OdysseyDecomp/lib/al/Library/Model/ModelCtrl.h
2024-06-13 21:10:45 +02:00

35 lines
621 B
C++

#pragma once
#include <basis/seadTypes.h>
namespace nn::g3d {
class ModelObj;
}
namespace al {
class GpuMemAllocator;
class ModelShaderHolder;
class Resource;
class ModelCtrl {
public:
ModelCtrl();
~ModelCtrl();
void initResource(Resource*, Resource*);
void show();
void hide();
void recreateDisplayList();
nn::g3d::ModelObj* getModelObj() const { return mModelObj; }
private:
nn::g3d::ModelObj* mModelObj;
s32 _8;
GpuMemAllocator* mGpuMemAllocator;
ModelShaderHolder* mShaderHolder;
s32 mBlockBufferSize;
// note: member list not complete
};
} // namespace al