mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
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60 lines
2.9 KiB
C++
60 lines
2.9 KiB
C++
#include "Library/LiveActor/ActorInitInfo.h"
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#include "Library/Clipping/ViewIdHolder.h"
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namespace al {
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ActorInitInfo::ActorInitInfo() = default;
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void ActorInitInfo::initNew(
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const PlacementInfo* placementInfo, const LayoutInitInfo* layoutInitInfo,
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LiveActorGroup* allActorsGroup, const ActorFactory* actorFactory,
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ActorResourceHolder* actorResourceHolder, AreaObjDirector* areaObjDirector,
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AudioDirector* audioDirector, CameraDirector* cameraDirector,
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ClippingDirector* clippingDirector, CollisionDirector* collisionDirector,
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DemoDirector* demoDirector, EffectSystemInfo* effectSystemInfo,
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ExecuteDirector* executeDirector, GameDataHolderBase* gameDataHolder,
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GravityHolder* gravityHolder, HitSensorDirector* hitSensorDirector,
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ItemDirectorBase* itemDirector, NatureDirector* natureDirector,
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const GamePadSystem* gamePadSystem, PadRumbleDirector* padRumbleDirector,
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PlayerHolder* playerHolder, SceneObjHolder* sceneObjHolder, SceneMsgCtrl* sceneMsgCtrl,
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SceneStopCtrl* sceneStopCtrl, ScreenCoverCtrl* screenCoverCtrl,
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ScreenPointDirector* screenPointDirector, ShadowDirector* shadowDirector,
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StageSwitchDirector* stageSwitchDirector, ModelGroup* modelGroup,
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GraphicsSystemInfo* graphicsSystemInfo, ModelDrawBufferCounter* modelDrawBufferCounter,
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LiveActorGroup* kitDrawingGroup) {
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mActorSceneInfo.mModelDrawBufferCounter = modelDrawBufferCounter;
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mAllActorsGroup = allActorsGroup;
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mActorFactory = actorFactory;
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mActorResourceHolder = actorResourceHolder;
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mEffectSystemInfo = effectSystemInfo;
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mExecuteDirector = executeDirector;
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mLayoutInitInfo = layoutInitInfo;
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mActorSceneInfo.mAreaObjDirector = areaObjDirector;
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mHitSensorDirector = hitSensorDirector;
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mStageSwitchDirector = stageSwitchDirector;
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mScreenPointDirector = screenPointDirector;
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mActorSceneInfo.mCameraDirector = cameraDirector;
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mActorSceneInfo.mClippingDirector = clippingDirector;
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mActorSceneInfo.mGameDataHolder = gameDataHolder;
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mActorSceneInfo.mGravityHolder = gravityHolder;
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mActorSceneInfo.mCollisionDirector = collisionDirector;
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mActorSceneInfo.mDemoDirector = demoDirector;
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mActorSceneInfo.mItemDirector = itemDirector;
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mActorSceneInfo.mNatureDirector = natureDirector;
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mActorSceneInfo.mGamePadSystem = gamePadSystem;
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mActorSceneInfo.mPadRumbleDirector = padRumbleDirector;
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mActorSceneInfo.mPlayerHolder = playerHolder;
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mActorSceneInfo.mSceneObjHolder = sceneObjHolder;
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mActorSceneInfo.mSceneStopCtrl = sceneStopCtrl;
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mActorSceneInfo.mSceneMsgCtrl = sceneMsgCtrl;
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mActorSceneInfo.mScreenCoverCtrl = screenCoverCtrl;
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mActorSceneInfo.mShadowDirector = shadowDirector;
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mActorSceneInfo.mModelGroup = modelGroup;
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mActorSceneInfo.mGraphicsSystemInfo = graphicsSystemInfo;
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mKitDrawingGroup = kitDrawingGroup;
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mAudioDirector = audioDirector;
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mPlacementInfo = placementInfo;
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mViewIdHolder = ViewIdHolder::tryCreate(*placementInfo);
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}
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} // namespace al
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