OdysseyDecomp/lib/al/Library/Execute/ExecutorListLayoutUpdate.h

33 lines
627 B
C++

#pragma once
#include <basis/seadTypes.h>
#include "Library/Execute/ExecutorListBase.h"
namespace agl {
class DrawContext;
}
namespace al {
struct ExecuteSystemInitInfo;
class LayoutActor;
class ExecutorListLayoutUpdate : public ExecutorListBase {
public:
ExecutorListLayoutUpdate(const char* name, s32 size);
void registerLayout(LayoutActor* layout);
void executeList() const override;
bool isActive() const override { return mSize > 0; }
private:
s32 mCapacity;
s32 mSize = 0;
LayoutActor** mList = nullptr;
};
static_assert(sizeof(ExecutorListLayoutUpdate) == 0x20);
} // namespace al