mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-05-09 00:38:22 +00:00
27 lines
612 B
C++
27 lines
612 B
C++
#pragma once
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#include "Library/LiveActor/LiveActor.h"
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namespace al {
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class EffectObjFollowCameraLimit : public LiveActor {
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public:
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EffectObjFollowCameraLimit(const char* name);
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void init(const ActorInitInfo& info) override;
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void startAppear();
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void startDisappear();
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void control() override;
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void kill() override;
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void appear() override;
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void exeWait();
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void exeDisappear();
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private:
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sead::Matrix34f mBaseMtx = sead::Matrix34f::ident;
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f32 mLimitBottom = 0;
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f32 mLimitTop = -1;
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};
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static_assert(sizeof(EffectObjFollowCameraLimit) == 0x140);
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} // namespace al
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