mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-12 18:28:57 +00:00
58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
#pragma once
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#include <math/seadMatrix.h>
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#include <math/seadVector.h>
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#include "Library/HostIO/HioNode.h"
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namespace al {
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class ActorResource;
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class AnimPlayerMat;
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class AnimPlayerSimple;
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class AnimPlayerSkl;
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class AnimPlayerVis;
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class ModelCtrl;
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class DitherAnimator;
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class ModelKeeper : public HioNode {
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public:
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ModelKeeper();
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virtual ~ModelKeeper();
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void calc(const sead::Matrix34f&, const sead::Vector3f&);
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void initResource();
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void createMatAnimForProgram(s32);
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void setDitherAnimator(DitherAnimator* ditherAnimator);
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ModelCtrl* getModelCtrl() const { return mModelCtrl; }
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AnimPlayerSkl* getAnimSkl() const { return mAnimSkl; }
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AnimPlayerMat* getAnimMtp() const { return mAnimMtp; }
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AnimPlayerMat* getAnimMts() const { return mAnimMts; }
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AnimPlayerMat* getAnimMcl() const { return mAnimMcl; }
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AnimPlayerMat* getAnimMat() const { return mAnimMat; }
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AnimPlayerVis* getAnimVis() const { return mAnimVis; }
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AnimPlayerVis* getAnimVisForAction() const { return mAnimVisForAction; }
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private:
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const char* mName;
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ModelCtrl* mModelCtrl;
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ActorResource* mActorRes;
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AnimPlayerSkl* mAnimSkl;
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AnimPlayerMat* mAnimMtp;
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AnimPlayerMat* mAnimMts;
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AnimPlayerMat* mAnimMcl;
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AnimPlayerMat* mAnimMat;
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AnimPlayerVis* mAnimVisForAction;
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AnimPlayerVis* mAnimVis;
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};
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} // namespace al
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