#pragma once #include namespace al { class LayoutActor; class LayoutPartsActorKeeper { public: LayoutPartsActorKeeper(s32 maxActors); void resisterPartsActor(LayoutActor* actor); void appear(); void kill(); void update(); void calcAnim(bool recursive); private: LayoutActor** mPartsActors = nullptr; s32 mNumActors = 0; s32 mMaxActors = 0; }; } // namespace al