#!/usr/bin/env python3 import argparse import hashlib from pathlib import Path import subprocess from typing import Optional from common import setup_common as setup from enum import Enum TARGET_PATH = setup.get_target_path() TARGET_ELF_PATH = setup.get_target_elf_path() class Version(Enum): VER_100 = "1.0" VER_101 = "1.0.1" VER_110 = "1.1" VER_120 = "1.2" VER_130 = "1.3" def prepare_executable(original_nso: Optional[Path]): COMPRESSED_V10_HASH = "e21692d90f8fd2def2d2d22d983d62ac81df3b8b3c762d1f2dca9d9ab7b3053a" UNCOMPRESSED_V10_HASH = "18ece865061704d551fe456e0600c604c26345ecb38dcbe328a24d5734b3b4eb" # The uncompressed v1.0 main NSO. TARGET_HASH = UNCOMPRESSED_V10_HASH if TARGET_PATH.is_file() and hashlib.sha256(TARGET_PATH.read_bytes()).hexdigest() == TARGET_HASH and TARGET_ELF_PATH.is_file(): print(">>> NSO is already set up") return if not original_nso.is_file(): setup.fail(f"{original_nso} is not a file") nso_data = original_nso.read_bytes() nso_hash = hashlib.sha256(nso_data).hexdigest() if nso_hash == UNCOMPRESSED_V10_HASH: print(">>> found uncompressed 1.0 NSO") TARGET_PATH.write_bytes(nso_data) elif nso_hash == COMPRESSED_V10_HASH: print(">>> found compressed 1.0 NSO") setup._decompress_nso(original_nso, TARGET_PATH) else: setup.fail(f"unknown executable: {nso_hash}") if not TARGET_PATH.is_file(): setup.fail("internal error while preparing executable (missing NSO); please report") if hashlib.sha256(TARGET_PATH.read_bytes()).hexdigest() != TARGET_HASH: setup.fail("internal error while preparing executable (wrong NSO hash); please report") setup._convert_nso_to_elf(TARGET_PATH) if not TARGET_ELF_PATH.is_file(): setup.fail("internal error while preparing executable (missing ELF); please report") def get_build_dir(): return setup.ROOT / "build" def create_build_dir(ver, cmake_backend): if(ver != Version.VER_100): return # TODO remove this when multiple versions should be built build_dir = get_build_dir() if build_dir.is_dir(): print(">>> build directory already exists: nothing to do") return subprocess.check_call( ['cmake', '-G', cmake_backend, f'-DCMAKE_CXX_FLAGS=-D{ver.name}', '-DCMAKE_BUILD_TYPE=RelWithDebInfo', '-DCMAKE_TOOLCHAIN_FILE=toolchain/ToolchainNX64.cmake', '-DCMAKE_CXX_COMPILER_LAUNCHER=ccache', '-B', str(build_dir)]) print(">>> created build directory") def main(): parser = argparse.ArgumentParser( "setup.py", description="Set up the Super Mario Odyssey decompilation project") parser.add_argument("original_nso", type=Path, help="Path to the original NSO (1.0, compressed or not)", nargs="?") parser.add_argument("--cmake_backend", type=str, help="CMake backend to use (Ninja, Unix Makefiles, etc.)", nargs="?", default="Ninja") parser.add_argument("--project-only", action="store_true", help="Disable viking and original NSO setup") args = parser.parse_args() if not args.project_only: setup.install_viking() prepare_executable(args.original_nso) setup.set_up_compiler("3.9.1") setup.set_up_compiler("4.0.1") create_build_dir(Version.VER_100, args.cmake_backend) create_build_dir(Version.VER_101, args.cmake_backend) create_build_dir(Version.VER_110, args.cmake_backend) create_build_dir(Version.VER_120, args.cmake_backend) create_build_dir(Version.VER_130, args.cmake_backend) if __name__ == "__main__": main()