#include "Library/Layout/LayoutActor.h" #include "Library/Audio/System/AudioKeeper.h" #include "Library/Layout/LayoutActorUtil.h" #include "Library/Layout/LayoutPartsActorKeeper.h" #include "Library/Layout/LayoutSceneInfo.h" namespace al { void LayoutActor::appear() { mIsAlive = true; if (mAudioKeeper) mAudioKeeper->appear(); if (mLayoutPartsActorKeeper) mLayoutPartsActorKeeper->appear(); updateLayoutPaneRecursive(this); calcAnim(false); } void LayoutActor::initLayoutPartsActorKeeper(s32 capacity) { mLayoutPartsActorKeeper = new LayoutPartsActorKeeper(capacity); } void LayoutActor::initLayoutKeeper(LayoutKeeper* layoutKeeper) { mLayoutKeeper = layoutKeeper; } CameraDirector* LayoutActor::getCameraDirector() const { return mLayoutSceneInfo->getCameraDirector(); } SceneObjHolder* LayoutActor::getSceneObjHolder() const { return mLayoutSceneInfo->getSceneObjHolder(); } const MessageSystem* LayoutActor::getMessageSystem() const { return mLayoutSceneInfo->getMessageSystem(); } } // namespace al