OdysseyDecomp/lib/al/include/Library/MapObj/FixMapParts.h
2023-08-13 19:00:58 +02:00

19 lines
444 B
C++

#pragma once
#include "Library/LiveActor/LiveActor.h"
namespace al {
class FixMapParts : public LiveActor {
public:
FixMapParts(const char* name);
void init(const ActorInitInfo& info) override;
void appear() override;
void movement() override;
void calcAnim() override;
bool receiveMsg(const SensorMsg* message, HitSensor* source, HitSensor* target) override;
private:
bool mStatic = false;
};
} // namespace al