#pragma once #include "Library/LiveActor/LiveActor.h" namespace al { class FixMapParts : public LiveActor { public: FixMapParts(const char* name); void init(const ActorInitInfo& info) override; void appear() override; void movement() override; void calcAnim() override; bool receiveMsg(const SensorMsg* message, HitSensor* source, HitSensor* target) override; private: bool mStatic = false; }; } // namespace al