OdysseyDecomp/lib/al/include/Library/Obj/DepthShadowModel.h
2023-08-14 11:39:31 +02:00

21 lines
495 B
C++

#pragma once
#include "Library/LiveActor/LiveActor.h"
namespace al {
class DepthShadowModel : public LiveActor {
public:
DepthShadowModel(LiveActor*, const ActorInitInfo&, const char*, bool);
DepthShadowModel(LiveActor*, const ActorInitInfo&, const char*, const char*, bool);
void initAfterPlacement() override;
private:
void* field_108;
s32 field_110;
bool field_114;
};
static_assert(sizeof(DepthShadowModel) == 0x118, "DepthShadowModel Size");
} // namespace al