OdysseyDecomp/lib/al/Library/Camera/SnapShotCameraCtrl.cpp
MonsterDruide1 8ee069d954 dump
2025-02-11 00:39:29 +01:00

199 lines
7.1 KiB
C++

#include "Library/Camera/SnapShotCameraCtrl.h"
#include "Library/Camera/CameraPoserFunction.h"
#include "Library/Camera/ICameraInput.h"
#include "Library/Math/MathUtil.h"
#include "Library/Nerve/NerveExecutor.h"
#include "Library/Nerve/NerveUtil.h"
#include "Library/Se/SeFunction.h"
#include "Library/Yaml/ByamlUtil.h"
#include "Library/Nerve/NerveSetupUtil.h"
#include "math/seadVectorFwd.h"
namespace {
using namespace al;
NERVE_IMPL(SnapShotCameraCtrl, Wait);
NERVE_IMPL(SnapShotCameraCtrl, Reset);
NERVES_MAKE_STRUCT(SnapShotCameraCtrl, Wait, Reset);
} // namespace
namespace al {
// NON_MATCHING: also this is generating C2 when the original is C1
SnapShotCameraCtrl::SnapShotCameraCtrl(const SnapShotCameraSceneInfo* sceneInfo)
: NerveExecutor("スナップショットモード中のカメラ制御"), mCameraSceneInfo(sceneInfo) {
initNerve(&NrvSnapShotCameraCtrl.Wait, 0);
CameraParam* param = new CameraParam();
param->mHasMin = false;
param->mHasMax = false;
param->mMinFovyDegree = 40.0f;
param->mMaxFovyDegree = 85.0f;
mParam = param;
}
void SnapShotCameraCtrl::start(f32 fovy) {
field_38 = sead::Vector3f(0.0f, 0.0f, 0.0f);
mLookAtOffset = sead::Vector3f(0.0f, 0.0f, 0.0f);
mFovyDegree = fovy;
field_4C = fovy;
field_50 = fovy;
mRollDegree = 0.0f;
mRollTarget = 0.0f;
}
void SnapShotCameraCtrl::load(const ByamlIter& iter) {
CameraParam* param = mParam;
ByamlIter paramIter;
if (!tryGetByamlIterByKey(&paramIter, iter, "SnapShotParam"))
return;
if (tryGetByamlF32(&param->mMinFovyDegree, paramIter, "MinFovyDegree"))
param->mHasMin = true;
if (tryGetByamlF32(&param->mMaxFovyDegree, paramIter, "MaxFovyDegree"))
param->mHasMax = true;
}
// NON_MATCHING
void SnapShotCameraCtrl::startReset(s32 unk) {
field_64 = unk >= 0 ? unk : 15;
setNerve(this, &NrvSnapShotCameraCtrl.Reset);
}
f32 minRoll = -90.0f;
f32 maxRoll = 90.0f;
void SnapShotCameraCtrl::update(const sead::LookAtCamera& camera, const IUseCollision* collision,
const ICameraInput* input) {
updateNerve();
if (!al::isNerve(this, &NrvSnapShotCameraCtrl.Wait))
return;
if (mIsValidZoomFovy) {
f32 prevFovyDegree = mFovyDegree;
f32 v11 = field_50;
if (input->isHoldSnapShotZoomIn())
v11 = field_50 - 3.0f;
else if (input->isHoldSnapShotZoomOut())
v11 = field_50 + 3.0f;
f32 min = mParam->mHasMin ? mParam->mMinFovyDegree : 5.0f;
f32 max = mParam->mHasMax ? mParam->mMaxFovyDegree :
mMaxZoomOutFovyDegree > 0.0f ? mMaxZoomOutFovyDegree :
field_4C;
f32 clamped = sead::Mathf::clamp(v11, min, max);
field_50 = al::lerpValue(field_50, clamped, 0.3f);
mFovyDegree = al::lerpValue(mFovyDegree, field_50, 0.3f);
if (getAudioKeeper() && sead::Mathf::abs(mFovyDegree - prevFovyDegree) > 0.5f)
al::holdSeWithParam(this, "Zoom", mFovyDegree, "");
}
if (mIsValidRoll) {
f32 prevRollDegree = mRollDegree;
f32 prevRollTarget = mRollTarget;
f32 rollTarget = prevRollTarget;
if (input->isHoldSnapShotRollLeft())
rollTarget = mRollTarget - 3.0f;
else if (input->isHoldSnapShotRollRight())
rollTarget = mRollTarget + 3.0f;
f32 v26 = sead::Mathf::clamp(rollTarget, minRoll, maxRoll);
mRollTarget = al::lerpValue(mRollTarget, v26, 0.2f);
mRollDegree = al::lerpValue(mRollDegree, mRollTarget, 0.15f);
if (getAudioKeeper() && sead::Mathf::abs(mRollDegree - prevRollDegree) > 0.2f)
al::holdSeWithParam(this, "Roll", mRollDegree, "");
}
if (mIsValidLookAtOffset) {
sead::Vector3f offset = {0.0f, 0.0f, 0.0f};
sead::Vector2f moveStick = sead::Vector2f(0.0f, 0.0f);
if (input->tryCalcSnapShotMoveStick(&moveStick) && !al::isNearZero(moveStick, 0.001f)) {
sead::Vector3f field38_before = field_38;
sead::Vector3f forward = camera.getAt() - camera.getPos();
al::normalize(&forward);
sead::Vector3f up = camera.getUp();
al::rotateVectorDegree(&up, up, forward, mRollDegree);
al::normalize(&up);
if (!al::isNearZero(moveStick.x, 0.001f)) {
sead::Vector3f side;
side.setCross(forward, up);
offset = moveStick.x * side * 50.0f + sead::Vector3f{0.0f, 0.0f, 0.0f};
}
if (!al::isNearZero(moveStick.y, 0.001f))
offset += moveStick.y * up * 50.0f;
if (!al::isNearZero(offset, 0.001f)) {
sead::Vector3f clampedOffset = mLookAtOffset + offset;
al::clampV3f(&clampedOffset, sead::Vector3f(-500.0f, -500.0f, -500.0f),
sead::Vector3f(500.0f, 500.0f, 500.0f));
al::lerpVec(&field_38, field_38, clampedOffset, 0.3f);
}
if (mCameraSceneInfo->field_8) {
if (field_38.y < 0.0f) {
if (field_38.y + camera.getAt().y < mCameraSceneInfo->field_C) {
field_38.y = sead::Mathf::min(camera.getAt().y, mCameraSceneInfo->field_C) -
camera.getAt().y;
}
}
}
sead::Vector3f camAt = camera.getAt();
sead::Vector3f otherAt = camAt + field38_before;
sead::Vector3f newAt = camAt + field_38;
alCameraPoserFunction::checkCameraCollisionMoveSphere(&newAt, collision, otherAt, newAt,
75.0f);
field_38 = newAt - camera.getAt();
}
al::lerpVec(&mLookAtOffset, mLookAtOffset, field_38, 0.3f);
}
if (unk5 && input->isTriggerReset())
startReset(-1);
}
void SnapShotCameraCtrl::makeLookAtCameraPost(sead::LookAtCamera* camera) const {
if (mIsValidLookAtOffset) {
camera->getAt() = camera->getAt() + mLookAtOffset;
camera->getPos() = camera->getPos() + mLookAtOffset;
}
}
void SnapShotCameraCtrl::makeLookAtCameraLast(sead::LookAtCamera* camera) const {
if (mIsValidRoll) {
sead::Vector3f v13 = camera->getAt() - camera->getPos();
al::normalize(&v13);
sead::Vector3f up = camera->getUp();
al::rotateVectorDegree(&up, up, v13, this->mRollDegree);
al::normalize(&up);
camera->getUp() = up;
camera->getUp().normalize();
}
}
void SnapShotCameraCtrl::exeWait() {}
// NON_MATCHING
void SnapShotCameraCtrl::exeReset() {
if (al::isFirstStep(this)) {
field_50 = mFovyDegree;
mRollTarget = mRollDegree;
field_38 = mLookAtOffset;
}
mFovyDegree = al::calcNerveValue(this, field_64, mFovyDegree, field_4C);
f32 rate = al::calcNerveRate(this, field_64);
rate = 1.0f - rate;
mRollDegree = mRollTarget * rate;
mLookAtOffset = rate * field_38;
if (al::isGreaterEqualStep(this, field_64)) {
field_64 = -1;
start(field_4C);
setNerve(this, &NrvSnapShotCameraCtrl.Wait);
}
}
} // namespace al