#pragma once #include #include "Library/Layout/LayoutActor.h" namespace al { class LayoutInitInfo; } class MiniGameLayout : public al::LayoutActor { public: MiniGameLayout(const char* name, const al::LayoutInitInfo& info); void appear() override; void kill() override; void startJumprope(); void startRace(); void startVolleyball(); void end(); void setBestCount(s32 count); void setTodayCount(s32 count); void setCount(s32 count); void startNewRecord(); void startNewRecordWait(); void startNewRecordToday(); bool isEnd() const; void exeAppear(); void exeWait(); void exeEnd(); private: sead::WFixedSafeString<32> mScoreText; };