#include "Project/Scene/SceneInitInfo.h" namespace al { SceneInitInfo::SceneInitInfo(const GameSystemInfo* gameSystemInfo, GameDataHolderBase* gameDataHolder, ScreenCaptureExecutor* screenCaptureExecutor, const char* initStageName, s32 scenarioNo, const char* initSceneName, AudioDirector* audioDirector) : gameSystemInfo(gameSystemInfo), gameDataHolder(gameDataHolder), screenCaptureExecutor(screenCaptureExecutor), initStageName(initStageName), scenarioNo(scenarioNo), audioDirector(audioDirector) { sceneName = initSceneName; } } // namespace al