mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-23 17:14:27 +00:00
37 lines
734 B
C++
37 lines
734 B
C++
#pragma once
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#include <prim/seadSafeString.h>
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#include "Library/Layout/LayoutActor.h"
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namespace al {
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class LayoutInitInfo;
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}
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class MiniGameLayout : public al::LayoutActor {
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public:
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MiniGameLayout(const char* name, const al::LayoutInitInfo& info);
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void appear() override;
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void kill() override;
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void startJumprope();
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void startRace();
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void startVolleyball();
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void end();
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void setBestCount(s32 count);
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void setTodayCount(s32 count);
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void setCount(s32 count);
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void startNewRecord();
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void startNewRecordWait();
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void startNewRecordToday();
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bool isEnd() const;
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void exeAppear();
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void exeWait();
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void exeEnd();
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private:
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sead::WFixedSafeString<32> mScoreText;
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};
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