OdysseyDecomp/src/Player/PlayerInputFunction.cpp
2024-06-12 23:30:28 +02:00

11 lines
364 B
C++

#include "Player/PlayerInputFunction.h"
#include "Library/Controller/InputFunction.h"
#include "Library/LiveActor/LiveActor.h"
bool PlayerInputFunction::isTriggerAction(const al::LiveActor* actor, s32 port) {
if (rs::isSeparatePlay(actor) && al::isPadTypeJoySingle(port))
return true;
return al::isPadTriggerX(port) || al::isPadTriggerY(port);
}