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https://github.com/MonsterDruide1/OdysseyDecomp
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15 lines
687 B
C++
15 lines
687 B
C++
#include "Project/Scene/SceneInitInfo.h"
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namespace al {
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SceneInitInfo::SceneInitInfo(const GameSystemInfo* gameSystemInfo,
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GameDataHolderBase* gameDataHolder,
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ScreenCaptureExecutor* screenCaptureExecutor,
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const char* initStageName, s32 scenarioNo, const char* initSceneName,
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AudioDirector* audioDirector)
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: gameSystemInfo(gameSystemInfo), gameDataHolder(gameDataHolder),
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screenCaptureExecutor(screenCaptureExecutor), initStageName(initStageName),
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scenarioNo(scenarioNo), audioDirector(audioDirector) {
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sceneName = initSceneName;
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}
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} // namespace al
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