OdysseyDecomp/lib/al/Library/Execute/ExecutorActorCalcAnim.h

16 lines
315 B
C++

#pragma once
#include "Library/Execute/ExecutorActorExecuteBase.h"
namespace al {
class ExecutorActorCalcAnim : public ExecutorActorExecuteBase {
public:
ExecutorActorCalcAnim(const char* name);
void execute() const override;
};
static_assert(sizeof(ExecutorActorCalcAnim) == 0x20);
} // namespace al