OdysseyDecomp/tools/setup.py
2023-10-10 15:55:00 +02:00

98 lines
3.6 KiB
Python
Executable file

#!/usr/bin/env python3
import argparse
import hashlib
from pathlib import Path
import subprocess
from typing import Optional
from common import setup_common as setup
from enum import Enum
TARGET_PATH = setup.get_target_path()
TARGET_ELF_PATH = setup.get_target_elf_path()
class Version(Enum):
VER_100 = "1.0"
VER_101 = "1.0.1"
VER_110 = "1.1"
VER_120 = "1.2"
VER_130 = "1.3"
def prepare_executable(original_nso: Optional[Path]):
COMPRESSED_V10_HASH = "e21692d90f8fd2def2d2d22d983d62ac81df3b8b3c762d1f2dca9d9ab7b3053a"
UNCOMPRESSED_V10_HASH = "18ece865061704d551fe456e0600c604c26345ecb38dcbe328a24d5734b3b4eb"
# The uncompressed v1.0 main NSO.
TARGET_HASH = UNCOMPRESSED_V10_HASH
if TARGET_PATH.is_file() and hashlib.sha256(TARGET_PATH.read_bytes()).hexdigest() == TARGET_HASH and TARGET_ELF_PATH.is_file():
print(">>> NSO is already set up")
return
if not original_nso.is_file():
setup.fail(f"{original_nso} is not a file")
nso_data = original_nso.read_bytes()
nso_hash = hashlib.sha256(nso_data).hexdigest()
if nso_hash == UNCOMPRESSED_V10_HASH:
print(">>> found uncompressed 1.0 NSO")
TARGET_PATH.write_bytes(nso_data)
elif nso_hash == COMPRESSED_V10_HASH:
print(">>> found compressed 1.0 NSO")
setup._decompress_nso(original_nso, TARGET_PATH)
else:
setup.fail(f"unknown executable: {nso_hash}")
if not TARGET_PATH.is_file():
setup.fail("internal error while preparing executable (missing NSO); please report")
if hashlib.sha256(TARGET_PATH.read_bytes()).hexdigest() != TARGET_HASH:
setup.fail("internal error while preparing executable (wrong NSO hash); please report")
setup._convert_nso_to_elf(TARGET_PATH)
if not TARGET_ELF_PATH.is_file():
setup.fail("internal error while preparing executable (missing ELF); please report")
def get_build_dir():
return setup.ROOT / "build"
def create_build_dir(ver, cmake_backend):
if(ver != Version.VER_100): return # TODO remove this when multiple versions should be built
build_dir = get_build_dir()
if build_dir.is_dir():
print(">>> build directory already exists: nothing to do")
return
subprocess.check_call(
['cmake', '-G', cmake_backend, f'-DCMAKE_CXX_FLAGS=-D{ver.name}', '-DCMAKE_BUILD_TYPE=RelWithDebInfo', '-DCMAKE_TOOLCHAIN_FILE=toolchain/ToolchainNX64.cmake', '-DCMAKE_CXX_COMPILER_LAUNCHER=ccache', '-B', str(build_dir)])
print(">>> created build directory")
def main():
parser = argparse.ArgumentParser(
"setup.py", description="Set up the Super Mario Odyssey decompilation project")
parser.add_argument("original_nso", type=Path,
help="Path to the original NSO (1.0, compressed or not)", nargs="?")
parser.add_argument("--cmake_backend", type=str,
help="CMake backend to use (Ninja, Unix Makefiles, etc.)", nargs="?", default="Ninja")
parser.add_argument("--project-only", action="store_true",
help="Disable viking and original NSO setup")
args = parser.parse_args()
if not args.project_only:
setup.install_viking()
prepare_executable(args.original_nso)
setup.set_up_compiler("3.9.1")
setup.set_up_compiler("4.0.1")
create_build_dir(Version.VER_100, args.cmake_backend)
create_build_dir(Version.VER_101, args.cmake_backend)
create_build_dir(Version.VER_110, args.cmake_backend)
create_build_dir(Version.VER_120, args.cmake_backend)
create_build_dir(Version.VER_130, args.cmake_backend)
if __name__ == "__main__":
main()