Only apply fog to polygons with it enabled

This commit is contained in:
Sean Maas 2022-05-14 00:31:39 -04:00
parent e2f05bcea5
commit aba3f2d946

View file

@ -270,9 +270,9 @@ static void draw_vertices(const Vtx_t **v, int count) {
}
if (geometry_mode & G_ZBUFFER) {
// Apply fog to opaque polygons, and IA textures because they look bad otherwise
// Apply fog to polygons with it enabled, and IA textures because they look bad otherwise
int fmt = poly_fmt | POLY_ALPHA(alpha) | POLY_ID(polygon_id);
if (alpha == 31 || ((glGetTexParameter() >> 26) & 0x7) == GL_RGB8_A5)
if ((geometry_mode & G_FOG) || ((glGetTexParameter() >> 26) & 0x7) == GL_RGB8_A5)
fmt |= POLY_FOG;
// Apply the polygon attributes