffffff);
|
font->drawShadow(minecraft->gatherStats1(), iSafezoneXHalf+2, 32 + 10, 0xffffff);
|
||||||
font->drawShadow(minecraft->gatherStats2(), iSafezoneXHalf+2, 32 + 20, 0xffffff);
|
font->drawShadow(minecraft->gatherStats2(), iSafezoneXHalf+2, 32 + 20, 0xffffff);
|
||||||
font->drawShadow(minecraft->gatherStats3(), iSafezoneXHalf+2, 32 + 30, 0xffffff);
|
font->drawShadow(minecraft->gatherStats3(), iSafezoneXHalf+2, 32 + 30, 0xffffff);
|
||||||
|
|
@ -871,7 +871,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
|
||||||
{
|
{
|
||||||
FEATURE_DATA *pFeatureData=app.m_vTerrainFeatures[i];
|
FEATURE_DATA *pFeatureData=app.m_vTerrainFeatures[i];
|
||||||
|
|
||||||
wstring itemInfo = L"[" + _toString<int>( pFeatureData->x*16 ) + L", " + _toString<int>( pFeatureData->z*16 ) + L"] ";
|
wstring itemInfo = L"[" + std::to_wstring( pFeatureData->x*16 ) + L", " + std::to_wstring( pFeatureData->z*16 ) + L"] ";
|
||||||
wfeature[pFeatureData->eTerrainFeature] += itemInfo;
|
wfeature[pFeatureData->eTerrainFeature] += itemInfo;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -899,10 +899,10 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
|
||||||
double xBlockPos = floor(minecraft->player->x);
|
double xBlockPos = floor(minecraft->player->x);
|
||||||
double yBlockPos = floor(minecraft->player->y);
|
double yBlockPos = floor(minecraft->player->y);
|
||||||
double zBlockPos = floor(minecraft->player->z);
|
double zBlockPos = floor(minecraft->player->z);
|
||||||
drawString(font, L"x: " + _toString<double>(minecraft->player->x) + L"/ Head: " + _toString<double>(xBlockPos) + L"/ Chunk: " + _toString<double>(minecraft->player->xChunk), iSafezoneXHalf+2, iYPos + 8 * 0, 0xe0e0e0);
|
drawString(font, L"x: " + std::to_wstring(minecraft->player->x) + L"/ Head: " + std::to_wstring(static_cast<int>(xBlockPos)) + L"/ Chunk: " + std::to_wstring(minecraft->player->xChunk), iSafezoneXHalf+2, iYPos + 8 * 0, 0xe0e0e0);
|
||||||
drawString(font, L"y: " + _toString<double>(minecraft->player->y) + L"/ Head: " + _toString<double>(yBlockPos), iSafezoneXHalf+2, iYPos + 8 * 1, 0xe0e0e0);
|
drawString(font, L"y: " + std::to_wstring(minecraft->player->y) + L"/ Head: " + std::to_wstring(static_cast<int>(yBlockPos)), iSafezoneXHalf+2, iYPos + 8 * 1, 0xe0e0e0);
|
||||||
drawString(font, L"z: " + _toString<double>(minecraft->player->z) + L"/ Head: " + _toString<double>(zBlockPos) + L"/ Chunk: " + _toString<double>(minecraft->player->zChunk), iSafezoneXHalf+2, iYPos + 8 * 2, 0xe0e0e0);
|
drawString(font, L"z: " + std::to_wstring(minecraft->player->z) + L"/ Head: " + std::to_wstring(static_cast<int>(zBlockPos)) + L"/ Chunk: " + std::to_wstring(minecraft->player->zChunk), iSafezoneXHalf+2, iYPos + 8 * 2, 0xe0e0e0);
|
||||||
drawString(font, L"f: " + _toString<double>(Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3) + L"/ yRot: " + _toString<double>(minecraft->player->yRot), iSafezoneXHalf+2, iYPos + 8 * 3, 0xe0e0e0);
|
drawString(font, L"f: " + std::to_wstring(Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3) + L"/ yRot: " + std::to_wstring(minecraft->player->yRot), iSafezoneXHalf+2, iYPos + 8 * 3, 0xe0e0e0);
|
||||||
iYPos += 8*4;
|
iYPos += 8*4;
|
||||||
|
|
||||||
int px = Mth::floor(minecraft->player->x);
|
int px = Mth::floor(minecraft->player->x);
|
||||||
|
|
@ -914,7 +914,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
|
||||||
Biome *biome = chunkAt->getBiome(px & 15, pz & 15, minecraft->level->getBiomeSource());
|
Biome *biome = chunkAt->getBiome(px & 15, pz & 15, minecraft->level->getBiomeSource());
|
||||||
drawString(
|
drawString(
|
||||||
font,
|
font,
|
||||||
L"b: " + biome->m_name + L" (" + _toString<int>(biome->id) + L")", iSafezoneXHalf+2, iYPos, 0xe0e0e0);
|
L"b: " + biome->m_name + L" (" + std::to_wstring(biome->id) + L")", iSafezoneXHalf+2, iYPos, 0xe0e0e0);
|
||||||
}
|
}
|
||||||
|
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
|
|
@ -1248,10 +1248,9 @@ void Gui::tick()
|
||||||
// We don't show the guiMessages when a menu is up, so don't fade them out
|
// We don't show the guiMessages when a menu is up, so don't fade them out
|
||||||
if(!ui.GetMenuDisplayed(iPad))
|
if(!ui.GetMenuDisplayed(iPad))
|
||||||
{
|
{
|
||||||
AUTO_VAR(itEnd, guiMessages[iPad].end());
|
for (auto& it : guiMessages[iPad])
|
||||||
for (AUTO_VAR(it, guiMessages[iPad].begin()); it != itEnd; it++)
|
|
||||||
{
|
{
|
||||||
(*it).ticks++;
|
it.ticks++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -37,10 +37,8 @@ void GuiParticles::render(float a)
|
||||||
#if 0
|
#if 0
|
||||||
mc->textures->bindTexture(L"/gui/particles.png");
|
mc->textures->bindTexture(L"/gui/particles.png");
|
||||||
|
|
||||||
AUTO_VAR(itEnd, particles.end());
|
for ( GuiParticle *gp : particles )
|
||||||
for (AUTO_VAR(it, particles.begin()); it != itEnd; it++)
|
|
||||||
{
|
{
|
||||||
GuiParticle *gp = *it; //particles[i];
|
|
||||||
int xx = (int) (gp->xo + (gp->x - gp->xo) * a - 4);
|
int xx = (int) (gp->xo + (gp->x - gp->xo) * a - 4);
|
||||||
int yy = (int) (gp->yo + (gp->y - gp->yo) * a - 4);
|
int yy = (int) (gp->yo + (gp->y - gp->yo) * a - 4);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -83,7 +83,7 @@ ResourceLocation *HorseRenderer::getOrCreateLayeredTextureLocation(shared_ptr<En
|
||||||
{
|
{
|
||||||
wstring textureName = horse->getLayeredTextureHashName();
|
wstring textureName = horse->getLayeredTextureHashName();
|
||||||
|
|
||||||
AUTO_VAR(it, LAYERED_LOCATION_CACHE.find(textureName));
|
auto it = LAYERED_LOCATION_CACHE.find(textureName);
|
||||||
|
|
||||||
ResourceLocation *location;
|
ResourceLocation *location;
|
||||||
if (it != LAYERED_LOCATION_CACHE.end())
|
if (it != LAYERED_LOCATION_CACHE.end())
|
||||||
|
|
|
||||||
|
|
@ -53,7 +53,7 @@ ResourceLocation *HumanoidMobRenderer::getArmorLocation(ArmorItem *armorItem, in
|
||||||
case 4:
|
case 4:
|
||||||
break;
|
break;
|
||||||
};
|
};
|
||||||
wstring path = wstring(L"armor/" + MATERIAL_NAMES[armorItem->modelIndex]).append(L"_").append(_toString<int>(layer == 2 ? 2 : 1)).append((overlay ? L"_b" :L"")).append(L".png");
|
wstring path = wstring(L"armor/" + MATERIAL_NAMES[armorItem->modelIndex]).append(L"_").append(std::to_wstring(layer == 2 ? 2 : 1)).append((overlay ? L"_b" :L"")).append(L".png");
|
||||||
|
|
||||||
std::map<wstring, ResourceLocation>::iterator it = ARMOR_LOCATION_CACHE.find(path);
|
std::map<wstring, ResourceLocation>::iterator it = ARMOR_LOCATION_CACHE.find(path);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -607,11 +607,11 @@ void ItemRenderer::renderGuiItemDecorations(Font *font, Textures *textures, shar
|
||||||
int count = item->count;
|
int count = item->count;
|
||||||
if(count > 64)
|
if(count > 64)
|
||||||
{
|
{
|
||||||
amount = _toString<int>(64) + L"+";
|
amount = L"64+";
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
amount = _toString<int>(item->count);
|
amount = std::to_wstring(item->count);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
MemSect(0);
|
MemSect(0);
|
||||||
|
|
|
||||||
|
|
@ -533,19 +533,14 @@ void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a)
|
||||||
vector<shared_ptr<Entity> > entities = level[playerIndex]->getAllEntities();
|
vector<shared_ptr<Entity> > entities = level[playerIndex]->getAllEntities();
|
||||||
totalEntities = (int)entities.size();
|
totalEntities = (int)entities.size();
|
||||||
|
|
||||||
AUTO_VAR(itEndGE, level[playerIndex]->globalEntities.end());
|
for (auto& entity : level[playerIndex]->globalEntities)
|
||||||
for (AUTO_VAR(it, level[playerIndex]->globalEntities.begin()); it != itEndGE; it++)
|
|
||||||
{
|
{
|
||||||
shared_ptr<Entity> entity = *it; //level->globalEntities[i];
|
|
||||||
renderedEntities++;
|
renderedEntities++;
|
||||||
if (entity->shouldRender(cam)) EntityRenderDispatcher::instance->render(entity, a);
|
if (entity->shouldRender(cam)) EntityRenderDispatcher::instance->render(entity, a);
|
||||||
}
|
}
|
||||||
|
|
||||||
AUTO_VAR(itEndEnts, entities.end());
|
for (auto& entity : entities)
|
||||||
for (AUTO_VAR(it, entities.begin()); it != itEndEnts; it++)
|
|
||||||
{
|
{
|
||||||
shared_ptr<Entity> entity = *it; //entities[i];
|
|
||||||
|
|
||||||
bool shouldRender = (entity->shouldRender(cam) && (entity->noCulling || culler->isVisible(entity->bb)));
|
bool shouldRender = (entity->shouldRender(cam) && (entity->noCulling || culler->isVisible(entity->bb)));
|
||||||
|
|
||||||
// Render the mob if the mob's leash holder is within the culler
|
// Render the mob if the mob's leash holder is within the culler
|
||||||
|
|
@ -580,24 +575,24 @@ void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a)
|
||||||
// 4J - have restructed this so that the tile entities are stored within a hashmap by chunk/dimension index. The index
|
// 4J - have restructed this so that the tile entities are stored within a hashmap by chunk/dimension index. The index
|
||||||
// is calculated in the same way as the global flags.
|
// is calculated in the same way as the global flags.
|
||||||
EnterCriticalSection(&m_csRenderableTileEntities);
|
EnterCriticalSection(&m_csRenderableTileEntities);
|
||||||
for (AUTO_VAR(it, renderableTileEntities.begin()); it != renderableTileEntities.end(); it++)
|
for (auto & it : renderableTileEntities)
|
||||||
{
|
{
|
||||||
int idx = it->first;
|
int idx = it.first;
|
||||||
// Don't render if it isn't in the same dimension as this player
|
// Don't render if it isn't in the same dimension as this player
|
||||||
if( !isGlobalIndexInSameDimension(idx, level[playerIndex]) ) continue;
|
if( !isGlobalIndexInSameDimension(idx, level[playerIndex]) ) continue;
|
||||||
|
|
||||||
for( AUTO_VAR(it2, it->second.begin()); it2 != it->second.end(); it2++)
|
for( auto& it2 : it.second)
|
||||||
{
|
{
|
||||||
TileEntityRenderDispatcher::instance->render(*it2, a);
|
TileEntityRenderDispatcher::instance->render(it2, a);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Now consider if any of these renderable tile entities have been flagged for removal, and if so, remove
|
// Now consider if any of these renderable tile entities have been flagged for removal, and if so, remove
|
||||||
for (AUTO_VAR(it, renderableTileEntities.begin()); it != renderableTileEntities.end();)
|
for (auto it = renderableTileEntities.begin(); it != renderableTileEntities.end();)
|
||||||
{
|
{
|
||||||
int idx = it->first;
|
int idx = it->first;
|
||||||
|
|
||||||
for( AUTO_VAR(it2, it->second.begin()); it2 != it->second.end(); )
|
for (auto it2 = it->second.begin(); it2 != it->second.end();)
|
||||||
{
|
{
|
||||||
// If it has been flagged for removal, remove
|
// If it has been flagged for removal, remove
|
||||||
if((*it2)->shouldRemoveForRender())
|
if((*it2)->shouldRemoveForRender())
|
||||||
|
|
@ -628,12 +623,12 @@ void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a)
|
||||||
|
|
||||||
wstring LevelRenderer::gatherStats1()
|
wstring LevelRenderer::gatherStats1()
|
||||||
{
|
{
|
||||||
return L"C: " + _toString<int>(renderedChunks) + L"/" + _toString<int>(totalChunks) + L". F: " + _toString<int>(offscreenChunks) + L", O: " + _toString<int>(occludedChunks) + L", E: " + _toString<int>(emptyChunks);
|
return L"C: " + std::to_wstring(renderedChunks) + L"/" + std::to_wstring(totalChunks) + L". F: " + std::to_wstring(offscreenChunks) + L", O: " + std::to_wstring(occludedChunks) + L", E: " + std::to_wstring(emptyChunks);
|
||||||
}
|
}
|
||||||
|
|
||||||
wstring LevelRenderer::gatherStats2()
|
wstring LevelRenderer::gatherStats2()
|
||||||
{
|
{
|
||||||
return L"E: " + _toString<int>(renderedEntities) + L"/" + _toString<int>(totalEntities) + L". B: " + _toString<int>(culledEntities) + L", I: " + _toString<int>((totalEntities - culledEntities) - renderedEntities);
|
return L"E: " + std::to_wstring(renderedEntities) + L"/" + std::to_wstring(totalEntities) + L". B: " + std::to_wstring(culledEntities) + L", I: " + std::to_wstring((totalEntities - culledEntities) - renderedEntities);
|
||||||
}
|
}
|
||||||
|
|
||||||
void LevelRenderer::resortChunks(int xc, int yc, int zc)
|
void LevelRenderer::resortChunks(int xc, int yc, int zc)
|
||||||
|
|
@ -888,11 +883,8 @@ int LevelRenderer::renderChunks(int from, int to, int layer, double alpha)
|
||||||
renderLists[l].clear();
|
renderLists[l].clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
AUTO_VAR(itEnd, _renderChunks.end());
|
for ( Chunk *chunk : _renderChunks )
|
||||||
for (AUTO_VAR(it, _renderChunks.begin()); it != itEnd; it++)
|
|
||||||
{
|
{
|
||||||
Chunk *chunk = *it; //_renderChunks[i];
|
|
||||||
|
|
||||||
int list = -1;
|
int list = -1;
|
||||||
for (int l = 0; l < lists; l++)
|
for (int l = 0; l < lists; l++)
|
||||||
{
|
{
|
||||||
|
|
@ -932,7 +924,7 @@ void LevelRenderer::tick()
|
||||||
|
|
||||||
if ((ticks % SharedConstants::TICKS_PER_SECOND) == 0)
|
if ((ticks % SharedConstants::TICKS_PER_SECOND) == 0)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it , destroyingBlocks.begin());
|
auto it = destroyingBlocks.begin();
|
||||||
while (it != destroyingBlocks.end())
|
while (it != destroyingBlocks.end())
|
||||||
{
|
{
|
||||||
BlockDestructionProgress *block = it->second;
|
BlockDestructionProgress *block = it->second;
|
||||||
|
|
@ -1970,7 +1962,7 @@ bool LevelRenderer::updateDirtyChunks()
|
||||||
// Is this chunk nearer than our nearest?
|
// Is this chunk nearer than our nearest?
|
||||||
#ifdef _LARGE_WORLDS
|
#ifdef _LARGE_WORLDS
|
||||||
bool isNearer = nearestClipChunks.empty();
|
bool isNearer = nearestClipChunks.empty();
|
||||||
AUTO_VAR(itNearest, nearestClipChunks.begin());
|
auto itNearest = nearestClipChunks.begin();
|
||||||
for(; itNearest != nearestClipChunks.end(); ++itNearest)
|
for(; itNearest != nearestClipChunks.end(); ++itNearest)
|
||||||
{
|
{
|
||||||
isNearer = distSqWeighted < itNearest->second;
|
isNearer = distSqWeighted < itNearest->second;
|
||||||
|
|
@ -2002,7 +1994,7 @@ bool LevelRenderer::updateDirtyChunks()
|
||||||
nearChunk = pClipChunk;
|
nearChunk = pClipChunk;
|
||||||
minDistSq = distSqWeighted;
|
minDistSq = distSqWeighted;
|
||||||
#ifdef _LARGE_WORLDS
|
#ifdef _LARGE_WORLDS
|
||||||
nearestClipChunks.insert(itNearest, std::pair<ClipChunk *, int>(nearChunk, minDistSq) );
|
nearestClipChunks.insert(itNearest, std::make_pair(nearChunk, minDistSq) );
|
||||||
if(nearestClipChunks.size() > maxNearestChunks)
|
if(nearestClipChunks.size() > maxNearestChunks)
|
||||||
{
|
{
|
||||||
nearestClipChunks.pop_back();
|
nearestClipChunks.pop_back();
|
||||||
|
|
@ -2044,9 +2036,9 @@ bool LevelRenderer::updateDirtyChunks()
|
||||||
if(!nearestClipChunks.empty())
|
if(!nearestClipChunks.empty())
|
||||||
{
|
{
|
||||||
int index = 0;
|
int index = 0;
|
||||||
for(AUTO_VAR(it, nearestClipChunks.begin()); it != nearestClipChunks.end(); ++it)
|
for(auto & it : nearestClipChunks)
|
||||||
{
|
{
|
||||||
chunk = it->first->chunk;
|
chunk = it.first->chunk;
|
||||||
// If this chunk is very near, then move the renderer into a deferred mode. This won't commit any command buffers
|
// If this chunk is very near, then move the renderer into a deferred mode. This won't commit any command buffers
|
||||||
// for rendering until we call CBuffDeferredModeEnd(), allowing us to group any near changes into an atomic unit. This
|
// for rendering until we call CBuffDeferredModeEnd(), allowing us to group any near changes into an atomic unit. This
|
||||||
// is essential so we don't temporarily create any holes in the environment whilst updating one chunk and not the neighbours.
|
// is essential so we don't temporarily create any holes in the environment whilst updating one chunk and not the neighbours.
|
||||||
|
|
@ -2233,7 +2225,7 @@ void LevelRenderer::renderDestroyAnimation(Tesselator *t, shared_ptr<Player> pla
|
||||||
#endif
|
#endif
|
||||||
t->noColor();
|
t->noColor();
|
||||||
|
|
||||||
AUTO_VAR(it, destroyingBlocks.begin());
|
auto it = destroyingBlocks.begin();
|
||||||
while (it != destroyingBlocks.end())
|
while (it != destroyingBlocks.end())
|
||||||
{
|
{
|
||||||
BlockDestructionProgress *block = it->second;
|
BlockDestructionProgress *block = it->second;
|
||||||
|
|
@ -3284,7 +3276,7 @@ void LevelRenderer::destroyTileProgress(int id, int x, int y, int z, int progres
|
||||||
{
|
{
|
||||||
if (progress < 0 || progress >= 10)
|
if (progress < 0 || progress >= 10)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, destroyingBlocks.find(id));
|
auto it = destroyingBlocks.find(id);
|
||||||
if(it != destroyingBlocks.end())
|
if(it != destroyingBlocks.end())
|
||||||
{
|
{
|
||||||
delete it->second;
|
delete it->second;
|
||||||
|
|
@ -3296,7 +3288,7 @@ void LevelRenderer::destroyTileProgress(int id, int x, int y, int z, int progres
|
||||||
{
|
{
|
||||||
BlockDestructionProgress *entry = NULL;
|
BlockDestructionProgress *entry = NULL;
|
||||||
|
|
||||||
AUTO_VAR(it, destroyingBlocks.find(id));
|
auto it = destroyingBlocks.find(id);
|
||||||
if(it != destroyingBlocks.end()) entry = it->second;
|
if(it != destroyingBlocks.end()) entry = it->second;
|
||||||
|
|
||||||
if (entry == NULL || entry->getX() != x || entry->getY() != y || entry->getZ() != z)
|
if (entry == NULL || entry->getX() != x || entry->getY() != y || entry->getZ() != z)
|
||||||
|
|
@ -3316,7 +3308,7 @@ void LevelRenderer::registerTextures(IconRegister *iconRegister)
|
||||||
|
|
||||||
for (int i = 0; i < 10; i++)
|
for (int i = 0; i < 10; i++)
|
||||||
{
|
{
|
||||||
breakingTextures[i] = iconRegister->registerIcon(L"destroy_" + _toString(i) );
|
breakingTextures[i] = iconRegister->registerIcon(L"destroy_" + std::to_wstring(i) );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -3509,13 +3501,11 @@ unsigned char LevelRenderer::decGlobalChunkRefCount(int x, int y, int z, Level *
|
||||||
void LevelRenderer::fullyFlagRenderableTileEntitiesToBeRemoved()
|
void LevelRenderer::fullyFlagRenderableTileEntitiesToBeRemoved()
|
||||||
{
|
{
|
||||||
EnterCriticalSection(&m_csRenderableTileEntities);
|
EnterCriticalSection(&m_csRenderableTileEntities);
|
||||||
AUTO_VAR(itChunkEnd, renderableTileEntities.end());
|
for (auto& it : renderableTileEntities)
|
||||||
for (AUTO_VAR(it, renderableTileEntities.begin()); it != itChunkEnd; it++)
|
|
||||||
{
|
{
|
||||||
AUTO_VAR(itTEEnd, it->second.end());
|
for(auto& it2 : it.second)
|
||||||
for( AUTO_VAR(it2, it->second.begin()); it2 != itTEEnd; it2++ )
|
|
||||||
{
|
{
|
||||||
(*it2)->upgradeRenderRemoveStage();
|
it2->upgradeRenderRemoveStage();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
LeaveCriticalSection(&m_csRenderableTileEntities);
|
LeaveCriticalSection(&m_csRenderableTileEntities);
|
||||||
|
|
@ -3529,9 +3519,9 @@ LevelRenderer::DestroyedTileManager::RecentTile::RecentTile(int x, int y, int z,
|
||||||
|
|
||||||
LevelRenderer::DestroyedTileManager::RecentTile::~RecentTile()
|
LevelRenderer::DestroyedTileManager::RecentTile::~RecentTile()
|
||||||
{
|
{
|
||||||
for( AUTO_VAR(it, boxes.begin()); it!= boxes.end(); it++ )
|
for(auto& it : boxes)
|
||||||
{
|
{
|
||||||
delete *it;
|
delete it;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -23,7 +23,7 @@ int MemoryTracker::genTextures()
|
||||||
|
|
||||||
void MemoryTracker::releaseLists(int id)
|
void MemoryTracker::releaseLists(int id)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, GL_LIST_IDS.find(id));
|
auto it = GL_LIST_IDS.find(id);
|
||||||
if( it != GL_LIST_IDS.end() )
|
if( it != GL_LIST_IDS.end() )
|
||||||
{
|
{
|
||||||
glDeleteLists(id, it->second);
|
glDeleteLists(id, it->second);
|
||||||
|
|
@ -43,9 +43,9 @@ void MemoryTracker::releaseTextures()
|
||||||
void MemoryTracker::release()
|
void MemoryTracker::release()
|
||||||
{
|
{
|
||||||
//for (Map.Entry<Integer, Integer> entry : GL_LIST_IDS.entrySet())
|
//for (Map.Entry<Integer, Integer> entry : GL_LIST_IDS.entrySet())
|
||||||
for(AUTO_VAR(it, GL_LIST_IDS.begin()); it != GL_LIST_IDS.end(); ++it)
|
for(auto& it : GL_LIST_IDS)
|
||||||
{
|
{
|
||||||
glDeleteLists(it->first, it->second);
|
glDeleteLists(it.first, it.second);
|
||||||
}
|
}
|
||||||
GL_LIST_IDS.clear();
|
GL_LIST_IDS.clear();
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -747,6 +747,9 @@
|
||||||
<LinkIncremental>true</LinkIncremental>
|
<LinkIncremental>true</LinkIncremental>
|
||||||
<ImageXexOutput>$(OutDir)$(ProjectName)_D.xex</ImageXexOutput>
|
<ImageXexOutput>$(OutDir)$(ProjectName)_D.xex</ImageXexOutput>
|
||||||
<IncludePath>$(ProjectDir)\..\Minecraft.World\x64headers;$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
|
<IncludePath>$(ProjectDir)\..\Minecraft.World\x64headers;$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
|
||||||
|
<RunCodeAnalysis>false</RunCodeAnalysis>
|
||||||
|
<EnableMicrosoftCodeAnalysis>false</EnableMicrosoftCodeAnalysis>
|
||||||
|
<EnableClangTidyCodeAnalysis>false</EnableClangTidyCodeAnalysis>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64EC'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64EC'">
|
||||||
<LinkIncremental>true</LinkIncremental>
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
|
@ -778,6 +781,9 @@
|
||||||
<LinkIncremental>false</LinkIncremental>
|
<LinkIncremental>false</LinkIncremental>
|
||||||
<ImageXexOutput>$(OutDir)$(ProjectName)_D.xex</ImageXexOutput>
|
<ImageXexOutput>$(OutDir)$(ProjectName)_D.xex</ImageXexOutput>
|
||||||
<IncludePath>$(ProjectDir)\..\Minecraft.World\x64headers;$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
|
<IncludePath>$(ProjectDir)\..\Minecraft.World\x64headers;$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
|
||||||
|
<RunCodeAnalysis>false</RunCodeAnalysis>
|
||||||
|
<EnableMicrosoftCodeAnalysis>false</EnableMicrosoftCodeAnalysis>
|
||||||
|
<EnableClangTidyCodeAnalysis>false</EnableClangTidyCodeAnalysis>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64EC'">
|
||||||
<LinkIncremental>true</LinkIncremental>
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
|
@ -793,6 +799,9 @@
|
||||||
<LinkIncremental>true</LinkIncremental>
|
<LinkIncremental>true</LinkIncremental>
|
||||||
<ImageXexOutput>$(OutDir)$(ProjectName)_D.xex</ImageXexOutput>
|
<ImageXexOutput>$(OutDir)$(ProjectName)_D.xex</ImageXexOutput>
|
||||||
<IncludePath>$(ProjectDir)\..\Minecraft.World\x64headers;$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
|
<IncludePath>$(ProjectDir)\..\Minecraft.World\x64headers;$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
|
||||||
|
<RunCodeAnalysis>false</RunCodeAnalysis>
|
||||||
|
<EnableMicrosoftCodeAnalysis>false</EnableMicrosoftCodeAnalysis>
|
||||||
|
<EnableClangTidyCodeAnalysis>false</EnableClangTidyCodeAnalysis>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ARM64EC'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ARM64EC'">
|
||||||
<LinkIncremental>true</LinkIncremental>
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
|
@ -909,6 +918,9 @@
|
||||||
<OutputFile>$(OutDir)default$(TargetExt)</OutputFile>
|
<OutputFile>$(OutDir)default$(TargetExt)</OutputFile>
|
||||||
<ImageXexOutput>$(OutDir)default.xex</ImageXexOutput>
|
<ImageXexOutput>$(OutDir)default.xex</ImageXexOutput>
|
||||||
<IncludePath>$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
|
<IncludePath>$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
|
||||||
|
<RunCodeAnalysis>false</RunCodeAnalysis>
|
||||||
|
<EnableMicrosoftCodeAnalysis>false</EnableMicrosoftCodeAnalysis>
|
||||||
|
<EnableClangTidyCodeAnalysis>false</EnableClangTidyCodeAnalysis>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|ARM64EC'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage|ARM64EC'">
|
||||||
<LinkIncremental>false</LinkIncremental>
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
|
@ -927,6 +939,9 @@
|
||||||
<OutputFile>$(OutDir)default$(TargetExt)</OutputFile>
|
<OutputFile>$(OutDir)default$(TargetExt)</OutputFile>
|
||||||
<ImageXexOutput>$(OutDir)default.xex</ImageXexOutput>
|
<ImageXexOutput>$(OutDir)default.xex</ImageXexOutput>
|
||||||
<IncludePath>$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
|
<IncludePath>$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
|
||||||
|
<RunCodeAnalysis>false</RunCodeAnalysis>
|
||||||
|
<EnableMicrosoftCodeAnalysis>false</EnableMicrosoftCodeAnalysis>
|
||||||
|
<EnableClangTidyCodeAnalysis>false</EnableClangTidyCodeAnalysis>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|ARM64EC'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|ARM64EC'">
|
||||||
<LinkIncremental>false</LinkIncremental>
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
|
@ -945,6 +960,9 @@
|
||||||
<OutputFile>$(OutDir)default$(TargetExt)</OutputFile>
|
<OutputFile>$(OutDir)default$(TargetExt)</OutputFile>
|
||||||
<ImageXexOutput>$(OutDir)default.xex</ImageXexOutput>
|
<ImageXexOutput>$(OutDir)default.xex</ImageXexOutput>
|
||||||
<IncludePath>$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
|
<IncludePath>$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
|
||||||
|
<RunCodeAnalysis>false</RunCodeAnalysis>
|
||||||
|
<EnableMicrosoftCodeAnalysis>false</EnableMicrosoftCodeAnalysis>
|
||||||
|
<EnableClangTidyCodeAnalysis>false</EnableClangTidyCodeAnalysis>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|ARM64EC'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|ARM64EC'">
|
||||||
<LinkIncremental>false</LinkIncremental>
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
|
@ -963,6 +981,9 @@
|
||||||
<OutputFile>$(OutDir)default$(TargetExt)</OutputFile>
|
<OutputFile>$(OutDir)default$(TargetExt)</OutputFile>
|
||||||
<ImageXexOutput>$(OutDir)default.xex</ImageXexOutput>
|
<ImageXexOutput>$(OutDir)default.xex</ImageXexOutput>
|
||||||
<IncludePath>$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
|
<IncludePath>$(ProjectDir)\Xbox\Sentient\Include;$(IncludePath)</IncludePath>
|
||||||
|
<RunCodeAnalysis>false</RunCodeAnalysis>
|
||||||
|
<EnableMicrosoftCodeAnalysis>false</EnableMicrosoftCodeAnalysis>
|
||||||
|
<EnableClangTidyCodeAnalysis>false</EnableClangTidyCodeAnalysis>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|ARM64EC'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|ARM64EC'">
|
||||||
<LinkIncremental>false</LinkIncremental>
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
|
|
||||||
|
|
@ -741,7 +741,7 @@ void Minecraft::run()
|
||||||
|
|
||||||
while (System::currentTimeMillis() >= lastTime + 1000)
|
while (System::currentTimeMillis() >= lastTime + 1000)
|
||||||
{
|
{
|
||||||
fpsString = _toString<int>(frames) + L" fps, " + _toString<int>(Chunk::updates) + L" chunk updates";
|
fpsString = std::to_wstring(frames) + L" fps, " + std::to_wstring(Chunk::updates) + L" chunk updates";
|
||||||
Chunk::updates = 0;
|
Chunk::updates = 0;
|
||||||
lastTime += 1000;
|
lastTime += 1000;
|
||||||
frames = 0;
|
frames = 0;
|
||||||
|
|
@ -2034,7 +2034,7 @@ void Minecraft::run_middle()
|
||||||
while (System::nanoTime() >= lastTime + 1000000000)
|
while (System::nanoTime() >= lastTime + 1000000000)
|
||||||
{
|
{
|
||||||
MemSect(31);
|
MemSect(31);
|
||||||
fpsString = _toString<int>(frames) + L" fps, " + _toString<int>(Chunk::updates) + L" chunk updates";
|
fpsString = std::to_wstring(frames) + L" fps, " + std::to_wstring(Chunk::updates) + L" chunk updates";
|
||||||
MemSect(0);
|
MemSect(0);
|
||||||
Chunk::updates = 0;
|
Chunk::updates = 0;
|
||||||
lastTime += 1000000000;
|
lastTime += 1000000000;
|
||||||
|
|
@ -4432,7 +4432,7 @@ void Minecraft::prepareLevel(int title)
|
||||||
wstring Minecraft::gatherStats1()
|
wstring Minecraft::gatherStats1()
|
||||||
{
|
{
|
||||||
//return levelRenderer->gatherStats1();
|
//return levelRenderer->gatherStats1();
|
||||||
return L"Time to autosave: " + _toString<unsigned int>( app.SecondsToAutosave() ) + L"s";
|
return L"Time to autosave: " + std::to_wstring( app.SecondsToAutosave() ) + L"s";
|
||||||
}
|
}
|
||||||
|
|
||||||
wstring Minecraft::gatherStats2()
|
wstring Minecraft::gatherStats2()
|
||||||
|
|
@ -4610,7 +4610,7 @@ void Minecraft::startAndConnectTo(const wstring& name, const wstring& sid, const
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
minecraft->user = new User(L"Player" + _toString<int>(System::currentTimeMillis() % 1000), L"");
|
minecraft->user = new User(L"Player" + std::to_wstring(System::currentTimeMillis() % 1000), L"");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//else
|
//else
|
||||||
|
|
@ -4705,7 +4705,7 @@ void Minecraft::main()
|
||||||
// 4J-PB - Can't call this for the first 5 seconds of a game - MS rule
|
// 4J-PB - Can't call this for the first 5 seconds of a game - MS rule
|
||||||
//if (ProfileManager.IsFullVersion())
|
//if (ProfileManager.IsFullVersion())
|
||||||
{
|
{
|
||||||
name = L"Player" + _toString<__int64>(System::currentTimeMillis() % 1000);
|
name = L"Player" + std::to_wstring(System::currentTimeMillis() % 1000);
|
||||||
sessionId = L"-";
|
sessionId = L"-";
|
||||||
/* 4J - TODO - get a session ID from somewhere?
|
/* 4J - TODO - get a session ID from somewhere?
|
||||||
if (args.length > 0) name = args[0];
|
if (args.length > 0) name = args[0];
|
||||||
|
|
@ -5106,7 +5106,7 @@ void Minecraft::tickAllConnections()
|
||||||
|
|
||||||
bool Minecraft::addPendingClientTextureRequest(const wstring &textureName)
|
bool Minecraft::addPendingClientTextureRequest(const wstring &textureName)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, find( m_pendingTextureRequests.begin(), m_pendingTextureRequests.end(), textureName));
|
auto it = find(m_pendingTextureRequests.begin(), m_pendingTextureRequests.end(), textureName);
|
||||||
if( it == m_pendingTextureRequests.end() )
|
if( it == m_pendingTextureRequests.end() )
|
||||||
{
|
{
|
||||||
m_pendingTextureRequests.push_back(textureName);
|
m_pendingTextureRequests.push_back(textureName);
|
||||||
|
|
@ -5117,7 +5117,7 @@ bool Minecraft::addPendingClientTextureRequest(const wstring &textureName)
|
||||||
|
|
||||||
void Minecraft::handleClientTextureReceived(const wstring &textureName)
|
void Minecraft::handleClientTextureReceived(const wstring &textureName)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, find( m_pendingTextureRequests.begin(), m_pendingTextureRequests.end(), textureName));
|
auto it = find(m_pendingTextureRequests.begin(), m_pendingTextureRequests.end(), textureName);
|
||||||
if( it != m_pendingTextureRequests.end() )
|
if( it != m_pendingTextureRequests.end() )
|
||||||
{
|
{
|
||||||
m_pendingTextureRequests.erase(it);
|
m_pendingTextureRequests.erase(it);
|
||||||
|
|
|
||||||
|
|
@ -211,7 +211,7 @@ static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCom
|
||||||
{
|
{
|
||||||
wstring playerNames = (playerList != NULL) ? playerList->getPlayerNames() : L"";
|
wstring playerNames = (playerList != NULL) ? playerList->getPlayerNames() : L"";
|
||||||
if (playerNames.empty()) playerNames = L"(none)";
|
if (playerNames.empty()) playerNames = L"(none)";
|
||||||
server->info(L"Players (" + _toString((playerList != NULL) ? playerList->getPlayerCount() : 0) + L"): " + playerNames);
|
server->info(L"Players (" + std::to_wstring((playerList != NULL) ? playerList->getPlayerCount() : 0) + L"): " + playerNames);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -273,7 +273,7 @@ static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCom
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
server->info(L"Added " + _toString(delta) + L" ticks.");
|
server->info(L"Added " + std::to_wstring(delta) + L" ticks.");
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -304,7 +304,7 @@ static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCom
|
||||||
}
|
}
|
||||||
|
|
||||||
SetAllLevelTimes(server, targetTime);
|
SetAllLevelTimes(server, targetTime);
|
||||||
server->info(L"Time set to " + _toString(targetTime) + L".");
|
server->info(L"Time set to " + std::to_wstring(targetTime) + L".");
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -427,7 +427,7 @@ static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCom
|
||||||
}
|
}
|
||||||
if (itemId <= 0 || Item::items[itemId] == NULL)
|
if (itemId <= 0 || Item::items[itemId] == NULL)
|
||||||
{
|
{
|
||||||
server->warn(L"Unknown item id: " + _toString(itemId));
|
server->warn(L"Unknown item id: " + std::to_wstring(itemId));
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (amount <= 0)
|
if (amount <= 0)
|
||||||
|
|
@ -442,7 +442,7 @@ static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCom
|
||||||
{
|
{
|
||||||
drop->throwTime = 0;
|
drop->throwTime = 0;
|
||||||
}
|
}
|
||||||
server->info(L"Gave item " + _toString(itemId) + L" x" + _toString(amount) + L" to " + player->getName() + L".");
|
server->info(L"Gave item " + std::to_wstring(itemId) + L" x" + std::to_wstring(amount) + L" to " + player->getName() + L".");
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -484,7 +484,7 @@ static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCom
|
||||||
Enchantment *enchantment = Enchantment::enchantments[enchantmentId];
|
Enchantment *enchantment = Enchantment::enchantments[enchantmentId];
|
||||||
if (enchantment == NULL)
|
if (enchantment == NULL)
|
||||||
{
|
{
|
||||||
server->warn(L"Unknown enchantment id: " + _toString(enchantmentId));
|
server->warn(L"Unknown enchantment id: " + std::to_wstring(enchantmentId));
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (!enchantment->canEnchant(selectedItem))
|
if (!enchantment->canEnchant(selectedItem))
|
||||||
|
|
@ -514,7 +514,7 @@ static bool ExecuteConsoleCommand(MinecraftServer *server, const wstring &rawCom
|
||||||
}
|
}
|
||||||
|
|
||||||
selectedItem->enchant(enchantment, enchantmentLevel);
|
selectedItem->enchant(enchantment, enchantmentLevel);
|
||||||
server->info(L"Enchanted " + player->getName() + L"'s held item with " + _toString(enchantmentId) + L" " + _toString(enchantmentLevel) + L".");
|
server->info(L"Enchanted " + player->getName() + L"'s held item with " + std::to_wstring(enchantmentId) + L" " + std::to_wstring(enchantmentLevel) + L".");
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -2064,21 +2064,21 @@ void MinecraftServer::broadcastStopSavingPacket()
|
||||||
void MinecraftServer::tick()
|
void MinecraftServer::tick()
|
||||||
{
|
{
|
||||||
vector<wstring> toRemove;
|
vector<wstring> toRemove;
|
||||||
for (AUTO_VAR(it, ironTimers.begin()); it != ironTimers.end(); it++ )
|
for ( auto& it : ironTimers )
|
||||||
{
|
{
|
||||||
int t = it->second;
|
int t = it.second;
|
||||||
if (t > 0)
|
if (t > 0)
|
||||||
{
|
{
|
||||||
ironTimers[it->first] = t - 1;
|
ironTimers[it.first] = t - 1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
toRemove.push_back(it->first);
|
toRemove.push_back(it.first);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (unsigned int i = 0; i < toRemove.size(); i++)
|
for (const auto& i : toRemove)
|
||||||
{
|
{
|
||||||
ironTimers.erase(toRemove[i]);
|
ironTimers.erase(i);
|
||||||
}
|
}
|
||||||
|
|
||||||
AABB::resetPool();
|
AABB::resetPool();
|
||||||
|
|
@ -2316,8 +2316,8 @@ void MinecraftServer::chunkPacketManagement_PreTick()
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
int longestTime = 0;
|
int longestTime = 0;
|
||||||
AUTO_VAR(playerConnectionBest,playersOrig.begin());
|
auto playerConnectionBest = playersOrig.begin();
|
||||||
for( AUTO_VAR(it, playersOrig.begin()); it != playersOrig.end(); it++)
|
for( auto it = playersOrig.begin(); it != playersOrig.end(); it++)
|
||||||
{
|
{
|
||||||
int thisTime = 0;
|
int thisTime = 0;
|
||||||
INetworkPlayer *np = (*it)->getNetworkPlayer();
|
INetworkPlayer *np = (*it)->getNetworkPlayer();
|
||||||
|
|
|
||||||
|
|
@ -144,18 +144,14 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M
|
||||||
|
|
||||||
textures->bind(textures->loadTexture(TN_MISC_MAPICONS));//L"/misc/mapicons.png"));
|
textures->bind(textures->loadTexture(TN_MISC_MAPICONS));//L"/misc/mapicons.png"));
|
||||||
|
|
||||||
AUTO_VAR(itEnd, data->decorations.end());
|
|
||||||
|
|
||||||
#ifdef _LARGE_WORLDS
|
#ifdef _LARGE_WORLDS
|
||||||
vector<MapItemSavedData::MapDecoration *> m_edgeIcons;
|
vector<MapItemSavedData::MapDecoration *> m_edgeIcons;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// 4J-PB - stack the map icons
|
// 4J-PB - stack the map icons
|
||||||
float fIconZ=-0.04f;// 4J - moved to -0.04 (was -0.02) to stop z fighting
|
float fIconZ=-0.04f;// 4J - moved to -0.04 (was -0.02) to stop z fighting
|
||||||
for( vector<MapItemSavedData::MapDecoration *>::iterator it = data->decorations.begin(); it != itEnd; it++ )
|
for( MapItemSavedData::MapDecoration *dec : data->decorations )
|
||||||
{
|
{
|
||||||
MapItemSavedData::MapDecoration *dec = *it;
|
|
||||||
|
|
||||||
if(!dec->visible) continue;
|
if(!dec->visible) continue;
|
||||||
|
|
||||||
char imgIndex = dec->img;
|
char imgIndex = dec->img;
|
||||||
|
|
@ -200,10 +196,8 @@ void Minimap::render(shared_ptr<Player> player, Textures *textures, shared_ptr<M
|
||||||
textures->bind(textures->loadTexture(TN_MISC_ADDITIONALMAPICONS));
|
textures->bind(textures->loadTexture(TN_MISC_ADDITIONALMAPICONS));
|
||||||
|
|
||||||
fIconZ=-0.04f;// 4J - moved to -0.04 (was -0.02) to stop z fighting
|
fIconZ=-0.04f;// 4J - moved to -0.04 (was -0.02) to stop z fighting
|
||||||
for( AUTO_VAR(it,m_edgeIcons.begin()); it != m_edgeIcons.end(); it++ )
|
for( MapItemSavedData::MapDecoration *dec : m_edgeIcons )
|
||||||
{
|
{
|
||||||
MapItemSavedData::MapDecoration *dec = *it;
|
|
||||||
|
|
||||||
char imgIndex = dec->img;
|
char imgIndex = dec->img;
|
||||||
imgIndex -= 16;
|
imgIndex -= 16;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -71,14 +71,10 @@ void ModelPart::addChild(ModelPart *child)
|
||||||
|
|
||||||
ModelPart * ModelPart::retrieveChild(SKIN_BOX *pBox)
|
ModelPart * ModelPart::retrieveChild(SKIN_BOX *pBox)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, children.begin()); it != children.end(); ++it)
|
for( ModelPart *child : children )
|
||||||
{
|
{
|
||||||
ModelPart *child=*it;
|
for ( const Cube *pCube : child->cubes )
|
||||||
|
|
||||||
for(AUTO_VAR(itcube, child->cubes.begin()); itcube != child->cubes.end(); ++itcube)
|
|
||||||
{
|
{
|
||||||
Cube *pCube=*itcube;
|
|
||||||
|
|
||||||
if((pCube->x0==pBox->fX) &&
|
if((pCube->x0==pBox->fX) &&
|
||||||
(pCube->y0==pBox->fY) &&
|
(pCube->y0==pBox->fY) &&
|
||||||
(pCube->z0==pBox->fZ) &&
|
(pCube->z0==pBox->fZ) &&
|
||||||
|
|
|
||||||
|
|
@ -105,9 +105,11 @@ MultiPlayerChunkCache::~MultiPlayerChunkCache()
|
||||||
delete cache;
|
delete cache;
|
||||||
delete hasData;
|
delete hasData;
|
||||||
|
|
||||||
AUTO_VAR(itEnd, loadedChunkList.end());
|
for (auto& it : loadedChunkList)
|
||||||
for (AUTO_VAR(it, loadedChunkList.begin()); it != itEnd; it++)
|
{
|
||||||
delete *it;
|
if ( it )
|
||||||
|
delete it;
|
||||||
|
}
|
||||||
|
|
||||||
DeleteCriticalSection(&m_csLoadCreate);
|
DeleteCriticalSection(&m_csLoadCreate);
|
||||||
}
|
}
|
||||||
|
|
@ -294,7 +296,7 @@ wstring MultiPlayerChunkCache::gatherStats()
|
||||||
EnterCriticalSection(&m_csLoadCreate);
|
EnterCriticalSection(&m_csLoadCreate);
|
||||||
int size = (int)loadedChunkList.size();
|
int size = (int)loadedChunkList.size();
|
||||||
LeaveCriticalSection(&m_csLoadCreate);
|
LeaveCriticalSection(&m_csLoadCreate);
|
||||||
return L"MultiplayerChunkCache: " + _toString<int>(size);
|
return L"MultiplayerChunkCache: " + std::to_wstring(size);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -131,9 +131,10 @@ void MultiPlayerLevel::tick()
|
||||||
PIXBeginNamedEvent(0,"Connection ticking");
|
PIXBeginNamedEvent(0,"Connection ticking");
|
||||||
// 4J HEG - Copy the connections vector to prevent crash when moving to Nether
|
// 4J HEG - Copy the connections vector to prevent crash when moving to Nether
|
||||||
vector<ClientConnection *> connectionsTemp = connections;
|
vector<ClientConnection *> connectionsTemp = connections;
|
||||||
for(AUTO_VAR(connection, connectionsTemp.begin()); connection < connectionsTemp.end(); ++connection )
|
for (auto connection : connectionsTemp )
|
||||||
{
|
{
|
||||||
(*connection)->tick();
|
if ( connection )
|
||||||
|
connection->tick();
|
||||||
}
|
}
|
||||||
PIXEndNamedEvent();
|
PIXEndNamedEvent();
|
||||||
|
|
||||||
|
|
@ -383,10 +384,8 @@ void MultiPlayerLevel::tickTiles()
|
||||||
{
|
{
|
||||||
ChunkPos cp = chunksToPoll.get(i);
|
ChunkPos cp = chunksToPoll.get(i);
|
||||||
#else
|
#else
|
||||||
AUTO_VAR(itEndCtp, chunksToPoll.end());
|
for (ChunkPos cp : chunksToPoll)
|
||||||
for (AUTO_VAR(it, chunksToPoll.begin()); it != itEndCtp; it++)
|
|
||||||
{
|
{
|
||||||
ChunkPos cp = *it;
|
|
||||||
#endif
|
#endif
|
||||||
int xo = cp.x * 16;
|
int xo = cp.x * 16;
|
||||||
int zo = cp.z * 16;
|
int zo = cp.z * 16;
|
||||||
|
|
@ -433,7 +432,7 @@ void MultiPlayerLevel::removeEntity(shared_ptr<Entity> e)
|
||||||
{
|
{
|
||||||
// 4J Stu - Add this remove from the reEntries collection to stop us continually removing and re-adding things,
|
// 4J Stu - Add this remove from the reEntries collection to stop us continually removing and re-adding things,
|
||||||
// in particular the MultiPlayerLocalPlayer when they die
|
// in particular the MultiPlayerLocalPlayer when they die
|
||||||
AUTO_VAR(it, reEntries.find(e));
|
auto it = reEntries.find(e);
|
||||||
if (it!=reEntries.end())
|
if (it!=reEntries.end())
|
||||||
{
|
{
|
||||||
reEntries.erase(it);
|
reEntries.erase(it);
|
||||||
|
|
@ -446,7 +445,7 @@ void MultiPlayerLevel::removeEntity(shared_ptr<Entity> e)
|
||||||
void MultiPlayerLevel::entityAdded(shared_ptr<Entity> e)
|
void MultiPlayerLevel::entityAdded(shared_ptr<Entity> e)
|
||||||
{
|
{
|
||||||
Level::entityAdded(e);
|
Level::entityAdded(e);
|
||||||
AUTO_VAR(it, reEntries.find(e));
|
auto it = reEntries.find(e);
|
||||||
if (it!=reEntries.end())
|
if (it!=reEntries.end())
|
||||||
{
|
{
|
||||||
reEntries.erase(it);
|
reEntries.erase(it);
|
||||||
|
|
@ -456,7 +455,7 @@ void MultiPlayerLevel::entityAdded(shared_ptr<Entity> e)
|
||||||
void MultiPlayerLevel::entityRemoved(shared_ptr<Entity> e)
|
void MultiPlayerLevel::entityRemoved(shared_ptr<Entity> e)
|
||||||
{
|
{
|
||||||
Level::entityRemoved(e);
|
Level::entityRemoved(e);
|
||||||
AUTO_VAR(it, forced.find(e));
|
auto it = forced.find(e);
|
||||||
if (it!=forced.end())
|
if (it!=forced.end())
|
||||||
{
|
{
|
||||||
reEntries.insert(e);
|
reEntries.insert(e);
|
||||||
|
|
@ -482,7 +481,7 @@ void MultiPlayerLevel::putEntity(int id, shared_ptr<Entity> e)
|
||||||
|
|
||||||
shared_ptr<Entity> MultiPlayerLevel::getEntity(int id)
|
shared_ptr<Entity> MultiPlayerLevel::getEntity(int id)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it, entitiesById.find(id));
|
auto it = entitiesById.find(id);
|
||||||
if( it == entitiesById.end() ) return nullptr;
|
if( it == entitiesById.end() ) return nullptr;
|
||||||
return it->second;
|
return it->second;
|
||||||
}
|
}
|
||||||
|
|
@ -490,7 +489,7 @@ shared_ptr<Entity> MultiPlayerLevel::getEntity(int id)
|
||||||
shared_ptr<Entity> MultiPlayerLevel::removeEntity(int id)
|
shared_ptr<Entity> MultiPlayerLevel::removeEntity(int id)
|
||||||
{
|
{
|
||||||
shared_ptr<Entity> e;
|
shared_ptr<Entity> e;
|
||||||
AUTO_VAR(it, entitiesById.find(id));
|
auto it = entitiesById.find(id);
|
||||||
if( it != entitiesById.end() )
|
if( it != entitiesById.end() )
|
||||||
{
|
{
|
||||||
e = it->second;
|
e = it->second;
|
||||||
|
|
@ -508,11 +507,11 @@ shared_ptr<Entity> MultiPlayerLevel::removeEntity(int id)
|
||||||
// This gets called when a chunk is unloaded, but we only do half an unload to remove entities slightly differently
|
// This gets called when a chunk is unloaded, but we only do half an unload to remove entities slightly differently
|
||||||
void MultiPlayerLevel::removeEntities(vector<shared_ptr<Entity> > *list)
|
void MultiPlayerLevel::removeEntities(vector<shared_ptr<Entity> > *list)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, list->begin()); it < list->end(); ++it)
|
if ( list )
|
||||||
{
|
{
|
||||||
shared_ptr<Entity> e = *it;
|
for (auto& e : *list )
|
||||||
|
{
|
||||||
AUTO_VAR(reIt, reEntries.find(e));
|
auto reIt = reEntries.find(e);
|
||||||
if (reIt!=reEntries.end())
|
if (reIt!=reEntries.end())
|
||||||
{
|
{
|
||||||
reEntries.erase(reIt);
|
reEntries.erase(reIt);
|
||||||
|
|
@ -522,6 +521,7 @@ void MultiPlayerLevel::removeEntities(vector<shared_ptr<Entity> > *list)
|
||||||
}
|
}
|
||||||
Level::removeEntities(list);
|
Level::removeEntities(list);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool MultiPlayerLevel::setData(int x, int y, int z, int data, int updateFlags, bool forceUpdate/*=false*/) // 4J added forceUpdate)
|
bool MultiPlayerLevel::setData(int x, int y, int z, int data, int updateFlags, bool forceUpdate/*=false*/) // 4J added forceUpdate)
|
||||||
{
|
{
|
||||||
|
|
@ -615,16 +615,18 @@ void MultiPlayerLevel::disconnect(bool sendDisconnect /*= true*/)
|
||||||
{
|
{
|
||||||
if( sendDisconnect )
|
if( sendDisconnect )
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, connections.begin()); it < connections.end(); ++it )
|
for (auto& it : connections )
|
||||||
{
|
{
|
||||||
(*it)->sendAndDisconnect( shared_ptr<DisconnectPacket>( new DisconnectPacket(DisconnectPacket::eDisconnect_Quitting) ) );
|
if ( it )
|
||||||
|
it->sendAndDisconnect( shared_ptr<DisconnectPacket>( new DisconnectPacket(DisconnectPacket::eDisconnect_Quitting) ) );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, connections.begin()); it < connections.end(); ++it )
|
for (auto& it : connections )
|
||||||
{
|
{
|
||||||
(*it)->close();
|
if ( it )
|
||||||
|
it->close();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -707,9 +709,8 @@ void MultiPlayerLevel::animateTickDoWork()
|
||||||
|
|
||||||
for( int i = 0; i < ticksPerChunk; i++ )
|
for( int i = 0; i < ticksPerChunk; i++ )
|
||||||
{
|
{
|
||||||
for( AUTO_VAR(it, chunksToAnimate.begin()); it != chunksToAnimate.end(); it++ )
|
for(int packed : chunksToAnimate)
|
||||||
{
|
{
|
||||||
int packed = *it;
|
|
||||||
int cx = ( packed << 8 ) >> 24;
|
int cx = ( packed << 8 ) >> 24;
|
||||||
int cy = ( packed << 16 ) >> 24;
|
int cy = ( packed << 16 ) >> 24;
|
||||||
int cz = ( packed << 24 ) >> 24;
|
int cz = ( packed << 24 ) >> 24;
|
||||||
|
|
@ -809,12 +810,12 @@ void MultiPlayerLevel::removeAllPendingEntityRemovals()
|
||||||
//entities.removeAll(entitiesToRemove);
|
//entities.removeAll(entitiesToRemove);
|
||||||
|
|
||||||
EnterCriticalSection(&m_entitiesCS);
|
EnterCriticalSection(&m_entitiesCS);
|
||||||
for( AUTO_VAR(it, entities.begin()); it != entities.end(); )
|
for (auto it = entities.begin(); it != entities.end();)
|
||||||
{
|
{
|
||||||
bool found = false;
|
bool found = false;
|
||||||
for( AUTO_VAR(it2, entitiesToRemove.begin()); it2 != entitiesToRemove.end(); it2++ )
|
for(auto & it2 : entitiesToRemove)
|
||||||
{
|
{
|
||||||
if( (*it) == (*it2) )
|
if( (*it) == it2 )
|
||||||
{
|
{
|
||||||
found = true;
|
found = true;
|
||||||
break;
|
break;
|
||||||
|
|
@ -831,10 +832,10 @@ void MultiPlayerLevel::removeAllPendingEntityRemovals()
|
||||||
}
|
}
|
||||||
LeaveCriticalSection(&m_entitiesCS);
|
LeaveCriticalSection(&m_entitiesCS);
|
||||||
|
|
||||||
AUTO_VAR(endIt, entitiesToRemove.end());
|
for (auto& e : entitiesToRemove)
|
||||||
for (AUTO_VAR(it, entitiesToRemove.begin()); it != endIt; it++)
|
{
|
||||||
|
if ( e )
|
||||||
{
|
{
|
||||||
shared_ptr<Entity> e = *it;
|
|
||||||
int xc = e->xChunk;
|
int xc = e->xChunk;
|
||||||
int zc = e->zChunk;
|
int zc = e->zChunk;
|
||||||
if (e->inChunk && hasChunk(xc, zc))
|
if (e->inChunk && hasChunk(xc, zc))
|
||||||
|
|
@ -842,18 +843,19 @@ void MultiPlayerLevel::removeAllPendingEntityRemovals()
|
||||||
getChunk(xc, zc)->removeEntity(e);
|
getChunk(xc, zc)->removeEntity(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// 4J Stu - Is there a reason do this in a separate loop? Thats what the Java does...
|
// 4J Stu - Is there a reason do this in a separate loop? Thats what the Java does...
|
||||||
endIt = entitiesToRemove.end();
|
for (auto& it : entitiesToRemove)
|
||||||
for (AUTO_VAR(it, entitiesToRemove.begin()); it != endIt; it++)
|
|
||||||
{
|
{
|
||||||
entityRemoved(*it);
|
if ( it )
|
||||||
|
entityRemoved(it);
|
||||||
}
|
}
|
||||||
entitiesToRemove.clear();
|
entitiesToRemove.clear();
|
||||||
|
|
||||||
//for (int i = 0; i < entities.size(); i++)
|
//for (int i = 0; i < entities.size(); i++)
|
||||||
EnterCriticalSection(&m_entitiesCS);
|
EnterCriticalSection(&m_entitiesCS);
|
||||||
vector<shared_ptr<Entity> >::iterator it = entities.begin();
|
auto it = entities.begin();
|
||||||
while( it != entities.end() )
|
while( it != entities.end() )
|
||||||
{
|
{
|
||||||
shared_ptr<Entity> e = *it;//entities.at(i);
|
shared_ptr<Entity> e = *it;//entities.at(i);
|
||||||
|
|
@ -900,7 +902,7 @@ void MultiPlayerLevel::removeClientConnection(ClientConnection *c, bool sendDisc
|
||||||
c->sendAndDisconnect( shared_ptr<DisconnectPacket>( new DisconnectPacket(DisconnectPacket::eDisconnect_Quitting) ) );
|
c->sendAndDisconnect( shared_ptr<DisconnectPacket>( new DisconnectPacket(DisconnectPacket::eDisconnect_Quitting) ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
AUTO_VAR(it, find( connections.begin(), connections.end(), c ));
|
auto it = find(connections.begin(), connections.end(), c);
|
||||||
if( it != connections.end() )
|
if( it != connections.end() )
|
||||||
{
|
{
|
||||||
connections.erase( it );
|
connections.erase( it );
|
||||||
|
|
@ -910,9 +912,10 @@ void MultiPlayerLevel::removeClientConnection(ClientConnection *c, bool sendDisc
|
||||||
void MultiPlayerLevel::tickAllConnections()
|
void MultiPlayerLevel::tickAllConnections()
|
||||||
{
|
{
|
||||||
PIXBeginNamedEvent(0,"Connection ticking");
|
PIXBeginNamedEvent(0,"Connection ticking");
|
||||||
for(AUTO_VAR(it, connections.begin()); it < connections.end(); ++it )
|
for (auto& it : connections )
|
||||||
{
|
{
|
||||||
(*it)->tick();
|
if ( it )
|
||||||
|
it->tick();
|
||||||
}
|
}
|
||||||
PIXEndNamedEvent();
|
PIXEndNamedEvent();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -328,7 +328,7 @@ wstring Options::getMessage(const Options::Option *item)
|
||||||
{
|
{
|
||||||
return caption + language->getElement(L"options.sensitivity.max");
|
return caption + language->getElement(L"options.sensitivity.max");
|
||||||
}
|
}
|
||||||
return caption + _toString<int>((int) (progressValue * 200)) + L"%";
|
return caption + std::to_wstring(static_cast<int>(progressValue * 200)) + L"%";
|
||||||
} else if (item == Option::FOV)
|
} else if (item == Option::FOV)
|
||||||
{
|
{
|
||||||
if (progressValue == 0)
|
if (progressValue == 0)
|
||||||
|
|
@ -339,7 +339,7 @@ wstring Options::getMessage(const Options::Option *item)
|
||||||
{
|
{
|
||||||
return caption + language->getElement(L"options.fov.max");
|
return caption + language->getElement(L"options.fov.max");
|
||||||
}
|
}
|
||||||
return caption + _toString<int>((int) (70 + progressValue * 40));
|
return caption + std::to_wstring(static_cast<int>(70.0f + progressValue * 40.0f));
|
||||||
} else if (item == Option::GAMMA)
|
} else if (item == Option::GAMMA)
|
||||||
{
|
{
|
||||||
if (progressValue == 0)
|
if (progressValue == 0)
|
||||||
|
|
@ -350,7 +350,7 @@ wstring Options::getMessage(const Options::Option *item)
|
||||||
{
|
{
|
||||||
return caption + language->getElement(L"options.gamma.max");
|
return caption + language->getElement(L"options.gamma.max");
|
||||||
}
|
}
|
||||||
return caption + L"+" + _toString<int>((int) (progressValue * 100)) + L"%";
|
return caption + L"+" + std::to_wstring( static_cast<int>(progressValue * 100.0f)) + L"%";
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -358,7 +358,7 @@ wstring Options::getMessage(const Options::Option *item)
|
||||||
{
|
{
|
||||||
return caption + language->getElement(L"options.off");
|
return caption + language->getElement(L"options.off");
|
||||||
}
|
}
|
||||||
return caption + _toString<int>((int) (progressValue * 100)) + L"%";
|
return caption + std::to_wstring(static_cast<int>(progressValue * 100.0f)) + L"%";
|
||||||
}
|
}
|
||||||
} else if (item->isBoolean())
|
} else if (item->isBoolean())
|
||||||
{
|
{
|
||||||
|
|
@ -486,29 +486,29 @@ void Options::save()
|
||||||
DataOutputStream dos = DataOutputStream(&fos);
|
DataOutputStream dos = DataOutputStream(&fos);
|
||||||
// PrintWriter pw = new PrintWriter(new FileWriter(optionsFile));
|
// PrintWriter pw = new PrintWriter(new FileWriter(optionsFile));
|
||||||
|
|
||||||
dos.writeChars(L"music:" + _toString<float>(music) + L"\n");
|
dos.writeChars(L"music:" + std::to_wstring(music) + L"\n");
|
||||||
dos.writeChars(L"sound:" + _toString<float>(sound) + L"\n");
|
dos.writeChars(L"sound:" + std::to_wstring(sound) + L"\n");
|
||||||
dos.writeChars(L"invertYMouse:" + wstring(invertYMouse ? L"true" : L"false") + L"\n");
|
dos.writeChars(L"invertYMouse:" + wstring(invertYMouse ? L"true" : L"false") + L"\n");
|
||||||
dos.writeChars(L"mouseSensitivity:" + _toString<float>(sensitivity));
|
dos.writeChars(L"mouseSensitivity:" + std::to_wstring(sensitivity));
|
||||||
dos.writeChars(L"fov:" + _toString<float>(fov));
|
dos.writeChars(L"fov:" + std::to_wstring(fov));
|
||||||
dos.writeChars(L"gamma:" + _toString<float>(gamma));
|
dos.writeChars(L"gamma:" + std::to_wstring(gamma));
|
||||||
dos.writeChars(L"viewDistance:" + _toString<int>(viewDistance));
|
dos.writeChars(L"viewDistance:" + std::to_wstring(viewDistance));
|
||||||
dos.writeChars(L"guiScale:" + _toString<int>(guiScale));
|
dos.writeChars(L"guiScale:" + std::to_wstring(guiScale));
|
||||||
dos.writeChars(L"particles:" + _toString<int>(particles));
|
dos.writeChars(L"particles:" + std::to_wstring(particles));
|
||||||
dos.writeChars(L"bobView:" + wstring(bobView ? L"true" : L"false"));
|
dos.writeChars(L"bobView:" + wstring(bobView ? L"true" : L"false"));
|
||||||
dos.writeChars(L"anaglyph3d:" + wstring(anaglyph3d ? L"true" : L"false"));
|
dos.writeChars(L"anaglyph3d:" + wstring(anaglyph3d ? L"true" : L"false"));
|
||||||
dos.writeChars(L"advancedOpengl:" + wstring(advancedOpengl ? L"true" : L"false"));
|
dos.writeChars(L"advancedOpengl:" + wstring(advancedOpengl ? L"true" : L"false"));
|
||||||
dos.writeChars(L"fpsLimit:" + _toString<int>(framerateLimit));
|
dos.writeChars(L"fpsLimit:" + std::to_wstring(framerateLimit));
|
||||||
dos.writeChars(L"difficulty:" + _toString<int>(difficulty));
|
dos.writeChars(L"difficulty:" + std::to_wstring(difficulty));
|
||||||
dos.writeChars(L"fancyGraphics:" + wstring(fancyGraphics ? L"true" : L"false"));
|
dos.writeChars(L"fancyGraphics:" + wstring(fancyGraphics ? L"true" : L"false"));
|
||||||
dos.writeChars(L"ao:" + wstring(ambientOcclusion ? L"true" : L"false"));
|
dos.writeChars(ambientOcclusion ? L"ao:true" : L"ao:false");
|
||||||
dos.writeChars(L"clouds:" + _toString<bool>(renderClouds));
|
dos.writeChars(renderClouds ? L"clouds:true" : L"clouds:false");
|
||||||
dos.writeChars(L"skin:" + skin);
|
dos.writeChars(L"skin:" + skin);
|
||||||
dos.writeChars(L"lastServer:" + lastMpIp);
|
dos.writeChars(L"lastServer:" + lastMpIp);
|
||||||
|
|
||||||
for (int i = 0; i < keyMappings_length; i++)
|
for (int i = 0; i < keyMappings_length; i++)
|
||||||
{
|
{
|
||||||
dos.writeChars(L"key_" + keyMappings[i]->name + L":" + _toString<int>(keyMappings[i]->key));
|
dos.writeChars(L"key_" + keyMappings[i]->name + L":" + std::to_wstring(keyMappings[i]->key));
|
||||||
}
|
}
|
||||||
|
|
||||||
dos.close();
|
dos.close();
|
||||||
|
|
|
||||||
|
|
@ -1588,7 +1588,7 @@ void SQRNetworkManager_Orbis::GetInviteDataAndProcess(sce::Toolkit::NP::MessageA
|
||||||
// and there's a period when starting up the host game where it doesn't accurately know the memberId for its own local players
|
// and there's a period when starting up the host game where it doesn't accurately know the memberId for its own local players
|
||||||
void SQRNetworkManager_Orbis::FindOrCreateNonNetworkPlayer(int slot, int playerType, SceNpMatching2RoomMemberId memberId, int localPlayerIdx, int smallId)
|
void SQRNetworkManager_Orbis::FindOrCreateNonNetworkPlayer(int slot, int playerType, SceNpMatching2RoomMemberId memberId, int localPlayerIdx, int smallId)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_vecTempPlayers.begin()); it != m_vecTempPlayers.end(); it++ )
|
for (auto it = m_vecTempPlayers.begin(); it != m_vecTempPlayers.end(); it++)
|
||||||
{
|
{
|
||||||
if( ((*it)->m_type == playerType ) && ( (*it)->m_localPlayerIdx == localPlayerIdx ) )
|
if( ((*it)->m_type == playerType ) && ( (*it)->m_localPlayerIdx == localPlayerIdx ) )
|
||||||
{
|
{
|
||||||
|
|
@ -1759,7 +1759,7 @@ void SQRNetworkManager_Orbis::MapRoomSlotPlayers(int roomSlotPlayerCount/*=-1*/)
|
||||||
}
|
}
|
||||||
// Clear up any non-network players that are no longer required - this would be a good point to notify of players leaving when we support that
|
// Clear up any non-network players that are no longer required - this would be a good point to notify of players leaving when we support that
|
||||||
// FindOrCreateNonNetworkPlayer will have pulled any players that we Do need out of m_vecTempPlayers, so the ones that are remaining are no longer in the game
|
// FindOrCreateNonNetworkPlayer will have pulled any players that we Do need out of m_vecTempPlayers, so the ones that are remaining are no longer in the game
|
||||||
for(AUTO_VAR(it, m_vecTempPlayers.begin()); it != m_vecTempPlayers.end(); it++ )
|
for (auto it = m_vecTempPlayers.begin(); it != m_vecTempPlayers.end(); it++)
|
||||||
{
|
{
|
||||||
if( m_listener )
|
if( m_listener )
|
||||||
{
|
{
|
||||||
|
|
@ -1964,7 +1964,7 @@ void SQRNetworkManager_Orbis::RemoveNetworkPlayers( int mask )
|
||||||
{
|
{
|
||||||
assert( !m_isHosting );
|
assert( !m_isHosting );
|
||||||
|
|
||||||
for(AUTO_VAR(it, m_RudpCtxToPlayerMap.begin()); it != m_RudpCtxToPlayerMap.end(); )
|
for (auto it = m_RudpCtxToPlayerMap.begin(); it != m_RudpCtxToPlayerMap.end();)
|
||||||
{
|
{
|
||||||
SQRNetworkPlayer *player = it->second;
|
SQRNetworkPlayer *player = it->second;
|
||||||
if( (player->m_roomMemberId == m_localMemberId ) && ( ( 1 << player->m_localPlayerIdx ) & mask ) )
|
if( (player->m_roomMemberId == m_localMemberId ) && ( ( 1 << player->m_localPlayerIdx ) & mask ) )
|
||||||
|
|
@ -2606,7 +2606,7 @@ bool SQRNetworkManager_Orbis::CreateRudpConnections(SceNpMatching2RoomId roomId,
|
||||||
|
|
||||||
SQRNetworkPlayer *SQRNetworkManager_Orbis::GetPlayerFromRudpCtx(int rudpCtx)
|
SQRNetworkPlayer *SQRNetworkManager_Orbis::GetPlayerFromRudpCtx(int rudpCtx)
|
||||||
{
|
{
|
||||||
AUTO_VAR(it,m_RudpCtxToPlayerMap.find(rudpCtx));
|
auto it = m_RudpCtxToPlayerMap.find(rudpCtx);
|
||||||
if( it != m_RudpCtxToPlayerMap.end() )
|
if( it != m_RudpCtxToPlayerMap.end() )
|
||||||
{
|
{
|
||||||
return it->second;
|
return it->second;
|
||||||
|
|
@ -2618,7 +2618,7 @@ SQRNetworkPlayer *SQRNetworkManager_Orbis::GetPlayerFromRudpCtx(int rudpCtx)
|
||||||
|
|
||||||
SQRNetworkPlayer *SQRNetworkManager_Orbis::GetPlayerFromRoomMemberAndLocalIdx(int roomMember, int localIdx)
|
SQRNetworkPlayer *SQRNetworkManager_Orbis::GetPlayerFromRoomMemberAndLocalIdx(int roomMember, int localIdx)
|
||||||
{
|
{
|
||||||
for(AUTO_VAR(it, m_RudpCtxToPlayerMap.begin()); it != m_RudpCtxToPlayerMap.end(); it++ )
|
for (auto it = m_RudpCtxToPlayerMap.begin(); it != m_RudpCtxToPlayerMap.end(); it++)
|
||||||
{
|
{
|
||||||
if( (it->second->m_roomMemberId == roomMember ) && ( it->second->m_localPlayerIdx == localIdx ) )
|
if( (it->second->m_roomMemberId == roomMember ) && ( it->second->m_localPlayerIdx == localIdx ) )
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -170,7 +170,3 @@ typedef LPVOID LPSECURITY_ATTRIBUTES;
|
||||||
|
|
||||||
#define __in_ecount(a)
|
#define __in_ecount(a)
|
||||||
#define __in_bcount(a)
|
#define __in_bcount(a)
|
||||||
|
|
||||||
#ifndef AUTO_VAR
|
|
||||||
#define AUTO_VAR(_var, _val) auto _var = _val
|
|
||||||
#endif
|
|
||||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue