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https://github.com/MonsterDruide1/OdysseyDecomp
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16 lines
315 B
C++
16 lines
315 B
C++
#pragma once
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#include "Library/Execute/ExecutorActorExecuteBase.h"
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namespace al {
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class ExecutorActorCalcAnim : public ExecutorActorExecuteBase {
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public:
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ExecutorActorCalcAnim(const char* name);
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void execute() const override;
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};
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static_assert(sizeof(ExecutorActorCalcAnim) == 0x20);
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} // namespace al
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