mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-29 20:14:41 +00:00
21 lines
495 B
C++
21 lines
495 B
C++
#pragma once
|
|
|
|
#include "Library/LiveActor/LiveActor.h"
|
|
|
|
namespace al {
|
|
|
|
class DepthShadowModel : public LiveActor {
|
|
public:
|
|
DepthShadowModel(LiveActor*, const ActorInitInfo&, const char*, bool);
|
|
DepthShadowModel(LiveActor*, const ActorInitInfo&, const char*, const char*, bool);
|
|
void initAfterPlacement() override;
|
|
|
|
private:
|
|
void* field_108;
|
|
s32 field_110;
|
|
bool field_114;
|
|
};
|
|
static_assert(sizeof(DepthShadowModel) == 0x118, "DepthShadowModel Size");
|
|
|
|
} // namespace al
|