#pragma once #include "Library/LiveActor/LiveActor.h" namespace al { class DepthShadowModel : public LiveActor { public: DepthShadowModel(LiveActor*, const ActorInitInfo&, const char*, bool); DepthShadowModel(LiveActor*, const ActorInitInfo&, const char*, const char*, bool); void initAfterPlacement() override; private: void* field_108; s32 field_110; bool field_114; }; static_assert(sizeof(DepthShadowModel) == 0x118, "DepthShadowModel Size"); } // namespace al