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https://github.com/MonsterDruide1/OdysseyDecomp
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16 lines
530 B
C++
16 lines
530 B
C++
#include "Library/MapObj/OneMeshFixMapParts.h"
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#include "Library/LiveActor/ActorInitUtil.h"
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#include "Library/Placement/PlacementFunction.h"
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namespace al {
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OneMeshFixMapParts::OneMeshFixMapParts(const char* name) : FixMapParts(name) {}
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void OneMeshFixMapParts::init(const ActorInitInfo& info) {
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const char* mapPartsName = nullptr;
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getStringArg(&mapPartsName, info, "MapPartsName");
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initMapPartsActorWithArchiveName(this, info, mapPartsName, nullptr);
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trySyncStageSwitchAppearAndKill(this);
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}
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} // namespace al
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