OdysseyDecomp/lib/al/Library/MapObj/KeyMoveMapPartsGenerator.h

27 lines
563 B
C++

#pragma once
#include "Library/LiveActor/LiveActor.h"
namespace al {
class KeyMoveMapParts;
template <class T>
class DeriveActorGroup;
class KeyMoveMapPartsGenerator : public LiveActor {
public:
KeyMoveMapPartsGenerator(const char* name);
void init(const ActorInitInfo& info) override;
void exeDelay();
void exeGenerate();
private:
DeriveActorGroup<KeyMoveMapParts>* mKeyMoveMapPartsGroup = nullptr;
sead::Vector3f mClippingTrans = sead::Vector3f::zero;
s32 mDelayTime = 0;
s32 mGenerateInterval = 60;
};
} // namespace al