#include "Library/LiveActor/ActorInitInfo.h" #include "Library/Clipping/ViewIdHolder.h" namespace al { ActorInitInfo::ActorInitInfo() = default; void ActorInitInfo::initNew( const PlacementInfo* placementInfo, const LayoutInitInfo* layoutInitInfo, LiveActorGroup* allActorsGroup, const ActorFactory* actorFactory, ActorResourceHolder* actorResourceHolder, AreaObjDirector* areaObjDirector, AudioDirector* audioDirector, CameraDirector* cameraDirector, ClippingDirector* clippingDirector, CollisionDirector* collisionDirector, DemoDirector* demoDirector, EffectSystemInfo* effectSystemInfo, ExecuteDirector* executeDirector, GameDataHolderBase* gameDataHolder, GravityHolder* gravityHolder, HitSensorDirector* hitSensorDirector, ItemDirectorBase* itemDirector, NatureDirector* natureDirector, const GamePadSystem* gamePadSystem, PadRumbleDirector* padRumbleDirector, PlayerHolder* playerHolder, SceneObjHolder* sceneObjHolder, SceneMsgCtrl* sceneMsgCtrl, SceneStopCtrl* sceneStopCtrl, ScreenCoverCtrl* screenCoverCtrl, ScreenPointDirector* screenPointDirector, ShadowDirector* shadowDirector, StageSwitchDirector* stageSwitchDirector, ModelGroup* modelGroup, GraphicsSystemInfo* graphicsSystemInfo, ModelDrawBufferCounter* modelDrawBufferCounter, LiveActorGroup* kitDrawingGroup) { mActorSceneInfo.mModelDrawBufferCounter = modelDrawBufferCounter; mAllActorsGroup = allActorsGroup; mActorFactory = actorFactory; mActorResourceHolder = actorResourceHolder; mEffectSystemInfo = effectSystemInfo; mExecuteDirector = executeDirector; mLayoutInitInfo = layoutInitInfo; mActorSceneInfo.mAreaObjDirector = areaObjDirector; mHitSensorDirector = hitSensorDirector; mStageSwitchDirector = stageSwitchDirector; mScreenPointDirector = screenPointDirector; mActorSceneInfo.mCameraDirector = cameraDirector; mActorSceneInfo.mClippingDirector = clippingDirector; mActorSceneInfo.mGameDataHolder = gameDataHolder; mActorSceneInfo.mGravityHolder = gravityHolder; mActorSceneInfo.mCollisionDirector = collisionDirector; mActorSceneInfo.mDemoDirector = demoDirector; mActorSceneInfo.mItemDirector = itemDirector; mActorSceneInfo.mNatureDirector = natureDirector; mActorSceneInfo.mGamePadSystem = gamePadSystem; mActorSceneInfo.mPadRumbleDirector = padRumbleDirector; mActorSceneInfo.mPlayerHolder = playerHolder; mActorSceneInfo.mSceneObjHolder = sceneObjHolder; mActorSceneInfo.mSceneStopCtrl = sceneStopCtrl; mActorSceneInfo.mSceneMsgCtrl = sceneMsgCtrl; mActorSceneInfo.mScreenCoverCtrl = screenCoverCtrl; mActorSceneInfo.mShadowDirector = shadowDirector; mActorSceneInfo.mModelGroup = modelGroup; mActorSceneInfo.mGraphicsSystemInfo = graphicsSystemInfo; mKitDrawingGroup = kitDrawingGroup; mAudioDirector = audioDirector; mPlacementInfo = placementInfo; mViewIdHolder = ViewIdHolder::tryCreate(*placementInfo); } } // namespace al