OdysseyDecomp/lib/al/Library
2025-01-13 12:21:25 +01:00
..
Action lint: Apply SeparateDefinitionBlocks (#96) 2024-07-09 21:48:16 +02:00
Anim Library/MapObj: Implement BackHideParts, BackHideDitherAnimator (#202) 2024-11-28 21:25:46 +01:00
Application al: Merge include/src (#87) 2024-06-13 21:10:45 +02:00
Area Library/MapObj: Implement KeyMoveMapParts (#198) 2024-11-24 12:20:08 +01:00
Audio workflow: Test compiling all headers together and isolated (#149) 2024-10-18 18:44:30 +02:00
Base Library/Base: Implement WStringTmp (#137) 2024-07-27 22:17:19 +02:00
Bgm MapObj: Implement ChurchDoor (#164) 2024-10-23 14:49:42 +02:00
Camera Library/Camera: Implement ActorCameraSubTarget (#214) 2025-01-03 00:07:19 +01:00
Clipping Library/Execute: Cleanup (#150) 2024-08-31 10:46:20 +02:00
Collision Library/Collision: Add more CollisionParts-members (#199) 2024-11-29 15:17:13 +01:00
Controller Headers: Adjustments from existing mods (#169) 2024-10-08 17:03:16 +02:00
Debug al: Merge include/src (#87) 2024-06-13 21:10:45 +02:00
Demo al: Merge include/src (#87) 2024-06-13 21:10:45 +02:00
Draw lint: Apply SeparateDefinitionBlocks (#96) 2024-07-09 21:48:16 +02:00
Effect lint: Enforce short names for sead::-math (#77) 2024-10-19 23:06:53 +02:00
Event al: Merge include/src (#87) 2024-06-13 21:10:45 +02:00
Execute workflow: Test compiling all headers together and isolated (#149) 2024-10-18 18:44:30 +02:00
Factory lint: Apply SeparateDefinitionBlocks (#96) 2024-07-09 21:48:16 +02:00
File Headers: Additional headers from mods (#174) 2024-10-18 16:31:53 +02:00
Fluid Library/MapObj: Implement KeyMoveMapParts (#198) 2024-11-24 12:20:08 +01:00
HitSensor lint: Apply SeparateDefinitionBlocks (#96) 2024-07-09 21:48:16 +02:00
HostIO al: Merge include/src (#87) 2024-06-13 21:10:45 +02:00
Item workflow: Test compiling all headers together and isolated (#149) 2024-10-18 18:44:30 +02:00
Joint lint: Enforce short names for sead::-math (#77) 2024-10-19 23:06:53 +02:00
KeyPose Library/MapObj: Implement KeyMoveMapParts (#198) 2024-11-24 12:20:08 +01:00
Layout Layout: Implement Compass (#139) 2024-08-08 00:45:44 +02:00
LiveActor Enemy: Implement FlyerStateWander (#229) 2025-01-13 12:21:25 +01:00
MapObj Library/MapObj: Implement RotateMapParts (#212) 2024-12-29 16:06:55 +01:00
Math Library/Math: Implement InOutParam (#213) 2025-01-02 22:13:57 +01:00
Matrix lint: Apply SeparateDefinitionBlocks (#96) 2024-07-09 21:48:16 +02:00
Memory al: Merge include/src (#87) 2024-06-13 21:10:45 +02:00
Message Library/Play/Layout: Implement SimpleLayouts (#109) 2024-06-24 15:29:13 +02:00
Model Library/MapObj: Implement BackHideParts, BackHideDitherAnimator (#202) 2024-11-28 21:25:46 +01:00
Movement Library/Movement: Refactor EnemyStateBlowDownParam (#236) 2025-01-12 17:35:06 +01:00
Nature Player: Implement PlayerAreaChecker (#167) 2024-10-18 16:53:31 +02:00
Nerve Library/Movement: Implement RailMoveMovement (#180) 2024-11-18 12:18:52 +01:00
Network al: Merge include/src (#87) 2024-06-13 21:10:45 +02:00
Nfp Amiibo: Implement HelpAmiiboYoshi (#215) 2025-01-02 21:30:11 +01:00
Obj Library/Camera: Implement ActorCameraSubTarget (#214) 2025-01-03 00:07:19 +01:00
Placement Library/MapObj: Implement ConveyerStep (#208) 2024-12-23 16:25:14 +01:00
Play Library/Camera: Implement ActorCameraSubTarget (#214) 2025-01-03 00:07:19 +01:00
Player Enemy: Implement EnemyCap and EnemyStates (#64) 2024-10-28 13:22:26 +01:00
Rail Library/Rail: Refactor RailUtil (#216) 2025-01-04 15:26:23 +01:00
Resource Library/Resource: Return types of getByml[...] (#200) 2024-11-26 22:41:02 +01:00
Scene Item: Implement CoinCollectWatcher (#227) 2025-01-12 16:03:38 +01:00
Screen lint: Apply SeparateDefinitionBlocks (#96) 2024-07-09 21:48:16 +02:00
Se Enemy: Implement EnemyCap and EnemyStates (#64) 2024-10-28 13:22:26 +01:00
Sequence Headers: Additional headers from mods (#174) 2024-10-18 16:31:53 +02:00
Shader/ForwardRendering al: Merge include/src (#87) 2024-06-13 21:10:45 +02:00
Shadow Enemy: Implement EnemyCap and EnemyStates (#64) 2024-10-28 13:22:26 +01:00
Stage Library/MapObj: Implement RailMoveMapParts (#209) 2024-12-23 16:41:33 +01:00
System lint: Apply SeparateDefinitionBlocks (#96) 2024-07-09 21:48:16 +02:00
Thread lint: Apply SeparateDefinitionBlocks (#96) 2024-07-09 21:48:16 +02:00
Wipe Scene: Implement StageSceneStateStartSeparatePlay and StageSceneStateEndSeparatePlay (#179) 2024-10-20 22:54:31 +02:00
Yaml lint: Apply SeparateDefinitionBlocks (#96) 2024-07-09 21:48:16 +02:00