mirror of
https://github.com/MonsterDruide1/OdysseyDecomp
synced 2026-04-29 20:14:41 +00:00
24 lines
423 B
C++
24 lines
423 B
C++
#pragma once
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#include <basis/seadTypes.h>
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namespace al {
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class LayoutActor;
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class LayoutPartsActorKeeper {
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public:
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LayoutPartsActorKeeper(s32 maxActors);
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void resisterPartsActor(LayoutActor* actor);
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void appear();
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void kill();
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void update();
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void calcAnim(bool recursive);
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private:
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LayoutActor** mPartsActors = nullptr;
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s32 mNumActors = 0;
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s32 mMaxActors = 0;
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};
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} // namespace al
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