mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-12 02:08:52 +00:00
39 lines
790 B
C++
39 lines
790 B
C++
#pragma once
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namespace agl {
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class DrawContext;
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}
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namespace al {
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class GraphicsInitArg;
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class AreaObjDirector;
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class ExecuteDirector;
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class EffectSystem;
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class PlayerHolder;
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class SceneCameraInfo;
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class ShaderHolder;
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class GraphicsSystemInfo {
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public:
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GraphicsSystemInfo();
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~GraphicsSystemInfo();
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void init(const GraphicsInitArg&, AreaObjDirector*, ExecuteDirector*, EffectSystem*,
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PlayerHolder*, SceneCameraInfo*, ShaderHolder*);
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agl::DrawContext* getDrawContext() const;
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void endInit();
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void initAfterPlacement();
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void clearGraphicsRequest();
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void updateGraphics();
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void preDrawGraphics(SceneCameraInfo*);
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// incomplete
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private:
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void* filler[312];
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};
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static_assert(sizeof(GraphicsSystemInfo) == 0x9c0);
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} // namespace al
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