OdysseyDecomp/lib/al/Library/Layout/LayoutActor.cpp
2025-05-10 16:57:49 +02:00

40 lines
1 KiB
C++

#include "Library/Layout/LayoutActor.h"
#include "Library/Audio/System/AudioKeeper.h"
#include "Library/Layout/LayoutActorUtil.h"
#include "Library/Layout/LayoutPartsActorKeeper.h"
#include "Library/Layout/LayoutSceneInfo.h"
namespace al {
void LayoutActor::appear() {
mIsAlive = true;
if (mAudioKeeper)
mAudioKeeper->appear();
if (mLayoutPartsActorKeeper)
mLayoutPartsActorKeeper->appear();
updateLayoutPaneRecursive(this);
calcAnim(false);
}
void LayoutActor::initLayoutPartsActorKeeper(s32 capacity) {
mLayoutPartsActorKeeper = new LayoutPartsActorKeeper(capacity);
}
void LayoutActor::initLayoutKeeper(LayoutKeeper* layoutKeeper) {
mLayoutKeeper = layoutKeeper;
}
CameraDirector* LayoutActor::getCameraDirector() const {
return mLayoutSceneInfo->getCameraDirector();
}
SceneObjHolder* LayoutActor::getSceneObjHolder() const {
return mLayoutSceneInfo->getSceneObjHolder();
}
const MessageSystem* LayoutActor::getMessageSystem() const {
return mLayoutSceneInfo->getMessageSystem();
}
} // namespace al