#pragma once #include "Library/LiveActor/LiveActor.h" namespace al { class KeyMoveMapParts; template class DeriveActorGroup; class KeyMoveMapPartsGenerator : public LiveActor { public: KeyMoveMapPartsGenerator(const char* name); void init(const ActorInitInfo& info) override; void exeDelay(); void exeGenerate(); private: DeriveActorGroup* mKeyMoveMapPartsGroup = nullptr; sead::Vector3f mClippingTrans = sead::Vector3f::zero; s32 mDelayTime = 0; s32 mGenerateInterval = 60; }; } // namespace al