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https://github.com/MonsterDruide1/OdysseyDecomp
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15 lines
248 B
C++
15 lines
248 B
C++
#pragma once
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namespace agl {
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class RenderBuffer;
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} // namespace agl
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namespace al {
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class LayoutKit;
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void setRenderBuffer(LayoutKit*, const agl::RenderBuffer*);
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void executeDraw(const LayoutKit*, const char*);
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} // namespace al
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