Commit graph

3701 commits

Author SHA1 Message Date
Christopher Leggett f2c34d8c11
Fix Entrance Rando Grotto Voidout Crash when voiding back to an area with a background image (#6379)
Hookify bgimage load cam check and add it to entrance rando
2026-03-20 03:40:35 +00:00
Sean Latham 38e684fda3
Fixed scrub text checking merchant hint setting (#6378) 2026-03-19 20:47:35 +00:00
Philip Dubé 8f51dfbaf4
Item Tracker: don't disable Personal Notes (#6376)
Personal Notes is awkward with Combo Button Hold, but should be allowed

This avoids disabling drop down when it could otherwise be changed to Main Window

Besides, some people might be able to type while holding button combos, long live artsey.io
2026-03-19 18:24:25 +00:00
Philip Dubé 04ed1825f0
Fix excluded locations regressions causing crash (#6375) 2026-03-19 15:50:52 +00:00
Philip Dubé 94a02dd53a
Granny: don't sell blue potion / item without claim check when adult trade not shuffled (#6363) 2026-03-19 13:33:32 +00:00
Philip Dubé 6a9567b369
Fix rendering double digit key count (#6371) 2026-03-19 01:39:46 +00:00
Philip Dubé 9f6ffc9f2a
z_en_ko.c: port over more improvements from decomp, add hook to fix vanilla forest quest state bug (#6373) 2026-03-19 01:38:56 +00:00
Philip Dubé 2f12677b25
Refactor Maps & Compasses coloring hook, remove PreFunc (#6351)
PreFunc for map/compass coloring & jabber nut coloring doesn't work in file select menu,
could make them always enabled in file select, but this seems simpler

Also fix map colors & ice cavern compass color
2026-03-19 00:14:37 +00:00
Pepper0ni a40ca58aba
Misc logic fixes (#6370) 2026-03-18 17:38:43 +00:00
Philip Dubé 1f57f72acd
Hookify Sunlight Arrows (#6366) 2026-03-18 16:23:33 +00:00
Philip Dubé d7b4e5a24d
Fix heavy block in front of light trial having unending quake (#6367) 2026-03-18 03:14:34 +00:00
Philip Dubé 97eaa8b3e0
clean up comments (#6369) 2026-03-18 01:27:08 +00:00
Philip Dubé e7dce8e055
Keep StatsWindow fps rendered stable (#6368) 2026-03-18 01:21:09 +00:00
Philip Dubé 908ecbb795
Classify chest CMC for bombchus as lesser, not junk (#6349) 2026-03-17 17:41:43 +00:00
Philip Dubé 716f6bc042
Always call RandomizerCheckObjects::UpdateImGuiVisibility for locations view (#6352) 2026-03-17 17:41:20 +00:00
Philip Dubé 4e3b8d0b13
Fix happy mask salesman to check flags instead of inventory for SOLD OUT (#6355)
Fixes getting locked out of mask quest with mask select
2026-03-17 17:41:04 +00:00
Philip Dubé c906c71f71
Song from Malon: requires hylian jabbernut (#6357) 2026-03-17 17:40:37 +00:00
Philip Dubé e9ef09eee4
Fix RBA gauntlet colors to match console (#6359)
Also fix tracker to show golden gauntlets while wearing glitched gauntlets,
& don't crash save editor
2026-03-17 17:40:08 +00:00
Philip Dubé cefc9c02fa
update gh actions, fix cmake whitespace (#6361) 2026-03-17 04:54:04 +00:00
Pepe20129 b35883e1f6
Enemy rando cleanup (#6327)
Change Actor_SpawnEntry to use VB
Move adult zelda collapse stalfos to a explicit hook
Move dark link to a explicit hook
Some more canRandomize that were not needed
Move bg_haka & bg_haka_tubo to explicit hooks
Move en_vali to an explicit hook
Move bg_mori_bigst to an explicit hook
Fix door opening before the enemies are killed
Remove `canRandomize` parameter
Move bg_haka_huta to explicit hooks
2026-03-17 04:53:33 +00:00
Philip Dubé c93b6188c8
Fix swimvoid in Zora River respawning in unloaded room (#6360)
Caused by spawning in Zora's River with entrance rando,
going downstream to different room, then swimvoid

Before the area by waterfall would not be loaded,
instead downstream still loaded
2026-03-17 04:14:18 +00:00
Philip Dubé e6d6b6d7d1
Fix loading wrong day/night scene after blue warp in rando (#6350)
When entering a dungeon like well at night, defeating a boss that changes time to day, Kakariko Village would load with daylight but act like it's night

Skipping the blue warp cutscene meant dayTime and nightFlag weren't properly in sync. Clear `gSaveContext.nightFlag` when adjusting time of day
2026-03-17 01:02:15 +00:00
Philip Dubé b15ac97dea
Fix adult trade items spoiling during file load in rando (#6358) 2026-03-16 21:35:32 +00:00
Philip Dubé 45449623bb
MAX_MQ_DUNGEON_COUNT (#6353)
Co-authored-by: ganesh1828
2026-03-16 19:01:33 +00:00
Philip Dubé 7899b6a048
Grass names: don't list prefix, prefix is added already (#6347) 2026-03-14 14:09:02 +00:00
A Green Spoon 614ec084fa
update item list (#6340) 2026-03-09 20:08:00 +00:00
Matt Jakubowski 005044868a
CC fixes (#6341) 2026-03-09 20:07:37 +00:00
Philip Dubé 7767cb6d39
Reduce trailing newlines in tooltips/logs (#6337)
Reduce trailing newlines in tooltips/logs, fix CanUse warnings
2026-03-09 00:27:47 +00:00
Pepper0ni 139381a0e0
Add Fire Trial to Fewer Tunic Requirements (#6336) 2026-03-09 00:21:31 +00:00
Philip Dubé 63859efa40
Don't refer to grass patch as bush (#6335)
Decomp refers to both kusa & wood02 as bushes, but for shuffles reserve bush for wood02
2026-03-08 19:15:16 +00:00
Philip Dubé 0f948efb51
Keep Nayru's Love & Farore's Wind in scarce item pool (#6334)
Consistent with n64 rando
2026-03-08 14:16:33 +00:00
Philip Dubé 99e60b81fd
fix rando fire temple goron text formatting (#6332)
AutoFormat isn't suitable for text using escape codes, but unlike other texts this collection uses a mix of escape codes & our formatting codes. In such scenarios Format avoids mangling things
2026-03-08 04:28:55 +00:00
Philip Dubé 3174545749
Fix Ganondorf hint formatting (#6331) 2026-03-08 02:35:08 +00:00
Pepper0ni a1aa046814
ensure flag is correctly set for randomiser (#6330) 2026-03-07 18:22:42 +00:00
Pepper0ni 60ec65592a
Add trick for Hookshotting ladders (#6329) 2026-03-07 18:21:04 +00:00
Pepper0ni 6deff6d749
Enforce mask select properly on completed (#6326) 2026-03-05 22:07:06 +00:00
A Green Spoon 92a1d260da
Choose Link's Pocket Dungeon Reward Type (#6213) 2026-03-05 22:05:55 +00:00
A Green Spoon 6340ad3d5c
Hookify Hookshot Reticle Changes (#6279) 2026-03-05 16:11:36 +00:00
Philip Dubé 63597ec633
Prevent winning Talon's game without str0. Prevent starting Diving Game without Zora Jabbernut (#6324) 2026-03-04 15:35:45 +00:00
Pepper0ni 7522f31cc8
Refactor DMC logic (#6294)
Refactors Death Mountain Crater logic to work in a more straightforward, if verbose, applies Tunicless navigation consistently, and paves over some small oversights.

As Child must be able to navigate DMC to some degree due to Child only checks, and logic should be consistent between Child and Adult, DMC no longer hard requires Tunic in any scenario. Instead checks and exits are split into regions, and each entrance has a "Fewer Tunic Requirements" heart count associated with it for each region which is then increased by 50% (rounding up) when FTR is off. This applies to both Child and Adult.
2026-03-04 00:44:56 +00:00
Philip Dubé b6df96c530
Add dependencies to docs/BUILDING.md (#6304)
Remove openSUSE because I can't figure out their package convention
2026-03-03 16:49:53 +00:00
Pepper0ni 40ad4fed82
Merge Visible Collision and Hammer Through Collision (#6317) 2026-03-03 04:04:57 +00:00
Philip Dubé 3882086677
Fix toggle speed modifier for walking (#6321) 2026-03-03 02:21:18 +00:00
Christopher Leggett 49aa33038d
Restores Greg's textbox icon (#6320) 2026-03-03 00:38:01 +00:00
Philip Dubé b65acb9c9d
fix typo (#6319) 2026-03-02 22:33:13 +00:00
Pepper0ni 91425a39ac
Add Death Mountain Trail Child Climb Without Shield (#6318) 2026-03-02 21:13:19 +00:00
Philip Dubé f19ad1e75b
timesaver_hook_handlers: use COND_HOOK (#6309) 2026-03-02 20:25:03 +00:00
Philip Dubé 2a335b1cd8
move speed modifier settings to cheats (#6277)
Combine into one speed modifier. Refactor config migrations. Add v6
2026-03-02 18:26:37 +00:00
Olivia!! 6f01d68c3c
Fix missing logic for Medallion Locked Trials (#6314) 2026-03-02 07:10:58 +00:00
Philip Dubé d4c1118d1b
Hookify DisableKokiriDrawDistance (#6305)
Also update some of Mido's code with latest decomp

Looking at decomp, EnKo doesn't set appearDist to 180.0
2026-03-02 02:10:04 +00:00