OdysseyDecomp/lib/al/Library/LiveActor/ActorAnimFunction.h
2025-03-21 23:16:47 +01:00

339 lines
12 KiB
C++

#pragma once
#include <math/seadMatrix.h>
#include <math/seadVector.h>
#include "Library/Anim/AnimPlayerSkl.h"
#include "Library/Execute/ExecuteTableHolderUpdate.h"
#include "Library/LiveActor/LiveActor.h"
#include "Library/Model/ModelCtrl.h"
#include "Library/Model/ModelKeeper.h"
namespace al {
class AnimPlayerMat;
class LiveActor;
struct SklAnimRetargettingInfo;
// Inlined
inline AnimPlayerSkl* getSkl(const LiveActor* actor) {
return actor->getModelKeeper()->getAnimSkl();
}
inline AnimPlayerMat* getMtp(const LiveActor* actor) {
return actor->getModelKeeper()->getAnimMtp();
}
inline AnimPlayerMat* getMcl(const LiveActor* actor) {
return actor->getModelKeeper()->getAnimMcl();
}
inline AnimPlayerMat* getMts(const LiveActor* actor) {
return actor->getModelKeeper()->getAnimMts();
}
inline AnimPlayerMat* getMat(const LiveActor* actor) {
return actor->getModelKeeper()->getAnimMat();
}
inline AnimPlayerVis* getVis(const LiveActor* actor) {
return actor->getModelKeeper()->getAnimVis();
}
inline AnimPlayerVis* getVisForAction(const LiveActor* actor) {
return actor->getModelKeeper()->getAnimVisForAction();
}
inline void updateModelDraw(const LiveActor* actor) {
actor->getModelKeeper()->getModelCtrl()->recreateDisplayList();
}
inline void updateActorSystem(LiveActor* actor) {
alActorSystemFunction::updateExecutorDraw(actor);
}
inline void setSklBlendWeight(const LiveActor* actor, u32 index, f32 weight) {
getSkl(actor)->setSklAnimBlendWeight(index, weight);
}
inline void createMat(const LiveActor* actor, s32 programType) {
actor->getModelKeeper()->createMatAnimForProgram(programType);
}
// All
void setAllAnimFrame(LiveActor*, f32);
void setAllAnimFrameRate(LiveActor* f32);
// Skl
bool tryStartSklAnimIfExist(LiveActor*, const char*);
bool tryStartSklAnimIfNotPlaying(LiveActor*, const char*);
void startSklAnim(LiveActor*, const char*);
void startSklAnimInterpole(LiveActor*, const char*, const char*);
void startSklAnimBlend(LiveActor*, const char*, const char*, const char*, const char*, const char*,
const char*);
void startSklAnimBlendInterpole(LiveActor*, const char*, const char*, const char*, const char*,
const char*, const char*, const char*);
void clearSklAnimInterpole(LiveActor*);
void validateSklAnimRetargetting(const LiveActor*);
void invalidateSklAnimRetargetting(const LiveActor*);
void copySklAnim(LiveActor*, const LiveActor*);
void setSklAnimFrame(LiveActor*, f32, s32);
void setSklAnimFrameRate(LiveActor*, f32, s32);
void setSklAnimFrameAndStop(LiveActor*, f32, s32);
void setSklAnimBlendWeight(LiveActor*, f32, s32);
void setSklAnimBlendWeightDouble(LiveActor*, f32);
void setSklAnimBlendWeightDouble(LiveActor*, f32, f32);
void setSklAnimBlendWeightTriple(LiveActor*, f32, f32, f32);
void setSklAnimBlendWeightQuad(LiveActor*, f32, f32, f32, f32);
void setSklAnimBlendWeightFivefold(LiveActor*, f32, f32, f32, f32, f32);
void setSklAnimBlendWeightSixfold(LiveActor*, f32, f32, f32, f32, f32);
void setSklAnimBlendFrameAll(LiveActor*, f32, bool);
void setSklAnimBlendFrameRateAll(LiveActor*, f32, bool);
const char* getPlayingSklAnimName(const LiveActor*, s32);
f32 getSklAnimFrame(const LiveActor*, s32);
f32 getSklAnimFrameRate(const LiveActor*, s32);
f32 getSklAnimFrameMax(const LiveActor*, s32);
f32 getSklAnimFrameMax(const LiveActor*, const char*);
s32 getSklAnimBlendNum(const LiveActor*);
f32 getSklAnimBlendWeight(const LiveActor*, s32);
bool isSklAnimExist(const LiveActor*, const char*);
bool isSklAnimPlaying(const LiveActor*, const char*, s32);
bool isExistSklAnimRetargetting(const LiveActor*);
bool isSklAnimRetargettingValid(const LiveActor*);
bool isSklAnimExist(const LiveActor*);
bool isSklAnimEnd(const LiveActor*, s32);
bool isSklAnimOneTime(const LiveActor*, const char*);
bool isSklAnimOneTime(const LiveActor*, s32);
bool isSklAnimPlaying(const LiveActor*, s32);
// Mtp
bool tryStartMtpAnimIfExist(LiveActor*, const char*);
bool tryStartMtpAnimIfNotPlaying(LiveActor*, const char*);
void startMtpAnim(LiveActor*, const char*);
void startMtpAnimAndSetFrameAndStop(LiveActor*, const char*, f32);
void clearMtpAnim(LiveActor*);
void setMtpAnimFrame(LiveActor*, f32);
void setMtpAnimFrameRate(LiveActor*, f32);
void setMtpAnimFrameAndStop(LiveActor*, f32);
void setMtpAnimFrameAndStopEnd(LiveActor*);
const char* getPlayingMtpAnimName(const LiveActor*);
f32 getMtpAnimFrame(const LiveActor*);
f32 getMtpAnimFrameRate(const LiveActor*);
f32 getMtpAnimFrameMax(const LiveActor*);
f32 getMtpAnimFrameMax(const LiveActor*, const char*);
bool isMtpAnimExist(const LiveActor*, const char*);
bool isMtpAnimPlaying(const LiveActor*, const char*);
bool isMtpAnimExist(const LiveActor*);
bool isMtpAnimEnd(const LiveActor*);
bool isMtpAnimOneTime(const LiveActor*, const char*);
bool isMtpAnimOneTime(const LiveActor*);
bool isMtpAnimPlaying(const LiveActor*);
// Mcl
bool tryStartMclAnimIfExist(LiveActor*, const char*);
bool tryStartMclAnimIfNotPlaying(LiveActor*, const char*);
void startMclAnim(LiveActor*, const char*);
void startMclAnimAndSetFrameAndStop(LiveActor*, const char*, f32);
void clearMclAnim(LiveActor*);
void setMclAnimFrame(LiveActor*, f32);
void setMclAnimFrameRate(LiveActor*, f32);
void setMclAnimFrameAndStop(LiveActor*, f32);
void setMclAnimNormalFrameAndStop(LiveActor*, f32);
void setMclAnimFrameAndStopEnd(LiveActor*);
const char* getPlayingMclAnimName(const LiveActor*);
f32 getMclAnimFrame(const LiveActor*);
f32 getMclAnimFrameRate(const LiveActor*);
f32 getMclAnimFrameMax(const LiveActor*);
f32 getMclAnimFrameMax(const LiveActor*, const char*);
bool isMclAnimExist(const LiveActor*, const char*);
bool isMclAnimPlaying(const LiveActor*, const char*);
bool isMclAnimExist(const LiveActor*);
bool isMclAnimEnd(const LiveActor*);
bool isMclAnimOneTime(const LiveActor*, const char*);
bool isMclAnimOneTime(const LiveActor*);
bool isMclAnimPlaying(const LiveActor*);
// Mts
bool tryStartMtsAnimIfExist(LiveActor*, const char*);
bool tryStartMtsAnimIfNotPlaying(LiveActor*, const char*);
void startMtsAnim(LiveActor*, const char*);
void startMtsAnimAndSetFrameAndStop(LiveActor*, const char*, f32);
void clearMtsAnim(LiveActor*);
void setMtsAnimFrame(LiveActor*, f32);
void setMtsAnimFrameRate(LiveActor*, f32);
void setMtsAnimFrameAndStop(LiveActor*, f32);
void setMtsAnimFrameAndStopEnd(LiveActor*);
const char* getPlayingMtsAnimName(const LiveActor*);
f32 getMtsAnimFrame(const LiveActor*);
f32 getMtsAnimFrameRate(const LiveActor*);
f32 getMtsAnimFrameMax(const LiveActor*);
f32 getMtsAnimFrameMax(const LiveActor*, const char*);
bool isMtsAnimExist(const LiveActor*, const char*);
bool isMtsAnimPlaying(const LiveActor*, const char*);
bool isMtsAnimExist(const LiveActor*);
bool isMtsAnimEnd(const LiveActor*);
bool isMtsAnimOneTime(const LiveActor*, const char*);
bool isMtsAnimOneTime(const LiveActor*);
bool isMtsAnimPlaying(const LiveActor*);
// Mat
bool tryStartMatAnimIfExist(LiveActor*, const char*);
bool tryStartMatAnimIfNotPlaying(LiveActor*, const char*);
void createMatAnimSlotForMcl(LiveActor*);
void createMatAnimSlotForMtp(LiveActor*);
void createMatAnimSlotForMts(LiveActor*);
void startMatAnim(LiveActor, const char*);
void startMatAnimAndSetFrameAndStop(LiveActor, const char*, f32);
void clearMatAnim(LiveActor*);
void setMatAnimFrame(LiveActor*, f32);
void setMatAnimFrameRate(LiveActor*, f32);
void setMatAnimFrameAndStop(LiveActor*, f32);
void setMatAnimFrameAndStopEnd(LiveActor*);
const char* getPlayingMatAnimName(const LiveActor*);
f32 getMatAnimFrame(const LiveActor*);
f32 getMatAnimFrameRate(const LiveActor*);
f32 getMatAnimFrameMax(const LiveActor*);
f32 getMatAnimFrameMax(const LiveActor*, const char*);
bool isMatAnimExist(const LiveActor*, const char*);
bool isMatAnimPlaying(const LiveActor*, const char*);
bool isMatAnimExist(const LiveActor*);
bool isMatAnimEnd(const LiveActor*);
bool isMatAnimOneTime(const LiveActor*, const char*);
bool isMatAnimOneTime(const LiveActor*);
bool isMatAnimPlaying(const LiveActor*);
// Vis
bool tryStartVisAnimIfExist(LiveActor*, const char*);
bool tryStartVisAnimIfNotPlaying(LiveActor*, const char*);
void startVisAnim(LiveActor*, const char*);
void startVisAnimAndSetFrameAndStop(LiveActor*, const char*, f32);
void clearVisAnim(LiveActor*);
void setVisAnimFrame(LiveActor*, f32);
void setVisAnimFrameRate(LiveActor*, f32);
void setVisAnimFrameAndStop(LiveActor*, f32);
void setVisAnimFrameAndStopEnd(LiveActor*);
const char* getPlayingVisAnimName(const LiveActor*);
f32 getVisAnimFrame(const LiveActor*);
f32 getVisAnimFrameRate(const LiveActor*);
f32 getVisAnimFrameMax(const LiveActor*);
f32 getVisAnimFrameMax(const LiveActor*, const char*);
bool isVisAnimExist(const LiveActor*, const char*);
bool isVisAnimPlaying(const LiveActor*, const char*);
bool isVisAnimExist(const LiveActor*);
bool isVisAnimEnd(const LiveActor*);
bool isVisAnimOneTime(const LiveActor*, const char*);
bool isVisAnimOneTime(const LiveActor*);
bool isVisAnimPlaying(const LiveActor*);
// Vis for Action
bool tryStartVisAnimIfExistForAction(LiveActor*, const char*);
bool tryStartVisAnimIfNotPlayingForAction(LiveActor*, const char*);
void startVisAnimForAction(LiveActor*, const char*);
void startVisAnimAndSetFrameAndStopForAction(LiveActor*, const char*, f32);
void clearVisAnimForAction(LiveActor*);
void setVisAnimFrameForAction(LiveActor*, f32);
void setVisAnimFrameRateForAction(LiveActor*, f32);
void setVisAnimFrameAndStopForAction(LiveActor*, f32);
void setVisAnimFrameAndStopEndForAction(LiveActor*);
const char* getPlayingVisAnimNameForAction(const LiveActor*);
f32 getVisAnimFrameForAction(const LiveActor*);
f32 getVisAnimFrameRateForAction(const LiveActor*);
f32 getVisAnimFrameMaxForAction(const LiveActor*);
f32 getVisAnimFrameMaxForAction(const LiveActor*, const char*);
bool isVisAnimExistForAction(const LiveActor*, const char*);
bool isVisAnimPlayingForAction(const LiveActor*, const char*);
bool isVisAnimExistForAction(const LiveActor*);
bool isVisAnimEndForAction(const LiveActor*);
bool isVisAnimOneTimeForAction(const LiveActor*, const char*);
bool isVisAnimOneTimeForAction(const LiveActor*);
bool isVisAnimPlayingForAction(const LiveActor*);
// Skl Retargetting
void initAndBindSklAnimRetargetting(LiveActor*, const char*, const sead::Vector3f&);
SklAnimRetargettingInfo* createSklAnimRetargetting(const LiveActor*, const char*,
const sead::Vector3f&);
void bindSklAnimRetargetting(const LiveActor*, const SklAnimRetargettingInfo*);
SklAnimRetargettingInfo* createSklAnimRetargetting(const LiveActor*, const LiveActor*,
const sead::Vector3f&);
void unbindSklAnimRetargetting(const LiveActor*);
// Partial Skl
void startPartialSklAnim(LiveActor*, const char*, s32, s32, const SklAnimRetargettingInfo*);
void startPartialSklAnimWithInterpolate(LiveActor*, const char*, s32, s32, s32,
const SklAnimRetargettingInfo*);
void initPartialSklAnim(LiveActor*, s32, s32, s32);
void clearPartialSklAnim(LiveActor*, s32);
void clearPartialSklAnimWithInterpolate(LiveActor*, s32, s32);
void addPartialSklAnimPartsList(LiveActor*, const char*, const char*, s32);
void addPartialSklAnimPartsListRecursive(LiveActor*, const char*, s32);
void setPartialSklAnimFrame(LiveActor*, s32, f32);
void setPartialSklAnimFrameRate(LiveActor*, s32, f32);
void setBaseMtxAndCalcAnim(LiveActor*, const sead::Matrix34f&, const sead::Vector3f&);
const char* getPlayingPartialSklAnimName(const LiveActor*, s32);
f32 getPartialSklAnimFrame(const LiveActor*, s32);
f32 getPartialSklAnimFrameRate(const LiveActor*, s32);
s32 getPartialSklAnimSlotNum(LiveActor*);
s32 calcJoitsAmountFromJoint(LiveActor*, const char*);
bool isPartialSklAnimEnd(const LiveActor*, s32);
bool isPartialSklAnimOneTime(const LiveActor*, s32);
bool isPartialSklAnimAttached(const LiveActor*, s32);
bool isPartialAnimPlaying(const LiveActor*, s32);
} // namespace al
namespace alAnimFunction {
bool isAllAnimEnd(const al::LiveActor*, s32);
f32 getAllAnimFrame(const al::LiveActor*, s32);
f32 getAllAnimFrameMax(const al::LiveActor*, const char*, s32);
f32 getAllAnimFrameRate(const al::LiveActor*, s32);
const char* getAllAnimName(const al::LiveActor*);
} // namespace alAnimFunction