Commit graph

3666 commits

Author SHA1 Message Date
Pepper0ni 6deff6d749
Enforce mask select properly on completed (#6326) 2026-03-05 22:07:06 +00:00
A Green Spoon 92a1d260da
Choose Link's Pocket Dungeon Reward Type (#6213) 2026-03-05 22:05:55 +00:00
A Green Spoon 6340ad3d5c
Hookify Hookshot Reticle Changes (#6279) 2026-03-05 16:11:36 +00:00
Philip Dubé 63597ec633
Prevent winning Talon's game without str0. Prevent starting Diving Game without Zora Jabbernut (#6324) 2026-03-04 15:35:45 +00:00
Pepper0ni 7522f31cc8
Refactor DMC logic (#6294)
Refactors Death Mountain Crater logic to work in a more straightforward, if verbose, applies Tunicless navigation consistently, and paves over some small oversights.

As Child must be able to navigate DMC to some degree due to Child only checks, and logic should be consistent between Child and Adult, DMC no longer hard requires Tunic in any scenario. Instead checks and exits are split into regions, and each entrance has a "Fewer Tunic Requirements" heart count associated with it for each region which is then increased by 50% (rounding up) when FTR is off. This applies to both Child and Adult.
2026-03-04 00:44:56 +00:00
Philip Dubé b6df96c530
Add dependencies to docs/BUILDING.md (#6304)
Remove openSUSE because I can't figure out their package convention
2026-03-03 16:49:53 +00:00
Pepper0ni 40ad4fed82
Merge Visible Collision and Hammer Through Collision (#6317) 2026-03-03 04:04:57 +00:00
Philip Dubé 3882086677
Fix toggle speed modifier for walking (#6321) 2026-03-03 02:21:18 +00:00
Christopher Leggett 49aa33038d
Restores Greg's textbox icon (#6320) 2026-03-03 00:38:01 +00:00
Philip Dubé b65acb9c9d
fix typo (#6319) 2026-03-02 22:33:13 +00:00
Pepper0ni 91425a39ac
Add Death Mountain Trail Child Climb Without Shield (#6318) 2026-03-02 21:13:19 +00:00
Philip Dubé f19ad1e75b
timesaver_hook_handlers: use COND_HOOK (#6309) 2026-03-02 20:25:03 +00:00
Philip Dubé 2a335b1cd8
move speed modifier settings to cheats (#6277)
Combine into one speed modifier. Refactor config migrations. Add v6
2026-03-02 18:26:37 +00:00
Olivia!! 6f01d68c3c
Fix missing logic for Medallion Locked Trials (#6314) 2026-03-02 07:10:58 +00:00
Philip Dubé d4c1118d1b
Hookify DisableKokiriDrawDistance (#6305)
Also update some of Mido's code with latest decomp

Looking at decomp, EnKo doesn't set appearDist to 180.0
2026-03-02 02:10:04 +00:00
Shishu the Dragon 0d41af6978 Ivan: Fix intermittent crash with certain items (#6253) 2026-03-02 01:22:37 +00:00
Shishu the Dragon 460a098bec Dev: Mac/Linux compat for VS Code tasks (#6211) 2026-03-02 01:22:37 +00:00
xxAtrain223 2b650a4979
Stringify Randomizer Enums (#6223)
Moved randomizer enums from randomizerTypes.h to randomizerEnums.h and helpers
2026-03-02 00:58:24 +00:00
red 2c07edc4eb
Add disable jabu wobble accessibility option (#6280) 2026-03-02 00:45:17 +00:00
Philip Dubé 0a946e5b9d
Roc's Feather: avoid OOB access to gItemAgeReqs (#6297)
This fix is a bit blunt, but in the absence of a better idea it exists
2026-03-01 14:55:16 +00:00
Philip Dubé b07c64ecf9
Fix song of storms cutscene (#6310) 2026-02-28 23:51:13 +00:00
Philip Dubé a547d51abb
Fix Malon text on Lon Lon Ranch in rando (#6308)
Missed in #6299
2026-02-28 16:33:16 +00:00
Pepe20129 d841357fd4
Update libultraship (#6283) 2026-02-28 16:30:30 +00:00
Pepe20129 8dd03ef097
Trap Improvements (#6302)
* Move some trap stuff to `Traps.cpp`

* Split `GetTrapTrickModel` into a function

* Split `ShouldJunkItemBeTrap` into a function

* Move `BuildIceTrapMessage` to `Traps.cpp`

* Allow ice trap messages to have the item name. Only for english for now due to article issues.
2026-02-28 15:53:05 +00:00
Jerom Venneker a393f48c7c
Fix missable Malon check (#6299)
Added a case for the VB_MALON_RETURN_FROM_CASTLE vanilla behavior flag.
This lets Malon stay until you both get the egg and wake up Talon making the egg flag unmissable.
2026-02-28 14:57:27 +00:00
Philip Dubé 00ac1d566d
spdlog: don't pass printf format string (#6307) 2026-02-28 04:20:09 +00:00
Jeffrey Crowell fcf7d4bd15
Add CoreAudio support (#6270) 2026-02-28 03:34:29 +00:00
Jameriquiah 9f56ef5090
unsheathe without slashing (#6216) 2026-02-27 19:34:56 -07:00
Philip Dubé d46bfd9716
Avoid auto saving in file select (#6298) 2026-02-28 00:48:34 +00:00
Philip Dubé 5a7bc9a459
Remove unnecessary includes of OTRGlobals.h in actor overlays (#6306) 2026-02-28 00:44:41 +00:00
Jameriquiah 6b51909aa5
tooltip otr to o2r (#6300) 2026-02-27 14:42:45 +00:00
Philip Dubé fe5dce24b5
Misc fixes for Shuffle Climb (#6296)
Rename deku tree grass on 2F, move logic accordingly
Include climb requirement in Dodongo's Armos Room without unintuitive jumps
Spirit typo had locked door before child climb linked to 2F instead of 1F
2026-02-27 02:36:51 +00:00
Christopher Leggett c3ffaa918d
Don't autoformat altar hints twice. (#6295) 2026-02-26 23:26:52 +00:00
Philip Dubé b6cdc6c490
Fix kak backyard logic with shuffle climb (#6288)
Missed ladder to potion shop
2026-02-26 22:28:00 +00:00
Christopher Leggett d4d3e8bc0f
Port Scrolling Texture Interpolation over from 2Ship (#6224) 2026-02-26 13:36:55 +00:00
coavins c2cf154e3e
Update .vscode and .devcontainer files (#6246)
This commit makes some changes to the dockerfile to make it work again.
We install cmake from source in order to meet the minimum required
version specified in the CMakeLists.txt file. We build the same version
that is installed on the CI runner image.

We also build tinyxml2 from source because we need some cmake files
that are apparently not included in the apt package.
2026-02-26 01:24:22 +00:00
Pepper0ni 0e99b30e91
Add StartingAge limits to Closed Forest (#6282) 2026-02-21 17:50:36 +00:00
Pepper0ni 19df711123
remove castle moat spawn override (#6284) 2026-02-21 17:48:50 +00:00
Pepper0ni 0702b11b90
fix carpet man logic (#6285) 2026-02-21 17:48:15 +00:00
A Green Spoon d9ebce9f9f
hookify additional reticles (#6278) 2026-02-17 20:08:06 +00:00
Pepper0ni 4cae79fd89
Change numbered tricks in preset and settings to use codes. (#6267) 2026-02-17 16:34:38 +00:00
Philip Dubé 8e1f1aea82
Fix location list (#6276)
Base has name in Flags column, this should not be null
Omit on unknown location to match other Location::Base rows
2026-02-16 14:53:32 -07:00
Philip Dubé e987cdae24
Fix misc issues (#6275)
fix #3990 #6055 #6145 #6271
2026-02-16 17:52:31 +00:00
Philip Dubé c63f57850f
Deku Theater: better handling of timesaver being disabled for shuffle speak (#6265)
also skip first 2 seconds of scrubs deciding to pop out of ground
2026-02-16 16:21:35 +00:00
Philip Dubé b1fea3fe78
Bean Souls: don't lose flag when soul found in same location as bean patch (#6264) 2026-02-16 16:16:35 +00:00
Jordan Longstaff 0210374cc4
Enable missing music entries in audio editor (#5685)
* Enable missing music entries in audio editor

* Fix mislabeled tracks "Ocarina of Time" and "Seal of Six Sages" (mirrored in decomp)
2026-02-14 20:31:19 -07:00
anthony-barricelli d67dcb92f2
Bug Fix: Setting Start with OoT only gives Fairy Ocarina in Rando (#6227) 2026-02-15 01:19:31 +00:00
anthony-barricelli 3206425e1b
fixes #6008 (#6229) 2026-02-15 01:17:53 +00:00
Malkierian e447143e48
Fix the extractor's assumption that found files are always in the working directory (x64/build/soh). (#6243) 2026-02-14 17:51:48 -07:00
Philip Dubé e6947c733c
Business Scrubs: don't speak without jabber nut (#6255)
most speak checks conservatively only apply to Link initiating speech,
but didn't realize business scrubs speak unprompted & that would make deku jabber nut mostly useless

this doesn't apply to other scrubs (such as 123 scrubs), maybe in future we can block more, such as showing trade items
2026-02-15 00:48:00 +00:00