OdysseyDecomp/lib/al/Library/Draw/GraphicsSystemInfo.h
2024-07-09 21:48:16 +02:00

39 lines
790 B
C++

#pragma once
namespace agl {
class DrawContext;
}
namespace al {
class GraphicsInitArg;
class AreaObjDirector;
class ExecuteDirector;
class EffectSystem;
class PlayerHolder;
class SceneCameraInfo;
class ShaderHolder;
class GraphicsSystemInfo {
public:
GraphicsSystemInfo();
~GraphicsSystemInfo();
void init(const GraphicsInitArg&, AreaObjDirector*, ExecuteDirector*, EffectSystem*,
PlayerHolder*, SceneCameraInfo*, ShaderHolder*);
agl::DrawContext* getDrawContext() const;
void endInit();
void initAfterPlacement();
void clearGraphicsRequest();
void updateGraphics();
void preDrawGraphics(SceneCameraInfo*);
// incomplete
private:
void* filler[312];
};
static_assert(sizeof(GraphicsSystemInfo) == 0x9c0);
} // namespace al