mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-29 20:14:41 +00:00
33 lines
627 B
C++
33 lines
627 B
C++
#pragma once
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#include <basis/seadTypes.h>
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#include "Library/Execute/ExecutorListBase.h"
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namespace agl {
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class DrawContext;
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}
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namespace al {
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struct ExecuteSystemInitInfo;
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class LayoutActor;
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class ExecutorListLayoutUpdate : public ExecutorListBase {
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public:
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ExecutorListLayoutUpdate(const char* name, s32 size);
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void registerLayout(LayoutActor* layout);
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void executeList() const override;
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bool isActive() const override { return mSize > 0; }
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private:
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s32 mCapacity;
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s32 mSize = 0;
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LayoutActor** mList = nullptr;
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};
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static_assert(sizeof(ExecutorListLayoutUpdate) == 0x20);
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} // namespace al
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