#include "Player/PlayerInputFunction.h" #include "Library/Controller/InputFunction.h" #include "Library/LiveActor/LiveActor.h" bool PlayerInputFunction::isTriggerAction(const al::LiveActor* actor, s32 port) { if (rs::isSeparatePlay(actor) && al::isPadTypeJoySingle(port)) return true; return al::isPadTriggerX(port) || al::isPadTriggerY(port); }