mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-12 18:28:57 +00:00
33 lines
924 B
C++
33 lines
924 B
C++
#pragma once
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#include <math/seadVector.h>
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namespace al {
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class LiveActor;
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class Resource;
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struct ActorInitInfo;
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class ScreenPointTarget;
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class ScreenPointKeeper {
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public:
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static bool isExistFile(const Resource*, const char*);
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ScreenPointKeeper();
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void initByYaml(LiveActor*, const Resource*, const ActorInitInfo&, const char*);
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void initArray(s32);
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ScreenPointTarget* addTarget(LiveActor*, const ActorInitInfo&, const char*, f32,
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const sead::Vector3f*, const char*, const sead::Vector3f&);
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void update();
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void validate();
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const ScreenPointTarget* getTarget(s32) const;
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void invalidate();
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void validateBySystem();
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void invalidateBySystem();
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const ScreenPointTarget* getTarget(const char*) const;
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bool isExistTarget(const char*) const;
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};
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} // namespace al
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namespace alScreenPointFunction {
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void updateScreenPointAll(al::LiveActor*);
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}
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