mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-11 17:58:18 +00:00
35 lines
621 B
C++
35 lines
621 B
C++
#pragma once
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#include <basis/seadTypes.h>
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namespace nn::g3d {
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class ModelObj;
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}
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namespace al {
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class GpuMemAllocator;
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class ModelShaderHolder;
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class Resource;
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class ModelCtrl {
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public:
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ModelCtrl();
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~ModelCtrl();
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void initResource(Resource*, Resource*);
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void show();
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void hide();
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void recreateDisplayList();
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nn::g3d::ModelObj* getModelObj() const { return mModelObj; }
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private:
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nn::g3d::ModelObj* mModelObj;
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s32 _8;
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GpuMemAllocator* mGpuMemAllocator;
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ModelShaderHolder* mShaderHolder;
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s32 mBlockBufferSize;
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// note: member list not complete
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};
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} // namespace al
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