#include "Library/MapObj/OneMeshFixMapParts.h" #include "Library/LiveActor/ActorInitUtil.h" #include "Library/Placement/PlacementFunction.h" namespace al { OneMeshFixMapParts::OneMeshFixMapParts(const char* name) : FixMapParts(name) {} void OneMeshFixMapParts::init(const ActorInitInfo& info) { const char* mapPartsName = nullptr; getStringArg(&mapPartsName, info, "MapPartsName"); initMapPartsActorWithArchiveName(this, info, mapPartsName, nullptr); trySyncStageSwitchAppearAndKill(this); } } // namespace al